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@X-Lord Strange, it should ask you to jump to the system in which the planet is, then you would use the orbit command on the planet, then you would launch one of the pods in that vessel.

I just tested it and it is intended to look like this:

image.png

Thanks @Radler!

posted in Blogs read more

Nice! I've also got it working on Windows 10 before, but I had terrible performance issues. How's your performance?

posted in Machines read more

@Radler Details? Screenshot? What message does it tell you when you try to open it?

posted in OpenMachines read more

@Judas Nice work! As for the models not being centered, you should be able to change the origin to their bottom center in Blender or other 3D software, should make their position based on that origin in Unreal.

posted in OpenMachines read more

Screen Shot 2017-07-27 at 9.20.57 AM.png
Screen Shot 2017-07-27 at 9.24.07 AM.png

posted in Blogs read more

@potters You need to direct join an IP after the person with that IP hosts a match, and you've both joined the same Hamachi room.

posted in Downloads read more

@nainnad Haha, yeah I don't use C++, I'd believe it. Now that I think about it, I remember leaving some listeners subscribed. Oops!

posted in General Discussion read more

@nainnad
I wouldn't agree; I think it's more of most people have stuff going on.

That said, I don't think it's a good idea to use C++ for a game project no matter the skill level since many would agree that any performance upgrade over C# is usually not worth the added dev time. The only reason I would use it is to take advantage of the professional grade assets given free from Unreal Engine.

Personally, I use C#/Unity for just about every project (I do full time gamedev), and in retrospect it would have made more sense to start the project in Unity since lots of beginners would likely be interested in contributing however possible, and Unity makes that easier than UE4. One of my current projects is actually an RTS in Unity.

The only reason I'm not right now working hard on OM is because I don't have time to do much more than management and doing code checks/tests. I'd be happy to run or help with the project if there were any willing lead devs and/or artists.

Good luck with C++ by the way! (If only ruby had the speed of C :D )

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@rad I've seen it; I believe the owner also posted a Machines re-release on twitter.

posted in Machines read more

@Mordakai95 I always use OBS to record anything, but I remember fraps working best with Machines many years ago on WinXP.

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