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    Tools: nothingness' Model Extraction Tool

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    • JudasJ
      Judas
      last edited by

      Okay. The model files are in the DirectX .x file type. I don't know if you can plug 'em in straight away or we need to do some more magic.

      I only added a few models to keep down the filesize.
      Models.zip

      bilalB 1 Reply Last reply Reply Quote 0
      • bilalB
        bilal @Judas
        last edited by bilal

        @Judas
        I went and read about it a bit and I heard that Milkshape3D can convert the .x files. I haven't tried it; convert at your own risk!

        1 Reply Last reply Reply Quote 1
        • JudasJ
          Judas
          last edited by Judas

          I like milk!

          I don't like Milkshape3D! (Trial version, doesn't offer anything. Crap)

          I Found this one:
          http://3doc.i3dconverter.com/

          It has batch convert (DROOL)

          1 Reply Last reply Reply Quote 1
          • bilalB
            bilal
            last edited by

            Hmm, I'm trying to extract the models from the binary file, but I keep getting output opening error after it finds all the models. What's wrong?

            1 Reply Last reply Reply Quote 1
            • AvionArisA
              AvionAris
              last edited by AvionAris

              Well, I guess that models are secured by something. Perhaps a password or... I don't really know, but some game-making studios are protective of their models.

              And, as I guess, this one is protected too. My friend once tried to crack it open too, but he said that's impossible for him.

              Not impossible for you guys, though. Keep thinkin'!

              Also, I don't really know if there's such a thing like model-protecting password... but sure, there might be.

              1 Reply Last reply Reply Quote 1
              • JudasJ
                Judas
                last edited by Judas

                Ehm.

                I have all the models already. All of them. No password or anything, just point and shoot with the Extraction tool :)

                I can upload the .x files later(When I have a little more room to upload stuff @Hayden ? :p). Now we need to change them to usable 3D files (It's 2015, not 1999 after all). Then we can import them in Unreal or Unity or whatever people like and we're off.

                Just put this:

                "Binex a .x models.bin"

                In a Extract.bat file, next to the Binex.exe file and the model.bin file. Should work, did for me :)

                1 Reply Last reply Reply Quote 1
                • AvionArisA
                  AvionAris
                  last edited by

                  o.o genius
                  I upvote u for ur hard work

                  JudasJ 1 Reply Last reply Reply Quote 1
                  • JudasJ
                    Judas @AvionAris
                    last edited by Judas

                    @Encrypted

                    Upvote @nothingness He's our true genius here. I'm just an idiot with a large hacksaw that start sawing, grinding and beating until the game does what I want(I call it 'modding' tho haha).

                    //Manly tear of pride

                    (Wait, where's nothingness)

                    bilalB 1 Reply Last reply Reply Quote 1
                    • AvionArisA
                      AvionAris
                      last edited by

                      ok
                      yay.gorilla

                      1 Reply Last reply Reply Quote 1
                      • bilalB
                        bilal @Judas
                        last edited by

                        @Judas

                        Yeah I did it with just the command in cmd before and it said it found every model, but then said "output opening error." Batch file does the same thing as expected. Too bad.

                        1 Reply Last reply Reply Quote 0
                        • JudasJ
                          Judas
                          last edited by

                          Strange.

                          Well luckily it worked for me, so if I can get those resources uploaded we'll be right as rain!

                          bilalB 1 Reply Last reply Reply Quote 0
                          • AvionArisA
                            AvionAris
                            last edited by

                            And we could get great materials for the wiki, too! If we could somehow implement rotating 3D models into it.

                            1 Reply Last reply Reply Quote 0
                            • bilalB
                              bilal @Judas
                              last edited by

                              @Judas
                              Okay! Out of curiosity, about how big is one of those files?

                              JudasJ 1 Reply Last reply Reply Quote 0
                              • JudasJ
                                Judas @bilal
                                last edited by

                                @bilal

                                Very small(2MB total?). Problem is that all the textures are BMP files which bump up the size again. If I can separate those (probably have to do that by hand) I can upload 'm. I'll get on it tonight.

                                bilalB 1 Reply Last reply Reply Quote 0
                                • bilalB
                                  bilal @Judas
                                  last edited by

                                  @Judas
                                  Sounds good.

                                  1 Reply Last reply Reply Quote 1
                                  • JudasJ
                                    Judas
                                    last edited by

                                    Models 1 Contains:
                                    Administrators
                                    Aggressors
                                    Beacon
                                    Constructors
                                    Debris
                                    Factory
                                    Fire
                                    Garrison
                                    Holo (?)

                                    Models1.zip

                                    1 Reply Last reply Reply Quote 0
                                    • JudasJ
                                      Judas
                                      last edited by Judas

                                      Models2 contains:
                                      Lab
                                      Locator
                                      Mine
                                      Missilee
                                      Pod
                                      Smelter
                                      Models2.zip

                                      1 Reply Last reply Reply Quote 0
                                      • JudasJ
                                        Judas
                                        last edited by Judas

                                        Models3 Contains:

                                        Shared
                                        Smelter (Whoops, double)
                                        Technici
                                        Transpor
                                        Weapons

                                        Models3.zip

                                        1 Reply Last reply Reply Quote 0
                                        • JudasJ
                                          Judas
                                          last edited by Judas

                                          Last ones are:
                                          planet
                                          texture2
                                          texture4

                                          But they contain a lot of .bmp's so I can't upload 'm yet.

                                          TOTAL SIZE of all model files + bitmaps = ~70Mb

                                          1 Reply Last reply Reply Quote 0
                                          • AvionArisA
                                            AvionAris
                                            last edited by AvionAris

                                            'Holo'? Hmmm... what does it look like?

                                            Oh, wait. It might be that mineral site marker.
                                            I've read somewhere that Locators place holograms where minerals are. If 'Holo' is that mineral site marker, then... well!

                                            1 Reply Last reply Reply Quote 0
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