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    texture4

    Modding
    graphical mod machines textures
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    • M123M
      M123 @JRL101
      last edited by

      @JRL101 Those are just the textures distributed with the original game, re-arranged within the folder structure so that the game actually reads the high-quality versions and displays them in-game.

      They could be used as a base if someone wanted to try improving them further for use in the original game (up to the maximum 256x256 resolution and 24-bit colour) or to make textures for OpenMachines.

      JRL101J 1 Reply Last reply Reply Quote 0
      • JRL101J
        JRL101 @M123
        last edited by

        @M123 Im currently trying to relate the textures to the models. Is there anything i should be recognizing?

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        • M123M
          M123
          last edited by M123

          Finally found the (or at least, a) reason why the texture4 textures weren't being used on some systems:

          The Voodoo 3 fix (vidcard.cap file) intended to allow owners of 16MB Voodoo 3 video cards to play the game at resolutions higher than 640x480 seems to allocate 16MB of video memory to Machines, divided into 12MB for display and 4MB for textures:

          MEMORY_AVAILABLE_FOR_TEXTURES        4194304
          MEMORY_AVAILABLE_FOR_DISPLAY        12582912
          

          If you edit vidcard.cap (using Notepad) and increase both values (double the originals seems to be enough) the game will load textures from the texture4 folder without needing to move any files around.
          You can also simply delete or rename the vidcard.cap file.

          EDIT: apparently the vidcard.cap file being present also fixes the options menu freezing on some systems


          I'm not sure if vidcard.cap is included in a fresh (and patched) install of Machines from CD, but it is included in the zipped install directory from WiredForWar.org.

          EDIT2: vidcard.cap is also added by the XP patch - which explains why many players have it.

          K 1 Reply Last reply Reply Quote 2
          • K
            kovi @M123
            last edited by

            @M123 You learned about it only in 2016? ROFL

            1 Reply Last reply Reply Quote -1
            • X
              X-Lord
              last edited by

              @M123 @JRL101
              Back in 2011 I enlarged (using some quality-assuring algorithms) all the texture4 files. This includes all the machines, buildings and weapons. The effect is pretty cool if you ask me. You can see for yourself:
              hq_models.png
              hq_models_2.png

              Just download the zip and extract it to your Machines/models/texture4 and texture2 folders.
              texture4.zip

              M123M 1 Reply Last reply Reply Quote 2
              • M123M
                M123 @X-Lord
                last edited by

                @X-Lord Nice :-)

                Around the time I posted this thread I experimented with using the waifu2x-Caffe upscaler on Machines textures - results were pretty good for most textures, but they would benefit from some manual work to clean up dithering/banding (8-bit artifacts from original textures), missed edges and colourkey alpha textures (I think gun barrels, etc. use magenta as full transparency, blending the edges may cause pink outlines).

                1 Reply Last reply Reply Quote 0
                • Warharvest_W
                  Warharvest_
                  last edited by

                  @X-Lord You did a great job and I'm very pleased with the far better look of almost everything. Sadly it appears that the vent texture isn't working quite right, I noticed it on the side of a military factory. I believe that there should be a fan beneath it but instead there is just a pink circle. I was wondering if you could fix this for me as I'm not sure how to go about doing so.

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                  • X
                    X-Lord
                    last edited by

                    @Warharvest_ Oh sorry there. I've uploaded a non latest version of my models. Yes I have a fix for that one and some other problems like reaper's auto cannon pink background. The fix is simple - smaller resolution of selected models :)

                    Please use the models attached texture4_current.zip.

                    1 Reply Last reply Reply Quote 0
                    • G
                      GeneralCamel
                      last edited by GeneralCamel

                      Okay nice its working but on my gaming pc very laggy

                      1 Reply Last reply Reply Quote 0
                      • X
                        X-Lord
                        last edited by

                        @GeneralCamel lags may be caused by your graphic card drivers etc. Please search the forums. I also recommend the latest community patch http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend.

                        1 Reply Last reply Reply Quote 1
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