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    Open Machines?

    Machines
    openmachines machines2
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    • bilalB
      bilal
      last edited by

      @Judas
      Do you mean from the original game or from the SourceForge project? The project has a minimal amount of models, and I don't know if they original ones would work. I guess it depends on what type of file can be extracted from the game. If we would want to start there we could, and then move on to original content later.

      JudasJ 1 Reply Last reply Reply Quote 1
      • JudasJ
        Judas @bilal
        last edited by Judas

        @bilal said:

        @Judas
        Do you mean from the original game or from the SourceForge project? The project has a minimal amount of models, and I don't know if they original ones would work. I guess it depends on what type of file can be extracted from the game. If we would want to start there we could, and then move on to original content later.

        Exactly. I think we can extract DirectX (.x) files from the models.bin file. I'll check out how we can edit those later (Change 'm into AutoCAD's .dxf? Or Blender's .obj? What works best?)

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        • bilalB
          bilal
          last edited by

          I guess .fbx. It seems that's what people are using with Unreal.

          JudasJ 1 Reply Last reply Reply Quote 1
          • JudasJ
            Judas @bilal
            last edited by

            @bilal

            Aye aye capt'n. I'll be home in two hours and I'll get to it right away.

            JudasJ 1 Reply Last reply Reply Quote 0
            • JudasJ
              Judas @Judas
              last edited by Judas

              @Judas

              I may or may not have 700 .obj files right now.

              I may need to register the software though (3D Object Converter) because now every 5th triangle/poly is removed :/ (And a license is 50$. Ouch.)

              upload-8325a779-4d55-46ab-82c8-b3bdb66065d0

              Onlu .obj files btw. I couldn't find .fbx :s (Mind you, every 5th triangle is removed, hence the crappy look)

              AvionArisA 1 Reply Last reply Reply Quote 0
              • bilalB
                bilal
                last edited by bilal

                @Judas
                I think obj should work anyway. Is it importing the .x into blender that removed every 5th triangle, but the exporter works fine?

                EDIT: By exporter I meant the program that pulls the model out of machines.

                JudasJ 1 Reply Last reply Reply Quote 0
                • JudasJ
                  Judas @bilal
                  last edited by Judas

                  @bilal

                  The Exporter/Converter is the part that removes the 5th triangle. Blender is working as it should (free and perfectly smooth)

                  (Blender doesn't allow importing .x files tho)

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                  • bilalB
                    bilal
                    last edited by

                    @Judas
                    Ah, hm. That's weird. I'm going to see if there are any other converters and probably test this one as well.

                    JudasJ 1 Reply Last reply Reply Quote 0
                    • JudasJ
                      Judas @bilal
                      last edited by Judas

                      @bilal

                      I've asked the guys that created the converter if we could get a free key (even if it's only for a single use), this being the product of love, sweat and tears. :) (But looking at others is wise, as I don't know if they'll respond positively if at all)

                      1 Reply Last reply Reply Quote 1
                      • AvionArisA
                        AvionAris @Judas
                        last edited by

                        @Judas Wait, you need 3D Object Converter?

                        ...just asking.

                        JudasJ 1 Reply Last reply Reply Quote 0
                        • JudasJ
                          Judas @AvionAris
                          last edited by

                          @Encrypted

                          That's the one we need yes. You have a license?

                          1 Reply Last reply Reply Quote 0
                          • AvionArisA
                            AvionAris
                            last edited by

                            Nah, nah. But if I get enough money I might want to give you the license.

                            1 Reply Last reply Reply Quote 0
                            • JudasJ
                              Judas
                              last edited by Judas

                              YES YES YES!

                              Zoltan, the creator of 3D Object Converter has very generously given us a FREE LICENSE!

                              awesome-interview-questions-for-candidates-600x320.jpg

                              So, soon I'll be able to upload the model files 100% intact!


                              Edit: My god. That looks amazing. (For 1999 3d models, of course)

                              upload-ce06ab50-3f8d-40a3-b41a-d822d89a9c98

                              bilalB 1 Reply Last reply Reply Quote 0
                              • bilalB
                                bilal @Judas
                                last edited by

                                @Judas
                                Wow.

                                I didn't expect that to happen. Did he give you a limited time or unlimited time license?

                                Anyway, that's great. I've been working with UE4 in the meantime so I guess we can see how these would do as placeholders.

                                1 Reply Last reply Reply Quote 1
                                • JudasJ
                                  Judas
                                  last edited by

                                  Unlimited, but personal license.

                                  AvionArisA 1 Reply Last reply Reply Quote 0
                                  • AvionArisA
                                    AvionAris @Judas
                                    last edited by

                                    @Judas

                                    My.
                                    Dear.

                                    I'm at a loss of words!

                                    So, anyway... seems like it'll be easier to make OpenMachines? No?

                                    JudasJ 1 Reply Last reply Reply Quote 1
                                    • JudasJ
                                      Judas @AvionAris
                                      last edited by

                                      @Encrypted

                                      Yep. Much easier. In fact, I even dare to state that things like 3D models and textures are the #1 reason these kinds of projects fail. Everybody can create a single 3D model for show, but nobody wants to create all 695 we've just extracted with the click of a button.

                                      Anyway, to make a game you have a couple of components, three of which are the most important:

                                      Engine, Textures, 3D Models.

                                      With those three combined you can place objects and actors in an environment and make them do things/interact. With the Unreal Engine we have #1, we can reuse most of the textures of Machines so we also have #2 (until we find suitable replacement) and with the 3D-models we finally have #3. (Again, until we find suitable replacement)

                                      By reusing the models, we've managed to cut about 200 Hours of 3D-modelling time (by an experienced 3D-artist) and it will make it much easier (in fact, this alone makes it possible) to create some sort of product with PR-value that will attract new, interested and hopefully skilled people to the project.

                                      Now, we still need to think about animating the models, improving the models and texturing the models (The actual process of putting textures on a model is also a field of expertise) but we've managed to cut considerable time with this. Probably years, taking into account the speed at which we were going.

                                      Pretty surprised nobody did it before me though. The tools were right there on the download page, haha.

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                                      • AvionArisA
                                        AvionAris
                                        last edited by

                                        So you say that OpenMachines will have HD models and textures based on previous Machines models.

                                        Sounds fair.

                                        JudasJ 1 Reply Last reply Reply Quote 0
                                        • JudasJ
                                          Judas @AvionAris
                                          last edited by Judas

                                          @Encrypted

                                          No, it will probably be crap and that's what we should aim for at the moment because we have no resources.

                                          Perhaps, maybe, when and if people take notice, perhaps maybe perhaps we will be able to create HD models and textures. But currently we're light-years away from that point.

                                          And what I mean with "Until we find suitable replacement" is: Until we find somebody who can create crappy models that are marginally better than what we have, purely to minimize IP-troubles. We use these older models to incite enthusiasm with the old guard and new peeples, hopefully people with experience, over the interwebs

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                                          • bilalB
                                            bilal
                                            last edited by

                                            Yeah, as of right now I'm just working on RTS code since I will use it in the future whether it's for completion of the project or not.

                                            Because it's just planned to work toward a machines multiplayer prototype at the moment. I'm currently undecided of where to go after doing so. (Whether to make it OS, work on commercial project, etc)

                                            So the main thing to focus on is just making it work, and that's where we're going before worrying about much else.

                                            JudasJ 1 Reply Last reply Reply Quote 1
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