X-Lord

Hello there,

  1. It's hard to find someone with time for setting and playing Machines these days. Recently I've played a match with @BeVeRenT-. Try and ask him directly.
  2. There are quite a lot of mods in the Modding section http://wiredforwar.org/category/4/modding. There are mods with enhanced graphics http://wiredforwar.org/topic/110/texture4/10, increasing max unit size http://wiredforwar.org/topic/17/mods-machines-loader or some custom scenarios available on the forums http://forums.wiredforwar.org/index.php?board=4.0.
    The AI intelligence is impossible to change, but you can try changing the settings in parmdata to make the AI build better, produce more units, change attack squads, improve machines speed/damage/accuracy etc. See here http://wiredforwar.org/topic/3/getting-started-with-modding-machines/2.

Good luck and have fun!

posted in Machines read more
X-Lord

Hi there!
Yeah, very creative of you to find such alternative ways to win the missions. I really enjoyed watching it. Great work!

posted in Machines read more
X-Lord

I don't really get it. I cannot launch any Pods, because the Vessels are not in orbit of any planet. But if I write any orbit command, then it responds with Vessel X is already orbiting that planet. Did I miss something?

posted in Blogs read more
X-Lord

Sentimental journey :)

Yet still the guide is pure gold!

posted in Modding read more
X-Lord

Yeah, the worst rated part of Machines is the AI... I keep my fingers crossed that you can accomplish something meaningful following this tutorial! Never hesitate to ask for help. Maybe I can help you with simple C++ algorithms.

posted in OpenMachines read more
X-Lord

@Radler I don't know UE, there could be a problem with backward compability.

But yeah, to be honest, I read it like it was 4.1.8 - hence my comment :D

posted in OpenMachines read more
X-Lord

What worked for @BeVeRenT- and what he forgot to mention was the IPXwrapper http://www.solemnwarning.net/ipxwrapper/ and hamachi network. This allowed him to choose "IPX CONNECTION FOR DIRECTPLAY" in the multiplayer options.

Glad to hear :)

Try this AntiLag patch and see if the connection is more stable: AntiLag.reg

posted in Support read more
X-Lord

What about suggestions from this topic http://wiredforwar.org/topic/107/multiplayer-setup-problems/3? What's more I'm from Poland too, so we can get in touch and try it out together as I own the original discs too and have played some multiplayer games.

You could also try searching for possible solutions here: http://forums.wiredforwar.org/index.php?board=29.0. For example one that I've found says:

  • Yesterday I tried to play with Automatic, but we couldn't find each others game. Then we set the Hamachi Network to a Home network, instead of public network. Then he was able to join my game.

posted in Support read more
X-Lord

@Warharvest_
you can play the music in the background with a music player of your choice :) just get the soundtrack from here: Machines OST.

I have the original discs and still the music won't play.

posted in Downloads read more
X-Lord

This is what I've managed to achieve:
mach1920x1080_fix.png

using some enhanced terrain textures and FullHD.
texture2.zip

posted in Machines read more
X-Lord

@Warharvest_
I would recommend shooting the image again. Just set the in-game resolution to full hd. Then you could use the clear map image map.BMP

I suggest you take care of the models' resolution too. You can use my enhanced textures and additionally enlarge the volcanic tiles. They can be found under \Acclaim Entertainment\Machines\models\planet\multidog\texture4.

Good luck with that :)

posted in Machines read more
X-Lord

@Springpaw this has nothing to do, that Wireshark is a default program to launch the vidcard.cap file.

posted in Support read more
X-Lord

@Warharvest_ Oh sorry there. I've uploaded a non latest version of my models. Yes I have a fix for that one and some other problems like reaper's auto cannon pink background. The fix is simple - smaller resolution of selected models :)

Please use the models attached texture4_current.zip.

posted in Modding read more
X-Lord

You can also try the https://www.gameranger.com/ software. It supports Machines.

posted in Downloads read more
X-Lord

Another suggestion is to use the https://www.gameranger.com/ with which I was able to play Machines online.

posted in Support read more
X-Lord

@M123 @JRL101
Back in 2011 I enlarged (using some quality-assuring algorithms) all the texture4 files. This includes all the machines, buildings and weapons. The effect is pretty cool if you ask me. You can see for yourself:
hq_models.png
hq_models_2.png

Just download the zip and extract it to your Machines/models/texture4 and texture2 folders.
texture4.zip

posted in Modding read more
X-Lord

@GTheBlack @mb
I have those files - downloaded yesterday from the old forums (it worked somehow, but is not available anymore).

Check these files here:
map_making.zip

The zip consists of all software needed to follow the http://wiredforwar.wikia.com/wiki/Map_making_tutorial.

I've just added a comment to the article, if you could support me I would be very grateful.

Good to see something's happening in Machines Community :)

posted in Modding read more