Yeah, very creative of you to find such alternative ways to win the missions. I really enjoyed watching it. Great work!
I don't really get it. I cannot launch any Pods, because the Vessels are not in orbit of any planet. But if I write any orbit command, then it responds with Vessel X is already orbiting that planet. Did I miss something?
Sentimental journey :)
Yet still the guide is pure gold!
Yeah, the worst rated part of Machines is the AI... I keep my fingers crossed that you can accomplish something meaningful following this tutorial! Never hesitate to ask for help. Maybe I can help you with simple C++ algorithms.
@Radler in the commit https://github.com/OpenMachines/machines/commit/b98199cd30156f2fc26657ff42b8033c8bdf707a#diff-d977123e89b6a1c1c6cad2c5276d5a69 it says the Unreal Engine was updated to version 4.8.
What worked for @BeVeRenT- and what he forgot to mention was the IPXwrapper http://www.solemnwarning.net/ipxwrapper/ and hamachi network. This allowed him to choose "IPX CONNECTION FOR DIRECTPLAY" in the multiplayer options.
Glad to hear :)
Try this AntiLag patch and see if the connection is more stable: AntiLag.reg
What about suggestions from this topic http://wiredforwar.org/topic/107/multiplayer-setup-problems/3? What's more I'm from Poland too, so we can get in touch and try it out together as I own the original discs too and have played some multiplayer games.
You could also try searching for possible solutions here: http://forums.wiredforwar.org/index.php?board=29.0. For example one that I've found says:
- Yesterday I tried to play with Automatic, but we couldn't find each others game. Then we set the Hamachi Network to a Home network, instead of public network. Then he was able to join my game.
I would recommend shooting the image again. Just set the in-game resolution to full hd. Then you could use the clear map image
I suggest you take care of the models' resolution too. You can use my enhanced textures and additionally enlarge the volcanic tiles. They can be found under \Acclaim Entertainment\Machines\models\planet\multidog\texture4.
Good luck with that :)
Back in 2011 I enlarged (using some quality-assuring algorithms) all the texture4 files. This includes all the machines, buildings and weapons. The effect is pretty cool if you ask me. You can see for yourself:
Just download the zip and extract it to your Machines/models/texture4 and texture2 folders.
Check these files here:
The zip consists of all software needed to follow the http://wiredforwar.wikia.com/wiki/Map_making_tutorial.
I've just added a comment to the article, if you could support me I would be very grateful.
Good to see something's happening in Machines Community :)