Edit: I got it working, just have that options issue thing now and some performance issue, particularly in fps. WIll now try dgVoodoo and see how it fares.
Any idea what fixed the stuck on loading / crash on start issue? Might help some of the other users with similar issues.
dgVoodoo 2 should help with FPS issues related to Windows 8 - 10.
In some situations the game may still stutter a bit - day/night transitions in particular are a bit rough for me.
Hmm, everything appears to be in the right places...
I followed the tutorial myself and didn't encounter any issues (aside from black textures in DirectX Viewer, which it seems @X-Lord has also run into).
Maybe metaex has some problem with the formatting of the mini.csp file? It's hard to tell what the latter portion of that error is without being able to look up the line in the metaex source code.
I attached my mini.csp - can you see any differences?
If the files are the same, I don't know what's going on. Hopefully it's not some weird Windows 10 compatibility issue...
PS: Machines doesn't seem to like small maps like this at widescreen resolutions - the camera would flicker rapidly whenever I tried to pan around unless I zoomed in a bit.
That first command is for navigating Command Prompt to your Machines install folder. If yours is in the "Machines WFW" folder in your screenshot, then the command would be:
CD "C:\Users\[your_username_here]\Downloads\Machines WFW\"
For the second command to work, you need to have
metaex.exe in the same folder as
mach1.met. Extract metaex.zip into the Machines install folder if you haven't already.
If you have some spare time and a blank CD you can try following these instructions to make a copy of CD2 with (hopefully) working music using files available from wiredforwar.org. As far as I know, it should be the English version...
Is Machines set to run in a compatibility mode? Some compatibility modes break the CD audio.
@X-Lord Nice :-)
Around the time I posted this thread I experimented with using the waifu2x-Caffe upscaler on Machines textures - results were pretty good for most textures, but they would benefit from some manual work to clean up dithering/banding (8-bit artifacts from original textures), missed edges and colourkey alpha textures (I think gun barrels, etc. use magenta as full transparency, blending the edges may cause pink outlines).
Hi, I'm just wondering if you've made any of the let's play videos yet. It's been a couple of weeks, so I thought I'd revive the post.
11 months ago
Maybe try posting a comment on his YouTube channel (a channel with the same username exists, I assume that's him)
Just followed your steps. The game boots up but now it crashes at loading screen with memory access error.
Hmm... so far I've found 3 possible causes for memory access errors on loading screens:
less than 32MB of VRAM allocated under the DirectX tab in
dgVoodooSetup.exe(dgVoodoo 2.53) /
dgVoodooCpl.exe(dgVoodoo 2.54) - I suggest setting this to at least 64MB (higher values may be useful if running at a very high resolution or if someone makes a high-resolution texture pack)
Videocard set to "dgVoodoo Virtual SVGA Card" under the DirectX tab in
dgVoodooSetup.exe(dgVoodoo 2.53) /
dgVoodooCpl.exe(dgVoodoo 2.54 onwards) - set it to "dgVoodoo Virtual 3D Accelerated Card" or one of the GeForce cards.
texture(s) in unsupported formats in the models folder (seems unlikely in this case)
I'll keep trying different things.
Were you able to get in-game before you installed dgVoodoo 2?
What graphics card and operating system are you using?
All I did was downloading the files from this forum in the section dedicated to the game itself (the one that appears on the main page).
Maybe I downloaded an incomplete version. Or maybe I missed a step.
You didn't miss anything - due to the limitations of the ISO format, the music is not present in the Disk 2 ISO files available from the site.
Until someone updates the downloads with disk images in a format that supports CD audio, the instructions I posted are the only way I know of to get working music using the files available here.
(another possibility might be to use the soundtrack files in conjunction with an audio wrapper like _inmm.dll or ogg-winmm)
I'll try to follow the instructions from the last item and see what happens.
Good luck, hope it works for you.
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The CUE / BIN files you're using - were they
• converted directly from a CD2 ISO (or other format) file - (won't work as far as I know)
• downloaded from somewhere - (reliability depends on the original creator)
• created from a physical CD2
• made using these instructions (using the Machines Disk 2 ISO and soundtrack files from this site)
Once music is working you should be able to hear it almost immediately after launching the game - music should play over the first loading screen, logo videos, and in the main menu.
I'll have to test it again next time I get access to a PC with Windows 10 installed, but I remember dgVoodoo 2 fixing similar graphical issues last time I tried it - do you still have it installed?
EDIT: andreasaspenberg claimed that the options menu causes pink squares (even with dgVoodoo) on their AMD graphics card, and that avoiding the options menu avoids the problem - don't know if that would apply to you (or if it's reliable info), but thought I'd mention it just in case.
I don't have any AMD graphics cards to test things with.
machines.exe set to run in a compatibility mode? If so, try unchecking that option (right-click on
machines.exe → "Properties" → "Compatibility" tab).
So far this is the only thing I've found that causes the music volume slider to reset to 0 - at least on Windows 7.
(hopefully compatibility modes aren't required for the game to run on Windows 10...)
Running as an administrator could help, in case a user permission is preventing the game from reading/writing settings to the registry.
Not (currently / directly) Machines-related, but the creator of dgVoodoo, Dege, recently posted this:
I have an announcement:
This week I became affiliated with Good Old Games which means that GoG can now utilize dgVoodoo2 for their game releases.
Bodes well for future pre-DirectX 9 game releases on GOG.com.
You could try using Machines Loader to play the game without a CD in the drive - the game won't be able to play music if it can't find any...
You may need to copy the
flics folder from each disc into the Machines install folder if you want the campaign videos to play.
If Machines Loader doesn't work for you, you could try making an ISO image of your CD and mounting that in a virtual drive instead of using your physical CD. (game will detect the CD as being in the drive, but ISO files don't store CD audio tracks)
(I think the slider issue is due to a change in how CD audio works in Windows Vista (maybe XP?) onwards - seems like CD audio volume can't be adjusted separately from overall volume anymore, so both sliders in-game do the same thing.)