@Encrypted
Cool! Here you go!
MACHINES
TYPE AGGRESSOR GRUNT (Scouts & Grunts & Enforcers)
HW_COSTS 35 35 50 (Cost to build)
SW_COSTS 0 0 0 (Always 0)
VOLUME 10 10 10 (Not literal size, but how much room it requires between other machines)
MIN_ACCESS_SIZE_INDEX 0 0 0 (How small it is and what kind of buildings it can thus enter)
SPEED 15 11 10 (Speed)
TASK_SPEED 10 8 8 (How quick to follow orders, not important)
ACCELERATION 19 13 13 (
ROTATION_SPEED 115 85 75
ROTATION_ACCELERATION 85 60 60
HW_RESEARCH_COSTS 20 30 40 Research Costs in BMU
SW_RESEARCH_COSTS 10 12 14 Research costs in Technician cleverness-points
ARMOUR 10 15 20
HP 12 25 40
REPAIR_RATE 0.25 0.45 0.45 (How quick to generate health)
NUMBER_WEAPONS 1 1 1
ACCURACY 60 70 65
SCANNER_RANGE 120 120 120
LOCOMOTION WHEELS TRACKS TRACKS
LOCOMOTION_PARAMETER 0.715 -1.88 -3.13
EPP NEVER_EVADE NEVER_EVADE NEVER_EVADE What kind of AI (See below!)
BODY_TURN_LINK NONE body body Can it look around and how?
BODY_TURN_RATE 0 180 180 Can its body turn and how fast?
HIGH_CLEARANCE 1.2 1.6 2.06 Is it tall?
LOW_CLEARANCE 1.2 1.6 2.06 Is it not tall?
END
TYPE AGGRESSOR ASSASSIN (Reaper & Wraith Reaper)
HW_COSTS 50 75
SW_COSTS 0 0 0 0 0
VOLUME 1 1
MIN_ACCESS_SIZE_INDEX 1 1
SPEED 14.85 14.85
TASK_SPEED 100 14.85
ACCELERATION 100 100
ROTATION_SPEED 190 190
ROTATION_ACCELERATION 6000 6000
HW_RESEARCH_COSTS 40 60
SW_RESEARCH_COSTS 10 12 14 16 18
ARMOUR 30 30
HP 30 30
REPAIR_RATE 0.65 0.75
NUMBER_WEAPONS 2 2
ACCURACY 100 100
SCANNER_RANGE 150 100
LOCOMOTION SPIDER SPIDER
EPP FRONTIER FRONTIER
BODY_TURN_LINK body body
BODY_TURN_RATE 180 180
HIGH_CLEARANCE 2.4 2.4
LOW_CLEARANCE 2.4 2.4
END
TYPE AGGRESSOR KNIGHT
HW_COSTS 125 200 300
SW_COSTS 0 0 0 0 0
VOLUME 15 15 15
MIN_ACCESS_SIZE_INDEX 1 1 1
SPEED 13 17 19
TASK_SPEED 5.5 7 7.5
ACCELERATION 14 14 14
ROTATION_SPEED 360 360 360
ROTATION_ACCELERATION 360 360 360
HW_RESEARCH_COSTS 120 180 240
SW_RESEARCH_COSTS 10 12 14 16 18
ARMOUR 60 70 80
HP 70 80 90
REPAIR_RATE 0.85 1.5 2
NUMBER_WEAPONS 2 2 1
ACCURACY 50 55 60
SCANNER_RANGE 140 150 160
LOCOMOTION TRACKS HOVER HOVER
LOCOMOTION_PARAMETER -3 1 1
EPP FRONTIER FRONTIER FRONTIER
BODY_TURN_LINK head head head
BODY_TURN_RATE 180 180 180
HIGH_CLEARANCE 2 2.06 2.2
LOW_CLEARANCE 2 2.06 2.2
END
TYPE AGGRESSOR BALLISTA (Crusader, Goliath)
HW_COSTS 175 350
SW_COSTS 0 0
VOLUME 20 60
MIN_ACCESS_SIZE_INDEX 1 2
SPEED 8 6
TASK_SPEED 7 7.5
ACCELERATION
ROTATION_SPEED 90 75
ROTATION_ACCELERATION 45 25
HW_RESEARCH_COSTS 180 300
SW_RESEARCH_COSTS 10 12
ARMOUR 20 80
HP 30 140
REPAIR_RATE 1.5 2
NUMBER_WEAPONS 2 1
ACCURACY 60 60
SCANNER_RANGE 200 180
LOCOMOTION WHEELS TRACKS
LOCOMOTION_PARAMETER 0.715 -3
EPP FRONTIER NO_BUILDINGS
HIGH_CLEARANCE 1.4 3.6
LOW_CLEARANCE 1.4 3.6
END
TYPE AGGRESSOR NINJA (Gorilla)
HW_COSTS 450
SW_COSTS 0 0 0 0 0
VOLUME 60
MIN_ACCESS_SIZE_INDEX 2
SPEED 9
TASK_SPEED 9
ACCELERATION
ROTATION_SPEED 90
ROTATION_ACCELERATION 2500
HW_RESEARCH_COSTS 450
SW_RESEARCH_COSTS 10 12 14 16 18
ARMOUR 250
HP 450
REPAIR_RATE 2
NUMBER_WEAPONS 1
ACCURACY 65
SCANNER_RANGE 120
LOCOMOTION SPIDER
EPP NO_BUILDINGS
BODY_TURN_LINK head
BODY_TURN_RATE 180
HIGH_CLEARANCE 6
LOW_CLEARANCE 6
END
TYPE ADMINISTRATOR BOSS (Wasp, Bee)
HW_COSTS 150 350
SW_COSTS 0 0 0 0 0
VOLUME 20 20
MIN_ACCESS_SIZE_INDEX 2 2
SPEED 14 9
TASK_SPEED 3 4.5
ACCELERATION
ROTATION_SPEED 300 300
ROTATION_ACCELERATION 300 300
HW_RESEARCH_COSTS 20 40
SW_RESEARCH_COSTS 10 12 14 16 18
ARMOUR 60 250
HP 80 200
REPAIR_RATE 0.25 0.55
NUMBER_WEAPONS 1 1
ACCURACY 40 75
SCANNER_RANGE 160 160
MAX_SUBORDINATES 2 5
LOCOMOTION GLIDER GLIDER
LOCOMOTION_PARAMETER 0.715 0.715
EPP FRONTIER FRONTIER
HIGH_CLEARANCE 4.3 6.4
LOW_CLEARANCE 4.3 6.4
END
TYPE ADMINISTRATOR OVERSEER (Commandant, Commander)
HW_COSTS 100 150
SW_COSTS 0 0 0 0 0
VOLUME 20 20
MIN_ACCESS_SIZE_INDEX 1 1
SPEED 10 14
TASK_SPEED 5 14
ACCELERATION 12 100
ROTATION_SPEED 45 55
ROTATION_ACCELERATION 55 2500
HW_RESEARCH_COSTS 50 90
SW_RESEARCH_COSTS 10 12 14 16 18
ARMOUR 30 30
HP 40 60
REPAIR_RATE 0.75 0.8
NUMBER_WEAPONS 2 2
ACCURACY 60 70
SCANNER_RANGE 120 120
NVG_CAPABILITY YES YES
MAX_SUBORDINATES 7 10
LOCOMOTION TRACKS SPIDER
LOCOMOTION_PARAMETER -3 1
EPP FRONTIER FRONTIER
BODY_TURN_LINK body body
BODY_TURN_RATE 180 180
HIGH_CLEARANCE 2.06 2.4
LOW_CLEARANCE 2.06 2.4
END
TYPE ADMINISTRATOR COMMANDER ((Judas) Warlord, Assassin Warlord)
HW_COSTS 300 350
SW_COSTS 0 0 0 0 0
VOLUME 20 20
MIN_ACCESS_SIZE_INDEX 1 2
SPEED 15 17
TASK_SPEED 6.5 7
ACCELERATION 15 15
ROTATION_SPEED 360 360
ROTATION_ACCELERATION 180 180
HW_RESEARCH_COSTS 160 200
SW_RESEARCH_COSTS 10 12 14 16 18
ARMOUR 100 100
HP 100 100
REPAIR_RATE 6.95 1
NUMBER_WEAPONS 2 2
ACCURACY 70 80
SCANNER_RANGE 120 130
NVG_CAPABILITY YES YES
MAX_SUBORDINATES 12 15
LOCOMOTION HOVER HOVER
LOCOMOTION_PARAMETER 1 1
EPP FRONTIER NO_BUILDINGS
BODY_TURN_LINK body body
BODY_TURN_RATE 180 180
HIGH_CLEARANCE 1.63 2
LOW_CLEARANCE 1.63 2
END
TYPE APC (APC 1, 2, & 3)
HW_COSTS 100 200 300
SW_COSTS 0 0 0 0 0
CAPACITY 80 80 60
MIN_ACCESS_SIZE_INDEX 2 2 2
VOLUME 1200 1800 900
SPEED 15 25 34
TASK_SPEED 5 6 8
ACCELERATION 12 14 14
ROTATION_SPEED 75 85 85
ROTATION_ACCELERATION 300 300 300
HW_RESEARCH_COSTS 50 100 200
SW_RESEARCH_COSTS 2 4 5 6 8
ARMOUR 100 150 200
HP 300 450 600
REPAIR_RATE 0.9 0.95 1
SCANNER_RANGE 90 180 260
LOCOMOTION TRACKS GLIDER GLIDER
LOCOMOTION_PARAMETER -0.61 0.5 0.5
EPP RUN_AWAY RUN_AWAY RUN_AWAY
HIGH_CLEARANCE 6.13 6.13 4.33
LOW_CLEARANCE 6.13 6.13 4.33
END
TYPE RESOURCE_CARRIER Mule, Ox, Scavenger, Bull, Rhino,
HW_COSTS 30 90 150 250 350
SW_COSTS 0 0 0 0
CAPACITY 40 120 120 260 1000
VOLUME 10 10 10 80 120
MIN_ACCESS_SIZE_INDEX 0 1 1 1 2
SPEED 11 9 12 9 8
TASK_SPEED 4 6 12 5 6
ACCELERATION 7 6 100 5 5
ROTATION_SPEED 75 65 45 65 65
ROTATION_ACCELERATION 65 65 4500 65 65
HW_RESEARCH_COSTS 20 40 60 120 25
SW_RESEARCH_COSTS 2 4 5 6
ARMOUR 10 15 30 20 30
HP 25 40 100 150 250
REPAIR_RATE 0.25 0.45 0.65 0.75 0.85
SCANNER_RANGE 120 120 120 120 120
LOCOMOTION WHEELS TRACKS SPIDER HOVER TRACKS
LOCOMOTION_PARAMETER 0.715 -4.1 0 1 -4.1
EPP RUN_AWAY RUN_HOME RUN_AWAY NO_BUILDINGS NO_BUILDINGS
HIGH_CLEARANCE 1.66 3.26 3.26 7.9 6.06
LOW_CLEARANCE 1.66 3.06 3.06 7.9 6.06
END
TYPE GEO_LOCATOR (Locators)
HW_COSTS 25 75 150
SW_COSTS 0 0 0
VOLUME 5 10 30
MIN_ACCESS_SIZE_INDEX 0 1 2
SPEED 6 13 20
TASK_SPEED 6 3.5 10
ACCELERATION 400 10 40
ROTATION_SPEED 40 65 70
ROTATION_ACCELERATION 4500 65 100
HW_RESEARCH_COSTS 10 30 70
SW_RESEARCH_COSTS 10 12 14
ARMOUR 10 14 50
HP 30 45 50
REPAIR_RATE 0.25 0.65 1
SCANNER_RANGE 70 140 250
MINERAL_GRADE 1 3 4
LOCOMOTION SPIDER TRACKS GLIDER
LOCOMOTION_PARAMETER 0.951 -2 0.5
EPP RUN_AWAY RUN_HOME NEAREST_ANYTHING
HIGH_CLEARANCE 1.4 3.2 1.46
LOW_CLEARANCE 1.4 3.2 1.46
END
TYPE SPY_LOCATOR
HW_COSTS 150 220
SW_COSTS 0 0 0 0 0
VOLUME 5 5
MIN_ACCESS_SIZE_INDEX 0 0
SPEED 12 20
TASK_SPEED 6.5 6
ACCELERATION 6 10
ROTATION_ACCELERATION 180 360
ROTATION_SPEED 270 720
HW_RESEARCH_COSTS 90 120
SW_RESEARCH_COSTS 10 12 14 16 18
ARMOUR 6 6
HP 30 36
REPAIR_RATE 0.95 1
SCANNER_RANGE 200 280
MINE_CAPACITY 5 8
DOWNLOAD_RATE 60 120
LOCOMOTION HOVER HOVER
LOCOMOTION_PARAMETER 0.5 0.5
EPP RUN_AWAY NEAREST_ANYTHING
HIGH_CLEARANCE 1.13 1
LOW_CLEARANCE 1.13 1
NVG_CAPABILITY YES YES
END
TYPE TECHNICIAN LAB_TECH
HW_COSTS 55
SW_COSTS 0 0
VOLUME 10
MIN_ACCESS_SIZE_INDEX 0
SPEED 8
TASK_SPEED 6
ACCELERATION 6
ROTATION_SPEED 55
ROTATION_ACCELERATION 55
HW_RESEARCH_COSTS 40
SW_RESEARCH_COSTS 12 12
RESEARCH_RATE 20
ARMOUR 9
HP 30
REPAIR_RATE 0.35
SCANNER_RANGE 60
LOCOMOTION WHEELS
LOCOMOTION_PARAMETER 0.372
EPP RUN_AWAY
HIGH_CLEARANCE 1.4
LOW_CLEARANCE 1.4
END
TYPE TECHNICIAN TECH_BOY
HW_COSTS 180
SW_COSTS 0
VOLUME 10
MIN_ACCESS_SIZE_INDEX 0
SPEED 8
TASK_SPEED 2.5
ACCELERATION 6
ROTATION_SPEED 45
ROTATION_ACCELERATION 25
HW_RESEARCH_COSTS 80
SW_RESEARCH_COSTS 12
RESEARCH_RATE 60
ARMOUR 6
HP 45
REPAIR_RATE 0.55
SCANNER_RANGE 90
LOCOMOTION TRACKS
LOCOMOTION_PARAMETER -3.13
EPP RUN_AWAY
HIGH_CLEARANCE 1.2
LOW_CLEARANCE 1.2
END
TYPE TECHNICIAN BRAIN_BOX
HW_COSTS 360
SW_COSTS 0
VOLUME 10
MIN_ACCESS_SIZE_INDEX 0
SPEED 10
TASK_SPEED 5
ACCELERATION 1
ROTATION_SPEED 70
ROTATION_ACCELERATION 25
HW_RESEARCH_COSTS 30
SW_RESEARCH_COSTS 14
RESEARCH_RATE 120
ARMOUR 6
HP 36
REPAIR_RATE 1
SCANNER_RANGE 120
LOCOMOTION HOVER
LOCOMOTION_PARAMETER 0.1
EPP RUN_AWAY
HIGH_CLEARANCE 1.4
LOW_CLEARANCE 1.4
END
TYPE CONSTRUCTOR DOZER
HW_COSTS 60
SW_COSTS 0
VOLUME 10
CAPACITY 20
MIN_ACCESS_SIZE_INDEX 1
RATE_CONSTRUCTION 100
SPEED 9
TASK_SPEED 4
ACCELERATION 6
ROTATION_SPEED 65
ROTATION_ACCELERATION 65
HW_RESEARCH_COSTS 10
SW_RESEARCH_COSTS 10
ARMOUR 30
HP 50
REPAIR_RATE 0.25
SCANNER_RANGE 80
LOCOMOTION TRACKS
LOCOMOTION_PARAMETER -3.13
MOST_ADVANCED_CONSTYPE MISSILE_EMPLACEMENT
MOST_ADVANCED_CONSSUBTYPE TURRET
MOST_ADVANCED_CONSLEVEL
EPP RUN_AWAY
HIGH_CLEARANCE 2.53
LOW_CLEARANCE 2.06
END
TYPE CONSTRUCTOR BUILDER
HW_COSTS 120
SW_COSTS 0
VOLUME 20
MIN_ACCESS_SIZE_INDEX 1
CAPACITY 260
RATE_CONSTRUCTION 200
SPEED 8.5
TASK_SPEED 6
ACCELERATION 1
ROTATION_SPEED 45
ROTATION_ACCELERATION 45
HW_RESEARCH_COSTS 20
SW_RESEARCH_COSTS 18
ARMOUR 50
HP 100
REPAIR_RATE 0.75
SCANNER_RANGE 160
LOCOMOTION TRACKS
LOCOMOTION_PARAMETER -3.13
MOST_ADVANCED_CONSTYPE MISSILE_EMPLACEMENT
MOST_ADVANCED_CONSSUBTYPE SENTRY
MOST_ADVANCED_CONSLEVEL
EPP NEAREST_ANYTHING
HIGH_CLEARANCE 2.53
LOW_CLEARANCE 2.06
END
TYPE CONSTRUCTOR BEHEMOTH
HW_COSTS 300 400
SW_COSTS 0 0
VOLUME 120 120
MIN_ACCESS_SIZE_INDEX 2 2
CAPACITY 600 360
RATE_CONSTRUCTION 280 350
SPEED 8 9
ROTATION_ACCELERATION 45 55
TASK_SPEED 6.5 7.5
ACCELERATION 5 5
ROTATION_SPEED 25 30
HW_RESEARCH_COSTS 24 30
SW_RESEARCH_COSTS 10 12
ARMOUR 75 100
HP 200 300
REPAIR_RATE 0.9 1
SCANNER_RANGE 170 180
LOCOMOTION WHEELS TRACKS
LOCOMOTION_PARAMETER 2 -1.88
MOST_ADVANCED_CONSTYPE MISSILE_EMPLACEMENT MISSILE_EMPLACEMENT
MOST_ADVANCED_CONSSUBTYPE LAUNCHER ICBM
MOST_ADVANCED_CONSLEVEL
EPP NO_BUILDINGS NO_BUILDINGS
HIGH_CLEARANCE 7.2 8.8
LOW_CLEARANCE 7.2 8.8
END
END MACHINES
CONSTRUCTIONS
TYPE HARDWARE_LAB MILITARY
HW_COSTS 70 200
HW_RESEARCH_COSTS 10 25
ARMOUR 50 50
HP 250 800
ACCESS_SIZE_INDEX 0 0
BOUNDARY LEVEL_1 -9 -7.2 9.5 7.2
ENTRANCE LEVEL_1 12.5 0 4.9 0 7
INTERIOR_BOUNDARY LEVEL_1 -7.4 -5.9 7.6 6.1
STATION LEVEL_1 -4.125 0 RESEARCH
BOUNDARY LEVEL_3 -15.2 -18.6 15.3 18.8
ENTRANCE LEVEL_3 20.5 -0.018 1.5 -0.018 7.9
INTERIOR_BOUNDARY LEVEL_3 -7.04 -16.2 6.8 16.9
STATION LEVEL_3 2.9 13.2 RESEARCH
STATION LEVEL_3 -3.2 13.2 RESEARCH
STATION LEVEL_3 -3.2 -12.2 RESEARCH
STATION LEVEL_3 2.9 -12.2 RESEARCH
END
TYPE HARDWARE_LAB CIVILIAN
HW_COSTS 60 150
HW_RESEARCH_COSTS 10 25
ARMOUR 50 50
HP 250 800
ACCESS_SIZE_INDEX 0 0
BOUNDARY LEVEL_1 -9.2 -7.9 9.2 8
ENTRANCE LEVEL_1 12.5 0 4.9 0 7
INTERIOR_BOUNDARY LEVEL_1 -7.4 -5.9 6.8 6.1
STATION LEVEL_1 -4.125 0 RESEARCH
BOUNDARY LEVEL_3 -21.14 -21.01 21.03 21.21
ENTRANCE LEVEL_3 27.23 -0.28 -1 -0.28 18.7
INTERIOR_BOUNDARY LEVEL_3 -18.32 -18.38 16.21 18.06
STATION LEVEL_3 -14.7 3.2 RESEARCH
STATION LEVEL_3 -14.7 -2.9 RESEARCH
STATION LEVEL_3 -1 -14.84 RESEARCH
STATION LEVEL_3 -1 14.16 RESEARCH
INTERIOR_OBSTACLE LEVEL_3 6.2 -18.4 16.2 -18.4 16.2
INTERIOR_OBSTACLE LEVEL_3 -18.3 -18.4 -6.2 -18.4 -6.2
INTERIOR_OBSTACLE LEVEL_3 -18.3 7.8 -6.2 7.8 -6.2
INTERIOR_OBSTACLE LEVEL_3 6.2 7.8 16.2 7.8 16.2
END
TYPE SMELTER
HW_COSTS 100 150
HW_RESEARCH_COSTS 10 15
ARMOUR 50 50
HP 450 1400
ACCESS_SIZE_INDEX 0 0
CAPACITY 1000 4000
//mine distance is in sqr units.
MINE_DISTANCE 6400 6400
BOUNDARY LEVEL_1 -6.7 -12 21.54 10.8
ENTRANCE LEVEL_1 26.74 0.41 10 0.41 18
INTERIOR_BOUNDARY LEVEL_1 -5.5 -5.9 19 5.5
STATION LEVEL_1 0 0.41 PARK
PUTDOWN LEVEL_1 16.7 20.81
PUTDOWN LEVEL_1 -1.3 20.81
BOUNDARY LEVEL_3 -20 -20 20 22
ENTRANCE LEVEL_3 26.1 0.4 4.9 0.4 12
INTERIOR_BOUNDARY LEVEL_3 -7.7 -5.7 12 5.7
STATION LEVEL_3 -2.7 0.4 PARK
PUTDOWN LEVEL_3 27 -16
PUTDOWN LEVEL_3 27 16
PUTDOWN LEVEL_3 -27 16
PUTDOWN LEVEL_3 -27 -16
END
TYPE FACTORY MILITARY
HW_COSTS 75 200 300 300
BUILD_RATES 75 150 180 225
HW_RESEARCH_COSTS 5 15 20 25
ARMOUR 50 50 50 50
HP 400 600 700 800
ACCESS_SIZE_INDEX 1 1 1 1
BOUNDARY LEVEL_1 -5.3 -14 14.3 14
ENTRANCE LEVEL_1 24.3 0 6 0 12.2
BOUNDARY LEVEL_3 -14.8 -19 14.4 19
ENTRANCE LEVEL_3 24.4 0 6 0 12.2
BOUNDARY LEVEL_4 -14.8 -19 14.4 19
ENTRANCE LEVEL_4 24.4 0 6 0 12.2
BOUNDARY LEVEL_5 -19.7 -26.1 21.4 26.4
ENTRANCE LEVEL_5 28 0.4 6 0.4 18.2
END
TYPE FACTORY CIVILIAN
HW_COSTS 40 400 750
BUILD_RATES 75 150 225
HW_RESEARCH_COSTS 5 30 60
ARMOUR 50 50 50
HP 300 750 1500
ACCESS_SIZE_INDEX 1 1 1
BOUNDARY LEVEL_1 -12.3 -13.1 15.3 18.7
ENTRANCE LEVEL_1 21 0.6 0 0.6 13.4
BOUNDARY LEVEL_3 -15 -16 16 19
ENTRANCE LEVEL_3 30 0.7 16 0.7 0
BOUNDARY LEVEL_5 -19 -19 22.6 20.8
ENTRANCE LEVEL_5 33.5 0.2 22.7 0.2 0
END
TYPE MISSILE_EMPLACEMENT TURRET
HW_COSTS 40 80 130
HW_RESEARCH_COSTS 25 45 800
ARMOUR 50 60 80
HP 70 120 180
NUMBER_WEAPONS 2 2 2
MAX_ROTATION 60 60 60
ACCURACY 70 55 60
BOUNDARY LEVEL_1 -1 -1 1 1
BOUNDARY LEVEL_2 -1.5 -1.5 1.5 1.5
BOUNDARY LEVEL_3 -1.5 -1.5 1.5 1.5
END
TYPE MISSILE_EMPLACEMENT SENTRY
HW_COSTS 200 175
HW_RESEARCH_COSTS 65 95
ARMOUR 100 100
HP 170 200
NUMBER_WEAPONS 2 4
MAX_ROTATION 90 90
ACCURACY 80 100
BOUNDARY LEVEL_3 -1.5 -1.5 1.5 1.5
BOUNDARY LEVEL_4 -1.5 -1.5 1.5 1.5
END
TYPE MISSILE_EMPLACEMENT LAUNCHER
HW_COSTS 400
HW_RESEARCH_COSTS 80
ARMOUR 120
HP 120
NUMBER_WEAPONS 2
MAX_ROTATION 360
ACCURACY 70
BOUNDARY LEVEL_4 -4 -4 4 4
END
TYPE MISSILE_EMPLACEMENT ICBM
HW_COSTS 500
HW_RESEARCH_COSTS 130
ARMOUR 100
HP 800
NUMBER_WEAPONS 1
MAX_ROTATION 360
ACCURACY 80
BOUNDARY LEVEL_5 -17.8 -13.8 18.4 9.9
END
TYPE GARRISON
HW_COSTS 150
HW_RESEARCH_COSTS 20
ARMOUR 400
HP 1200
REPAIR_RATE 15
ACCESS_SIZE_INDEX 1
//Garrison 1 will need expanding slightly
BOUNDARY LEVEL_1 -16 -16 19 15
ENTRANCE LEVEL_1 25.5 -0.3 -0.4 -0.3 16.2
INTERIOR_BOUNDARY LEVEL_1 -15 -15 13 13.5
STATION LEVEL_1 -0.4 10.2 PARK
STATION LEVEL_1 -10.7 10.2 PARK
STATION LEVEL_1 -0.4 -10.8 PARK
STATION LEVEL_1 -10.7 -10.8 PARK
END
TYPE MINE
HW_COSTS 50 100 300
EXTRACTION_RATE 100 180 250
CAPACITY 120 500 4000
MINERAL_DISTANCE 900 900 900
HW_RESEARCH_COSTS 5 40 90
ARMOUR 50 50 75
HP 300 800 1750
BOUNDARY LEVEL_1 -5.8 -5.3 7.4 5.2
PICKUP LEVEL_1 0.6 14.7
PICKUP LEVEL_1 0.6 -14.8
BOUNDARY LEVEL_3 -5.6 -16.5 2.8 16.7
PICKUP LEVEL_3 12.5 9.4
PICKUP LEVEL_3 12.5 -10.9
BOUNDARY LEVEL_5 -12.6 -13.9 14.4 11.6
PICKUP LEVEL_5 -23 -9
PICKUP LEVEL_5 -8 -23
PICKUP LEVEL_5 9 -23
PICKUP LEVEL_5 27 -9
END
TYPE BEACON
HW_COSTS 50 350
HW_RESEARCH_COSTS 5 30
ARMOUR 100 200
HP 100 500
BOUNDARY LEVEL_1 -3.2 -3.2 3.2 3.2
BOUNDARY LEVEL_3 -4.6 -4.8 4.7 5
END
TYPE POD
HW_COSTS 1200
HW_RESEARCH_COSTS 0
ARMOUR 1000
HP 2000
ACCESS_SIZE_INDEX 0
BOUNDARY LEVEL_1 -14.8 -14 13.8 14.7
ENTRANCE LEVEL_1 22.649 -0.293 7 -0.293 14.649
INTERIOR_BOUNDARY LEVEL_1 -14.281 -13.351 11.67 13.668
STATION LEVEL_1 7 -9.4 PARK
STATION LEVEL_1 -0.2 -10.4 PARK
STATION LEVEL_1 -8.5 -9.6 PARK
STATION LEVEL_1 -11.8 -5.9 PARK
STATION LEVEL_1 -12.3 3 PARK
STATION LEVEL_1 -9.7 9 PARK
STATION LEVEL_1 -3.3 11.6 PARK
STATION LEVEL_1 5.8 11.4 PARK
STATION LEVEL_1 9.3 8.8 PARK
STATION LEVEL_1 10.1 -6.2 PARK
PUTDOWN LEVEL_1 -19.7 -18.9
PUTDOWN LEVEL_1 -20.6 20.2
PUTDOWN LEVEL_1 19.1 20.8
PUTDOWN LEVEL_1 17.9 -18.2
EXTRACTION_RATE 6
CAPACITY 500
END
END CONSTRUCTIONS
WEAPONS
TYPE VORTEX
DAMAGE 150
RANGE 90
SPEED 10
BURST 1 10
RELOAD_TIME 16
LAUNCH_OFFSET 1 0 0
DEVIATION_ANGLES 20 20
TILT_ANGLES -20 20
EXTRAS 40
//radius RGB(2nd light) [intensity range height( 1st
END
TYPE ION_ORBITAL_CANNON
//NORMAL DAM 450 BURST 1
DAMAGE 90
RANGE 10000
SPEED 10
BURST 5 10
RELOAD_TIME 240
LAUNCH_OFFSET 1 0 0
EXTRAS 30
// radius R G B range startIntensity
END
TYPE PULSE_RIFLE
//NOR 9
DAMAGE 3
RANGE 95
//NOR 110
SPEED 160
//NOR 1 0.24
BURST 3 1
//NOR 1.5
RELOAD_TIME 1.5
LAUNCH_OFFSET 1.6 0 0
RECOIL 0.65 0.05 0.19
TILT_ANGLES -85 30
DEVIATION_ANGLES 15 15
EXTRAS 10
END
TYPE PULSE_CANNON
DAMAGE 15
RANGE 60
SPEED 80
BURST 3 1 VARIABLE
RELOAD_TIME 2
LAUNCH_OFFSET 1.77 0 0
RECOIL 1.8 0.04 0.29
TILT_ANGLES -89 30
DEVIATION_ANGLES 15 15
EXTRAS 10
END
TYPE BOLTER
DAMAGE 20
RANGE 35
SPEED 50
BURST 1 0.25
RELOAD_TIME 5
LAUNCH_OFFSET 0.98 0 0
RECOIL 0.3 0.1 0.15
DEVIATION_ANGLES 30 30
EXTRAS 2 //light intensity
END
TYPE AUTO_CANNON
DAMAGE 3
RANGE 45
SPEED 50
BURST 6 1.5 FIXED
RELOAD_TIME 2.5
LAUNCH_OFFSET 2.22 0 0.36
RECOIL 0 0.05 0.15
TILT_ANGLES -85 30
DEVIATION_ANGLES 30 30
EXTRAS 5 //light intensity
END
TYPE HEAVY_BOLTER1
DAMAGE 6
RANGE 45
SPEED 50
BURST 1 0.35
RELOAD_TIME 1.5
LAUNCH_OFFSET 1.3 0 0.14
LAUNCH_OFFSET 1.3 0 -0.14
RECOIL 0.75 0.03 0.2
TILT_ANGLES -89 25
DEVIATION_ANGLES 30 30
EXTRAS 5 //light intensity
END
TYPE HEAVY_BOLTER2
DAMAGE 12
RANGE 50
SPEED 1000
BURST 1 0.45
RELOAD_TIME 2
LAUNCH_OFFSET 1.96 0 0.23
LAUNCH_OFFSET 1.96 0 -0.17
RECOIL 1.5 0.04 0.4
TILT_ANGLES -89 30
DEVIATION_ANGLES 30 30
EXTRAS 5 //light intensity
END
TYPE SUPERCHARGE_ADVANCED
DAMAGE 1
RANGE 35
SPEED 1000
BURST 1 10
RELOAD_TIME 1
LAUNCH_OFFSET 1.61 0 0
RECOIL 0 0.15 0.2
TILT_ANGLES -85 85
DEVIATION_ANGLES 35 35
END
TYPE SUPERCHARGE_SUPER
DAMAGE 2
RANGE 35
SPEED 1000
BURST 1 10
RELOAD_TIME 1
LAUNCH_OFFSET 1.94 0 0
RECOIL 0 0.15 0.2
TILT_ANGLES -85 85
DEVIATION_ANGLES 35 35
END
TYPE ORB_OF_TREACHERY
DAMAGE 0
RANGE 90
SPEED 50
BURST 6 0.4
RELOAD_TIME 8
LAUNCH_OFFSET 0.79 0.15 0
RECOIL 0 0.15 0.2
TILT_ANGLES -85 55
END
TYPE FLAME_THROWER1
DAMAGE 15
RANGE 15
SPEED 10
BURST 5 0.5 FIXED
RELOAD_TIME 2.5
LAUNCH_OFFSET 1.81 0 0
RECOIL 0 0.15 0.2
TILT_ANGLES -85 30
DEVIATION_ANGLES 15 15
EXTRAS 0.2 0 -3.5 0.2 8 0.1
//EXTRAS 0 0.45 5 0 7 0.05
//EXTRAS 0 0 0 0 0 0
//EXTRAS 0 0.03 0.07 0.12 0.16 0
END
TYPE FLAME_THROWER2
DAMAGE 3
RANGE 15
SPEED 10
BURST 5 0.5
RELOAD_TIME 3
LAUNCH_OFFSET 1.83 0 0
RECOIL 0 0.15 0.2
DEVIATION_ANGLES 15 15
EXTRAS 0.2 0 -3.5 0.2 8 0.1
//EXTRAS 0 0.45 5 0 7 0.05
//EXTRAS 0 0 5 2 5 1
//EXTRAS 0 0 0 0 0 0
END
TYPE ELECTRIC_CHARGE
DAMAGE 18
RANGE 15
SPEED 10
BURST 1 0.35
RELOAD_TIME 3
LAUNCH_OFFSET 1.61 0 0
RECOIL 0 0.15 0.2
DEVIATION_ANGLES 15 15
EXTRAS 0.5 1 2.5
END
TYPE MULTI_LAUNCHER1
DAMAGE 50
RANGE 100
SPEED 50
BURST 1 1
RELOAD_TIME 2
LAUNCH_OFFSET 1.76 0 1.08
LAUNCH_OFFSET 1.76 0 1.08
RECOIL 1 0.05 0.05
TILT_ANGLES -45 45
DEVIATION_ANGLES 15 15
TRAIL OFF
FLAME ROTATE SCALING 2 4
END
TYPE MULTI_LAUNCHER2
DAMAGE 80
RANGE 120
SPEED 40
BURST 1 0.8
RELOAD_TIME 5
LAUNCH_OFFSET 1.15 0.93 1.73
LAUNCH_OFFSET 1.15 -0.96 1.73
RECOIL 1 0.05 0.05
TILT_ANGLES -25 45
DEVIATION_ANGLES 15 15
TRAIL ON COLOUR 255 0 0
FLAME NOROTATE SCALING 0.5 2
END
TYPE MULTI_LAUNCHER3
DAMAGE 21
RANGE 75
SPEED 50
BURST 1 0.8
RELOAD_TIME 3
LAUNCH_OFFSET 1.3 0.38 0.75
LAUNCH_OFFSET 1.3 0.38 0
LAUNCH_OFFSET 1.3 0.38 -0.75
LAUNCH_OFFSET 1.3 -0.35 0.75
LAUNCH_OFFSET 1.3 -0.35 0
LAUNCH_OFFSET 1.3 -0.35 -0.75
RECOIL 1 0.05 0.05
TILT_ANGLES -89 45
DEVIATION_ANGLES 15 15
TRAIL ON COLOUR 255 180 0
FLAME NOROTATE SCALING 0.5 2
END
TYPE MULTI_LAUNCHER4
DAMAGE 19.5
RANGE 85
SPEED 50
BURST 1 0.8
RELOAD_TIME 3
LAUNCH_OFFSET 1.65 0.64 -0.28
LAUNCH_OFFSET 1.65 0 -0.28
LAUNCH_OFFSET 1.65 -0.63 -0.28
LAUNCH_OFFSET 1.65 0.64 0.28
LAUNCH_OFFSET 1.65 0 0.28
LAUNCH_OFFSET 1.65 -0.63 0.28
RECOIL 1 0.05 0.05
TILT_ANGLES -89 75
DEVIATION_ANGLES 15 15
TRAIL ON COLOUR 0 255 0
FLAME NOROTATE SCALING 0.5 2
END
TYPE MULTI_LAUNCHER5
DAMAGE 30
RANGE 90
SPEED 60
BURST 1 0.8
RELOAD_TIME 3
LAUNCH_OFFSET 1.08 0.32 0.63
LAUNCH_OFFSET 1.08 0.32 0
LAUNCH_OFFSET 1.08 0.32 -0.63
LAUNCH_OFFSET 1.08 -0.28 0.63
LAUNCH_OFFSET 1.08 -0.28 0
LAUNCH_OFFSET 1.08 -0.28 -0.63
RECOIL 1 0.05 0.05
TILT_ANGLES -85 65
DEVIATION_ANGLES 15 15
TRAIL ON COLOUR 128 78 8
FLAME ROTATE SCALING 0.5 2
END
TYPE MULTI_LAUNCHER6
DAMAGE 150
RANGE 120
SPEED 75
BURST 1 0.8
RELOAD_TIME 2
LAUNCH_OFFSET 1.09 0.31 -0.33
LAUNCH_OFFSET 1.09 0.31 0.31
LAUNCH_OFFSET 1.09 0.31 1.22
LAUNCH_OFFSET 1.09 0.31 1.85
LAUNCH_OFFSET 1.09 -0.3 -0.33
LAUNCH_OFFSET 1.09 -0.3 0.31
LAUNCH_OFFSET 1.09 -0.3 1.22
LAUNCH_OFFSET 1.09 -0.3 1.85
RECOIL 1 0.05 0.05
TILT_ANGLES -89 -15
DEVIATION_ANGLES 15 15
TRAIL ON COLOUR 0 0 0
FLAME ROTATE SCALING 0.5 2
END
TYPE MULTI_LAUNCHER7
DAMAGE 32
RANGE 100
SPEED 60
BURST 3 0.9
RELOAD_TIME 8
LAUNCH_OFFSET 1.2 0.09 0.76
LAUNCH_OFFSET 1.2 0.09 1.36
LAUNCH_OFFSET 1.2 0.09 1.97
LAUNCH_OFFSET 1.2 0.54 0.76
LAUNCH_OFFSET 1.2 0.09 1.36
LAUNCH_OFFSET 1.2 -0.64 1.97
LAUNCH_OFFSET 1.2 0.54 1.36
LAUNCH_OFFSET 1.2 0.09 1.36
LAUNCH_OFFSET 1.2 -0.64 1.36
LAUNCH_OFFSET 1.2 0.54 1.97
LAUNCH_OFFSET 1.2 0.09 1.36
LAUNCH_OFFSET 1.2 -0.64 0.76
RECOIL 1 0.02 0.02
TILT_ANGLES -85 30
DEVIATION_ANGLES 22 22
TRAIL ON COLOUR 124 52 191 TEXTURE
FLAME NOROTATE SCALING 0.5 2
END
TYPE LARGE_MISSILE
DAMAGE 150
RANGE 500
SPEED 70
BURST 1 0.8
RELOAD_TIME 15
LAUNCH_OFFSET 0 0 1.28
RECOIL 0 0.05 0.05
DEVIATION_ANGLES 15 15
TRAIL ON COLOUR 255 255 255
FLAME NOROTATE
END
TYPE PLASMA_RIFLE
DAMAGE 0.025
RANGE 75
SPEED 55
BURST 5 0.8 FIXED
RELOAD_TIME 1
LAUNCH_OFFSET 4.69 0 0
RECOIL 1 0.05 0.12
TILT_ANGLES -85 30
DEVIATION_ANGLES 180 0
EXTRAS 0.5 21//Central TTF size and light
END
TYPE PLASMA_CANNON1
DAMAGE 10
RANGE 50
SPEED 95
BURST 2 0.6 VARIABLE
RELOAD_TIME 2
LAUNCH_OFFSET 2.2 0 0
RECOIL 2 0.05 0.2
TILT_ANGLES -89 30
DEVIATION_ANGLES 15 15
EXTRAS 0.7 10//Central TTF size
END
TYPE PLASMA_CANNON2
DAMAGE 20
RANGE 60
SPEED 80
BURST 1 1 FIXED
RELOAD_TIME 2
LAUNCH_OFFSET 1.69 0 0
RECOIL 3 0.05 0.35
TILT_ANGLES -89 30
DEVIATION_ANGLES 15 15
EXTRAS 2 10//Central TTF size
END
TYPE VIRUS
DAMAGE 5
RANGE 15
SPEED 100
BURST 1 0.35
RELOAD_TIME 3
LAUNCH_OFFSET 2.71 0 0
RECOIL 0 0.15 0.2
EXTRAS 0.5 3 1.25
END
TYPE NUCLEAR_MISSILE
DAMAGE 750
RANGE 10000
SPEED 50
BURST 1 0.35
RELOAD_TIME 360
LAUNCH_OFFSET 2.71 0 0
RECOIL 0 0.15 0.2
EXTRAS 0.1 4 0.5 350 0.25 0.5
//shockWaveFromRadius shockWaveToRadius shockWaveDuration(for machine explosion)
//missileInitialFligtDistance
//3flashAlphaTimes( t1, t2, t3) flashAlpha ( alpha(0)=1,
//mushroomUVSpeed
//nukewave fromRadius toRadius duration
TRAIL OFF
FLAME NOROTATE SCALING 1 1.5
END
TYPE GORILLA_PUNCH
DAMAGE 150
RANGE 1
SPEED 1
BURST 1 10
RELOAD_TIME 4
LAUNCH_OFFSET 1 0 0
EXTRAS 40
RECOIL 0 0.15 0.2
END
TYPE BEE_BOMB
DAMAGE 100
RANGE 30
SPEED 60
BURST 1 0.1 FIXED
RELOAD_TIME 7
LAUNCH_OFFSET 0 0 0
RECOIL 1 0.05 0.12
TILT_ANGLES 90 90
DEVIATION_ANGLES 45 45
TRAIL OFF
FLAME NOROTATE
EXTRAS 0 0 2 0.1 0.6 1
//3 (light R G B )
END
TYPE WASP_LIGHT_STING
DAMAGE 8
RANGE 85
SPEED 100
BURST 1 0.5 VARIABLE
RELOAD_TIME 0.5
LAUNCH_OFFSET 0.2 0 0.66
LAUNCH_OFFSET 0.2 0.66 0
LAUNCH_OFFSET 0.2 0 -0.66
LAUNCH_OFFSET 0.2 -0.66 0
LAUNCH_OFFSET 0.2 0.47 0.47
LAUNCH_OFFSET 0.2 0.47 -0.47
LAUNCH_OFFSET 0.2 -0.47 -0.47
LAUNCH_OFFSET 0.2 -0.47 0.47
RECOIL 0.4 0.03 0.12
TILT_ANGLES -85 30
DEVIATION_ANGLES 15 15
END
TYPE WASP_METAL_STING
DAMAGE 40
RANGE 75
SPEED 80
BURST 1 0.5 FIXED
RELOAD_TIME 1.5
LAUNCH_OFFSET 1 -0.5 0
LAUNCH_OFFSET 1 0.5 0
RECOIL 1 0.05 0.12
TILT_ANGLES -85 30
DEVIATION_ANGLES 15 15
TRAIL ON COLOUR 255 0 0 TEXTURE
FLAME NOROTATE SCALING 1 1
END
END WEAPONS
GENERAL_DATA
1ST_PERSON_LOOK_UP_DOWN_RATE 60
1ST_PERSON_LOOK_UP_DOWN_ANGLES -45 70
1ST_PERSON_MAX_TURN_RATES 45 10
//
//
START_ROTATION_DISTANCE
//
MAX_MOVE_GRADIENT
//
// which we can place a building
MAX_TERRAIN_UNEVENNESS
// Grace period (in seconds) following an
//
VIRTUAL_DEFCON_INTERVAL 7
//
PC_PATH_FINDING_PRIORITY
// The BMU cost of launching a
// NUKE_LAUNCH_COST 200
EVASION_STRATEGIES
// Note that the lower the priority,
// Magic number caveats: -1 means the
// -2 for the garrisons priority ensures
// evasion as a tactic whatsoever.
TYPE EPP
NAME RUN_HOME
GARRISONS_PRIORITY 0
AGGRESSIVES_PRIORITY 2
TURRETS_PRIORITY 1
POD_PRIORITY 0
END
TYPE EPP
NAME FRONTIER
GARRISONS_PRIORITY 1
AGGRESSIVES_PRIORITY 0
TURRETS_PRIORITY 0
POD_PRIORITY -1
END
TYPE EPP
NAME RUN_AWAY
GARRISONS_PRIORITY -1
AGGRESSIVES_PRIORITY -1
TURRETS_PRIORITY -1
POD_PRIORITY -1
END
TYPE EPP
NAME LONE_WOLF
GARRISONS_PRIORITY 1
AGGRESSIVES_PRIORITY -1
TURRETS_PRIORITY 0
POD_PRIORITY 2
END
TYPE EPP
NAME NEAREST_ANYTHING
GARRISONS_PRIORITY 0
AGGRESSIVES_PRIORITY 0
TURRETS_PRIORITY 0
POD_PRIORITY 0
END
TYPE EPP
NAME NO_BUILDINGS
GARRISONS_PRIORITY -1
AGGRESSIVES_PRIORITY 0
TURRETS_PRIORITY 0
POD_PRIORITY -1
END
TYPE EPP
NAME NEVER_EVADE
GARRISONS_PRIORITY -2
AGGRESSIVES_PRIORITY 0
TURRETS_PRIORITY 0
POD_PRIORITY 0
END
END EVASION_STRATEGIES
END