It is quite interesting the fact that the storyline changed at least 4 times!
@antrad Nice idea!
In my case, not being English my native language, and having many difficulties compared with my peers, I had a hard time understanding what I was supposed to do, or how to play properly. The box was translated, but not the game. This meant that I only played skirmish missions, especially the ones were mining, researching or building are not reqired.
I moved several times, and the game stopped working on newer operative systems; since I was not tech-savvy to know that that could be solved, I discarded it, with sorrow, partly because I was never able to really enjoy it.
Several years later, after becoming the best student of my English class, I was able to navigate the Internet without my long-lasting language barrier. I could learn faster about things that are unavailable in Spanish even today. Hence, out of curiosity, I looked for it, and found the old forum. I downloaded the demo, and finished it, but was unable to make the full game work. Time passed by, and the forum died and resurged from the ashes. This time, however, things turned out differently... not only I managed to download it and make it work with the help of this forum, I finished it.
It was a delightful, yet challenging experience. Nostalgia was replaced by fulfillment. But now, longing seems to strike back. Will MACHINES 2 come to life? I think that it can occur sometime in the future, but first, we have to learn a certain set of skills.
I believe that this game was not only a pioneering product, too advanced for its time, but also an excellent example of how good design can convey a backstory beyond the explicit one. There are some clues throughout the game that could explain why the machines' designs or architecture look like that, how were they programmed, and why there is not a single trace of humanity.
Also, the game presents some elements that, to me, are references to previous science fiction works, making the game more interesting.
@DavidCorben Hi! That mission was hard for me too! I barely made it with very few units.
To win the mission I did the following:
First, I advanced slowly, using flanking tactics to maximize firepower (which minimized damage taken by my units, since the faster I killed the enemy, the less their assault would last).
Second, I attacked one unit at a time, preventing the enemy to get too close and in numbers larger than what I could handle.
Third, I destroyed turrets using reapers in first person mode, positioning
myself out of their range.
Fourth, I explored the area using a fast unit, while keeping my squad behind in the formation aforementioned. Then I returned that unit to my squad, maintaining my unit density as high as possible.
Fifth, I never retreated as a squad; I always retreated while scouting. Instead, I moved my squad inching my way through the areas previously explored.
8 & 9
save0014.sav save0013.sav save0012.sav save0011.sav save0010.sav save0009.sav save0008.sav save0007.sav save0006.sav save0005.sav save0004.sav save0003.sav save0002.sav save0001.sav save0000.sav playinfo.bin
Midian (surface & interior)
I was not organized, but at least you should be able to access any level from the campaign.
I did these some time ago.
Is... is that an original map?
I was planning to make a screenshot library so that the game could be rebuilt in case it could not be salvaged if the game can no longer be updated:
I'm interested in either modding, remaking or rebooting MACHINES. I really enjoy worldbuilding. Count me in!
The way I did it was by using Judas Warlord type Commanders, a lot of patience, and saving the game each time I made a small progress. Inching my way through the corridors y managed to convert enough enemy machines to increase my numbers, and by generating havoc in the enemy lines I avoided the destruction of my most valuable units. It is vital to use Scavengers as well.
The Fog of War was on, I simply explored the entire map, slowly, very slowly, by securing the entrances to the vaults I cleared.
This level requires your best strategies rather than your best tactics: the way you administer resources is more important than how you fight.
Also, by retaining control of the entrances to your strongholds, you will force Midian units to move in rows, going one by one towards your "guards", preventing them to spread and increase their firepower (basically you'll increase your surface area, maximizing your number of units while reducing theirs):
Furthermore, an easy way to stop the Midian Controller from generating units fast is by puting your own units on the factories' platforms. That way they cannot spawn despite being ready.
I hope this helps!
I decided to start uploading screenshots of the game to make it more popular, since usually gameplay videos are viewed mostly in 3rd person, and the environments cannot be fully appreciated.
Behold! The surface of Midian, the blue race's homeworld!
Not lucky :(
My PC had to be repaired, so I probably have to start from zero installing certain things that I had installed for the final game.
WOW!!! We were originally the bad guys! The Red Race was truly malfunctional after all:
"Years passed and one race of machines on the planet Eden 4 suffered severe damage due to electrical storms. Most of the controller’s memory was damaged but the controller continued to function. The damaged machines continued to build until they exhausted all of the resources on Eden 4. The planet surface is now littered with steel and the controller decides that to further colonize, it must seed another planet. The planet they reach already is home to another race of machines, and a fierce battle for the planet’s resources begins."