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    OpenMachines - Blueprinted

    OpenMachines
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    • R
      Radler
      last edited by Radler

      Hi all,

      I tried to work on the Github repo, but I couldn't get it to work (and quite frankly - I don't know C++)

      So I'm building something from scratch, using blueprints.

      Right now I have a working Camera (Zoon, pan, move, etc) and Game time for a Day/Night cycle.

      Now, my secret weapon: I've just purchased the following pack: CLICK

      RTS_Building_Template_screenshot_3-1920x1080-d6a57f5865a5a2119bea2c237a4bafed.png RTS_Building_Template_screenshot_2-1920x1080-f6b010639eb56cac2538c5459b70a380.png

      I'm going to see if I can reuse parts of this project for this version of OpenMachines. I want to copy exactly the same gameplay mechanics of Machines over to the new version, because I can see how they are really beginner-friendly ways to making an RTS. For example, Machines doesn't have any AI to hunt for new resources(like trees, or ore).

      I'm going to try and see how far I can get!

      I'm also following this tutorial series: https://www.youtube.com/watch?v=FZK5T-vAVFA&list=PLDnygpcOYwFW2XtNyiandrLDG__OAZs7Q

      I'm going to upload the entire project when I'm fed up with it, so I hope somebody else will pick it up at that time.

      1 Reply Last reply Reply Quote 1
      • X
        X-Lord
        last edited by

        Yeah, the worst rated part of Machines is the AI... I keep my fingers crossed that you can accomplish something meaningful following this tutorial! Never hesitate to ask for help. Maybe I can help you with simple C++ algorithms.

        1 Reply Last reply Reply Quote 1
        • R
          Radler
          last edited by Radler

          Alright, started working on the RTS Template.

          First thing I did was to edit the GUI to match that of the original Machines. Right now, the building pane shows when you haven't selected anybody. You can select a building and drop the blueprint anywhere. You must then manually select a builder and make him build the building.

          Building1.png
          Building2.png

          Then I started working on changing the buildings. I didn't really understand what I was doing until I discovered everything was documented. I finally found how I could change the Model/Mesh of the buildings and built my first Garrison.

          I think I want to add all the buildings first + the icons to build them. That would be a nice 100% completion to have. Then I want to look into getting some Machines in there, but since all the models are cut up into several pieces, I'm not sure how to combine them.

          Oh, and I was happily surprised when I found out that

          1. Windows 10 3D Paint allows you to hand-draw on the 1999 3D Models.
          2. Unreal Engine seems to piece together some of the models quite nicely. This give me the option to texture each face seperately (for example, the door of the garrison is a different texture than the rest)

          PS: I won't upload the file just yet. I don't think that is very nice to the person that made this RTS Template. Only after I believe I've changed such a considerable amount that it's better to just spend the $15 on the actual template instead of ripping everything out I'll share it with you guys.

          1 Reply Last reply Reply Quote 1
          • JudasJ
            Judas
            last edited by Judas

            Not sure why I created a new account for this. Was too lazy to check if my password still worked lol

            Right now I got 3 building:

            1. Lvl5 Mine
            2. Garrison
            3. Lvl1 Civ Lab

            I can't build them yet with the buttons (Only the mine, as shown in the video) - but I'll get there :)

            I'll upload the files when I think is appropriate. Would be nice to have ready-to-go OpenMachine UE4 files on the Internets

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