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    Pisarz' news/status & other stuff.

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    • PisarzP
      Pisarz
      last edited by

      Working on in-game POV's and how they could be improved for Open Machines (cinematic transitions).
      Composition study: (Not much, just testing some Photoshop features.)
      POV's.png

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      • PisarzP
        Pisarz
        last edited by Pisarz

        The 3rd person view is in this case a ground view:
        POV's_2.png

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        • Gameuser10G
          Gameuser10
          last edited by

          Probably irrelevant, but eh...
          Ion Cannon ownage!.jpg

          AvionArisA 1 Reply Last reply Reply Quote 1
          • AvionArisA
            AvionAris @Gameuser10
            last edited by AvionAris

            @Gameuser10 Wow, it looks awesome! Epic!
            I MUST have it as a wallpaper on my desktop!

            yay.gorilla

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            • PisarzP
              Pisarz
              last edited by

              @Gameuser10
              Actually, that's entirely relevant! The quality and size of the image is superior to the ones I can make with my computer. Every time I take a screenshot, its size is just a fraction of the size of my screen. And if I increase the game quality, the size of the window simply shrinks. @Encrypted stated before to have the same issue.

              Great screenshot!

              AvionArisA 1 Reply Last reply Reply Quote 0
              • AvionArisA
                AvionAris @Pisarz
                last edited by

                @Pisarz Kinda sorta, yeah... it wasn't really annoying, anyway, all the screenshots I've did were of an awesome quality - my full "Eradicator facing somewhere" screenshot was so beautiful and majestic that I still can't believe I could do something like that - yet, I've lost it...

                Still, I agree with you, friend.

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                • PisarzP
                  Pisarz
                  last edited by

                  @Encrypted
                  Haha, I love the title.


                  I'm intending to change some textures/skins in the original game. My first post in this thread has been updated.

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                  • PisarzP
                    Pisarz
                    last edited by Pisarz

                    I uploaded a guide for replacing textures in MACHINES!

                    http://wiredforwar.org/topic/59/new-textures-skins-for-machines

                    I used the camouflage of this drone:

                    picture2.jpg
                    I then made this base texture:
                    stripes.jpg
                    And after that, I applied it so that only the details that I wanted from the original textures remain:
                    as2hd1_b.BMP
                    asleg1_b.BMP
                    awast1_b.BMP
                    Ta-da!
                    Ta-da!.gif
                    step25.png

                    1 Reply Last reply Reply Quote 1
                    • PisarzP
                      Pisarz
                      last edited by Pisarz

                      New green (reaper) camouflage!
                      as2hd3_b.BMP
                      asleg3_b.BMP
                      awast3_b.BMP
                      new green reapers.png

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                      • PisarzP
                        Pisarz
                        last edited by

                        @Encrypted

                        I rather managed to solve the screenshot size problem!

                        By increasing the resolution only the menu gets smaller, but during gameplay, the window increases by said proportion! It was so simple, yet, I didn't even try to play after seeing that the menu shrinked.

                        First HQ!.png

                        AvionArisA 1 Reply Last reply Reply Quote 0
                        • AvionArisA
                          AvionAris @Pisarz
                          last edited by AvionAris

                          @Pisarz Whoosh! Same here.
                          By the way, those camouflages look great! Could you do the same with Gorillas (my favourite units)?

                          yay.gorilla

                          1 Reply Last reply Reply Quote 1
                          • PisarzP
                            Pisarz
                            last edited by

                            @Encrypted
                            Yes! I'm planning to change all the textures. Yet, I still haven't identified the textures for the antennae. That's why I took the reapers' backs in the screenshots.

                            1 Reply Last reply Reply Quote 0
                            • PisarzP
                              Pisarz
                              last edited by

                              Experiment using original textures and the warp tool in Photoshop CS6.
                              These were made for the Assembling Machines thread:
                              http://wiredforwar.org/topic/62/assembling-machines


                              aerial_transport3.png
                              aerial_transport2.png
                              aerial_transport1.png


                              The original idea was to make an aerial transport for one specialized unit only, that is too slow/big to move by itself.
                              This was intended to establish a close relationship between both units due to interdependence.
                              I made more sketches, but I want to make some sort of portfolio to put everything together.
                              These designs were discarded, but they evolved into other ideas!

                              bilalB ByrgiusB 2 Replies Last reply Reply Quote 2
                              • bilalB
                                bilal @Pisarz
                                last edited by

                                @Pisarz said:

                                The original idea was to make an aerial transport for one specialized unit only, that is too slow/big to move by itself.

                                https://www.youtube.com/watch?v=wPVxoOHmmMs

                                Reminded me of this.

                                1 Reply Last reply Reply Quote 1
                                • PisarzP
                                  Pisarz
                                  last edited by Pisarz

                                  @bilal
                                  Yes! Almost exactly that. The aerial unit was meant to be more than just transport, but I had to consider the existing designs from the original game. The main issue is the fact that I need to justify said interdependence.

                                  If both units are together, the idea is that they should be stronger, yet, one would think about this ("Don't put all your eggs in one basket."):

                                  http://www.quora.com/What-is-the-origin-of-the-saying-dont-put-all-your-eggs-in-one-basket

                                  This would imply that it is better to simply produce more cheaper and faster units and deploy them in a loose staggered formation. In fact, this alternative could be the GESTALT units' worst nightmare.

                                  http://pmdvod.nationalgeographic.com/NG_Video/987/63/54219_1_1280x720_640x360_177572931923.jpg

                                  https://theboldcorsicanflame.files.wordpress.com/2013/10/delicious_dead_bee_and_hungry_ants.jpg?w=350&h=200&crop=1

                                  (sorry about the bee @bilal)

                                  BUT, someone else might say this:

                                  http://izquotes.com/quotes-pictures/quote-don-t-put-all-your-eggs-in-one-basket-is-all-wrong-i-tell-you-put-all-your-eggs-in-one-basket-andrew-carnegie-304276.jpg

                                  To emphasize this, I present to you... THE TORTOISE SHELL BEETLE:

                                  http://www.sanitaryum.com/wp-content/uploads/2011/01/beetle.jpg

                                  http://www.livewild.org/CostaRica/Pics/a4828.jpg

                                  http://cdn4.kidsdiscover.com/wp-content/uploads/2014/02/Panamanian-golden-tortoise-beetle.jpg

                                  The GESTALT units would look like this when assembled:
                                  https://cornerofthecabinet.files.wordpress.com/2014/08/gt_3.png

                                  1 Reply Last reply Reply Quote 1
                                  • ByrgiusB
                                    Byrgius @Pisarz
                                    last edited by

                                    @Pisarz said:

                                    The original idea was to make an aerial transport for one specialized unit only, that is too slow/big to move by itself.

                                    Actually I had a combat unit in mind (not a carrier) that would assemble with two or three units, though each of that units are standalone combat units already if not assembled.

                                    PisarzP 1 Reply Last reply Reply Quote 0
                                    • PisarzP
                                      Pisarz @Byrgius
                                      last edited by

                                      @Byrgius
                                      Well, the "carrier" was meant to be also a standalone unit. Brainstorming is very useful. Those drawings have a cargo container because I was thinking about the aerial unit only and needed to put something under it. When I publish the concepts I will include explanations, etc. But don't worry, I understood your idea (I didn't want the Gestalt units to resemble transformers or other existing designs).

                                      bilalB 1 Reply Last reply Reply Quote 0
                                      • bilalB
                                        bilal @Pisarz
                                        last edited by

                                        @Pisarz
                                        It will be a gorilla launcher. We'll call it Monkeybars. (lol)

                                        PisarzP 1 Reply Last reply Reply Quote 0
                                        • PisarzP
                                          Pisarz @bilal
                                          last edited by

                                          @bilal

                                          Yeah, after doing these I realized that I could simply put a gorilla with its own nice transport. That's why I discarded them for the Assembling Machines project.

                                          About Monkeybars, monkeybars... (sorry, I'm sometimes VERY slow for jokes). You are either referring to those cool games for kids that can be found in public spaces, or to something else.
                                          To compensate that, I'll simply put this :)

                                          monkey-pulls-dog-tail.gif

                                          bilalB 1 Reply Last reply Reply Quote 0
                                          • bilalB
                                            bilal @Pisarz
                                            last edited by

                                            @Pisarz
                                            These!
                                            OutdoorMonkeyBars_1.jpg5fc1892b-05fa-4366-8e19-10b7def21592Original.jpg

                                            PisarzP 1 Reply Last reply Reply Quote 0
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