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    Project: New Skirmish map - Onslaught - COMPLETED April 1st 2015

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    complete new map playtesting req onslaught
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    • JudasJ
      Judas
      last edited by Judas

      I changed m_control.scn to m_onslaught.scn and changed the .spl files to m_onslaught_r.spl, b, y & g. No other changes. Also, it crashed on scenario load. But this should be fine.

      Update: It actually crashes on any skirmishmap. Hmm

      RACES_DEFAULT	
      	RED PC
      	BLUE AI
      	GREEN AI
      	YELLOW AI
      ENDRACES_DEFAULT	
      	
      	
      	
      MINERAL SITES	
      //artificailly high because transporters don't move on to next mine	
      //DEFAULT MINES	
      //SITE 1 2000 545.056 598.854 9.93957 	
      //SITE 1 2000 586.701 570.18 9.935 	
      //SITE 1 2000 616.057 631.283 9.93725 	
      //SITE 1 2000 119.969 620.69 9.935 this causes machines to leave safety 	
      SITE 1 2000 149.354 998.874 9.935 LOW	
      SITE 1 4000 149.354 998.874 9.935 MEDIUM	
      SITE 1 8000 149.354 998.874 9.935 HIGH	
      	
      //SITE 1 2000 239.976 958.213 9.935 causes jam 	
      SITE 1 2000 320.31 1040.81 9.935 LOW	
      SITE 1 4000 320.31 1040.81 9.935 MEDIUM	
      SITE 1 8000 320.31 1040.81 9.935 HIGH	
      //SITE 1 2000 1034.93 1038.78 9.935 this causes machines to leave safety 	
      SITE 1 2000 1001.2 959.689 9.935 LOW	
      SITE 1 4000 1001.2 959.689 9.935 MEDIUM	
      SITE 1 8000 1001.2 959.689 9.935 HIGH	
      //SITE 1 2000 1080.39 619.625 9.935 causes machines to leave safety 	
      	
      //RED MINES	
      SITE 1 500 237.45 392.788 9.935 	
      SITE 1 2000 320.526 388.31 9.935 	
      SITE 1 4000 337.137 518.048 9.935 LOW	
      SITE 1 8000 337.137 518.048 9.935 MEDIUM	
      SITE 1 16000 337.137 518.048 9.935 HIGH	
      	
      //BLUE SITES	
      SITE 1 2000 420 200 9.935	
      SITE 1 4000 639.795 160.017 9.935 	
      SITE 1 4000 560.301 321.162 9.935 LOW	
      SITE 1 8000 560.301 321.162 9.935 MEDIUM	
      SITE 1 16000 560.301 321.162 9.935 HIGH	
      	
       	
      //GREEN SITES	
      SITE 1 1000 880.401 800.411 9.935 	
      SITE 1 1000 960.645 720.942 9.935	
      SITE 1 4000 879.615 479.372 9.935 LOW	
      SITE 1 8000 879.615 479.372 9.935 MEDIUM	
      SITE 1 16000 879.615 479.372 9.935 HIGH	
      	
      	
      //YELLOW SITES	
      SITE 1 500 479.334 879.493 9.935 	
      SITE 1 2000 549.256 958.57 9.935 	
      SITE 1 4000 709.245 1047.38 9.935 LOW	
      SITE 1 8000 709.245 1047.38 9.935 MEDIUM	
      SITE 1 16000 709.245 1047.38 9.935 HIGH	
      	
       	
      ENDSITES	
      	
      	
      //CONDITIONS	
      //ACTIONS	
      	
      	
      	
      //----------------------------------------RED	
      	
      	
      	
      RACE RED data/m_onslaught_r.spl	
      //FORTIFY TIGHT POSITION	
      CAMERA_POS 440 600 150 0 41 0 ZENITH	
      CONSTRUCTIONS	
      POD 1 228.603 493.061 9.935 -270 T_ION_ORBITAL_CANNON	
      //MINE 1 237.45 392.788 9.935 0 NOT_BUILT REBUILD 	
      //MINE 1 320.526 388.31 9.935 0 NOT_BUILT REBUILD 	
      //MINE 1 337.137 518.048 9.935 0 NOT_BUILT REBUILD 	
      FACTORY 1 225.166 539.139 9.935 0 CIVILIAN NOT_BUILT REBUILD 	
      HARDWARE_LAB 1 294.61 382.615 9.935 0 LAB_CIVILIAN NOT_BUILT REBUILD 	
      MISSILE_EMPLACEMENT 2 346.882 575.247 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 2 256.69 673.17 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      FACTORY 1 290.194 620.33 9.935 0 MILITARY NOT_BUILT REBUILD 	
      HARDWARE_LAB 1 268.752 382.646 9.935 -180 LAB_MILITARY NOT_BUILT REBUILD 	
      MISSILE_EMPLACEMENT 2 348.419 624.462 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 2 303.071 672.167 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      BEACON 1 217.321 416.509 9.935 0 NOT_BUILT 	
      	
      MISSILE_EMPLACEMENT 4 335.881 600.293 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 4 281.03 661.467 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 4 280.195 900.774 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
      //MISSILE_EMPLACEMENT 2 335.713 599.658 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      //MISSILE_EMPLACEMENT 2 280.192 660.586 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
        	
      FACTORY 3 279.652 958.138 9.935 -90 CIVILIAN NOT_BUILT	
      	
      MISSILE_EMPLACEMENT 3 359.857 1000.05 9.93507 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
      MISSILE_EMPLACEMENT 3 200 920 9.93544 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
      MISSILE_EMPLACEMENT 4 200.788 920.615 10 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT	
      HARDWARE_LAB 3 283.23 576.85 9.93879 -90 LAB_CIVILIAN NOT_BUILT 	
      HARDWARE_LAB 3 282.576 518.814 9.93552 -90 LAB_MILITARY  NOT_BUILT	
      	
      SMELTER 1 247.424 1050.88 9.935 -180 NOT_BUILT	
      MISSILE_EMPLACEMENT 3 320.407 960.751 9.935 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
      MISSILE_EMPLACEMENT 4 327.937 1000.84 9.93798 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT	
       	
      FACTORY 3 230 580.155 9.935 0 MILITARY NOT_BUILT 	
      FACTORY 5 182 1050 9.935 -90 MILITARY NOT_BUILT 	
      FACTORY 5 187.232 955.693 9.93521 0 CIVILIAN NOT_BUILT 	
      FACTORY 4 281.807 1056.33 9.935 -90 MILITARY NOT_BUILT 	
      MISSILE_EMPLACEMENT 5 338.901 448.645 9.935 -90 ICBM T_NUCLEAR_MISSILE NOT_BUILT	
      BEACON 3 339.632 404.282 9.935 0 NOT_BUILT 	
      SMELTER 3 247.604 627.992 9.935 0T NOT_BUILT  	
      	
      	
      MACHINES	
      CONSTRUCTOR 1 1 580 600 9.935 DOZER	
      //AGGRESSOR 1 1 320.77 639.967 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 281.119 819.076 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 341.091 976.166 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 341.16 1040.45 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 199.685 881.762 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 217.81 440.667 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 321.201 480.554 9.935 GRUNT R_BOLTER	
      	
      	
      ASSEMBLY AGGRESSOR 320 640	
      ASSEMBLY AGGRESSOR 280 820	
      ASSEMBLY AGGRESSOR 340 975	
      ASSEMBLY AGGRESSOR 340 1040	
      ASSEMBLY AGGRESSOR 200 880	
      ASSEMBLY AGGRESSOR 217 440	
      ASSEMBLY AGGRESSOR 320 480	
      ASSEMBLY ADMINISTRATOR 320 640	
      	
      //VIRTUAL_BEACON LEVEL_3_BEACON	
      NBMU 800	
      NORE 0	
      ENDRACE	
      	
      	
      	
      //----------------------------------------BLUE	
      	
      	
      	
      RACE BLUE data/m_onslaught_b.spl	
      //AGGRESIVE PRODUCTION LINE	
      CAMERA_POS 600 440 150 90 41 0 ZENITH	
      CONSTRUCTIONS	
      POD 1 540.058 144.393 9.935 -270 T_ION_ORBITAL_CANNON	
      //MINE 1 639.795 160.017 9.935 0 NOT_BUILT REBUILD 	
      //MINE 1 560.301 321.162 9.935 0 NOT_BUILT REBUILD 	
      //MINE 1 159.884 159.856 9.935 0 NOT_BUILT REBUILD	
      //MINE 1 418.622 160.04 9.935 0	
      	
      FACTORY 1 480.566 139.584 9.935 -270 CIVILIAN NOT_BUILT REBUILD	
      FACTORY 1 280.376 140 9.935 -270 MILITARY NOT_BUILT REBUILD 	
      FACTORY 1 360.184 140 9.935 -270 MILITARY NOT_BUILT REBUILD 	
       	
      FACTORY 1 680 140 9.935 -270 MILITARY NOT_BUILT REBUILD	
      FACTORY 1 715 140 9.935 -270 MILITARY NOT_BUILT REBUILD 	
      	
      HARDWARE_LAB 1 420 139.248 9.935 -270 LAB_CIVILIAN NOT_BUILT REBUILD	
      HARDWARE_LAB 1 390.397 138.642 9.935 -270 LAB_MILITARY NOT_BUILT REBUILD	
      HARDWARE_LAB 3 223.307 150.096 9.935 -270 LAB_MILITARY NOT_BUILT REBUILD 	
      	
      MISSILE_EMPLACEMENT 4 400.379 280.532 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
      	
      MISSILE_EMPLACEMENT 4 600.949 360.953 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
      	
      MISSILE_EMPLACEMENT 3 400.379 280.532 9.935 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 3 600.949 360.953 9.935 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT REBUILD	
       	
      MISSILE_EMPLACEMENT 2 439.922 186.473 9.94003 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 2 600.177 186.473 9.93993 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      	
      	
      MISSILE_EMPLACEMENT 4 1000 187 12.2448 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT	
      MISSILE_EMPLACEMENT 3 1000 204 12.2448 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
      MISSILE_EMPLACEMENT 2 1000 204 9.9397 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT	
      BEACON 1 506.791 131.811 9.935 0 NOT_BUILT	
      	
      FACTORY 3 320.343 143.303 9.935 -270 MILITARY NOT_BUILT 	
      HARDWARE_LAB 3 165.725 161.604 9.935 0 LAB_CIVILIAN NOT_BUILT 	
      SMELTER 1 644.605 313.444 9.935 -270 NOT_BUILT 	
      FACTORY 3 600.189 140.976 9.935 -270 CIVILIAN NOT_BUILT 	
      //FACTORY 5 1016.38 161.893 9.935 -180 MILITARY NOT_BUILT  	
      //FACTORY 4 940.787 143.568 9.935 0 MILITARY NOT_BUILT 	
      //SMELTER 3 880.234 169.44 9.935 0 NOT_BUILT 	
      BEACON 3 745.597 140.78 9.935 0 NOT_BUILT 	
      FACTORY 5 796.388 152.374 9.935 0 CIVILIAN NOT_BUILT 	
      MISSILE_EMPLACEMENT 5 602.826 320.444 9.93517 -90 ICBM T_NUCLEAR_MISSILE NOT_BUILT	
      	
      FACTORY 1 880.874 139.069 9.935 -270 MILITARY NOT_BUILT REBUILD 	
      FACTORY 3 921.249 145.75 9.935 -270 MILITARY NOT_BUILT REBUILD 	
      FACTORY 3 968.557 145.75 9.935 -270 MILITARY NOT_BUILT REBUILD 	
      FACTORY 3 1017.3 145.75 9.935 -270 MILITARY NOT_BUILT REBUILD	
      	
      MACHINES	
      CONSTRUCTOR 1 1 600 580 9.935 DOZER	
      //AGGRESSOR 1 1 600.052 239.081 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 440.199 219.76 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 760 160.427 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 201.259 279.394 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 1000.13 239.217 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 360.949 239.682 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 945.583 177.144 9.935 GRUNT R_BOLTER	
      	
      //ASSEMBLY AGGRESSOR 600 240	
      //ASSEMBLY AGGRESSOR 440 220	
      //ASSEMBLY AGGRESSOR 760 160	
      //ASSEMBLY AGGRESSOR 200 280	
      //ASSEMBLY AGGRESSOR 1000 240	
      //ASSEMBLY AGGRESSOR 360 240	
      //ASSEMBLY AGGRESSOR 945 177	
      //ASSEMBLY ADMINISTRATOR 600 240	
      	
      //ASSEMBLY POINTS ARE LEFT TO RIGHT IN CORRIDORS (2 in LAST)	
      ASSEMBLY AGGRESSOR 200 230	
      ASSEMBLY AGGRESSOR 280 230	
      ASSEMBLY AGGRESSOR 360 230	
      ASSEMBLY AGGRESSOR 440 230	
      ASSEMBLY AGGRESSOR 600 230	
      ASSEMBLY AGGRESSOR 1000 220	
      ASSEMBLY AGGRESSOR 1000 250	
      ASSEMBLY ADMINISTRATOR 200 230	
      	
      	
      //VIRTUAL_BEACON LEVEL_3_BEACON	
      NBMU 800	
      NORE 0	
      ENDRACE	
      	
      	
      //----------------------------------------GREEN	
      	
      	
      	
      RACE GREEN data/m_onslaught_g.spl	
      //ANNEX CENTRAL ROOM	
      CAMERA_POS 760 600 150 180 41 0 ZENITH	
      CONSTRUCTIONS	
      //POD 1 970.157 460 9.935 -270 T_ION_ORBITAL_CANNON	
      //UPSIDE DOWN TO AVOID BOTTLENECK, BUT LOCATOR THEN DIDNT BOTHER WORKING!	
      POD 1 970.157 460 9.935 -270 T_ION_ORBITAL_CANNON	
      	
      //MINE 1 879.615 479.372 9.935 0 NOT_BUILT REBUILD 	
      //MINE 1 880.401 800.411 9.935 0 NOT_BUILT REBUILD 	
      //MINE 1 960.645 720.942 9.935 0 NOT_BUILT REBUILD 	
      	
      //FIRST FACTORY SOUTH OF POD, THEN DEFEND SOUTH	
      FACTORY 1 958.994 803.209 9.935 -90 CIVILIAN NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 4 920.148 820.752 9.93994 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 4 902.351 601.082 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 2 906.668 830.957 9.94339 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 2 933.665 831.582 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      HARDWARE_LAB 1 863.216 759.427 9.935 0 LAB_CIVILIAN NOT_BUILT REBUILD	
      	
      //THEN DEFEND NORTH	
      //FACTORY 1 881.817 397.393 9.935 -270 CIVILIAN NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 4 924.171 304.548 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 3 920.12 377.48 9.94004 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 2 907.257 365.344 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 2 934.709 365.345 9.942 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      	
      	
      //SECURE THE MAIN ROOM	
      MISSILE_EMPLACEMENT 2 587.425 445.689 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 2 615.722 446.246 9.94234 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 2 449.028 582.33 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 2 449.367 614.188 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 2 587.191 756.013 9.9413 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 2 612.949 756.352 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      	
      HARDWARE_LAB 1 862.538 741.465 9.935 0 LAB_MILITARY NOT_BUILT REBUILD 	
      FACTORY 1 960 390 9.935 -180 MILITARY NOT_BUILT REBUILD	
      BEACON 1 985 485 9.935 0 NOT_BUILT	
      	
      	
      FACTORY 3 667.089 466.326 9.935 -270 MILITARY NOT_BUILT	
      SMELTER 1 721.108 512.858 9.935 -270 NOT_BUILT 	
      HARDWARE_LAB 3 720.187 678.798 9.935 -180 LAB_CIVILIAN NOT_BUILT 	
      HARDWARE_LAB 3 679.487 722.764 9.935 -90 LAB_MILITARY NOT_BUILT 	
      FACTORY 3 474.119 511.682 9.935 0 CIVILIAN NOT_BUILT 	
      FACTORY 5 519.734 468.727 9.935 -270 MILITARY NOT_BUILT 	
      FACTORY 4 473.319 709.152 9.935 0 MILITARY NOT_BUILT 	
      FACTORY 5 537.848 726.98 9.935 -90 CIVILIAN NOT_BUILT 	
      SMELTER 3 478.805 663.763 9.935 0 NOT_BUILT 	
      BEACON 3 599.799 599.896 9.935 0 NOT_BUILT	
      MISSILE_EMPLACEMENT 3 479.663 600.041 9.935 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
      MISSILE_EMPLACEMENT 3 600.592 479.668 9.93512 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
      MISSILE_EMPLACEMENT 3 725.215 600.933 9.935 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
      MISSILE_EMPLACEMENT 3 600.006 721.8 9.93567 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
      MISSILE_EMPLACEMENT 4 600.145 518.644 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT	
      MISSILE_EMPLACEMENT 4 680.461 599.496 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT	
      MISSILE_EMPLACEMENT 4 600.143 679.251 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT	
      MISSILE_EMPLACEMENT 4 520.325 599.792 9.93504 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT	
      MISSILE_EMPLACEMENT 5 723.093 475.666 9.935 -90 ICBM T_NUCLEAR_MISSILE NOT_BUILT	
      	
      MACHINES	
      CONSTRUCTOR 1 1 620 600 9.94011 DOZER	
      //AGGRESSOR 1 1 919.952 399.529 9.93518 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 920.291 800.828 9.93531 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 922.872 600.924 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 560.492 480.46 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 480.62 640.582 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 640.654 720.916 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 720.845 600.177 9.935 GRUNT R_BOLTER	
      	
      // NORTH CORRIDOR	
      ASSEMBLY AGGRESSOR 860 600	
      // WEST CORRIDOR	
      ASSEMBLY AGGRESSOR 1080 380	
      // BIG ROOM LINK CORIDOR	
      ASSEMBLY AGGRESSOR 930 288	
      // GUARD SOUTH	
      ASSEMBLY AGGRESSOR 880 800	
      // NORTH BIG ROOM	
      ASSEMBLY AGGRESSOR 640 480	
      //EAST BIG ROOM	
      ASSEMBLY AGGRESSOR 480 560	
      //SOUTH BIG ROOM	
      ASSEMBLY AGGRESSOR 640 720	
      ASSEMBLY ADMINISTRATOR 860 600	
      	
      //VIRTUAL_BEACON LEVEL_3_BEACON	
      NBMU 800	
      NORE 0	
      ENDRACE	
      	
      	
      	
      //----------------------------------------YELLOW	
      	
      	
      	
      RACE YELLOW data/m_onslaught_y.spl	
      //FORTIFY POSTION	
      CAMERA_POS 600 760 150 -90 41 0 ZENITH	
      CONSTRUCTIONS	
      POD 1 488.886 1041.28 9.935 -90 T_ION_ORBITAL_CANNON	
      //MINE 1 479.334 879.493 9.935 0 NOT_BUILT REBUILD 	
      //MINE 1 549.256 958.57 9.935 0 NOT_BUILT REBUILD 	
      //MINE 1 709.245 1047.38 9.935 0 NOT_BUILT REBUILD	
      FACTORY 1 463.101 917.953 9.935 0 CIVILIAN NOT_BUILT REBUILD 	
      HARDWARE_LAB 1 461.052 951.101 9.935 0 LAB_CIVILIAN NOT_BUILT REBUILD	
       	
      //TURRETS SEPERATED BECAUSE CONSTRUCTORS IN EACH OTHERS WAY	
      MISSILE_EMPLACEMENT 2 448.756 1016.16 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      FACTORY 1 651.46 1012.08 9.935 0 MILITARY NOT_BUILT REBUILD 	
      MISSILE_EMPLACEMENT 2 448.756 983.623 9.94328 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      	
      HARDWARE_LAB 1 659.255 980.221 9.935 0 LAB_MILITARY NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 4 462.543 1000.74 9.93972 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 4 600.621 859.06 9.94023 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 4 735.804 1000.95 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD 	
      MISSILE_EMPLACEMENT 2 748.96 1023.32 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 2 748.282 979.601 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 2 587.742 847.218 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      MISSILE_EMPLACEMENT 2 613.837 847.897 9.94296 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
      BEACON 1 639.853 960.045 9.935 0 NOT_BUILT REBUILD	
      	
      //DEFEND SECOND ROOM	
      MISSILE_EMPLACEMENT 3 920.592 933.275 9.9402 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT REBUILD	
      FACTORY 3 889.82 943.785 9.935 -270 MILITARY NOT_BUILT	
      SMELTER 1 932.539 1052.68 9.935 -180 NOT_BUILT	
      FACTORY 3 519.953 859.587 9.935 -270 MILITARY NOT_BUILT 	
      HARDWARE_LAB 3 966.057 1048.63 9.935 -90 LAB_CIVILIAN NOT_BUILT REBUILD 	
      HARDWARE_LAB 3 1007.77 1051.74 9.935 0 LAB_MILITARY NOT_BUILT REBUILD 	
      FACTORY 3 965.886 945.681 9.935 -270 CIVILIAN NOT_BUILT 	
      MISSILE_EMPLACEMENT 3 600.854 859.762 9.94032 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
      MISSILE_EMPLACEMENT 3 463.478 1001.85 9.93931 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
      SMELTER 3 877.583 1026.34 9.935 -90 NOT_BUILT 	
      FACTORY 5 1039.99 971.041 9.935 -270 CIVILIAN NOT_BUILT 	
      FACTORY 4 654.008 1051.11 9.935 0 MILITARY NOT_BUILT 	
      MISSILE_EMPLACEMENT 5 540.055 1060.51 9.935 0 ICBM T_NUCLEAR_MISSILE NOT_BUILT	
      BEACON 3 726.748 865.998 9.935 0 NOT_BUILT	
      	
      MACHINES	
      CONSTRUCTOR 1 1 600 620 9.94019 DOZER	
      //AGGRESSOR 1 1 420.765 1000.1 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 719.805 1000.8 9.93507 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 600.913 873.364 9.93749 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 320.11 1000.53 9.93504 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 879.856 1000.53 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 563.166 1036.91 9.935 GRUNT R_BOLTER	
      //AGGRESSOR 1 1 712.64 887.961 9.935 GRUNT R_BOLTER	
      	
      //ONLY 4 ASSEMBLIES!	
      //NEAR POD WEST - GUARDING NORTH - GUARDING NORTH(ROOM2) - GUARDING LINK CORRIDOR	
      ASSEMBLY AGGRESSOR 480 960	
      ASSEMBLY AGGRESSOR 640 880	
      ASSEMBLY AGGRESSOR 920 960	
      ASSEMBLY AGGRESSOR 720 1040	
      ASSEMBLY ADMINISTRATOR 480 960	
      	
      //VIRTUAL_BEACON LEVEL_3_BEACON	
      NBMU 800	
      NORE 0	
      ENDRACE	
      	
      RESEARCH_ITEMS data/default.rsi data/lowtech.rsi data/medtech.rsi data/hightech.rsi	
      ENDRESEARCH_ITEMS
      
      1 Reply Last reply Reply Quote 0
      • JudasJ
        Judas
        last edited by Judas

        I reloaded the entire /pdata folder aaannddd:

        upload-97ec698e-a594-445f-9ec2-d53239a87eef

        So now:
        Create Red's Base
        Create Red's Mines

        Using the m_onslaught.scn file above

        But how will you find the X and Y coords?

        Wellll:
        Claustrophobia.JPG

        Each pixel is 1 unit of distance. So 400x400 on the .JPG is 400x400 ingame. Easy placement!

        1 Reply Last reply Reply Quote 0
        • mbM
          mb
          last edited by

          Good work.

          I always had hope that someday someone will make some use from binex and psbex.

          1 Reply Last reply Reply Quote 0
          • JudasJ
            Judas
            last edited by Judas

            I'm so close. Somehow it just won't use the new .spl and .scn files I've created. Load bar is 50%

            No Crash

            TERRAIN control IDS 8208 TEXT sk_cont.txt
            		SCENARIO m_contrl PLANET m_contrl IDS 8355 TEXT m_contrl.txt MUSIC 5
            		SCENARIO m_contrl PLANET m_contrl IDS 8374 TEXT m_onslaught.txt MUSIC 5
            	ENDTERRAIN
            

            Crash 50%

            TERRAIN control IDS 8208 TEXT sk_cont.txt
            		SCENARIO m_contrl PLANET m_contrl IDS 8355 TEXT m_contrl.txt MUSIC 5
            		SCENARIO m_onslaught PLANET m_contrl IDS 8374 TEXT m_onslaught.txt MUSIC 5
            	ENDTERRAIN
            

            Crash at 25%

            TERRAIN control IDS 8208 TEXT sk_cont.txt
            		SCENARIO m_contrl PLANET m_contrl IDS 8355 TEXT m_contrl.txt MUSIC 5
            		SCENARIO m_onslaught PLANET m_onslaught IDS 8374 TEXT m_onslaught.txt MUSIC 5
            	ENDTERRAIN
            

            Which I find strange because I just copy-pasted all the m_control files and just renamed them :s

            Which are the important files? The m_onslaught.scn in the Virtual Store or the m_onslaught.scn in the Mach1.met? How does that process go?

            1 Reply Last reply Reply Quote 0
            • JudasJ
              Judas
              last edited by Judas

              Fixed it!

              I forgot to add m_onslaught to the Metafile.txt used to construct the Mach1.met file. I placed it in there and now it works.

              Also explained why everythings crashed earlier. Because I the Metafile.txt wass... empty. So no AI or scenarios were loaded at all. Derp.

              But now it works, so I can start on working the units locations... FINALLY

              (Still wondering what the .scn and .spl files in the Virtual Store do though...)

              appguid.ini
              data\1o1.rsi
              data\1o1.scn
              data\1o1.spl
              data\1o1demo.rsi
              data\1o1demo.scn
              data\1o1demo.spl
              data\1o2.rsi
              data\1o2.scn
              data\1o2.spl
              data\1o2g.spl
              data\1o3.rsi
              data\1o3.scn
              data\1o3.spl
              data\1o3b.spl
              data\1o3bdemo.spl
              data\1o3demo.scn
              data\1o3g.spl
              data\2o1.rsi
              data\2o1.scn
              data\2o1.spl
              data\5o1.rsi
              data\5o1.scn
              data\5o1.spl
              data\all.rsi
              data\b_cont_b.spl
              data\b_cont_g.spl
              data\b_cont_r.spl
              data\b_cont_y.spl
              data\b_contrl.scn
              data\b_dales.scn
              data\b_dales.spl
              data\b_roll1.scn
              data\b_roll2.scn
              data\b_roll3.scn
              data\b_rollB.spl
              data\b_roller.scn
              data\b_rollG.spl
              data\b_rollR.spl
              data\b_rollY.spl
              data\commsat.rsi
              data\commsat.scn
              data\CommSat.spl
              data\control.rsi
              data\control.scn
              data\control.spl
              data\daynight.rsi
              data\daynight.scn
              data\deepbak.scn
              data\deepspac.rsi
              data\deepspac.scn
              data\deepspac.spl
              data\default.rsi
              data\desert.rsi
              data\desert.scn
              data\desert.spl
              data\deshard.rsi
              data\deshard.scn
              data\deshard.spl
              data\desmulti.scn
              data\desspy.rsi
              data\desspy.scn
              data\desspy.spl
              data\deswar.rsi
              data\deswar.scn
              data\deswar.spl
              data\deswarg.spl
              data\deswary.spl
              data\dogbar.rsi
              data\dogbar.scn
              data\dogbar.spl
              data\factory.bld
              data\finger.rsi
              data\finger.scn
              data\finger.spl
              data\fortmult.rsi
              data\fortmult.scn
              data\fortmult.spl
              data\fortseig.rsi
              data\fortseig.scn
              data\fseig_b.spl
              data\fseig_r.spl
              data\fulltech.rsi
              data\global.cst
              data\global.rst
              data\gracko.rsi
              data\gracko.scn
              data\gracko.spl
              data\grtstgai.spl
              data\guns.rsi
              data\guns.scn
              data\guns.spl
              data\hightech.rsi
              data\hilly.rsi
              data\hilly.scn
              data\hilly.spl
              data\home.rsi
              data\home.scn
              data\home.spl
              data\homeg.spl
              data\ianskirm.scn
              data\ice.scn
              data\ice.spl
              data\joust.scn
              data\joust.spl
              data\kidnap.scn
              data\kidnap.spl
              data\logos.dat
              data\lowtech.rsi
              data\m_1o2.rsi
              data\m_1o2.scn
              data\m_1o2.spl
              data\m_1o2B.spl
              data\m_1o2G.spl
              data\m_1o2R.spl
              data\m_1o2Y.spl
              data\m_onslaught.scn
              data\m_onslaught_r.spl
              data\m_onslaught_b.spl
              data\m_onslaught_y.spl
              data\m_onslaught_g.spl
              data\m_cont_b.spl
              data\m_cont_g.spl
              data\m_cont_r.spl
              data\m_cont_y.spl
              data\m_contrl.scn
              data\m_dales.scn
              data\m_dales.spl
              data\m_desert.scn
              data\m_deserX.scn
              data\m_green.scn
              data\m_greenB.spl
              data\m_greenG.spl
              data\m_greenR.spl
              data\m_greenY.spl
              data\m_moon.scn
              data\m_moonB.spl
              data\m_moonG.spl
              data\m_moonR.spl
              data\m_moonY.spl
              data\m_mud.scn
              data\m_mud.spl
              data\m_roller.scn
              data\m_roller.spl
              data\m_space.scn
              data\mdesert.rsi
              data\mdesertB.spl
              data\mdesertG.spl
              data\mdesertR.spl
              data\mdesertY.spl
              data\mdeswar.scn
              data\mdeswar4.scn
              data\mdogR.spl
              data\mdogY.spl
              data\medtech.rsi
              data\mgrack.scn
              data\mgrackB.spl
              data\mgrackG.spl
              data\mgrackR.spl
              data\mgrackY.spl
              data\micey.scn
              data\miceyB.spl
              data\miceyG.spl
              data\miceyR.spl
              data\miceyY.spl
              data\midian.rsi
              data\midian.scn
              data\midian.spl
              data\mmoony.scn
              data\mmoonyB.spl
              data\mmoonyG.spl
              data\mmoonyR.spl
              data\mmoonyY.spl
              data\Mseige.scn
              data\Mseige1.scn
              data\multidog.scn
              data\multtest.scn
              data\parmdata.dat
              data\resfac.rsi
              data\resfac.scn
              data\resfac.spl
              data\resfacg.spl
              data\sat.rsi
              data\sat.scn
              data\sat.spl
              data\satg.spl
              data\savegame.scn
              data\sceninfo.dat
              data\seige.rsi
              data\seige.scn
              data\seige1.scn
              data\seigeB.spl
              data\seigeG.spl
              data\seigeR.spl
              data\seigeY.spl
              data\simstats.ini
              data\sk_space.scn
              data\skirmish.scn
              data\skirmish.spl
              data\soak.scn
              data\soak.spl
              data\space.scn
              data\space.spl
              data\stats.ini
              data\suicide.scn
              data\suicide.spl
              data\talon8.spl
              data\talon8a.rsi
              data\talon8a.scn
              data\talon8b.scn
              data\talon8g.spl
              data\test.scn
              data\tut01.scn
              data\tut02.rsi
              data\tut02.scn
              data\tut03.rsi
              data\tut03.scn
              data\tut04.scn
              data\tut05.scn
              data\tut05.spl
              data\zenith.dat
              models\planet\1o1\1o1.csp
              models\planet\1o1\1o1.env
              models\planet\1o1\1o1.psf
              models\planet\1o2\1o2.csp
              models\planet\1o2\1o2.env
              models\planet\1o2\1o2.psf
              models\planet\1o3\1o3.csp
              models\planet\1o3\1o3.env
              models\planet\1o3\1o3.psf
              models\planet\2o1\2o1.csp
              models\planet\2o1\2o1.env
              models\planet\2o1\2o1.psf
              models\planet\5o1\5o1.csp
              models\planet\5o1\5o1.env
              models\planet\5o1\5o1.psf
              models\planet\CommSat\CommSat.csp
              models\planet\CommSat\CommSat.env
              models\planet\CommSat\CommSat.psf
              models\planet\control\control.csp
              models\planet\control\control.env
              models\planet\control\control.psf
              models\planet\daynight\daynight.csp
              models\planet\daynight\daynight.env
              models\planet\daynight\daynight.psf
              models\planet\deepspac\deepspac.csp
              models\planet\deepspac\deepspac.env
              models\planet\deepspac\deepspac.psf
              models\planet\desert\desert.csp
              models\planet\desert\desert.env
              models\planet\desert\desert.psf
              models\planet\desspy\desspy.csp
              models\planet\desspy\desspy.env
              models\planet\desspy\desspy.psf
              models\planet\dogbar\dogbar.csp
              models\planet\dogbar\dogbar.env
              models\planet\dogbar\dogbar.psf
              models\planet\finger\finger.csp
              models\planet\finger\finger.env
              models\planet\finger\finger.psf
              models\planet\fortmdn\fortmdn.csp
              models\planet\fortmdn\fortmdn.env
              models\planet\fortmdn\fortmdn.psf
              models\planet\fortmult\fortmult.csp
              models\planet\fortmult\fortmult.env
              models\planet\fortmult\fortmult.psf
              models\planet\fortsdn\fortsdn.csp
              models\planet\fortsdn\fortsdn.env
              models\planet\fortsdn\fortsdn.psf
              models\planet\fortseig\fortseig.csp
              models\planet\fortseig\fortseig.env
              models\planet\fortseig\fortseig.psf
              models\planet\gracko\gracko.csp
              models\planet\gracko\gracko.env
              models\planet\gracko\gracko.psf
              models\planet\guns\guns.csp
              models\planet\guns\guns.env
              models\planet\guns\guns.psf
              models\planet\hilly\hilly.csp
              models\planet\hilly\hilly.env
              models\planet\hilly\hilly.psf
              models\planet\home\home.csp
              models\planet\home\home.env
              models\planet\home\home.psf
              models\planet\ice\ice.csp
              models\planet\ice\ice.env
              models\planet\ice\ice.psf
              models\planet\icedn\icedn.csp
              models\planet\icedn\icedn.env
              models\planet\icedn\icedn.psf
              models\planet\joust\joust.csp
              models\planet\joust\joust.env
              models\planet\joust\joust.psf
              models\planet\kidnap\kidnap.csp
              models\planet\kidnap\kidnap.env
              models\planet\kidnap\kidnap.psf
              models\planet\m_contrl\m_contrl.csp
              models\planet\m_contrl\m_contrl.env
              models\planet\m_contrl\m_contrl.psf
              models\planet\m_dales\m_dales.csp
              models\planet\m_dales\m_dales.env
              models\planet\m_dales\m_dales.psf
              models\planet\m_desert\m_desert.csp
              models\planet\m_desert\m_desert.env
              models\planet\m_desert\m_desert.psf
              models\planet\m_green\m_green.csp
              models\planet\m_green\m_green.env
              models\planet\m_green\m_green.psf
              models\planet\m_moon\m_moon.csp
              models\planet\m_moon\m_moon.env
              models\planet\m_moon\m_moon.psf
              models\planet\mdalesdn\mdalesdn.csp
              models\planet\mdalesdn\mdalesdn.env
              models\planet\mdalesdn\mdalesdn.psf
              models\planet\mgrack\mgrack.csp
              models\planet\mgrack\mgrack.env
              models\planet\mgrack\mgrack.psf
              models\planet\mgreendn\mgreendn.csp
              models\planet\mgreendn\mgreendn.env
              models\planet\mgreendn\mgreendn.psf
              models\planet\micey\micey.csp
              models\planet\micey\micey.env
              models\planet\micey\micey.psf
              models\planet\miceydn\miceydn.csp
              models\planet\miceydn\miceydn.env
              models\planet\miceydn\miceydn.psf
              models\planet\midian\midian.csp
              models\planet\midian\midian.env
              models\planet\midian\midian.psf
              models\planet\mmoony\mmoony.csp
              models\planet\mmoony\mmoony.env
              models\planet\mmoony\mmoony.psf
              models\planet\multidog\multidog.csp
              models\planet\multidog\multidog.env
              models\planet\multidog\multidog.psf
              models\planet\resfac\resfac.csp
              models\planet\resfac\resfac.env
              models\planet\resfac\resfac.psf
              models\planet\roller\roller.csp
              models\planet\roller\roller.env
              models\planet\roller\roller.psf
              models\planet\sat\sat.csp
              models\planet\sat\sat.env
              models\planet\sat\sat.psf
              models\planet\seekndes\seekndes.csp
              models\planet\seekndes\seekndes.env
              models\planet\seekndes\seekndes.psf
              models\planet\seige\seige.csp
              models\planet\seige\seige.env
              models\planet\seige\seige.psf
              models\planet\space\space.csp
              models\planet\space\space.env
              models\planet\space\space.psf
              models\planet\suicide\suicide.csp
              models\planet\suicide\suicide.env
              models\planet\suicide\suicide.psf
              models\planet\talonth8\talonth8.csp
              models\planet\talonth8\talonth8.env
              models\planet\talonth8\talonth8.psf
              models\planet\tut\tut.csp
              models\planet\tut\tut.env
              models\planet\tut\tut.psf
              sounds\Sd2d32.dat
              sounds\Sd2d64.dat
              sounds\snddef32.dat
              sounds\snddef64.dat
              sounds\vemail\vemail.dat
              
              1 Reply Last reply Reply Quote 0
              • JudasJ
                Judas
                last edited by Judas

                More crashes, Enough for one night.

                Didn't exactly get it to work. Somehow it just won't open m_onslaught.scn (I believe it was an old Sceninfo.bin file that allowed it to work the previous time). Did something wrong somewhere.

                Will start anew with fresh m_control files renamed as m_onslaught tomorrow. That should work, right?

                1 Reply Last reply Reply Quote 0
                • JudasJ
                  Judas
                  last edited by Judas

                  Fixed it!

                  What I did:

                  TERRAIN control IDS 8208 TEXT sk_cont.txt
                  		SCENARIO m_contrl PLANET m_contrl IDS 8355 TEXT m_contrl.txt MUSIC 5
                  		SCENARIO m_onslaught PLANET m_contrl IDS 8374 TEXT m_onslaught.txt MUSIC 5
                  	ENDTERRAIN
                  

                  So the first one (Scenario) is m_onslaught and the Planet is still m_control. Derp.

                  Then it still crashed. So I:

                  1. Using a fresh Mach1.met file, I copy/pasted the m_control.scn file and renamed it m_onslaught (it still pointed to the old .spl files) - And it worked.
                  2. Quit game and edited a few of the buildings in seen below. It all seems to work just fine.

                  upload-03b03eaf-a3f6-42c9-9516-443d36432d4f

                  Steps / Files
                  Step 1:
                  machstrg.dll
                  Adds the required ID for the map (ID: 8374) - Place this in /Machines

                  Step 2:
                  sceninfo.dat
                  Place this in /data and remove the scninfo.bin file from /pdata.

                  Mach1.met is too large so:

                  Step 3:
                  m_onslaught.scn
                  Extract your Mach1.met file. Add the above file to /data and use the two files below with Metaex.exe:

                  Optional:
                  Don't know how to use cmd? Place this in the same folder as Metaex.exe:
                  Extract.bat and execute to extract with Metaex.exe

                  Step 4:
                  Txt file with all the files you want to load up (Including m_onslaught). Place alongside metaex.exe
                  mach1.met.txt

                  Step 5:
                  Uses above txt file to create a Newmach1.met file with all the required files. Place alongside metaex.exe.
                  Load.bat

                  Step 6:
                  Put the new Mach1.met file in the /Machines folder (always back up old one) and you should be ready to go!

                  Optional:
                  (Note: You might need to remove the Virtual store files, see above)

                  Nowwww..... It's time for adding some units I think!

                  1 Reply Last reply Reply Quote 0
                  • JudasJ
                    Judas
                    last edited by

                    upload-2a065cb9-7ea7-4a22-9b55-31abd7dbea50

                    You got to love the precision engineering the devs did

                    1 Reply Last reply Reply Quote 0
                    • JudasJ
                      Judas
                      last edited by Judas

                      Stupid weird draw-distance. Does anybody know how to clear that up?

                      upload-e5cb135d-dc85-47f7-89e5-bd9ff8ceae37

                      (Yes. That's very, very far away with a very large camera)

                      Update: I'm going to use the building in the center to give the player a nice starting base. Recycling ftw

                      1 Reply Last reply Reply Quote 0
                      • JudasJ
                        Judas
                        last edited by

                        upload-23e26fee-270a-4414-8bdd-d8139db12298

                        Liking the look of this.

                        1. Removed most of the other buildings again.
                        2. Centered Red Pod in middle of room.
                        3. All the weaponry in the middle room is Red.
                        4. Everything else is Green/Blue/Yellow (To make sure Red player doesn't start roaming or something.

                        Now I got to add the correct mines.

                        1 Reply Last reply Reply Quote 0
                        • JudasJ
                          Judas
                          last edited by Judas

                          INTRODUCING: BAD BOY MK 1

                          upload-94b834b3-9489-47b6-8c74-ba1756aae2ec

                          I'm laughing my balls of because this Geolocator has 22.000 Health, a regenerative strength of 5 Armor PER SECOND and incredible speed and manouverability. I don't know how but he actually destroyed a turret (probably self-destructed when he saw that awesomeness)

                          Anyway. Gonna use it to scout all the mines. There are others ways but this is fun.

                          bilalB 1 Reply Last reply Reply Quote 0
                          • Gameuser10G
                            Gameuser10
                            last edited by Gameuser10

                            VirtualStore seems to be a place where standard accounts store temporary files when they don't have permission to overrwrite the current folder. Try and go to the current folder, find a "compatibility files" button.
                            If you have trouble just edit the security permissions of the Machines folder and check "Full control" for normal users. That should write files to the folder directly and not to the virtualstore.
                            Edit: Files in the VirtualStore are used first (higher priority) before whatever's in the current folder.

                            1 Reply Last reply Reply Quote 1
                            • bilalB
                              bilal @Judas
                              last edited by

                              @Judas said:

                              Anyway. Gonna use it to scout all the mines. There are others ways but this is fun.

                              I didn't know you could do that. Does it just show it forever once you've located a mine?

                              JudasJ 1 Reply Last reply Reply Quote 0
                              • JudasJ
                                Judas @bilal
                                last edited by Judas

                                @bilal said:

                                @Judas said:

                                Anyway. Gonna use it to scout all the mines. There are others ways but this is fun.

                                I didn't know you could do that. Does it just show it forever once you've located a mine?

                                What I do is use the scout to see all the mines on the minimap. The little toggle there allows you to switch between seeing units only, mines only or both. I then use that as a 'general guideline' on my larger maps (the very large .jpg minimap) I posted above. It's not exact, but it works.

                                upload-776eb2ed-5958-4608-86dd-c9a27aadbb79

                                Mine's are looking good! I'll also add in some goodies for the adventurous types.

                                bilalB 1 Reply Last reply Reply Quote 0
                                • bilalB
                                  bilal @Judas
                                  last edited by

                                  @Judas
                                  Oh you mean mineral deposits. I thought we were talking about spy mines. Oops.

                                  JudasJ 1 Reply Last reply Reply Quote 0
                                  • JudasJ
                                    Judas @bilal
                                    last edited by

                                    @bilal

                                    Ah yeah. Sorry. I often use the wrong words in the wrong locations.

                                    1 Reply Last reply Reply Quote 0
                                    • JudasJ
                                      Judas
                                      last edited by

                                      Today was a good day. I'm going to work on the squad Reinforcements tomorrow. They seem to cause crashes. (But what did I expect adding such large chunks of code in there?!)

                                      RACES_DEFAULT														
                                      	RED	PC												
                                      	BLUE	AI												
                                      	GREEN	AI												
                                      	YELLOW	AI												
                                      ENDRACES_DEFAULT														
                                      														
                                      MINERAL	SITES													
                                      //Center	Room													
                                      														
                                      //12														
                                      SITE	1	2000	500	500	9.935	LOW								
                                      SITE	1	2000	700	500	9.935	LOW								
                                      SITE	1	2000	500	700	9.935	LOW								
                                      SITE	1	2000	700	700	9.935	LOW								
                                      														
                                      SITE	1	4000	500	500	9.935	MEDIUM								
                                      SITE	1	4000	700	500	9.935	MEDIUM								
                                      SITE	1	4000	500	700	9.935	MEDIUM								
                                      SITE	1	4000	700	700	9.935	MEDIUM								
                                      														
                                      SITE	1	5000	500	500	9.935	HIGH								
                                      SITE	1	5000	700	500	9.935	HIGH								
                                      SITE	1	5000	500	700	9.935	HIGH								
                                      SITE	1	5000	700	700	9.935	HIGH								
                                      														
                                      //6														
                                      SITE	1	5000	337.137	518.048	9.935									
                                      														
                                      //3														
                                      SITE	1	5000	560.301	321.162	9.935									
                                      														
                                      ENDSITES														
                                      														
                                      CONDITIONS														
                                      	LOW_UNIT_COUNT	reinblue	RACE	BLUE	1	AGGRESSOR								
                                      	ALL_UNITS_DEAD	allDeadRed	RACE	RED										
                                      	ALL_UNITS_DEAD	noBlue	RACE	BLUE										
                                      	ALL_UNITS_DEAD	noYellow	RACE	YELLOW										
                                      	ALL_UNITS_DEAD	noGreen	RACE	GREEN										
                                      	ALL	win	victorytimer	noBlue	noGreen	noYellow								
                                      	TIMER	rein1	100											
                                      	TIMER	rein2	400											
                                      	TIMER	rein3	600											
                                      	TIMER	rein4	900											
                                      	TIMER	rein5	1200											
                                      	TIMER	rein6	1300											
                                      	TIMER	rein7	1450											
                                      	TIMER	victorytimer	1800											
                                      //Reinforcement	Conditions.	Check	if	all	blue's	are	dead	+	Timer	passed	to	start	next	wave.
                                      	ALL	reincond1	rein1	reinblue										
                                      	ALL	reincond2	rein2	reinblue										
                                      	ALL	reincond3	rein3	reinblue										
                                      	ALL	reincond4	rein4	reinblue										
                                      														
                                      ENDCONDITIONS														
                                      ACTIONS														
                                      	LOST	ON	allDeadRed	RACE	RED									
                                      	WON	ON	win	RACE	RED									
                                      														
                                      	WON	ON	allDeadRed	RACE	YELLOW									
                                      	WON	ON	allDeadRed	RACE	GREEN									
                                      	WON	ON	allDeadRed	RACE	BLUE									
                                      	LOST	ON	win	RACE	BLUE									
                                      	LOST	ON	win	RACE	GREEN									
                                      	LOST	ON	win	RACE	YELLOW									
                                      														
                                      														
                                      //Enemy	Reinforcements													
                                      //Reinforcements														
                                      //Names	of	machines												
                                      //Where?	{point}													
                                      //Name	of	Squad	(1	to	99)									
                                      //	End	(The	end)											
                                      REINFORCEMENTS	ON	reincond1	RACE	BLUE										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                                      POINT	945.583	177.144												
                                      ASSIGN	0													
                                      END														
                                      														
                                      //Reinforcements														
                                      //Names	of	machines												
                                      //Where?	{point}													
                                      //Name	of	Squad	(1	to	99)									
                                      //	End	(The	end)											
                                      REINFORCEMENTS	ON	reincond2	RACE	BLUE										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                                      POINT	945.583	177.144												
                                      ASSIGN	1													
                                      END														
                                      														
                                      //Reinforcements														
                                      //Names	of	machines												
                                      //Where?	{point}													
                                      //Name	of	Squad	(1	to	99)									
                                      //	End	(The	end)											
                                      REINFORCEMENTS	ON	reincond3	RACE	BLUE										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                                      POINT	945.583	177.144												
                                      ASSIGN	2													
                                      END														
                                      														
                                      //Reinforcements														
                                      //Names	of	machines												
                                      //Where?	{point}													
                                      //Name	of	Squad	(1	to	99)									
                                      //	End	(The	end)											
                                      REINFORCEMENTS	ON	reincond4	RACE	BLUE										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                                      POINT	945.583	177.144												
                                      ASSIGN	3													
                                      END														
                                      														
                                      //Reinforcements														
                                      //Names	of	machines												
                                      //Where?	{point}													
                                      //Name	of	Squad	(1	to	99)									
                                      //	End	(The	end)											
                                      REINFORCEMENTS	ON	rein5	RACE	BLUE										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                                      POINT	945.583	177.144												
                                      ASSIGN	4													
                                      END														
                                      														
                                      //Reinforcements														
                                      //Names	of	machines												
                                      //Where?	{point}													
                                      //Name	of	Squad	(1	to	99)									
                                      //	End	(The	end)											
                                      REINFORCEMENTS	ON	rein6	RACE	BLUE										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                                      POINT	945.583	177.144												
                                      ASSIGN	5													
                                      END														
                                      														
                                      REINFORCEMENTS	ON	rein7	RACE	BLUE										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                                      MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                                      POINT	945.583	177.144												
                                      ASSIGN	6													
                                      END														
                                      														
                                      //Assemblies	(.SPL	File?)												
                                      ACTIVATE_SQUADRONS	ON	rein1	RACE	BLUE	SQUADRONS	0								
                                      ACTIVATE_SQUADRONS	ON	rein2	RACE	BLUE	SQUADRONS	1								
                                      ACTIVATE_SQUADRONS	ON	rein3	RACE	BLUE	SQUADRONS	2								
                                      ACTIVATE_SQUADRONS	ON	rein4	RACE	BLUE	SQUADRONS	3								
                                      ACTIVATE_SQUADRONS	ON	rein5	RACE	BLUE	SQUADRONS	4								
                                      ACTIVATE_SQUADRONS	ON	rein6	RACE	BLUE	SQUADRONS	5								
                                      ACTIVATE_SQUADRONS	ON	rein7	RACE	BLUE	SQUADRONS	6								
                                      														
                                      ENDACTIONS														
                                      														
                                      														
                                      //----------------------------------------RED														
                                      														
                                      														
                                      														
                                      RACE	RED	data/m_cont_r.spl												
                                      //FORTIFY	TIGHT	POSITION												
                                      CAMERA_POS	440	600	150	-90	41	0	ZENITH							
                                      CONSTRUCTIONS														
                                      POD	1	600	600	9.935	-270	T_ION_ORBITAL_CANNON								
                                      														
                                      //Center	Room													
                                      MISSILE_EMPLACEMENT	2	587.425	445.689	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                                      MISSILE_EMPLACEMENT	2	615.722	446.246	9.94234	0	TURRET	LR_AUTO_CANNON_X2							
                                      MISSILE_EMPLACEMENT	2	449.028	582.33	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                                      MISSILE_EMPLACEMENT	2	449.367	614.188	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                                      MISSILE_EMPLACEMENT	2	587.191	756.013	9.9413	0	TURRET	LR_AUTO_CANNON_X2							
                                      MISSILE_EMPLACEMENT	2	612.949	756.352	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                                      MISSILE_EMPLACEMENT	2	479.663	600.041	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                                      MISSILE_EMPLACEMENT	2	600.592	479.668	9.93512	0	TURRET	LR_AUTO_CANNON_X2							
                                      MISSILE_EMPLACEMENT	2	725.215	600.933	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                                      MISSILE_EMPLACEMENT	2	600.006	721.8	9.93567	0	TURRET	LR_AUTO_CANNON_X2							
                                      MISSILE_EMPLACEMENT	2	600.145	518.644	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                                      MISSILE_EMPLACEMENT	2	680.461	599.496	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                                      MISSILE_EMPLACEMENT	2	600.143	679.251	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                                      MISSILE_EMPLACEMENT	2	520.325	599.792	9.93504	0	TURRET	LR_AUTO_CANNON_X2							
                                      														
                                      MACHINES														
                                      CONSTRUCTOR	1	1	550	600	9.935	DOZER								
                                      CONSTRUCTOR	1	1	500	600	9.935	DOZER								
                                      GEO_LOCATOR	3	1	650	600	-0.065									
                                      //AGGRESSOR	1	1	320.77	639.967	9.935	GRUNT	R_BOLTER							
                                      //AGGRESSOR	1	1	281.119	819.076	9.935	GRUNT	R_BOLTER							
                                      //AGGRESSOR	1	1	341.091	976.166	9.935	GRUNT	R_BOLTER							
                                      //AGGRESSOR	1	1	341.16	1040.45	9.935	GRUNT	R_BOLTER							
                                      //AGGRESSOR	1	1	199.685	881.762	9.935	GRUNT	R_BOLTER							
                                      //AGGRESSOR	1	1	217.81	440.667	9.935	GRUNT	R_BOLTER							
                                      //AGGRESSOR	1	1	321.201	480.554	9.935	GRUNT	R_BOLTER							
                                      														
                                      ASSEMBLY	AGGRESSOR	320	640											
                                      ASSEMBLY	AGGRESSOR	280	820											
                                      ASSEMBLY	AGGRESSOR	340	975											
                                      ASSEMBLY	AGGRESSOR	340	1040											
                                      ASSEMBLY	AGGRESSOR	200	880											
                                      ASSEMBLY	AGGRESSOR	217	440											
                                      ASSEMBLY	AGGRESSOR	320	480											
                                      ASSEMBLY	ADMINISTRATOR	320	640											
                                      														
                                      //VIRTUAL_BEACON	LEVEL_3_BEACON													
                                      NBMU	800													
                                      NORE	0													
                                      ENDRACE														
                                      														
                                      //----------------------------------------BLUE														
                                      														
                                      RACE	BLUE	data/m_cont_b.spl												
                                      //AGGRESIVE	PRODUCTION	LINE												
                                      CAMERA_POS	600	440	150	-90	41	90	ZENITH							
                                      CONSTRUCTIONS														
                                      POD	1	540.058	144.393	9.935	-270	T_ION_ORBITAL_CANNON								
                                      														
                                      MISSILE_EMPLACEMENT	3	400.379	280.532	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	3	600.949	360.953	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	3	400.379	280.532	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	3	600.949	360.953	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	3	439.922	186.473	9.94003	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	3	600.177	186.473	9.93993	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	3	346.882	575.247	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	3	256.69	673.17	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	2	348.419	624.462	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	2	303.071	672.167	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	2	335.881	600.293	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	2	281.03	661.467	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	2	280.195	900.774	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	2	335.713	599.658	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	2	280.192	660.586	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	3	1000	187	12.2448	0	SENTRY	LR_MULTI_LAUNCHER5_X2							
                                      MISSILE_EMPLACEMENT	3	1000	204	12.2448	0	SENTRY	LR_MULTI_LAUNCHER5_X2							
                                      MISSILE_EMPLACEMENT	2	1000	204	9.9397	0	TURRET	LR_AUTO_CANNON_X2							
                                      														
                                      MACHINES														
                                      //CONSTRUCTOR	1	1	600	580	9.935	DOZER								
                                      AGGRESSOR	1	1	600.052	239.081	9.935	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	440.199	219.76	9.935	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	760	160.427	9.935	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	201.259	279.394	9.935	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	1000.13	239.217	9.935	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	360.949	239.682	9.935	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	945.583	177.144	9.935	GRUNT	R_BOLTER							
                                      														
                                      //TO	RED	POD												
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	ADMINISTRATOR	500	500											
                                      														
                                      //ALLY														
                                      ALLY	GREEN													
                                      ALLY	YELLOW													
                                      														
                                      //VIRTUAL_BEACON	LEVEL_3_BEACON													
                                      NBMU	800													
                                      NORE	0													
                                      ENDRACE														
                                      														
                                      //----------------------------------------GREEN														
                                      														
                                      RACE	GREEN	data/m_cont_g.spl												
                                      //ANNEX	CENTRAL	ROOM												
                                      CAMERA_POS	760	600	150	-90	41	90	ZENITH							
                                      CONSTRUCTIONS														
                                      //POD	1	970.157	460	9.935	-270	T_ION_ORBITAL_CANNON								
                                      //UPSIDE	DOWN	TO	AVOID	BOTTLENECK,	BUT	LOCATOR	THEN	DIDNT	BOTHER	WORKING!				
                                      POD	1	970.157	460	9.935	-270	T_ION_ORBITAL_CANNON								
                                      														
                                      //FIRST	FACTORY	SOUTH	OF	POD,	THEN	DEFEND	SOUTH							
                                      FACTORY	3	958.994	803.209	9.935	-90	MILITARY	REBUILD							
                                      MISSILE_EMPLACEMENT	3	920.148	820.752	9.93994	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	3	902.351	601.082	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	2	906.668	830.957	9.94339	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	2	933.665	831.582	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                                      														
                                      //THEN	DEFEND	NORTH												
                                      //FACTORY	1	881.817	397.393	9.935	-270	CIVILIAN	REBUILD							
                                      MISSILE_EMPLACEMENT	3	924.171	304.548	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	3	920.12	377.48	9.94004	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	2	907.257	365.344	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	2	934.709	365.345	9.942	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                                      														
                                      //SECURE	THE	MAIN	ROOM											
                                      														
                                      MACHINES														
                                      AGGRESSOR	1	1	919.952	399.529	9.93518	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	920.291	800.828	9.93531	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	922.872	600.924	9.935	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	560.492	480.46	9.935	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	480.62	640.582	9.935	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	640.654	720.916	9.935	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	720.845	600.177	9.935	GRUNT	R_BOLTER							
                                      														
                                      //TO	RED	POD												
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	ADMINISTRATOR	500	500											
                                      														
                                      //ALLY														
                                      ALLY	BLUE													
                                      ALLY	YELLOW													
                                      														
                                      //VIRTUAL_BEACON	LEVEL_3_BEACON													
                                      NBMU	3000													
                                      NORE	0													
                                      ENDRACE														
                                      														
                                      //----------------------------------------YELLOW														
                                      														
                                      RACE	YELLOW	data/m_cont_y.spl												
                                      //FORTIFY	POSTION													
                                      CAMERA_POS	600	760	150	-90	41	90	ZENITH							
                                      CONSTRUCTIONS														
                                      POD	1	488.886	1041.28	9.935	-90	T_ION_ORBITAL_CANNON								
                                      														
                                      //TURRETS	SEPERATED	BECAUSE	CONSTRUCTORS	IN	EACH	OTHERS	WAY							
                                      MISSILE_EMPLACEMENT	2	448.756	1016.16	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	2	448.756	983.623	9.94328	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	3	462.543	1000.74	9.93972	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	3	600.621	859.06	9.94023	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	3	735.804	1000.95	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	2	748.96	1023.32	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	2	748.282	979.601	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	2	587.742	847.218	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	2	613.837	847.897	9.94296	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                                      														
                                      //DEFEND	SECOND	ROOM												
                                      MISSILE_EMPLACEMENT	3	920.592	933.275	9.9402	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                                      MISSILE_EMPLACEMENT	3	600.854	859.762	9.94032	0	SENTRY	LR_MULTI_LAUNCHER5_X2							
                                      MISSILE_EMPLACEMENT	3	463.478	1001.85	9.93931	0	SENTRY	LR_MULTI_LAUNCHER5_X2							
                                      														
                                      MACHINES														
                                      AGGRESSOR	1	1	420.765	1000.1	9.935	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	719.805	1000.8	9.93507	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	600.913	873.364	9.93749	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	320.11	1000.53	9.93504	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	879.856	1000.53	9.935	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	563.166	1036.91	9.935	GRUNT	R_BOLTER							
                                      AGGRESSOR	1	1	712.64	887.961	9.935	GRUNT	R_BOLTER							
                                      														
                                      //TO	RED	POD												
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	AGGRESSOR	500	500											
                                      ASSEMBLY	ADMINISTRATOR	500	500											
                                      														
                                      //ALLY														
                                      ALLY	GREEN													
                                      ALLY	BLUE													
                                      														
                                      //VIRTUAL_BEACON	LEVEL_3_BEACON													
                                      NBMU	800													
                                      NORE	0													
                                      ENDRACE														
                                      														
                                      RESEARCH_ITEMS	data/default.rsi	data/lowtech.rsi	data/medtech.rsi	data/hightech.rsi										
                                      ENDRESEARCH_ITEMS
                                      
                                      1 Reply Last reply Reply Quote 0
                                      • JudasJ
                                        Judas
                                        last edited by

                                        upload-1fdd9309-9977-49b7-a5b4-138f6776a934

                                        Aww yiss. WE GOT REINFORCEMENTS GOING.

                                        It's way too hard tho!

                                        AvionArisA 1 Reply Last reply Reply Quote 0
                                        • AvionArisA
                                          AvionAris @Judas
                                          last edited by

                                          @Judas Dem plasma shots look better in red, I think.

                                          JudasJ 1 Reply Last reply Reply Quote 0
                                          • JudasJ
                                            Judas @AvionAris
                                            last edited by

                                            @Encrypted They look evil don't they :D

                                            upload-a58d0b5e-dfc3-4bac-b19a-6c89a7e7b35d

                                            Welp! Looking good!
                                            Some playtesting and we're good to go!

                                            AvionArisA 1 Reply Last reply Reply Quote 0
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