@TMG-HK I don't get how you beat The Controller. Can you explain how is it possible that you could see through the fog of war?
@antrad really appreciate it
@Refragger ehm so all you need is to see the intro? Are you able to play the game itself? So you have two options:
- Watch it online, e.g. .
- Play C:\Program Files (x86)\Acclaim Entertainment\Machines\flics\animatic.smk offline using sophistcated software like VLC Media Player.
- It's hard to find someone with time for setting and playing Machines these days. Recently I've played a match with @BeVeRenT-. Try and ask him directly.
- There are quite a lot of mods in the Modding section http://wiredforwar.org/category/4/modding. There are mods with enhanced graphics http://wiredforwar.org/topic/110/texture4/10, increasing max unit size http://wiredforwar.org/topic/17/mods-machines-loader or some custom scenarios available on the forums http://forums.wiredforwar.org/index.php?board=4.0.
The AI intelligence is impossible to change, but you can try changing the settings in parmdata to make the AI build better, produce more units, change attack squads, improve machines speed/damage/accuracy etc. See here http://wiredforwar.org/topic/3/getting-started-with-modding-machines/2.
Good luck and have fun!
Yeah, very creative of you to find such alternative ways to win the missions. I really enjoyed watching it. Great work!
I don't really get it. I cannot launch any Pods, because the Vessels are not in orbit of any planet. But if I write any orbit command, then it responds with Vessel X is already orbiting that planet. Did I miss something?
Sentimental journey :)
Yet still the guide is pure gold!
Yeah, the worst rated part of Machines is the AI... I keep my fingers crossed that you can accomplish something meaningful following this tutorial! Never hesitate to ask for help. Maybe I can help you with simple C++ algorithms.
@Radler I don't know UE, there could be a problem with backward compability.
But yeah, to be honest, I read it like it was 4.1.8 - hence my comment :D