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    Project: Unit & Weapon Rebalance

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    • JudasJ
      Judas
      last edited by Judas

      Hey Guys and Girls! In this thread I'd like to ask your expert opinion on the unit and weapon statistics of the Machines.

      As you know, all Machines have the following stats:
      Costs to Produce:
      Costs to Research:
      Size
      Speed
      Acceleration
      Rotation Speed
      Rotation Speed Acceleration
      Research Costs to Research
      Armor
      HP
      Armor Repair Rate
      Accuracy
      Scanner Range


      NOW. I want ask you guys to hit me with your ideas on how to rebalance the Machines. Do you want a Sniper-Reaper(Range 1000, Accuracy 100, Reload 100)? Or a Crazy Self-Destruct Scout (Range 1, Weapon Damage 1000, Armor 5)? Or a Ballerina Gorilla? (Rotation_Acceleration 100, Rotation Speed 100?). A Gattling laser wasp (Reload 0.5, Damage 1, Accuracy 5)?!

      For a more sensible approach, I could remove all the burst shots and average out the remaining reload time. That way you do the same amount of damage but bullets will fly all across the screen which looks pretty fucking EPIC

      upload-bf471c22-14d3-48a6-a56d-a1818b480bb9

      I have now decided that Reapers will shoot this hilariously inaccurate laser. Looks really cool in action!

      upload-65c41cb4-d468-44e6-83b2-6399d64dc7fb

      Anyway.

      I think we can make two final products:

      1. Normal Rebalance Mod with suitable and responsible changes
      2. Special Forces Rebalance Mod, with crazy changes as mentioned above.

      GIVE ME YOUR CREATIVITY.

      1 Reply Last reply Reply Quote 0
      • JudasJ
        Judas
        last edited by Judas

        Personality List:

        Scout

        Grunt

        Warrior

        Reaper

        Wraith Reaper
        Laser unit that fires a steady beam of weak plasma.

        Knight Tracks

        Knight Hover

        Knight Templar

        Crusader

        Goliath

        Eradicator

        Gorilla

        Commander (Tracks)

        Commandant (Spider)

        Warlord

        Assassin Warlord (Rocket)

        Assassin Warlord (Plasma)

        Judas Warlord

        upload-f56d787e-9ef4-4698-97a3-853b33d7ef2c

        AvionArisA 1 Reply Last reply Reply Quote 0
        • Gameuser10G
          Gameuser10
          last edited by

          Is it possible to allow Healing chargers/Superchargers to regenerate armor, as well?

          JudasJ 1 Reply Last reply Reply Quote 0
          • JudasJ
            Judas @Gameuser10
            last edited by

            @Gameuser10

            I'm afraid not, I haven't found a way yet.

            1 Reply Last reply Reply Quote 0
            • AvionArisA
              AvionAris @Judas
              last edited by AvionAris

              @Judas said:

              Personality List:

              Scout

              Grunt

              Warrior

              Reaper

              Wraith Reaper
              Laser unit that fires a steady beam of weak plasma.

              Knight Tracks

              Knight Hover

              Knight Templar

              Crusader

              Goliath

              Eradicator

              Gorilla

              Commander (Tracks)

              Commandant (Spider)

              Warlord

              Assassin Warlord (Rocket)

              Assassin Warlord (Plasma)

              Judas Warlord

              upload-f56d787e-9ef4-4698-97a3-853b33d7ef2c

              Make Commandants to be "Crab Soldiers".

              Costs to Produce: 300
              Costs to Research: 100
              Size: Make it small enough.
              Damage: 80
              Firing Speed: Slooow
              Speed: Slooow
              Acceleration: High
              Rotation Speed: Slooow
              Rotation Speed Acc.: Slooow
              Projectile Speed: Kinda fast
              Armor: 900
              HP: 30
              Armor Repair Rate: 5 points/second
              Accuracy: Kinda high
              Range: 30
              Reload speed: Slooow
              Projectiles fired: Lowest possible (1 per weapon)

              Weapon: Basic

              Role: Tanking and massive short-range damage support.

              Inspiration: Real crabs are armored, but if you can penetrate their armor, you can kill them with ease.
              Also they're slow. And they walk sideways. And they're cute (kinda).

              1 Reply Last reply Reply Quote 0
              • AvionArisA
                AvionAris
                last edited by AvionAris

                And now with Missile Knight Templars: make'em...
                ..."Building Buster" units!

                yay.gorilla

                Costs to Produce: 300
                Costs to Research: 150
                Size: Pretty big... and fat.
                Damage: 2 per shot
                Firing Speed: Faster than Light, so to speak (can't touch this m8)
                Speed: Slooow
                Acceleration: Slooow
                Rotation Speed: Pretty damn high
                Rotation Speed Acc.: Pretty damn high
                Projectile Speed: Extremely fast
                Armor: 50
                HP: 125
                Armor Repair Rate: 2 points/second
                Accuracy: Pretty high
                Range: 175
                Reload speed: Very slow
                Projectiles fired: A lot

                Weapon: Basic

                R0le: Long-range static building killer. Might eventually destroy a slow target.

                Inspiration: Well, random idea. But I like fast-firing, inaccurate weapons. This one's accurate, thou.

                JudasJ 1 Reply Last reply Reply Quote 0
                • JudasJ
                  Judas @AvionAris
                  last edited by

                  @Encrypted

                  I love fast firing low-accuracy weapons. They just look so pathetic and hilarious and epic when you have 80 vs 80 Wraiths shooting (and missing) everywhere.

                  1 Reply Last reply Reply Quote 0
                  • AvionArisA
                    AvionAris
                    last edited by AvionAris

                    Indeed they do.
                    Or when you play a completely different game (FPS especially), use a sniper rifle and realise you're not very accurate with it. So you use a MINIGUN and then you find out that it's so inaccurate that you can get a headshot kill across the whole map with little to no effort.

                    1 Reply Last reply Reply Quote 0
                    • JudasJ
                      Judas
                      last edited by Judas

                      New Unit Designs:

                      1. Wasp with Plasma Sting is now an anti-personell units. It only does 1 damage but fires 10 rounds per second, meaning that these will ignore Armor and go straight to HP.

                      2. Wasps with Missiles are now anti-construction. They fire two missiles instead of one at a much longer range. They can sit back and pick off turrets this way.

                      3. The Launcher is cool, but its long reloads make it too vulnerable.. Therefore I cut the reload time and damage dealt. This way, a missed shot doesn't mean the end of the launcher. Also check out the RED smoke. Yep, I did that.

                      Although I perhaps was a bit too zealous here.
                      upload-336db1fb-4d37-4236-965e-722882823b6e

                      1. APC 1 is now a TANK - 500 Armor, 500 Health. That's more than a Gorilla.

                      2. APC 2 is now a better flying APC. More speed, armor, turning speed.

                      3. APC 3 is now a spyplane. 2x as fast as APC2 but same Armor/Health. Less unit capacity though.
                        (All three are also much more expensive, 300, 250 and 300)

                      4. Mule - Is now a very cheap(30->15), fast little machine. Useful in the beginning and when quickly stealing from unmanned mines

                      5. Ox - Is more expensive, stronger(Armor&HP), Carries more BMU (120->150) and rotates much faster.

                      6. Bull - Military Grade Transporter. Expensive, but lots of armor & health. Carries 300BMU, up from 260. Slower than Mule & OX though.

                      7. Rhino - The Motherlode. Very slow, very weak but carries a whopping 2000BMU's, enough to clear out a mine in one single go.

                      8. Scavenger - Military Upgrades. More armor, more health, higher costs. Now it really pays to have one of these wandering around. And you don't even need to keep an eye out anymore.

                      9. GEO 1 - Cheap, less range.

                      10. GEO 2 - Same price, less range, more armor/health

                      Else:
                      Beebomb does more damage for 2 sec more reload time
                      Auto-cannon reaper does much less damage but has much lower reload times (Much like an actual, you know, auto-cannon)

                      bilalB 1 Reply Last reply Reply Quote 0
                      • bilalB
                        bilal @Judas
                        last edited by

                        @Judas said:

                        1. Mule - Is now a very cheap(30->15), fast little machine. Useful in the beginning and when quickly stealing from unmanned mines

                        This is hilarious. Think of how crazy strategies would become in a competitive scene if resource collectors became crazy fast. People would just be stealing resources all the time until turrets were built.

                        AvionArisA 1 Reply Last reply Reply Quote 0
                        • AvionArisA
                          AvionAris @bilal
                          last edited by AvionAris

                          @bilal Or until someone gets a nuke and blows his opponent's base the hell up.

                          Not related to yay.gorilla.

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