Tools: nothingness' Model Extraction Tool
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Hmm, I'm trying to extract the models from the binary file, but I keep getting output opening error after it finds all the models. What's wrong?
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Well, I guess that models are secured by something. Perhaps a password or... I don't really know, but some game-making studios are protective of their models.
And, as I guess, this one is protected too. My friend once tried to crack it open too, but he said that's impossible for him.
Not impossible for you guys, though. Keep thinkin'!
Also, I don't really know if there's such a thing like model-protecting password... but sure, there might be.
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Ehm.
I have all the models already. All of them. No password or anything, just point and shoot with the Extraction tool :)
I can upload the .x files later(When I have a little more room to upload stuff @Hayden ? :p). Now we need to change them to usable 3D files (It's 2015, not 1999 after all). Then we can import them in Unreal or Unity or whatever people like and we're off.
Just put this:
"Binex a .x models.bin"
In a Extract.bat file, next to the Binex.exe file and the model.bin file. Should work, did for me :)
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o.o genius
I upvote u for ur hard work -
@Encrypted
Upvote @nothingness He's our true genius here. I'm just an idiot with a large hacksaw that start sawing, grinding and beating until the game does what I want(I call it 'modding' tho haha).
//Manly tear of pride
(Wait, where's nothingness)
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ok
yay.gorilla -
Yeah I did it with just the command in cmd before and it said it found every model, but then said "output opening error." Batch file does the same thing as expected. Too bad.
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Strange.
Well luckily it worked for me, so if I can get those resources uploaded we'll be right as rain!
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And we could get great materials for the wiki, too! If we could somehow implement rotating 3D models into it.
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@Judas
Okay! Out of curiosity, about how big is one of those files? -
Very small(2MB total?). Problem is that all the textures are BMP files which bump up the size again. If I can separate those (probably have to do that by hand) I can upload 'm. I'll get on it tonight.
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@Judas
Sounds good. -
Models 1 Contains:
Administrators
Aggressors
Beacon
Constructors
Debris
Factory
Fire
Garrison
Holo (?) -
Models2 contains:
Lab
Locator
Mine
Missilee
Pod
Smelter
Models2.zip -
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Last ones are:
planet
texture2
texture4But they contain a lot of .bmp's so I can't upload 'm yet.
TOTAL SIZE of all model files + bitmaps = ~70Mb
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'Holo'? Hmmm... what does it look like?
Oh, wait. It might be that mineral site marker.
I've read somewhere that Locators place holograms where minerals are. If 'Holo' is that mineral site marker, then... well! -
Yes.
When did you play the game for the last time? :p
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If you need more space to upload this stuff I can get you access to upload to http://download.wiredforwar.org
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ALL THE MODELS + TEXTURES
http://download.wiredforwar.org/Game/Machines Models %26 Textures.zip
In .x and .obj (Wavefront). If anybody needs the files in another format, call me!