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    • AvionArisA

      TVTropes.org and us

      General Discussion
      • yay.gorilla tropes • • AvionAris
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    • AvionArisA

      Voice-acting

      OpenMachines
      • yay.gorilla gorilla • • AvionAris
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      JRL101J

      @Encrypted I thought echos were a reverberation taking longer to return to your ear.
      A reverberation is perceived when the reflected sound wave reaches your ear in less than 0.1 second after the original sound wave.

      Yea Machines unit voices (i've been looking them up) just sound like they are either filtered through an autotune (like soundwave from transformers), or have that radio effect over them.
      Give this SITE an experiment for autotuned filters ^ ,^ heaps of fun.

      Very starcraft that game sound. Adun'twain-us

    • AvionArisA

      The Campaign

      Blogs
      • yay.gorilla openmachines machines i did it • • AvionAris
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    • Encrypted's Stuff Thread

      OpenMachines
      • mapping yay.gorilla openmachines guns stuff • • AvionAris
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      JRL101J

      Is it possible for anyone to extract the models from the game?

    • AvionArisA

      My need of posting something before I go crazy with posting, but I can't go crazy with posting

      General Discussion
      • yay.gorilla old concept openmachines • • AvionAris
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      bilalB

      @Encrypted
      I don't!

    • AvionArisA

      Special OM gamemode: Platform Racing

      OpenMachines
      • yay.gorilla openmachines gamemode • • AvionAris
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    • AvionArisA

      Special OM gamemode: An Army of One

      OpenMachines
      • yay.gorilla openmachines gamemode • • AvionAris
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      PisarzP

      @Encrypted said:

      @Pisarz I'd say, the first comparision was actually way more accurate, as we don't really know how big those machines are. I mean, I'd say a Scout is the size of a car, but I'm not really sure because it was never mentioned how big they were.

      Well, they were modified industrial robots, so maybe this scale could be used:
      http://s1.ibtimes.com/sites/www.ibtimes.com/files/styles/v2_article_large/public/2014/07/22/kuka-robots.jpg?itok=8GpBzZPv

      And this one for the dozer:
      http://www.deere.com/common/media/images/product/crawler_dozers/1050j/446160_1050j_642x462.png

      I don't know what to say about the second one, though, discounting this: that human is too big for me.

      Ok. Got it.

      By the way, the "broadsword-like" arms would be its legs, but also, I thought about putting some hidden retractile blades in them, for close combat:
      http://patentimages.storage.googleapis.com/US7140110B2/US07140110-20061128-D00001.png
      http://www.carrycasesplus.com/images/detailed/1/Utility_Knife.jpg

    • AvionArisA

      Achievements, yay

      OpenMachines
      • yay.gorilla share your idea openmachines iso • • AvionAris
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      D

      @Encrypted Well Archiv that are kill tons of Enemys can be but that must be a few must of the can be Less enemy but in some time or a number of Games
      Something like Dunno 100 kills i a Game With Gorilla Punch
      1000 HP Heal With Medic i 5 minutes
      that kind

    • AvionArisA

      Encrypted's Ultimate Thread o' Stuff

      Blogs
      • yay.gorilla boredom • • AvionAris
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      AvionArisA

      57()|} 17, 4|/|/ {||_|||'7 00bnDANK573||T b33n/-\Ry!

      00110001 00100000 00110000 00100000 00110001 !!!

      (No translation provided, take that! Buahahahahahah4h4h4h4|-|4|-|4
      By the way, some | aren't exactly |. Quote me to see what I mean)

    • AvionArisA

      I have ideas for unit names, II

      Blogs
      • mlg yay.gorilla machines • • AvionAris
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      AvionArisA

      Well, well, well... wow.

      Striker

      Type: Aggressor (subtype Grunt)
      Costs to build: 65
      Required space: 10
      [MIN_ACCESS_SIZE_INDEX]: 1
      Speed: 9
      Acceleration: 12
      Rotation speed: 90
      Rotation acceleration: 70
      Research costs: 50 //yay
      Research points required: 16 //yay
      Armo(u)r: 28
      Hitpoints: 56
      Armo(u)r repair rate: 0.5
      NUMBER_WEAPONS: wut iz dis
      Accuracy: 55
      Field of view range: 120
      Propulsion type: Tracks
      LOCOMOTION_PARAMETER: wut
      AI kind: NEVER_EVADE
      BODY_TURN_LINK: Body
      Body turn rate: 120
      HIGH_CLEARANCE: 3.12
      LOW_CLEARANCE: 3.12

      Oppressor

      Type: Aggressor (subtype Grunt)
      Costs to build: 80
      Required space: 10
      [MIN_ACCESS_SIZE_INDEX]: 1
      Speed: 8
      Acceleration: 10
      Rotation speed: 90
      Rotation acceleration: 75
      Research costs: 60
      Research points required: 18
      Armo(u)r: 35
      Hitpoints: 70
      Armo(u)r repair rate: 0.5
      [NUMBER_WEAPONS]: blank lol
      Accuracy: 55
      Fov range: 120
      Propulsion type: Mega tracks //Error: does not compute
      [LOCOMOTION_PARAMETER]: still dk
      AI kind: NEVER_EVADE
      BODY_TURN_LINK: Lower body (Bolter Desintegrator Cannon) and Upper body (Head and two Disruptors)
      Body turn rate: 100
      HIGH_CLEARANCE: 3.8
      LOW_CLEARANCE: 3.8

      Paladin

      Type: Aggressor (Knight)
      Costs to build: 450 //yay.gorilla.costs
      Required space: 17
      MIN_ACCESS_SIZE_INDEX: 1
      Speed: 21
      Acceleration: 13
      Rotation speed: 360
      Rotation acceleration: 360
      Research costs: 320
      Research pts. required: 20
      Armo(u)r: 100
      HP: 120

      Will complete later

    • AvionArisA

      I have ideas for unit names

      Blogs
      • yay.gorilla • • AvionAris
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      M

      @Encrypted If you're going to put a personal list on the public net, you should use your personal discussion page, your sandbox page (wikipedia gives one; I don't know about wikia), pastebin, google docs, yourworldoftext.com, a forum thread, etc. It's misleading, and a little conceited, to put your ideas as their own article on a wiki about the game that was already released. With all due respect, a wiki page is not exactly a place for opinions, sketches, ideas, etc.

    • AvionArisA

      Machines Animator!

      Modding
      • application animations yay.gorilla machines models • • AvionAris
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      JRL101J

      @Encrypted Im going to attempt to contribute now i have the ability too. I tried a few years back but there was nothing like unreal or a working wings 3d back then. Now everything is possible. I thought "what better way to re-train my self on new software than to try replicating things from my favorite game!"
      Its nice and simple animation too so i can really try at it.