Yeah, very creative of you to find such alternative ways to win the missions. I really enjoyed watching it. Great work!
I don't really get it. I cannot launch any Pods, because the Vessels are not in orbit of any planet. But if I write any orbit command, then it responds with Vessel X is already orbiting that planet. Did I miss something?
Sentimental journey :)
Yet still the guide is pure gold!
Yeah, the worst rated part of Machines is the AI... I keep my fingers crossed that you can accomplish something meaningful following this tutorial! Never hesitate to ask for help. Maybe I can help you with simple C++ algorithms.
@Radler I don't know UE, there could be a problem with backward compability.
But yeah, to be honest, I read it like it was 4.1.8 - hence my comment :D
@Radler in the commit https://github.com/OpenMachines/machines/commit/b98199cd30156f2fc26657ff42b8033c8bdf707a#diff-d977123e89b6a1c1c6cad2c5276d5a69 it says the Unreal Engine was updated to version 4.8.
What worked for @BeVeRenT- and what he forgot to mention was the IPXwrapper http://www.solemnwarning.net/ipxwrapper/ and hamachi network. This allowed him to choose "IPX CONNECTION FOR DIRECTPLAY" in the multiplayer options.
Glad to hear :)
Try this AntiLag patch and see if the connection is more stable: AntiLag.reg
What about suggestions from this topic http://wiredforwar.org/topic/107/multiplayer-setup-problems/3? What's more I'm from Poland too, so we can get in touch and try it out together as I own the original discs too and have played some multiplayer games.
You could also try searching for possible solutions here: http://forums.wiredforwar.org/index.php?board=29.0. For example one that I've found says:
- Yesterday I tried to play with Automatic, but we couldn't find each others game. Then we set the Hamachi Network to a Home network, instead of public network. Then he was able to join my game.
This is what I've managed to achieve:
using some enhanced terrain textures and FullHD.