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    Open Machines?

    Machines
    openmachines machines2
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    • AvionArisA
      AvionAris
      last edited by AvionAris

      Seems like much things happen 'round. Let's just hope it'll work as it should.

      And, yeah, Unreal Engine (insert number here) might be a good thing to re-make the Machines with.

      Heck, I have so much ideas for new campaign missions (pre-Machines missions) that I don't even know where to begin from.
      Guess it would be some nice stuff to have.

      1 Reply Last reply Reply Quote 1
      • JudasJ
        Judas
        last edited by Judas

        Unreal Engine #X sounds fine by me. I'll back you guys up on that!

        For the rest I think we should minimize the amount of creative stuff (Although I love the intent) but getting that engine running is really the single most-important priority we should have here. If we want any kind of game. (We have 9 years worth of creative stuff hehe)

        How well versed are you guys with the Unreal Engine? Are you absolute Guru's? Is it easy to learn? How fast could somebody get up to speed with it?

        I saw something SourceForge somewhere. How much effort went into there, does anybody have the link, how viable is that still?

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        • bilalB
          bilal
          last edited by

          Well getting an RTS to work on Unreal is not going to be very difficult. It will obviously take time, but we definitely need 3D art. While I'm practicing 2D and 3D art I'm currently nowhere near good enough to do anything more than drawing up concepts. So creative works aren't out of the picture.

          With Unreal I'm new, but I've tried stuff out, and it's not going too be difficult to learn. (for parts that are relevant to your field) We should be able to get up to speed with it pretty fast.

          The SourceForge project does not really have anything of value for continuing a project, not too much effort was put into it. It was just a small attempt when we wanted to make changes afterward with switching engines and whatnot. Of course we had not moved on sooner because we had been busy.

          Of course we will set up version control later; probably with git.

          JudasJ 1 Reply Last reply Reply Quote 0
          • JudasJ
            Judas @bilal
            last edited by Judas

            @bilal

            Can we re-use all the old 3D models? (Should we?)

            1 Reply Last reply Reply Quote 0
            • bilalB
              bilal
              last edited by

              @Judas
              Do you mean from the original game or from the SourceForge project? The project has a minimal amount of models, and I don't know if they original ones would work. I guess it depends on what type of file can be extracted from the game. If we would want to start there we could, and then move on to original content later.

              JudasJ 1 Reply Last reply Reply Quote 1
              • JudasJ
                Judas @bilal
                last edited by Judas

                @bilal said:

                @Judas
                Do you mean from the original game or from the SourceForge project? The project has a minimal amount of models, and I don't know if they original ones would work. I guess it depends on what type of file can be extracted from the game. If we would want to start there we could, and then move on to original content later.

                Exactly. I think we can extract DirectX (.x) files from the models.bin file. I'll check out how we can edit those later (Change 'm into AutoCAD's .dxf? Or Blender's .obj? What works best?)

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                • bilalB
                  bilal
                  last edited by

                  I guess .fbx. It seems that's what people are using with Unreal.

                  JudasJ 1 Reply Last reply Reply Quote 1
                  • JudasJ
                    Judas @bilal
                    last edited by

                    @bilal

                    Aye aye capt'n. I'll be home in two hours and I'll get to it right away.

                    JudasJ 1 Reply Last reply Reply Quote 0
                    • JudasJ
                      Judas @Judas
                      last edited by Judas

                      @Judas

                      I may or may not have 700 .obj files right now.

                      I may need to register the software though (3D Object Converter) because now every 5th triangle/poly is removed :/ (And a license is 50$. Ouch.)

                      upload-8325a779-4d55-46ab-82c8-b3bdb66065d0

                      Onlu .obj files btw. I couldn't find .fbx :s (Mind you, every 5th triangle is removed, hence the crappy look)

                      AvionArisA 1 Reply Last reply Reply Quote 0
                      • bilalB
                        bilal
                        last edited by bilal

                        @Judas
                        I think obj should work anyway. Is it importing the .x into blender that removed every 5th triangle, but the exporter works fine?

                        EDIT: By exporter I meant the program that pulls the model out of machines.

                        JudasJ 1 Reply Last reply Reply Quote 0
                        • JudasJ
                          Judas @bilal
                          last edited by Judas

                          @bilal

                          The Exporter/Converter is the part that removes the 5th triangle. Blender is working as it should (free and perfectly smooth)

                          (Blender doesn't allow importing .x files tho)

                          1 Reply Last reply Reply Quote 0
                          • bilalB
                            bilal
                            last edited by

                            @Judas
                            Ah, hm. That's weird. I'm going to see if there are any other converters and probably test this one as well.

                            JudasJ 1 Reply Last reply Reply Quote 0
                            • JudasJ
                              Judas @bilal
                              last edited by Judas

                              @bilal

                              I've asked the guys that created the converter if we could get a free key (even if it's only for a single use), this being the product of love, sweat and tears. :) (But looking at others is wise, as I don't know if they'll respond positively if at all)

                              1 Reply Last reply Reply Quote 1
                              • AvionArisA
                                AvionAris @Judas
                                last edited by

                                @Judas Wait, you need 3D Object Converter?

                                ...just asking.

                                JudasJ 1 Reply Last reply Reply Quote 0
                                • JudasJ
                                  Judas @AvionAris
                                  last edited by

                                  @Encrypted

                                  That's the one we need yes. You have a license?

                                  1 Reply Last reply Reply Quote 0
                                  • AvionArisA
                                    AvionAris
                                    last edited by

                                    Nah, nah. But if I get enough money I might want to give you the license.

                                    1 Reply Last reply Reply Quote 0
                                    • JudasJ
                                      Judas
                                      last edited by Judas

                                      YES YES YES!

                                      Zoltan, the creator of 3D Object Converter has very generously given us a FREE LICENSE!

                                      awesome-interview-questions-for-candidates-600x320.jpg

                                      So, soon I'll be able to upload the model files 100% intact!


                                      Edit: My god. That looks amazing. (For 1999 3d models, of course)

                                      upload-ce06ab50-3f8d-40a3-b41a-d822d89a9c98

                                      bilalB 1 Reply Last reply Reply Quote 0
                                      • bilalB
                                        bilal @Judas
                                        last edited by

                                        @Judas
                                        Wow.

                                        I didn't expect that to happen. Did he give you a limited time or unlimited time license?

                                        Anyway, that's great. I've been working with UE4 in the meantime so I guess we can see how these would do as placeholders.

                                        1 Reply Last reply Reply Quote 1
                                        • JudasJ
                                          Judas
                                          last edited by

                                          Unlimited, but personal license.

                                          AvionArisA 1 Reply Last reply Reply Quote 0
                                          • AvionArisA
                                            AvionAris @Judas
                                            last edited by

                                            @Judas

                                            My.
                                            Dear.

                                            I'm at a loss of words!

                                            So, anyway... seems like it'll be easier to make OpenMachines? No?

                                            JudasJ 1 Reply Last reply Reply Quote 1
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