@X-Lord Nice :-)
Around the time I posted this thread I experimented with using the waifu2x-Caffe upscaler on Machines textures - results were pretty good for most textures, but they would benefit from some manual work to clean up dithering/banding (8-bit artifacts from original textures), missed edges and colourkey alpha textures (I think gun barrels, etc. use magenta as full transparency, blending the edges may cause pink outlines).
Hi, I'm just wondering if you've made any of the let's play videos yet. It's been a couple of weeks, so I thought I'd revive the post.
11 months ago
Maybe try posting a comment on his YouTube channel (a channel with the same username exists, I assume that's him)
Nice group picture.
Just followed your steps. The game boots up but now it crashes at loading screen with memory access error.
Hmm... so far I've found 3 possible causes for memory access errors on loading screens:
less than 32MB of VRAM allocated under the DirectX tab in
dgVoodooSetup.exe(dgVoodoo 2.53) /
dgVoodooCpl.exe(dgVoodoo 2.54) - I suggest setting this to at least 64MB (higher values may be useful if running at a very high resolution or if someone makes a high-resolution texture pack)
Videocard set to "dgVoodoo Virtual SVGA Card" under the DirectX tab in
dgVoodooSetup.exe(dgVoodoo 2.53) /
dgVoodooCpl.exe(dgVoodoo 2.54) - set it to "dgVoodoo Virtual 3D Accelerated Card".
texture(s) in unsupported formats in the models folder (seems unlikely in this case)
I'll keep trying different things.
Were you able to get in-game before you installed dgVoodoo 2?
What graphics card and operating system are you using?
All I did was downloading the files from this forum in the section dedicated to the game itself (the one that appears on the main page).
Maybe I downloaded an incomplete version. Or maybe I missed a step.
You didn't miss anything - due to the limitations of the ISO format, the music is not present in the Disk 2 ISO files available from the site.
Until someone updates the downloads with disk images in a format that supports CD audio, the instructions I posted are the only way I know of to get working music using the files available here.
(another possibility might be to use the soundtrack files in conjunction with an audio wrapper like _inmm.dll or ogg-winmm)
I'll try to follow the instructions from the last item and see what happens.
Good luck, hope it works for you.
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The CUE / BIN files you're using - were they
• converted directly from a CD2 ISO (or other format) file - (won't work as far as I know)
• downloaded from somewhere - (reliability depends on the original creator)
• created from a physical CD2
• made using these instructions (using the Machines Disk 2 ISO and soundtrack files from this site)
Once music is working you should be able to hear it almost immediately after launching the game - music should play over the first loading screen, logo videos, and in the main menu.
I'll have to test it again next time I get access to a PC with Windows 10 installed, but I remember dgVoodoo 2 fixing similar graphical issues last time I tried it - do you still have it installed?
EDIT: andreasaspenberg claimed that the options menu causes pink squares (even with dgVoodoo) on their AMD graphics card, and that avoiding the options menu avoids the problem - don't know if that would apply to you (or if it's reliable info), but thought I'd mention it just in case.
I don't have any AMD graphics cards to test things with.
machines.exe set to run in a compatibility mode? If so, try unchecking that option (right-click on
machines.exe → "Properties" → "Compatibility" tab).
So far this is the only thing I've found that causes the music volume slider to reset to 0 - at least on Windows 7.
(hopefully compatibility modes aren't required for the game to run on Windows 10...)
Running as an administrator could help, in case a user permission is preventing the game from reading/writing settings to the registry.
Not (currently / directly) Machines-related, but the creator of dgVoodoo, Dege, recently posted this:
I have an announcement:
This week I became affiliated with Good Old Games which means that GoG can now utilize dgVoodoo2 for their game releases.
Bodes well for future pre-DirectX 9 game releases on GOG.com.