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    I have ideas for unit names, II

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    mlg yay.gorilla machines
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    • AvionArisA
      AvionAris
      last edited by AvionAris

      Yay, another thread.
      Bring me all "Aggressor" unit stats (including turnrate, accuracy, ect.) and I shall tell you what are my own units supposed to do. I would do it on my own, but, as you might know, I'm not using my own computer and I shall not download huge ("huge", over 5mb) files here. Plus, I don't have Machines here.

      yay.gorilla <--- This is my meme and my signature.

      Btw, we need signatures!

      1 Reply Last reply Reply Quote 0
      • JudasJ
        Judas
        last edited by

        Could you scale down the crazy thread names juuust a bit? I'll get you the numbers if you do that for me.

        AvionArisA 1 Reply Last reply Reply Quote 0
        • AvionArisA
          AvionAris @Judas
          last edited by

          @Judas

          okay

          JudasJ 1 Reply Last reply Reply Quote 0
          • JudasJ
            Judas @AvionAris
            last edited by Judas

            @Encrypted

            Cool! Here you go!

            MACHINES						
            						
            TYPE	AGGRESSOR	GRUNT	 (Scouts & Grunts & Enforcers)			
            HW_COSTS	35	35	50			(Cost to build)
            SW_COSTS	0	0	0			(Always 0)
            VOLUME	10	10	10			(Not literal size, but how much room it requires between other machines)
            MIN_ACCESS_SIZE_INDEX	0	0	0			(How small it is and what kind of buildings it can thus enter)
            SPEED	15	11	10	 (Speed)		
            TASK_SPEED	10	8	8			(How quick to follow orders, not important)
            ACCELERATION	19	13	13			(
            ROTATION_SPEED	115	85	75			
            ROTATION_ACCELERATION	85	60	60			
            HW_RESEARCH_COSTS	20	30	40		Research Costs in BMU	
            SW_RESEARCH_COSTS	10	12	14            Research costs in Technician cleverness-points
            ARMOUR	10	15	20			
            HP	12	25	40			
            REPAIR_RATE	0.25	0.45	0.45			(How quick to generate health)
            NUMBER_WEAPONS	1	1	1			
            ACCURACY	60	70	65			
            SCANNER_RANGE	120	120	120			
            LOCOMOTION	WHEELS	TRACKS	TRACKS			
            LOCOMOTION_PARAMETER	0.715	-1.88	-3.13			
            EPP	NEVER_EVADE	NEVER_EVADE	NEVER_EVADE		What kind of AI (See below!)	
            BODY_TURN_LINK	NONE	body	body			Can it look around and how?
            BODY_TURN_RATE	0	180	180			       Can its body turn and how fast?
            HIGH_CLEARANCE	1.2	1.6	2.06			Is it tall?
            LOW_CLEARANCE	1.2	1.6	2.06			Is it not tall?
            END						
            						
            TYPE	AGGRESSOR	ASSASSIN	 (Reaper & Wraith Reaper)			
            HW_COSTS	50	75				
            SW_COSTS	0	0	0	0	0	
            VOLUME	1	1				
            MIN_ACCESS_SIZE_INDEX	1	1				
            SPEED	14.85	14.85				
            TASK_SPEED	100	14.85				
            ACCELERATION	100	100				
            ROTATION_SPEED	190	190				
            ROTATION_ACCELERATION	6000	6000				
            HW_RESEARCH_COSTS	40	60				
            SW_RESEARCH_COSTS	10	12	14	16	18	
            ARMOUR	30	30				
            HP	30	30				
            REPAIR_RATE	0.65	0.75				
            NUMBER_WEAPONS	2	2				
            ACCURACY	100	100				
            SCANNER_RANGE	150	100				
            LOCOMOTION	SPIDER	SPIDER				
            EPP	FRONTIER	FRONTIER				
            BODY_TURN_LINK	body	body				
            BODY_TURN_RATE	180	180				
            HIGH_CLEARANCE	2.4	2.4				
            LOW_CLEARANCE	2.4	2.4				
            END						
            						
            TYPE	AGGRESSOR	KNIGHT				
            HW_COSTS	125	200	300			
            SW_COSTS	0	0	0	0	0	
            VOLUME	15	15	15			
            MIN_ACCESS_SIZE_INDEX	1	1	1			
            SPEED	13	17	19			
            TASK_SPEED	5.5	7	7.5			
            ACCELERATION	14	14	14			
            ROTATION_SPEED	360	360	360			
            ROTATION_ACCELERATION	360	360	360			
            HW_RESEARCH_COSTS	120	180	240			
            SW_RESEARCH_COSTS	10	12	14	16	18	
            ARMOUR	60	70	80			
            HP	70	80	90			
            REPAIR_RATE	0.85	1.5	2			
            NUMBER_WEAPONS	2	2	1			
            ACCURACY	50	55	60			
            SCANNER_RANGE	140	150	160			
            LOCOMOTION	TRACKS	HOVER	HOVER			
            LOCOMOTION_PARAMETER	-3	1	1			
            EPP	FRONTIER	FRONTIER	FRONTIER			
            BODY_TURN_LINK	head	head	head			
            BODY_TURN_RATE	180	180	180			
            HIGH_CLEARANCE	2	2.06	2.2			
            LOW_CLEARANCE	2	2.06	2.2			
            END						
            						
            TYPE	AGGRESSOR	BALLISTA		(Crusader, Goliath)		
            HW_COSTS	175	350				
            SW_COSTS	0	0				
            VOLUME	20	60				
            MIN_ACCESS_SIZE_INDEX	1	2				
            SPEED	8	6				
            TASK_SPEED	7	7.5				
            ACCELERATION						
            ROTATION_SPEED	90	75				
            ROTATION_ACCELERATION	45	25				
            HW_RESEARCH_COSTS	180	300				
            SW_RESEARCH_COSTS	10	12				
            ARMOUR	20	80				
            HP	30	140				
            REPAIR_RATE	1.5	2				
            NUMBER_WEAPONS	2	1				
            ACCURACY	60	60				
            SCANNER_RANGE	200	180				
            LOCOMOTION	WHEELS	TRACKS				
            LOCOMOTION_PARAMETER	0.715	-3				
            EPP	FRONTIER	NO_BUILDINGS				
            HIGH_CLEARANCE	1.4	3.6				
            LOW_CLEARANCE	1.4	3.6				
            END						
            						
            TYPE	AGGRESSOR	NINJA		(Gorilla)		
            HW_COSTS	450					
            SW_COSTS	0	0	0	0	0	
            VOLUME	60					
            MIN_ACCESS_SIZE_INDEX	2					
            SPEED	9					
            TASK_SPEED	9					
            ACCELERATION						
            ROTATION_SPEED	90					
            ROTATION_ACCELERATION	2500					
            HW_RESEARCH_COSTS	450					
            SW_RESEARCH_COSTS	10	12	14	16	18	
            ARMOUR	250					
            HP	450					
            REPAIR_RATE	2					
            NUMBER_WEAPONS	1					
            ACCURACY	65					
            SCANNER_RANGE	120					
            LOCOMOTION	SPIDER					
            EPP	NO_BUILDINGS					
            BODY_TURN_LINK	head					
            BODY_TURN_RATE	180					
            HIGH_CLEARANCE	6					
            LOW_CLEARANCE	6					
            END						
            						
            TYPE	ADMINISTRATOR	BOSS		(Wasp, Bee)		
            HW_COSTS	150	350				
            SW_COSTS	0	0	0	0	0	
            VOLUME	20	20				
            MIN_ACCESS_SIZE_INDEX	2	2				
            SPEED	14	9				
            TASK_SPEED	3	4.5				
            ACCELERATION						
            ROTATION_SPEED	300	300				
            ROTATION_ACCELERATION	300	300				
            HW_RESEARCH_COSTS	20	40				
            SW_RESEARCH_COSTS	10	12	14	16	18	
            ARMOUR	60	250				
            HP	80	200				
            REPAIR_RATE	0.25	0.55				
            NUMBER_WEAPONS	1	1				
            ACCURACY	40	75				
            SCANNER_RANGE	160	160				
            MAX_SUBORDINATES	2	5				
            LOCOMOTION	GLIDER	GLIDER				
            LOCOMOTION_PARAMETER	0.715	0.715				
            EPP	FRONTIER	FRONTIER				
            HIGH_CLEARANCE	4.3	6.4				
            LOW_CLEARANCE	4.3	6.4				
            END						
            						
            TYPE	ADMINISTRATOR	OVERSEER		(Commandant, Commander)		
            HW_COSTS	100	150				
            SW_COSTS	0	0	0	0	0	
            VOLUME	20	20				
            MIN_ACCESS_SIZE_INDEX	1	1				
            SPEED	10	14				
            TASK_SPEED	5	14				
            ACCELERATION	12	100				
            ROTATION_SPEED	45	55				
            ROTATION_ACCELERATION	55	2500				
            HW_RESEARCH_COSTS	50	90				
            SW_RESEARCH_COSTS	10	12	14	16	18	
            ARMOUR	30	30				
            HP	40	60				
            REPAIR_RATE	0.75	0.8				
            NUMBER_WEAPONS	2	2				
            ACCURACY	60	70				
            SCANNER_RANGE	120	120				
            NVG_CAPABILITY	YES	YES				
            MAX_SUBORDINATES	7	10				
            LOCOMOTION	TRACKS	SPIDER				
            LOCOMOTION_PARAMETER	-3	1				
            EPP	FRONTIER	FRONTIER				
            BODY_TURN_LINK	body	body				
            BODY_TURN_RATE	180	180				
            HIGH_CLEARANCE	2.06	2.4				
            LOW_CLEARANCE	2.06	2.4				
            END						
            						
            TYPE	ADMINISTRATOR	COMMANDER		((Judas) Warlord, Assassin Warlord)		
            HW_COSTS	300	350				
            SW_COSTS	0	0	0	0	0	
            VOLUME	20	20				
            MIN_ACCESS_SIZE_INDEX	1	2				
            SPEED	15	17				
            TASK_SPEED	6.5	7				
            ACCELERATION	15	15				
            ROTATION_SPEED	360	360				
            ROTATION_ACCELERATION	180	180				
            HW_RESEARCH_COSTS	160	200				
            SW_RESEARCH_COSTS	10	12	14	16	18	
            ARMOUR	100	100				
            HP	100	100				
            REPAIR_RATE	6.95	1				
            NUMBER_WEAPONS	2	2				
            ACCURACY	70	80				
            SCANNER_RANGE	120	130				
            NVG_CAPABILITY	YES	YES				
            MAX_SUBORDINATES	12	15				
            LOCOMOTION	HOVER	HOVER				
            LOCOMOTION_PARAMETER	1	1				
            EPP	FRONTIER	NO_BUILDINGS				
            BODY_TURN_LINK	body	body				
            BODY_TURN_RATE	180	180				
            HIGH_CLEARANCE	1.63	2				
            LOW_CLEARANCE	1.63	2				
            END						
            						
            TYPE	APC					(APC 1, 2, & 3)
            HW_COSTS	100	200	300			
            SW_COSTS	0	0	0	0	0	
            CAPACITY	80	80	60			
            MIN_ACCESS_SIZE_INDEX	2	2	2			
            VOLUME	1200	1800	900			
            SPEED	15	25	34			
            TASK_SPEED	5	6	8			
            ACCELERATION	12	14	14			
            ROTATION_SPEED	75	85	85			
            ROTATION_ACCELERATION	300	300	300			
            HW_RESEARCH_COSTS	50	100	200			
            SW_RESEARCH_COSTS	2	4	5	6	8	
            ARMOUR	100	150	200			
            HP	300	450	600			
            REPAIR_RATE	0.9	0.95	1			
            SCANNER_RANGE	90	180	260			
            LOCOMOTION	TRACKS	GLIDER	GLIDER			
            LOCOMOTION_PARAMETER	-0.61	0.5	0.5			
            EPP	RUN_AWAY	RUN_AWAY	RUN_AWAY			
            HIGH_CLEARANCE	6.13	6.13	4.33			
            LOW_CLEARANCE	6.13	6.13	4.33			
            END						
            						
            TYPE	RESOURCE_CARRIER		Mule, Ox, Scavenger, Bull, Rhino,			
            HW_COSTS	30	90	150	250	350	
            SW_COSTS	0	0	0	0		
            CAPACITY	40	120	120	260	1000	
            VOLUME	10	10	10	80	120	
            MIN_ACCESS_SIZE_INDEX	0	1	1	1	2	
            SPEED	11	9	12	9	8	
            TASK_SPEED	4	6	12	5	6	
            ACCELERATION	7	6	100	5	5	
            ROTATION_SPEED	75	65	45	65	65	
            ROTATION_ACCELERATION	65	65	4500	65	65	
            HW_RESEARCH_COSTS	20	40	60	120	25	
            SW_RESEARCH_COSTS	2	4	5	6		
            ARMOUR	10	15	30	20	30	
            HP	25	40	100	150	250	
            REPAIR_RATE	0.25	0.45	0.65	0.75	0.85	
            SCANNER_RANGE	120	120	120	120	120	
            LOCOMOTION	WHEELS	TRACKS	SPIDER	HOVER	TRACKS	
            LOCOMOTION_PARAMETER	0.715	-4.1	0	1	-4.1	
            EPP	RUN_AWAY	RUN_HOME	RUN_AWAY	NO_BUILDINGS	NO_BUILDINGS	
            HIGH_CLEARANCE	1.66	3.26	3.26	7.9	6.06	
            LOW_CLEARANCE	1.66	3.06	3.06	7.9	6.06	
            END						
            						
            TYPE	GEO_LOCATOR			(Locators)		
            HW_COSTS	25	75	150			
            SW_COSTS	0	0	0			
            VOLUME	5	10	30			
            MIN_ACCESS_SIZE_INDEX	0	1	2			
            SPEED	6	13	20			
            TASK_SPEED	6	3.5	10			
            ACCELERATION	400	10	40			
            ROTATION_SPEED	40	65	70			
            ROTATION_ACCELERATION	4500	65	100			
            HW_RESEARCH_COSTS	10	30	70			
            SW_RESEARCH_COSTS	10	12	14			
            ARMOUR	10	14	50			
            HP	30	45	50			
            REPAIR_RATE	0.25	0.65	1			
            SCANNER_RANGE	70	140	250			
            MINERAL_GRADE	1	3	4			
            LOCOMOTION	SPIDER	TRACKS	GLIDER			
            LOCOMOTION_PARAMETER	0.951	-2	0.5			
            EPP	RUN_AWAY	RUN_HOME	NEAREST_ANYTHING			
            HIGH_CLEARANCE	1.4	3.2	1.46			
            LOW_CLEARANCE	1.4	3.2	1.46			
            END						
            						
            TYPE	SPY_LOCATOR					
            HW_COSTS	150	220				
            SW_COSTS	0	0	0	0	0	
            VOLUME	5	5				
            MIN_ACCESS_SIZE_INDEX	0	0				
            SPEED	12	20				
            TASK_SPEED	6.5	6				
            ACCELERATION	6	10				
            ROTATION_ACCELERATION	180	360				
            ROTATION_SPEED	270	720				
            HW_RESEARCH_COSTS	90	120				
            SW_RESEARCH_COSTS	10	12	14	16	18	
            ARMOUR	6	6				
            HP	30	36				
            REPAIR_RATE	0.95	1				
            SCANNER_RANGE	200	280				
            MINE_CAPACITY	5	8				
            DOWNLOAD_RATE	60	120				
            LOCOMOTION	HOVER	HOVER				
            LOCOMOTION_PARAMETER	0.5	0.5				
            EPP	RUN_AWAY	NEAREST_ANYTHING				
            HIGH_CLEARANCE	1.13	1				
            LOW_CLEARANCE	1.13	1				
            NVG_CAPABILITY	YES	YES				
            END						
            						
            TYPE	TECHNICIAN	LAB_TECH				
            HW_COSTS	55					
            SW_COSTS	0	0				
            VOLUME	10					
            MIN_ACCESS_SIZE_INDEX	0					
            SPEED	8					
            TASK_SPEED	6					
            ACCELERATION	6					
            ROTATION_SPEED	55					
            ROTATION_ACCELERATION	55					
            HW_RESEARCH_COSTS	40					
            SW_RESEARCH_COSTS	12	12				
            RESEARCH_RATE	20					
            ARMOUR	9					
            HP	30					
            REPAIR_RATE	0.35					
            SCANNER_RANGE	60					
            LOCOMOTION	WHEELS					
            LOCOMOTION_PARAMETER	0.372					
            EPP	RUN_AWAY					
            HIGH_CLEARANCE	1.4					
            LOW_CLEARANCE	1.4					
            END						
            						
            TYPE	TECHNICIAN	TECH_BOY				
            HW_COSTS	180					
            SW_COSTS	0					
            VOLUME	10					
            MIN_ACCESS_SIZE_INDEX	0					
            SPEED	8					
            TASK_SPEED	2.5					
            ACCELERATION	6					
            ROTATION_SPEED	45					
            ROTATION_ACCELERATION	25					
            HW_RESEARCH_COSTS	80					
            SW_RESEARCH_COSTS	12					
            RESEARCH_RATE	60					
            ARMOUR	6					
            HP	45					
            REPAIR_RATE	0.55					
            SCANNER_RANGE	90					
            LOCOMOTION	TRACKS					
            LOCOMOTION_PARAMETER	-3.13					
            EPP	RUN_AWAY					
            HIGH_CLEARANCE	1.2					
            LOW_CLEARANCE	1.2					
            END						
            						
            TYPE	TECHNICIAN	BRAIN_BOX				
            HW_COSTS	360					
            SW_COSTS	0					
            VOLUME	10					
            MIN_ACCESS_SIZE_INDEX	0					
            SPEED	10					
            TASK_SPEED	5					
            ACCELERATION	1					
            ROTATION_SPEED	70					
            ROTATION_ACCELERATION	25					
            HW_RESEARCH_COSTS	30					
            SW_RESEARCH_COSTS	14					
            RESEARCH_RATE	120					
            ARMOUR	6					
            HP	36					
            REPAIR_RATE	1					
            SCANNER_RANGE	120					
            LOCOMOTION	HOVER					
            LOCOMOTION_PARAMETER	0.1					
            EPP	RUN_AWAY					
            HIGH_CLEARANCE	1.4					
            LOW_CLEARANCE	1.4					
            END						
            						
            TYPE	CONSTRUCTOR	DOZER				
            HW_COSTS	60					
            SW_COSTS	0					
            VOLUME	10					
            CAPACITY	20					
            MIN_ACCESS_SIZE_INDEX	1					
            RATE_CONSTRUCTION	100					
            SPEED	9					
            TASK_SPEED	4					
            ACCELERATION	6					
            ROTATION_SPEED	65					
            ROTATION_ACCELERATION	65					
            HW_RESEARCH_COSTS	10					
            SW_RESEARCH_COSTS	10					
            ARMOUR	30					
            HP	50					
            REPAIR_RATE	0.25					
            SCANNER_RANGE	80					
            LOCOMOTION	TRACKS					
            LOCOMOTION_PARAMETER	-3.13					
            MOST_ADVANCED_CONSTYPE	MISSILE_EMPLACEMENT					
            MOST_ADVANCED_CONSSUBTYPE	TURRET					
            MOST_ADVANCED_CONSLEVEL						
            EPP	RUN_AWAY					
            HIGH_CLEARANCE	2.53					
            LOW_CLEARANCE	2.06					
            END						
            						
            TYPE	CONSTRUCTOR	BUILDER				
            HW_COSTS	120					
            SW_COSTS	0					
            VOLUME	20					
            MIN_ACCESS_SIZE_INDEX	1					
            CAPACITY	260					
            RATE_CONSTRUCTION	200					
            SPEED	8.5					
            TASK_SPEED	6					
            ACCELERATION	1					
            ROTATION_SPEED	45					
            ROTATION_ACCELERATION	45					
            HW_RESEARCH_COSTS	20					
            SW_RESEARCH_COSTS	18					
            ARMOUR	50					
            HP	100					
            REPAIR_RATE	0.75					
            SCANNER_RANGE	160					
            LOCOMOTION	TRACKS					
            LOCOMOTION_PARAMETER	-3.13					
            MOST_ADVANCED_CONSTYPE	MISSILE_EMPLACEMENT					
            MOST_ADVANCED_CONSSUBTYPE	SENTRY					
            MOST_ADVANCED_CONSLEVEL						
            EPP	NEAREST_ANYTHING					
            HIGH_CLEARANCE	2.53					
            LOW_CLEARANCE	2.06					
            END						
            						
            TYPE	CONSTRUCTOR	BEHEMOTH				
            HW_COSTS	300	400				
            SW_COSTS	0	0				
            VOLUME	120	120				
            MIN_ACCESS_SIZE_INDEX	2	2				
            CAPACITY	600	360				
            RATE_CONSTRUCTION	280	350				
            SPEED	8	9				
            ROTATION_ACCELERATION	45	55				
            TASK_SPEED	6.5	7.5				
            ACCELERATION	5	5				
            ROTATION_SPEED	25	30				
            HW_RESEARCH_COSTS	24	30				
            SW_RESEARCH_COSTS	10	12				
            ARMOUR	75	100				
            HP	200	300				
            REPAIR_RATE	0.9	1				
            SCANNER_RANGE	170	180				
            LOCOMOTION	WHEELS	TRACKS				
            LOCOMOTION_PARAMETER	2	-1.88				
            MOST_ADVANCED_CONSTYPE	MISSILE_EMPLACEMENT	MISSILE_EMPLACEMENT				
            MOST_ADVANCED_CONSSUBTYPE	LAUNCHER	ICBM				
            MOST_ADVANCED_CONSLEVEL						
            EPP	NO_BUILDINGS	NO_BUILDINGS				
            HIGH_CLEARANCE	7.2	8.8				
            LOW_CLEARANCE	7.2	8.8				
            END						
            						
            END	MACHINES					
            						
            CONSTRUCTIONS						
            TYPE	HARDWARE_LAB	MILITARY				
            HW_COSTS	70	200				
            HW_RESEARCH_COSTS	10	25				
            ARMOUR	50	50				
            HP	250	800				
            ACCESS_SIZE_INDEX	0	0				
            BOUNDARY	LEVEL_1	-9	-7.2	9.5	7.2	
            ENTRANCE	LEVEL_1	12.5	0	4.9	0	7
            INTERIOR_BOUNDARY	LEVEL_1	-7.4	-5.9	7.6	6.1	
            STATION	LEVEL_1	-4.125	0	RESEARCH		
            						
            BOUNDARY	LEVEL_3	-15.2	-18.6	15.3	18.8	
            ENTRANCE	LEVEL_3	20.5	-0.018	1.5	-0.018	7.9
            INTERIOR_BOUNDARY	LEVEL_3	-7.04	-16.2	6.8	16.9	
            STATION	LEVEL_3	2.9	13.2	RESEARCH		
            STATION	LEVEL_3	-3.2	13.2	RESEARCH		
            STATION	LEVEL_3	-3.2	-12.2	RESEARCH		
            STATION	LEVEL_3	2.9	-12.2	RESEARCH		
            END						
            						
            TYPE	HARDWARE_LAB	CIVILIAN				
            HW_COSTS	60	150				
            HW_RESEARCH_COSTS	10	25				
            ARMOUR	50	50				
            HP	250	800				
            ACCESS_SIZE_INDEX	0	0				
            						
            BOUNDARY	LEVEL_1	-9.2	-7.9	9.2	8	
            ENTRANCE	LEVEL_1	12.5	0	4.9	0	7
            INTERIOR_BOUNDARY	LEVEL_1	-7.4	-5.9	6.8	6.1	
            STATION	LEVEL_1	-4.125	0	RESEARCH		
            						
            BOUNDARY	LEVEL_3	-21.14	-21.01	21.03	21.21	
            ENTRANCE	LEVEL_3	27.23	-0.28	-1	-0.28	18.7
            INTERIOR_BOUNDARY	LEVEL_3	-18.32	-18.38	16.21	18.06	
            STATION	LEVEL_3	-14.7	3.2	RESEARCH		
            STATION	LEVEL_3	-14.7	-2.9	RESEARCH		
            STATION	LEVEL_3	-1	-14.84	RESEARCH		
            STATION	LEVEL_3	-1	14.16	RESEARCH		
            INTERIOR_OBSTACLE	LEVEL_3	6.2	-18.4	16.2	-18.4	16.2
            INTERIOR_OBSTACLE	LEVEL_3	-18.3	-18.4	-6.2	-18.4	-6.2
            INTERIOR_OBSTACLE	LEVEL_3	-18.3	7.8	-6.2	7.8	-6.2
            INTERIOR_OBSTACLE	LEVEL_3	6.2	7.8	16.2	7.8	16.2
            END						
            						
            TYPE	SMELTER					
            HW_COSTS	100	150				
            HW_RESEARCH_COSTS	10	15				
            ARMOUR	50	50				
            HP	450	1400				
            ACCESS_SIZE_INDEX	0	0				
            CAPACITY	1000	4000				
            //mine	distance	is	in	sqr	units.	
            MINE_DISTANCE	6400	6400				
            						
            BOUNDARY	LEVEL_1	-6.7	-12	21.54	10.8	
            ENTRANCE	LEVEL_1	26.74	0.41	10	0.41	18
            INTERIOR_BOUNDARY	LEVEL_1	-5.5	-5.9	19	5.5	
            STATION	LEVEL_1	0	0.41	PARK		
            PUTDOWN	LEVEL_1	16.7	20.81			
            PUTDOWN	LEVEL_1	-1.3	20.81			
            						
            BOUNDARY	LEVEL_3	-20	-20	20	22	
            ENTRANCE	LEVEL_3	26.1	0.4	4.9	0.4	12
            INTERIOR_BOUNDARY	LEVEL_3	-7.7	-5.7	12	5.7	
            STATION	LEVEL_3	-2.7	0.4	PARK		
            PUTDOWN	LEVEL_3	27	-16			
            PUTDOWN	LEVEL_3	27	16			
            PUTDOWN	LEVEL_3	-27	16			
            PUTDOWN	LEVEL_3	-27	-16			
            END						
            						
            TYPE	FACTORY	MILITARY				
            HW_COSTS	75	200	300	300		
            BUILD_RATES	75	150	180	225		
            HW_RESEARCH_COSTS	5	15	20	25		
            ARMOUR	50	50	50	50		
            HP	400	600	700	800		
            ACCESS_SIZE_INDEX	1	1	1	1		
            BOUNDARY	LEVEL_1	-5.3	-14	14.3	14	
            ENTRANCE	LEVEL_1	24.3	0	6	0	12.2
            						
            BOUNDARY	LEVEL_3	-14.8	-19	14.4	19	
            ENTRANCE	LEVEL_3	24.4	0	6	0	12.2
            						
            BOUNDARY	LEVEL_4	-14.8	-19	14.4	19	
            ENTRANCE	LEVEL_4	24.4	0	6	0	12.2
            						
            BOUNDARY	LEVEL_5	-19.7	-26.1	21.4	26.4	
            ENTRANCE	LEVEL_5	28	0.4	6	0.4	18.2
            END						
            						
            TYPE	FACTORY	CIVILIAN				
            HW_COSTS	40	400	750			
            BUILD_RATES	75	150	225			
            HW_RESEARCH_COSTS	5	30	60			
            ARMOUR	50	50	50			
            HP	300	750	1500			
            ACCESS_SIZE_INDEX	1	1	1			
            BOUNDARY	LEVEL_1	-12.3	-13.1	15.3	18.7	
            ENTRANCE	LEVEL_1	21	0.6	0	0.6	13.4
            						
            BOUNDARY	LEVEL_3	-15	-16	16	19	
            ENTRANCE	LEVEL_3	30	0.7	16	0.7	0
            						
            BOUNDARY	LEVEL_5	-19	-19	22.6	20.8	
            ENTRANCE	LEVEL_5	33.5	0.2	22.7	0.2	0
            END						
            						
            TYPE	MISSILE_EMPLACEMENT	TURRET				
            HW_COSTS	40	80	130			
            HW_RESEARCH_COSTS	25	45	800			
            ARMOUR	50	60	80			
            HP	70	120	180			
            NUMBER_WEAPONS	2	2	2			
            MAX_ROTATION	60	60	60			
            ACCURACY	70	55	60			
            BOUNDARY	LEVEL_1	-1	-1	1	1	
            BOUNDARY	LEVEL_2	-1.5	-1.5	1.5	1.5	
            BOUNDARY	LEVEL_3	-1.5	-1.5	1.5	1.5	
            END						
            						
            TYPE	MISSILE_EMPLACEMENT	SENTRY				
            HW_COSTS	200	175				
            HW_RESEARCH_COSTS	65	95				
            ARMOUR	100	100				
            HP	170	200				
            NUMBER_WEAPONS	2	4				
            MAX_ROTATION	90	90				
            ACCURACY	80	100				
            BOUNDARY	LEVEL_3	-1.5	-1.5	1.5	1.5	
            BOUNDARY	LEVEL_4	-1.5	-1.5	1.5	1.5	
            END						
            						
            TYPE	MISSILE_EMPLACEMENT	LAUNCHER				
            HW_COSTS	400					
            HW_RESEARCH_COSTS	80					
            ARMOUR	120					
            HP	120					
            NUMBER_WEAPONS	2					
            MAX_ROTATION	360					
            ACCURACY	70					
            BOUNDARY	LEVEL_4	-4	-4	4	4	
            END						
            						
            TYPE	MISSILE_EMPLACEMENT	ICBM				
            HW_COSTS	500					
            HW_RESEARCH_COSTS	130					
            ARMOUR	100					
            HP	800					
            NUMBER_WEAPONS	1					
            MAX_ROTATION	360					
            ACCURACY	80					
            BOUNDARY	LEVEL_5	-17.8	-13.8	18.4	9.9	
            END						
            						
            TYPE	GARRISON					
            HW_COSTS	150					
            HW_RESEARCH_COSTS	20					
            ARMOUR	400					
            HP	1200					
            REPAIR_RATE	15					
            ACCESS_SIZE_INDEX	1					
            //Garrison	1	will	need	expanding	slightly	
            BOUNDARY	LEVEL_1	-16	-16	19	15	
            ENTRANCE	LEVEL_1	25.5	-0.3	-0.4	-0.3	16.2
            INTERIOR_BOUNDARY	LEVEL_1	-15	-15	13	13.5	
            STATION	LEVEL_1	-0.4	10.2	PARK		
            STATION	LEVEL_1	-10.7	10.2	PARK		
            STATION	LEVEL_1	-0.4	-10.8	PARK		
            STATION	LEVEL_1	-10.7	-10.8	PARK		
            END						
            						
            TYPE	MINE					
            HW_COSTS	50	100	300			
            EXTRACTION_RATE	100	180	250			
            CAPACITY	120	500	4000			
            MINERAL_DISTANCE	900	900	900			
            HW_RESEARCH_COSTS	5	40	90			
            ARMOUR	50	50	75			
            HP	300	800	1750			
            BOUNDARY	LEVEL_1	-5.8	-5.3	7.4	5.2	
            PICKUP	LEVEL_1	0.6	14.7			
            PICKUP	LEVEL_1	0.6	-14.8			
            						
            BOUNDARY	LEVEL_3	-5.6	-16.5	2.8	16.7	
            PICKUP	LEVEL_3	12.5	9.4			
            PICKUP	LEVEL_3	12.5	-10.9			
            						
            BOUNDARY	LEVEL_5	-12.6	-13.9	14.4	11.6	
            PICKUP	LEVEL_5	-23	-9			
            PICKUP	LEVEL_5	-8	-23			
            PICKUP	LEVEL_5	9	-23			
            PICKUP	LEVEL_5	27	-9			
            END						
            						
            TYPE	BEACON					
            HW_COSTS	50	350				
            HW_RESEARCH_COSTS	5	30				
            ARMOUR	100	200				
            HP	100	500				
            BOUNDARY	LEVEL_1	-3.2	-3.2	3.2	3.2	
            BOUNDARY	LEVEL_3	-4.6	-4.8	4.7	5	
            END						
            						
            TYPE	POD					
            HW_COSTS	1200					
            HW_RESEARCH_COSTS	0					
            ARMOUR	1000					
            HP	2000					
            ACCESS_SIZE_INDEX	0					
            BOUNDARY	LEVEL_1	-14.8	-14	13.8	14.7	
            ENTRANCE	LEVEL_1	22.649	-0.293	7	-0.293	14.649
            INTERIOR_BOUNDARY	LEVEL_1	-14.281	-13.351	11.67	13.668	
            STATION	LEVEL_1	7	-9.4	PARK		
            STATION	LEVEL_1	-0.2	-10.4	PARK		
            STATION	LEVEL_1	-8.5	-9.6	PARK		
            STATION	LEVEL_1	-11.8	-5.9	PARK		
            STATION	LEVEL_1	-12.3	3	PARK		
            STATION	LEVEL_1	-9.7	9	PARK		
            STATION	LEVEL_1	-3.3	11.6	PARK		
            STATION	LEVEL_1	5.8	11.4	PARK		
            STATION	LEVEL_1	9.3	8.8	PARK		
            STATION	LEVEL_1	10.1	-6.2	PARK		
            PUTDOWN	LEVEL_1	-19.7	-18.9			
            PUTDOWN	LEVEL_1	-20.6	20.2			
            PUTDOWN	LEVEL_1	19.1	20.8			
            PUTDOWN	LEVEL_1	17.9	-18.2			
            EXTRACTION_RATE	6					
            CAPACITY	500					
            END						
            						
            						
            END	CONSTRUCTIONS					
            						
            						
            WEAPONS						
            						
            TYPE	VORTEX					
            DAMAGE	150					
            RANGE	90					
            SPEED	10					
            BURST	1	10				
            RELOAD_TIME	16					
            LAUNCH_OFFSET	1	0	0			
            DEVIATION_ANGLES	20	20				
            TILT_ANGLES	-20	20				
            EXTRAS	40					
            //radius	RGB(2nd	light)	[intensity	range	height(	1st
            END						
            						
            TYPE	ION_ORBITAL_CANNON					
            //NORMAL	DAM	450	BURST	1		
            DAMAGE	90					
            RANGE	10000					
            SPEED	10					
            BURST	5	10				
            RELOAD_TIME	240					
            LAUNCH_OFFSET	1	0	0			
            EXTRAS	30					
            //	radius	R	G	B	range	startIntensity
            END						
            						
            TYPE	PULSE_RIFLE					
            //NOR	9					
            DAMAGE	3					
            RANGE	95					
            //NOR	110					
            SPEED	160					
            //NOR	1	0.24				
            BURST	3	1				
            //NOR	1.5					
            RELOAD_TIME	1.5					
            LAUNCH_OFFSET	1.6	0	0			
            RECOIL	0.65	0.05	0.19			
            TILT_ANGLES	-85	30				
            DEVIATION_ANGLES	15	15				
            EXTRAS	10					
            END						
            						
            TYPE	PULSE_CANNON					
            DAMAGE	15					
            RANGE	60					
            SPEED	80					
            BURST	3	1	VARIABLE			
            RELOAD_TIME	2					
            LAUNCH_OFFSET	1.77	0	0			
            RECOIL	1.8	0.04	0.29			
            TILT_ANGLES	-89	30				
            DEVIATION_ANGLES	15	15				
            EXTRAS	10					
            END						
            						
            TYPE	BOLTER					
            DAMAGE	20					
            RANGE	35					
            SPEED	50					
            BURST	1	0.25				
            RELOAD_TIME	5					
            LAUNCH_OFFSET	0.98	0	0			
            RECOIL	0.3	0.1	0.15			
            DEVIATION_ANGLES	30	30				
            EXTRAS	2	//light	intensity			
            END						
            						
            TYPE	AUTO_CANNON					
            DAMAGE	3					
            RANGE	45					
            SPEED	50					
            BURST	6	1.5	FIXED			
            RELOAD_TIME	2.5					
            LAUNCH_OFFSET	2.22	0	0.36			
            RECOIL	0	0.05	0.15			
            TILT_ANGLES	-85	30				
            DEVIATION_ANGLES	30	30				
            EXTRAS	5	//light	intensity			
            END						
            						
            TYPE	HEAVY_BOLTER1					
            DAMAGE	6					
            RANGE	45					
            SPEED	50					
            BURST	1	0.35				
            RELOAD_TIME	1.5					
            LAUNCH_OFFSET	1.3	0	0.14			
            LAUNCH_OFFSET	1.3	0	-0.14			
            RECOIL	0.75	0.03	0.2			
            TILT_ANGLES	-89	25				
            DEVIATION_ANGLES	30	30				
            EXTRAS	5	//light	intensity			
            END						
            						
            TYPE	HEAVY_BOLTER2					
            DAMAGE	12					
            RANGE	50					
            SPEED	1000					
            BURST	1	0.45				
            RELOAD_TIME	2					
            LAUNCH_OFFSET	1.96	0	0.23			
            LAUNCH_OFFSET	1.96	0	-0.17			
            RECOIL	1.5	0.04	0.4			
            TILT_ANGLES	-89	30				
            DEVIATION_ANGLES	30	30				
            EXTRAS	5	//light	intensity			
            END						
            						
            TYPE	SUPERCHARGE_ADVANCED					
            DAMAGE	1					
            RANGE	35					
            SPEED	1000					
            BURST	1	10				
            RELOAD_TIME	1					
            LAUNCH_OFFSET	1.61	0	0			
            RECOIL	0	0.15	0.2			
            TILT_ANGLES	-85	85				
            DEVIATION_ANGLES	35	35				
            END						
            						
            TYPE	SUPERCHARGE_SUPER					
            DAMAGE	2					
            RANGE	35					
            SPEED	1000					
            BURST	1	10				
            RELOAD_TIME	1					
            LAUNCH_OFFSET	1.94	0	0			
            RECOIL	0	0.15	0.2			
            TILT_ANGLES	-85	85				
            DEVIATION_ANGLES	35	35				
            END						
            						
            TYPE	ORB_OF_TREACHERY					
            DAMAGE	0					
            RANGE	90					
            SPEED	50					
            BURST	6	0.4				
            RELOAD_TIME	8					
            LAUNCH_OFFSET	0.79	0.15	0			
            RECOIL	0	0.15	0.2			
            TILT_ANGLES	-85	55				
            END						
            						
            TYPE	FLAME_THROWER1					
            DAMAGE	15					
            RANGE	15					
            SPEED	10					
            BURST	5	0.5	FIXED			
            RELOAD_TIME	2.5					
            LAUNCH_OFFSET	1.81	0	0			
            RECOIL	0	0.15	0.2			
            TILT_ANGLES	-85	30				
            DEVIATION_ANGLES	15	15				
            EXTRAS	0.2	0	-3.5	0.2	8	0.1
            //EXTRAS	0	0.45	5	0	7	0.05
            //EXTRAS	0	0	0	0	0	0
            //EXTRAS	0	0.03	0.07	0.12	0.16	0
            END						
            						
            TYPE	FLAME_THROWER2					
            DAMAGE	3					
            RANGE	15					
            SPEED	10					
            BURST	5	0.5				
            RELOAD_TIME	3					
            LAUNCH_OFFSET	1.83	0	0			
            RECOIL	0	0.15	0.2			
            DEVIATION_ANGLES	15	15				
            EXTRAS	0.2	0	-3.5	0.2	8	0.1
            //EXTRAS	0	0.45	5	0	7	0.05
            //EXTRAS	0	0	5	2	5	1
            //EXTRAS	0	0	0	0	0	0
            END						
            						
            TYPE	ELECTRIC_CHARGE					
            DAMAGE	18					
            RANGE	15					
            SPEED	10					
            BURST	1	0.35				
            RELOAD_TIME	3					
            LAUNCH_OFFSET	1.61	0	0			
            RECOIL	0	0.15	0.2			
            DEVIATION_ANGLES	15	15				
            EXTRAS	0.5	1	2.5			
            END						
            						
            TYPE	MULTI_LAUNCHER1					
            DAMAGE	50					
            RANGE	100					
            SPEED	50					
            BURST	1	1				
            RELOAD_TIME	2					
            LAUNCH_OFFSET	1.76	0	1.08			
            LAUNCH_OFFSET	1.76	0	1.08			
            RECOIL	1	0.05	0.05			
            TILT_ANGLES	-45	45				
            DEVIATION_ANGLES	15	15				
            TRAIL	OFF					
            FLAME	ROTATE	SCALING	2	4		
            END						
            						
            TYPE	MULTI_LAUNCHER2					
            DAMAGE	80					
            RANGE	120					
            SPEED	40					
            BURST	1	0.8				
            RELOAD_TIME	5					
            LAUNCH_OFFSET	1.15	0.93	1.73			
            LAUNCH_OFFSET	1.15	-0.96	1.73			
            RECOIL	1	0.05	0.05			
            TILT_ANGLES	-25	45				
            DEVIATION_ANGLES	15	15				
            TRAIL	ON	COLOUR	255	0	0	
            FLAME	NOROTATE	SCALING	0.5	2		
            END						
            						
            TYPE	MULTI_LAUNCHER3					
            DAMAGE	21					
            RANGE	75					
            SPEED	50					
            BURST	1	0.8				
            RELOAD_TIME	3					
            LAUNCH_OFFSET	1.3	0.38	0.75			
            LAUNCH_OFFSET	1.3	0.38	0			
            LAUNCH_OFFSET	1.3	0.38	-0.75			
            LAUNCH_OFFSET	1.3	-0.35	0.75			
            LAUNCH_OFFSET	1.3	-0.35	0			
            LAUNCH_OFFSET	1.3	-0.35	-0.75			
            RECOIL	1	0.05	0.05			
            TILT_ANGLES	-89	45				
            DEVIATION_ANGLES	15	15				
            TRAIL	ON	COLOUR	255	180	0	
            FLAME	NOROTATE	SCALING	0.5	2		
            END						
            						
            TYPE	MULTI_LAUNCHER4					
            DAMAGE	19.5					
            RANGE	85					
            SPEED	50					
            BURST	1	0.8				
            RELOAD_TIME	3					
            LAUNCH_OFFSET	1.65	0.64	-0.28			
            LAUNCH_OFFSET	1.65	0	-0.28			
            LAUNCH_OFFSET	1.65	-0.63	-0.28			
            LAUNCH_OFFSET	1.65	0.64	0.28			
            LAUNCH_OFFSET	1.65	0	0.28			
            LAUNCH_OFFSET	1.65	-0.63	0.28			
            RECOIL	1	0.05	0.05			
            TILT_ANGLES	-89	75				
            DEVIATION_ANGLES	15	15				
            TRAIL	ON	COLOUR	0	255	0	
            FLAME	NOROTATE	SCALING	0.5	2		
            END						
            						
            TYPE	MULTI_LAUNCHER5					
            DAMAGE	30					
            RANGE	90					
            SPEED	60					
            BURST	1	0.8				
            RELOAD_TIME	3					
            LAUNCH_OFFSET	1.08	0.32	0.63			
            LAUNCH_OFFSET	1.08	0.32	0			
            LAUNCH_OFFSET	1.08	0.32	-0.63			
            LAUNCH_OFFSET	1.08	-0.28	0.63			
            LAUNCH_OFFSET	1.08	-0.28	0			
            LAUNCH_OFFSET	1.08	-0.28	-0.63			
            RECOIL	1	0.05	0.05			
            TILT_ANGLES	-85	65				
            DEVIATION_ANGLES	15	15				
            TRAIL	ON	COLOUR	128	78	8	
            FLAME	ROTATE	SCALING	0.5	2		
            END						
            						
            TYPE	MULTI_LAUNCHER6					
            DAMAGE	150					
            RANGE	120					
            SPEED	75					
            BURST	1	0.8				
            RELOAD_TIME	2					
            LAUNCH_OFFSET	1.09	0.31	-0.33			
            LAUNCH_OFFSET	1.09	0.31	0.31			
            LAUNCH_OFFSET	1.09	0.31	1.22			
            LAUNCH_OFFSET	1.09	0.31	1.85			
            LAUNCH_OFFSET	1.09	-0.3	-0.33			
            LAUNCH_OFFSET	1.09	-0.3	0.31			
            LAUNCH_OFFSET	1.09	-0.3	1.22			
            LAUNCH_OFFSET	1.09	-0.3	1.85			
            RECOIL	1	0.05	0.05			
            TILT_ANGLES	-89	-15				
            DEVIATION_ANGLES	15	15				
            TRAIL	ON	COLOUR	0	0	0	
            FLAME	ROTATE	SCALING	0.5	2		
            END						
            						
            TYPE	MULTI_LAUNCHER7					
            DAMAGE	32					
            RANGE	100					
            SPEED	60					
            BURST	3	0.9				
            RELOAD_TIME	8					
            LAUNCH_OFFSET	1.2	0.09	0.76			
            LAUNCH_OFFSET	1.2	0.09	1.36			
            LAUNCH_OFFSET	1.2	0.09	1.97			
            LAUNCH_OFFSET	1.2	0.54	0.76			
            LAUNCH_OFFSET	1.2	0.09	1.36			
            LAUNCH_OFFSET	1.2	-0.64	1.97			
            LAUNCH_OFFSET	1.2	0.54	1.36			
            LAUNCH_OFFSET	1.2	0.09	1.36			
            LAUNCH_OFFSET	1.2	-0.64	1.36			
            LAUNCH_OFFSET	1.2	0.54	1.97			
            LAUNCH_OFFSET	1.2	0.09	1.36			
            LAUNCH_OFFSET	1.2	-0.64	0.76			
            RECOIL	1	0.02	0.02			
            TILT_ANGLES	-85	30				
            DEVIATION_ANGLES	22	22				
            TRAIL	ON	COLOUR	124	52	191	TEXTURE
            FLAME	NOROTATE	SCALING	0.5	2		
            END						
            						
            TYPE	LARGE_MISSILE					
            DAMAGE	150					
            RANGE	500					
            SPEED	70					
            BURST	1	0.8				
            RELOAD_TIME	15					
            LAUNCH_OFFSET	0	0	1.28			
            RECOIL	0	0.05	0.05			
            DEVIATION_ANGLES	15	15				
            TRAIL	ON	COLOUR	255	255	255	
            FLAME	NOROTATE					
            END						
            						
            TYPE	PLASMA_RIFLE					
            DAMAGE	0.025					
            RANGE	75					
            SPEED	55					
            BURST	5	0.8	FIXED			
            RELOAD_TIME	1					
            LAUNCH_OFFSET	4.69	0	0			
            RECOIL	1	0.05	0.12			
            TILT_ANGLES	-85	30				
            DEVIATION_ANGLES	180	0				
            EXTRAS	0.5	21//Central	TTF	size	and	light
            END						
            						
            TYPE	PLASMA_CANNON1					
            DAMAGE	10					
            RANGE	50					
            SPEED	95					
            BURST	2	0.6	VARIABLE			
            RELOAD_TIME	2					
            LAUNCH_OFFSET	2.2	0	0			
            RECOIL	2	0.05	0.2			
            TILT_ANGLES	-89	30				
            DEVIATION_ANGLES	15	15				
            EXTRAS	0.7	10//Central	TTF	size		
            END						
            						
            TYPE	PLASMA_CANNON2					
            DAMAGE	20					
            RANGE	60					
            SPEED	80					
            BURST	1	1	FIXED			
            RELOAD_TIME	2					
            LAUNCH_OFFSET	1.69	0	0			
            RECOIL	3	0.05	0.35			
            TILT_ANGLES	-89	30				
            DEVIATION_ANGLES	15	15				
            EXTRAS	2	10//Central	TTF	size		
            END						
            						
            TYPE	VIRUS					
            DAMAGE	5					
            RANGE	15					
            SPEED	100					
            BURST	1	0.35				
            RELOAD_TIME	3					
            LAUNCH_OFFSET	2.71	0	0			
            RECOIL	0	0.15	0.2			
            EXTRAS	0.5	3	1.25			
            END						
            						
            TYPE	NUCLEAR_MISSILE					
            DAMAGE	750					
            RANGE	10000					
            SPEED	50					
            BURST	1	0.35				
            RELOAD_TIME	360					
            LAUNCH_OFFSET	2.71	0	0			
            RECOIL	0	0.15	0.2			
            EXTRAS	0.1	4	0.5	350	0.25	0.5
            //shockWaveFromRadius	shockWaveToRadius	shockWaveDuration(for	machine	explosion)		
            //missileInitialFligtDistance						
            //3flashAlphaTimes(	t1,	t2,	t3)	flashAlpha	(	alpha(0)=1,
            //mushroomUVSpeed						
            //nukewave	fromRadius	toRadius	duration			
            TRAIL	OFF					
            FLAME	NOROTATE	SCALING	1	1.5		
            END						
            						
            TYPE	GORILLA_PUNCH					
            DAMAGE	150					
            RANGE	1					
            SPEED	1					
            BURST	1	10				
            RELOAD_TIME	4					
            LAUNCH_OFFSET	1	0	0			
            EXTRAS	40					
            RECOIL	0	0.15	0.2			
            END						
            						
            TYPE	BEE_BOMB					
            DAMAGE	100					
            RANGE	30					
            SPEED	60					
            BURST	1	0.1	FIXED			
            RELOAD_TIME	7					
            LAUNCH_OFFSET	0	0	0			
            RECOIL	1	0.05	0.12			
            TILT_ANGLES	90	90				
            DEVIATION_ANGLES	45	45				
            TRAIL	OFF					
            FLAME	NOROTATE					
            EXTRAS	0	0	2	0.1	0.6	1
            //3	(light	R	G	B	)	
            END						
            						
            TYPE	WASP_LIGHT_STING					
            DAMAGE	8					
            RANGE	85					
            SPEED	100					
            BURST	1	0.5	VARIABLE			
            RELOAD_TIME	0.5					
            LAUNCH_OFFSET	0.2	0	0.66			
            LAUNCH_OFFSET	0.2	0.66	0			
            LAUNCH_OFFSET	0.2	0	-0.66			
            LAUNCH_OFFSET	0.2	-0.66	0			
            LAUNCH_OFFSET	0.2	0.47	0.47			
            LAUNCH_OFFSET	0.2	0.47	-0.47			
            LAUNCH_OFFSET	0.2	-0.47	-0.47			
            LAUNCH_OFFSET	0.2	-0.47	0.47			
            RECOIL	0.4	0.03	0.12			
            TILT_ANGLES	-85	30				
            DEVIATION_ANGLES	15	15				
            END						
            						
            TYPE	WASP_METAL_STING					
            DAMAGE	40					
            RANGE	75					
            SPEED	80					
            BURST	1	0.5	FIXED			
            RELOAD_TIME	1.5					
            LAUNCH_OFFSET	1	-0.5	0			
            LAUNCH_OFFSET	1	0.5	0			
            RECOIL	1	0.05	0.12			
            TILT_ANGLES	-85	30				
            DEVIATION_ANGLES	15	15				
            TRAIL	ON	COLOUR	255	0	0	TEXTURE
            FLAME	NOROTATE	SCALING	1	1		
            END						
            						
            END	WEAPONS					
            						
            						
            GENERAL_DATA						
            1ST_PERSON_LOOK_UP_DOWN_RATE	60					
            1ST_PERSON_LOOK_UP_DOWN_ANGLES	-45	70				
            1ST_PERSON_MAX_TURN_RATES	45	10				
            						
            //						
            //						
            START_ROTATION_DISTANCE						
            						
            //						
            MAX_MOVE_GRADIENT						
            						
            //						
            //	which	we	can	place	a	building
            MAX_TERRAIN_UNEVENNESS						
            						
            //	Grace	period	(in	seconds)	following	an
            //						
            VIRTUAL_DEFCON_INTERVAL	7					
            						
            //						
            PC_PATH_FINDING_PRIORITY						
            						
            //	The	BMU	cost	of	launching	a
            //	NUKE_LAUNCH_COST	200				
            	
            		
            						
            						
            EVASION_STRATEGIES						
            						
            //	Note	that	the	lower	the	priority,
            //	Magic	number	caveats:	-1	means	the
            //	-2	for	the	garrisons	priority	ensures
            //	evasion	as	a	tactic	whatsoever.	
            						
            TYPE	EPP					
            NAME	RUN_HOME					
            GARRISONS_PRIORITY	0					
            AGGRESSIVES_PRIORITY	2					
            TURRETS_PRIORITY	1					
            POD_PRIORITY	0					
            END						
            						
            TYPE	EPP					
            NAME	FRONTIER					
            GARRISONS_PRIORITY	1					
            AGGRESSIVES_PRIORITY	0					
            TURRETS_PRIORITY	0					
            POD_PRIORITY	-1					
            END						
            						
            TYPE	EPP					
            NAME	RUN_AWAY					
            GARRISONS_PRIORITY	-1					
            AGGRESSIVES_PRIORITY	-1					
            TURRETS_PRIORITY	-1					
            POD_PRIORITY	-1					
            END						
            						
            TYPE	EPP					
            NAME	LONE_WOLF					
            GARRISONS_PRIORITY	1					
            AGGRESSIVES_PRIORITY	-1					
            TURRETS_PRIORITY	0					
            POD_PRIORITY	2					
            END						
            						
            TYPE	EPP					
            NAME	NEAREST_ANYTHING					
            GARRISONS_PRIORITY	0					
            AGGRESSIVES_PRIORITY	0					
            TURRETS_PRIORITY	0					
            POD_PRIORITY	0					
            END						
            						
            TYPE	EPP					
            NAME	NO_BUILDINGS					
            GARRISONS_PRIORITY	-1					
            AGGRESSIVES_PRIORITY	0					
            TURRETS_PRIORITY	0					
            POD_PRIORITY	-1					
            END						
            						
            TYPE	EPP					
            NAME	NEVER_EVADE					
            GARRISONS_PRIORITY	-2					
            AGGRESSIVES_PRIORITY	0					
            TURRETS_PRIORITY	0					
            POD_PRIORITY	0					
            END						
            						
            						
            END	EVASION_STRATEGIES					
            				
            						
            END
            
            AvionArisA 1 Reply Last reply Reply Quote 0
            • AvionArisA
              AvionAris @Judas
              last edited by

              Well, well, well... wow.

              Striker

              Type: Aggressor (subtype Grunt)
              Costs to build: 65
              Required space: 10
              [MIN_ACCESS_SIZE_INDEX]: 1
              Speed: 9
              Acceleration: 12
              Rotation speed: 90
              Rotation acceleration: 70
              Research costs: 50 //yay
              Research points required: 16 //yay
              Armo(u)r: 28
              Hitpoints: 56
              Armo(u)r repair rate: 0.5
              NUMBER_WEAPONS: wut iz dis
              Accuracy: 55
              Field of view range: 120
              Propulsion type: Tracks
              LOCOMOTION_PARAMETER: wut
              AI kind: NEVER_EVADE
              BODY_TURN_LINK: Body
              Body turn rate: 120
              HIGH_CLEARANCE: 3.12
              LOW_CLEARANCE: 3.12

              Oppressor

              Type: Aggressor (subtype Grunt)
              Costs to build: 80
              Required space: 10
              [MIN_ACCESS_SIZE_INDEX]: 1
              Speed: 8
              Acceleration: 10
              Rotation speed: 90
              Rotation acceleration: 75
              Research costs: 60
              Research points required: 18
              Armo(u)r: 35
              Hitpoints: 70
              Armo(u)r repair rate: 0.5
              [NUMBER_WEAPONS]: blank lol
              Accuracy: 55
              Fov range: 120
              Propulsion type: Mega tracks //Error: does not compute
              [LOCOMOTION_PARAMETER]: still dk
              AI kind: NEVER_EVADE
              BODY_TURN_LINK: Lower body (Bolter Desintegrator Cannon) and Upper body (Head and two Disruptors)
              Body turn rate: 100
              HIGH_CLEARANCE: 3.8
              LOW_CLEARANCE: 3.8

              Paladin

              Type: Aggressor (Knight)
              Costs to build: 450 //yay.gorilla.costs
              Required space: 17
              MIN_ACCESS_SIZE_INDEX: 1
              Speed: 21
              Acceleration: 13
              Rotation speed: 360
              Rotation acceleration: 360
              Research costs: 320
              Research pts. required: 20
              Armo(u)r: 100
              HP: 120

              Will complete later

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