• Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Login

    Project: New Skirmish map - Onslaught - COMPLETED April 1st 2015

    Blogs
    complete new map playtesting req onslaught
    5
    39
    17.6k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JudasJ
      Judas
      last edited by Judas

      Fixed it!

      I forgot to add m_onslaught to the Metafile.txt used to construct the Mach1.met file. I placed it in there and now it works.

      Also explained why everythings crashed earlier. Because I the Metafile.txt wass... empty. So no AI or scenarios were loaded at all. Derp.

      But now it works, so I can start on working the units locations... FINALLY

      (Still wondering what the .scn and .spl files in the Virtual Store do though...)

      appguid.ini
      data\1o1.rsi
      data\1o1.scn
      data\1o1.spl
      data\1o1demo.rsi
      data\1o1demo.scn
      data\1o1demo.spl
      data\1o2.rsi
      data\1o2.scn
      data\1o2.spl
      data\1o2g.spl
      data\1o3.rsi
      data\1o3.scn
      data\1o3.spl
      data\1o3b.spl
      data\1o3bdemo.spl
      data\1o3demo.scn
      data\1o3g.spl
      data\2o1.rsi
      data\2o1.scn
      data\2o1.spl
      data\5o1.rsi
      data\5o1.scn
      data\5o1.spl
      data\all.rsi
      data\b_cont_b.spl
      data\b_cont_g.spl
      data\b_cont_r.spl
      data\b_cont_y.spl
      data\b_contrl.scn
      data\b_dales.scn
      data\b_dales.spl
      data\b_roll1.scn
      data\b_roll2.scn
      data\b_roll3.scn
      data\b_rollB.spl
      data\b_roller.scn
      data\b_rollG.spl
      data\b_rollR.spl
      data\b_rollY.spl
      data\commsat.rsi
      data\commsat.scn
      data\CommSat.spl
      data\control.rsi
      data\control.scn
      data\control.spl
      data\daynight.rsi
      data\daynight.scn
      data\deepbak.scn
      data\deepspac.rsi
      data\deepspac.scn
      data\deepspac.spl
      data\default.rsi
      data\desert.rsi
      data\desert.scn
      data\desert.spl
      data\deshard.rsi
      data\deshard.scn
      data\deshard.spl
      data\desmulti.scn
      data\desspy.rsi
      data\desspy.scn
      data\desspy.spl
      data\deswar.rsi
      data\deswar.scn
      data\deswar.spl
      data\deswarg.spl
      data\deswary.spl
      data\dogbar.rsi
      data\dogbar.scn
      data\dogbar.spl
      data\factory.bld
      data\finger.rsi
      data\finger.scn
      data\finger.spl
      data\fortmult.rsi
      data\fortmult.scn
      data\fortmult.spl
      data\fortseig.rsi
      data\fortseig.scn
      data\fseig_b.spl
      data\fseig_r.spl
      data\fulltech.rsi
      data\global.cst
      data\global.rst
      data\gracko.rsi
      data\gracko.scn
      data\gracko.spl
      data\grtstgai.spl
      data\guns.rsi
      data\guns.scn
      data\guns.spl
      data\hightech.rsi
      data\hilly.rsi
      data\hilly.scn
      data\hilly.spl
      data\home.rsi
      data\home.scn
      data\home.spl
      data\homeg.spl
      data\ianskirm.scn
      data\ice.scn
      data\ice.spl
      data\joust.scn
      data\joust.spl
      data\kidnap.scn
      data\kidnap.spl
      data\logos.dat
      data\lowtech.rsi
      data\m_1o2.rsi
      data\m_1o2.scn
      data\m_1o2.spl
      data\m_1o2B.spl
      data\m_1o2G.spl
      data\m_1o2R.spl
      data\m_1o2Y.spl
      data\m_onslaught.scn
      data\m_onslaught_r.spl
      data\m_onslaught_b.spl
      data\m_onslaught_y.spl
      data\m_onslaught_g.spl
      data\m_cont_b.spl
      data\m_cont_g.spl
      data\m_cont_r.spl
      data\m_cont_y.spl
      data\m_contrl.scn
      data\m_dales.scn
      data\m_dales.spl
      data\m_desert.scn
      data\m_deserX.scn
      data\m_green.scn
      data\m_greenB.spl
      data\m_greenG.spl
      data\m_greenR.spl
      data\m_greenY.spl
      data\m_moon.scn
      data\m_moonB.spl
      data\m_moonG.spl
      data\m_moonR.spl
      data\m_moonY.spl
      data\m_mud.scn
      data\m_mud.spl
      data\m_roller.scn
      data\m_roller.spl
      data\m_space.scn
      data\mdesert.rsi
      data\mdesertB.spl
      data\mdesertG.spl
      data\mdesertR.spl
      data\mdesertY.spl
      data\mdeswar.scn
      data\mdeswar4.scn
      data\mdogR.spl
      data\mdogY.spl
      data\medtech.rsi
      data\mgrack.scn
      data\mgrackB.spl
      data\mgrackG.spl
      data\mgrackR.spl
      data\mgrackY.spl
      data\micey.scn
      data\miceyB.spl
      data\miceyG.spl
      data\miceyR.spl
      data\miceyY.spl
      data\midian.rsi
      data\midian.scn
      data\midian.spl
      data\mmoony.scn
      data\mmoonyB.spl
      data\mmoonyG.spl
      data\mmoonyR.spl
      data\mmoonyY.spl
      data\Mseige.scn
      data\Mseige1.scn
      data\multidog.scn
      data\multtest.scn
      data\parmdata.dat
      data\resfac.rsi
      data\resfac.scn
      data\resfac.spl
      data\resfacg.spl
      data\sat.rsi
      data\sat.scn
      data\sat.spl
      data\satg.spl
      data\savegame.scn
      data\sceninfo.dat
      data\seige.rsi
      data\seige.scn
      data\seige1.scn
      data\seigeB.spl
      data\seigeG.spl
      data\seigeR.spl
      data\seigeY.spl
      data\simstats.ini
      data\sk_space.scn
      data\skirmish.scn
      data\skirmish.spl
      data\soak.scn
      data\soak.spl
      data\space.scn
      data\space.spl
      data\stats.ini
      data\suicide.scn
      data\suicide.spl
      data\talon8.spl
      data\talon8a.rsi
      data\talon8a.scn
      data\talon8b.scn
      data\talon8g.spl
      data\test.scn
      data\tut01.scn
      data\tut02.rsi
      data\tut02.scn
      data\tut03.rsi
      data\tut03.scn
      data\tut04.scn
      data\tut05.scn
      data\tut05.spl
      data\zenith.dat
      models\planet\1o1\1o1.csp
      models\planet\1o1\1o1.env
      models\planet\1o1\1o1.psf
      models\planet\1o2\1o2.csp
      models\planet\1o2\1o2.env
      models\planet\1o2\1o2.psf
      models\planet\1o3\1o3.csp
      models\planet\1o3\1o3.env
      models\planet\1o3\1o3.psf
      models\planet\2o1\2o1.csp
      models\planet\2o1\2o1.env
      models\planet\2o1\2o1.psf
      models\planet\5o1\5o1.csp
      models\planet\5o1\5o1.env
      models\planet\5o1\5o1.psf
      models\planet\CommSat\CommSat.csp
      models\planet\CommSat\CommSat.env
      models\planet\CommSat\CommSat.psf
      models\planet\control\control.csp
      models\planet\control\control.env
      models\planet\control\control.psf
      models\planet\daynight\daynight.csp
      models\planet\daynight\daynight.env
      models\planet\daynight\daynight.psf
      models\planet\deepspac\deepspac.csp
      models\planet\deepspac\deepspac.env
      models\planet\deepspac\deepspac.psf
      models\planet\desert\desert.csp
      models\planet\desert\desert.env
      models\planet\desert\desert.psf
      models\planet\desspy\desspy.csp
      models\planet\desspy\desspy.env
      models\planet\desspy\desspy.psf
      models\planet\dogbar\dogbar.csp
      models\planet\dogbar\dogbar.env
      models\planet\dogbar\dogbar.psf
      models\planet\finger\finger.csp
      models\planet\finger\finger.env
      models\planet\finger\finger.psf
      models\planet\fortmdn\fortmdn.csp
      models\planet\fortmdn\fortmdn.env
      models\planet\fortmdn\fortmdn.psf
      models\planet\fortmult\fortmult.csp
      models\planet\fortmult\fortmult.env
      models\planet\fortmult\fortmult.psf
      models\planet\fortsdn\fortsdn.csp
      models\planet\fortsdn\fortsdn.env
      models\planet\fortsdn\fortsdn.psf
      models\planet\fortseig\fortseig.csp
      models\planet\fortseig\fortseig.env
      models\planet\fortseig\fortseig.psf
      models\planet\gracko\gracko.csp
      models\planet\gracko\gracko.env
      models\planet\gracko\gracko.psf
      models\planet\guns\guns.csp
      models\planet\guns\guns.env
      models\planet\guns\guns.psf
      models\planet\hilly\hilly.csp
      models\planet\hilly\hilly.env
      models\planet\hilly\hilly.psf
      models\planet\home\home.csp
      models\planet\home\home.env
      models\planet\home\home.psf
      models\planet\ice\ice.csp
      models\planet\ice\ice.env
      models\planet\ice\ice.psf
      models\planet\icedn\icedn.csp
      models\planet\icedn\icedn.env
      models\planet\icedn\icedn.psf
      models\planet\joust\joust.csp
      models\planet\joust\joust.env
      models\planet\joust\joust.psf
      models\planet\kidnap\kidnap.csp
      models\planet\kidnap\kidnap.env
      models\planet\kidnap\kidnap.psf
      models\planet\m_contrl\m_contrl.csp
      models\planet\m_contrl\m_contrl.env
      models\planet\m_contrl\m_contrl.psf
      models\planet\m_dales\m_dales.csp
      models\planet\m_dales\m_dales.env
      models\planet\m_dales\m_dales.psf
      models\planet\m_desert\m_desert.csp
      models\planet\m_desert\m_desert.env
      models\planet\m_desert\m_desert.psf
      models\planet\m_green\m_green.csp
      models\planet\m_green\m_green.env
      models\planet\m_green\m_green.psf
      models\planet\m_moon\m_moon.csp
      models\planet\m_moon\m_moon.env
      models\planet\m_moon\m_moon.psf
      models\planet\mdalesdn\mdalesdn.csp
      models\planet\mdalesdn\mdalesdn.env
      models\planet\mdalesdn\mdalesdn.psf
      models\planet\mgrack\mgrack.csp
      models\planet\mgrack\mgrack.env
      models\planet\mgrack\mgrack.psf
      models\planet\mgreendn\mgreendn.csp
      models\planet\mgreendn\mgreendn.env
      models\planet\mgreendn\mgreendn.psf
      models\planet\micey\micey.csp
      models\planet\micey\micey.env
      models\planet\micey\micey.psf
      models\planet\miceydn\miceydn.csp
      models\planet\miceydn\miceydn.env
      models\planet\miceydn\miceydn.psf
      models\planet\midian\midian.csp
      models\planet\midian\midian.env
      models\planet\midian\midian.psf
      models\planet\mmoony\mmoony.csp
      models\planet\mmoony\mmoony.env
      models\planet\mmoony\mmoony.psf
      models\planet\multidog\multidog.csp
      models\planet\multidog\multidog.env
      models\planet\multidog\multidog.psf
      models\planet\resfac\resfac.csp
      models\planet\resfac\resfac.env
      models\planet\resfac\resfac.psf
      models\planet\roller\roller.csp
      models\planet\roller\roller.env
      models\planet\roller\roller.psf
      models\planet\sat\sat.csp
      models\planet\sat\sat.env
      models\planet\sat\sat.psf
      models\planet\seekndes\seekndes.csp
      models\planet\seekndes\seekndes.env
      models\planet\seekndes\seekndes.psf
      models\planet\seige\seige.csp
      models\planet\seige\seige.env
      models\planet\seige\seige.psf
      models\planet\space\space.csp
      models\planet\space\space.env
      models\planet\space\space.psf
      models\planet\suicide\suicide.csp
      models\planet\suicide\suicide.env
      models\planet\suicide\suicide.psf
      models\planet\talonth8\talonth8.csp
      models\planet\talonth8\talonth8.env
      models\planet\talonth8\talonth8.psf
      models\planet\tut\tut.csp
      models\planet\tut\tut.env
      models\planet\tut\tut.psf
      sounds\Sd2d32.dat
      sounds\Sd2d64.dat
      sounds\snddef32.dat
      sounds\snddef64.dat
      sounds\vemail\vemail.dat
      
      1 Reply Last reply Reply Quote 0
      • JudasJ
        Judas
        last edited by Judas

        More crashes, Enough for one night.

        Didn't exactly get it to work. Somehow it just won't open m_onslaught.scn (I believe it was an old Sceninfo.bin file that allowed it to work the previous time). Did something wrong somewhere.

        Will start anew with fresh m_control files renamed as m_onslaught tomorrow. That should work, right?

        1 Reply Last reply Reply Quote 0
        • JudasJ
          Judas
          last edited by Judas

          Fixed it!

          What I did:

          TERRAIN control IDS 8208 TEXT sk_cont.txt
          		SCENARIO m_contrl PLANET m_contrl IDS 8355 TEXT m_contrl.txt MUSIC 5
          		SCENARIO m_onslaught PLANET m_contrl IDS 8374 TEXT m_onslaught.txt MUSIC 5
          	ENDTERRAIN
          

          So the first one (Scenario) is m_onslaught and the Planet is still m_control. Derp.

          Then it still crashed. So I:

          1. Using a fresh Mach1.met file, I copy/pasted the m_control.scn file and renamed it m_onslaught (it still pointed to the old .spl files) - And it worked.
          2. Quit game and edited a few of the buildings in seen below. It all seems to work just fine.

          upload-03b03eaf-a3f6-42c9-9516-443d36432d4f

          Steps / Files
          Step 1:
          machstrg.dll
          Adds the required ID for the map (ID: 8374) - Place this in /Machines

          Step 2:
          sceninfo.dat
          Place this in /data and remove the scninfo.bin file from /pdata.

          Mach1.met is too large so:

          Step 3:
          m_onslaught.scn
          Extract your Mach1.met file. Add the above file to /data and use the two files below with Metaex.exe:

          Optional:
          Don't know how to use cmd? Place this in the same folder as Metaex.exe:
          Extract.bat and execute to extract with Metaex.exe

          Step 4:
          Txt file with all the files you want to load up (Including m_onslaught). Place alongside metaex.exe
          mach1.met.txt

          Step 5:
          Uses above txt file to create a Newmach1.met file with all the required files. Place alongside metaex.exe.
          Load.bat

          Step 6:
          Put the new Mach1.met file in the /Machines folder (always back up old one) and you should be ready to go!

          Optional:
          (Note: You might need to remove the Virtual store files, see above)

          Nowwww..... It's time for adding some units I think!

          1 Reply Last reply Reply Quote 0
          • JudasJ
            Judas
            last edited by

            upload-2a065cb9-7ea7-4a22-9b55-31abd7dbea50

            You got to love the precision engineering the devs did

            1 Reply Last reply Reply Quote 0
            • JudasJ
              Judas
              last edited by Judas

              Stupid weird draw-distance. Does anybody know how to clear that up?

              upload-e5cb135d-dc85-47f7-89e5-bd9ff8ceae37

              (Yes. That's very, very far away with a very large camera)

              Update: I'm going to use the building in the center to give the player a nice starting base. Recycling ftw

              1 Reply Last reply Reply Quote 0
              • JudasJ
                Judas
                last edited by

                upload-23e26fee-270a-4414-8bdd-d8139db12298

                Liking the look of this.

                1. Removed most of the other buildings again.
                2. Centered Red Pod in middle of room.
                3. All the weaponry in the middle room is Red.
                4. Everything else is Green/Blue/Yellow (To make sure Red player doesn't start roaming or something.

                Now I got to add the correct mines.

                1 Reply Last reply Reply Quote 0
                • JudasJ
                  Judas
                  last edited by Judas

                  INTRODUCING: BAD BOY MK 1

                  upload-94b834b3-9489-47b6-8c74-ba1756aae2ec

                  I'm laughing my balls of because this Geolocator has 22.000 Health, a regenerative strength of 5 Armor PER SECOND and incredible speed and manouverability. I don't know how but he actually destroyed a turret (probably self-destructed when he saw that awesomeness)

                  Anyway. Gonna use it to scout all the mines. There are others ways but this is fun.

                  bilalB 1 Reply Last reply Reply Quote 0
                  • Gameuser10G
                    Gameuser10
                    last edited by Gameuser10

                    VirtualStore seems to be a place where standard accounts store temporary files when they don't have permission to overrwrite the current folder. Try and go to the current folder, find a "compatibility files" button.
                    If you have trouble just edit the security permissions of the Machines folder and check "Full control" for normal users. That should write files to the folder directly and not to the virtualstore.
                    Edit: Files in the VirtualStore are used first (higher priority) before whatever's in the current folder.

                    1 Reply Last reply Reply Quote 1
                    • bilalB
                      bilal @Judas
                      last edited by

                      @Judas said:

                      Anyway. Gonna use it to scout all the mines. There are others ways but this is fun.

                      I didn't know you could do that. Does it just show it forever once you've located a mine?

                      JudasJ 1 Reply Last reply Reply Quote 0
                      • JudasJ
                        Judas @bilal
                        last edited by Judas

                        @bilal said:

                        @Judas said:

                        Anyway. Gonna use it to scout all the mines. There are others ways but this is fun.

                        I didn't know you could do that. Does it just show it forever once you've located a mine?

                        What I do is use the scout to see all the mines on the minimap. The little toggle there allows you to switch between seeing units only, mines only or both. I then use that as a 'general guideline' on my larger maps (the very large .jpg minimap) I posted above. It's not exact, but it works.

                        upload-776eb2ed-5958-4608-86dd-c9a27aadbb79

                        Mine's are looking good! I'll also add in some goodies for the adventurous types.

                        bilalB 1 Reply Last reply Reply Quote 0
                        • bilalB
                          bilal @Judas
                          last edited by

                          @Judas
                          Oh you mean mineral deposits. I thought we were talking about spy mines. Oops.

                          JudasJ 1 Reply Last reply Reply Quote 0
                          • JudasJ
                            Judas @bilal
                            last edited by

                            @bilal

                            Ah yeah. Sorry. I often use the wrong words in the wrong locations.

                            1 Reply Last reply Reply Quote 0
                            • JudasJ
                              Judas
                              last edited by

                              Today was a good day. I'm going to work on the squad Reinforcements tomorrow. They seem to cause crashes. (But what did I expect adding such large chunks of code in there?!)

                              RACES_DEFAULT														
                              	RED	PC												
                              	BLUE	AI												
                              	GREEN	AI												
                              	YELLOW	AI												
                              ENDRACES_DEFAULT														
                              														
                              MINERAL	SITES													
                              //Center	Room													
                              														
                              //12														
                              SITE	1	2000	500	500	9.935	LOW								
                              SITE	1	2000	700	500	9.935	LOW								
                              SITE	1	2000	500	700	9.935	LOW								
                              SITE	1	2000	700	700	9.935	LOW								
                              														
                              SITE	1	4000	500	500	9.935	MEDIUM								
                              SITE	1	4000	700	500	9.935	MEDIUM								
                              SITE	1	4000	500	700	9.935	MEDIUM								
                              SITE	1	4000	700	700	9.935	MEDIUM								
                              														
                              SITE	1	5000	500	500	9.935	HIGH								
                              SITE	1	5000	700	500	9.935	HIGH								
                              SITE	1	5000	500	700	9.935	HIGH								
                              SITE	1	5000	700	700	9.935	HIGH								
                              														
                              //6														
                              SITE	1	5000	337.137	518.048	9.935									
                              														
                              //3														
                              SITE	1	5000	560.301	321.162	9.935									
                              														
                              ENDSITES														
                              														
                              CONDITIONS														
                              	LOW_UNIT_COUNT	reinblue	RACE	BLUE	1	AGGRESSOR								
                              	ALL_UNITS_DEAD	allDeadRed	RACE	RED										
                              	ALL_UNITS_DEAD	noBlue	RACE	BLUE										
                              	ALL_UNITS_DEAD	noYellow	RACE	YELLOW										
                              	ALL_UNITS_DEAD	noGreen	RACE	GREEN										
                              	ALL	win	victorytimer	noBlue	noGreen	noYellow								
                              	TIMER	rein1	100											
                              	TIMER	rein2	400											
                              	TIMER	rein3	600											
                              	TIMER	rein4	900											
                              	TIMER	rein5	1200											
                              	TIMER	rein6	1300											
                              	TIMER	rein7	1450											
                              	TIMER	victorytimer	1800											
                              //Reinforcement	Conditions.	Check	if	all	blue's	are	dead	+	Timer	passed	to	start	next	wave.
                              	ALL	reincond1	rein1	reinblue										
                              	ALL	reincond2	rein2	reinblue										
                              	ALL	reincond3	rein3	reinblue										
                              	ALL	reincond4	rein4	reinblue										
                              														
                              ENDCONDITIONS														
                              ACTIONS														
                              	LOST	ON	allDeadRed	RACE	RED									
                              	WON	ON	win	RACE	RED									
                              														
                              	WON	ON	allDeadRed	RACE	YELLOW									
                              	WON	ON	allDeadRed	RACE	GREEN									
                              	WON	ON	allDeadRed	RACE	BLUE									
                              	LOST	ON	win	RACE	BLUE									
                              	LOST	ON	win	RACE	GREEN									
                              	LOST	ON	win	RACE	YELLOW									
                              														
                              														
                              //Enemy	Reinforcements													
                              //Reinforcements														
                              //Names	of	machines												
                              //Where?	{point}													
                              //Name	of	Squad	(1	to	99)									
                              //	End	(The	end)											
                              REINFORCEMENTS	ON	reincond1	RACE	BLUE										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                              POINT	945.583	177.144												
                              ASSIGN	0													
                              END														
                              														
                              //Reinforcements														
                              //Names	of	machines												
                              //Where?	{point}													
                              //Name	of	Squad	(1	to	99)									
                              //	End	(The	end)											
                              REINFORCEMENTS	ON	reincond2	RACE	BLUE										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                              POINT	945.583	177.144												
                              ASSIGN	1													
                              END														
                              														
                              //Reinforcements														
                              //Names	of	machines												
                              //Where?	{point}													
                              //Name	of	Squad	(1	to	99)									
                              //	End	(The	end)											
                              REINFORCEMENTS	ON	reincond3	RACE	BLUE										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                              POINT	945.583	177.144												
                              ASSIGN	2													
                              END														
                              														
                              //Reinforcements														
                              //Names	of	machines												
                              //Where?	{point}													
                              //Name	of	Squad	(1	to	99)									
                              //	End	(The	end)											
                              REINFORCEMENTS	ON	reincond4	RACE	BLUE										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                              POINT	945.583	177.144												
                              ASSIGN	3													
                              END														
                              														
                              //Reinforcements														
                              //Names	of	machines												
                              //Where?	{point}													
                              //Name	of	Squad	(1	to	99)									
                              //	End	(The	end)											
                              REINFORCEMENTS	ON	rein5	RACE	BLUE										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                              POINT	945.583	177.144												
                              ASSIGN	4													
                              END														
                              														
                              //Reinforcements														
                              //Names	of	machines												
                              //Where?	{point}													
                              //Name	of	Squad	(1	to	99)									
                              //	End	(The	end)											
                              REINFORCEMENTS	ON	rein6	RACE	BLUE										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                              POINT	945.583	177.144												
                              ASSIGN	5													
                              END														
                              														
                              REINFORCEMENTS	ON	rein7	RACE	BLUE										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                              MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                              POINT	945.583	177.144												
                              ASSIGN	6													
                              END														
                              														
                              //Assemblies	(.SPL	File?)												
                              ACTIVATE_SQUADRONS	ON	rein1	RACE	BLUE	SQUADRONS	0								
                              ACTIVATE_SQUADRONS	ON	rein2	RACE	BLUE	SQUADRONS	1								
                              ACTIVATE_SQUADRONS	ON	rein3	RACE	BLUE	SQUADRONS	2								
                              ACTIVATE_SQUADRONS	ON	rein4	RACE	BLUE	SQUADRONS	3								
                              ACTIVATE_SQUADRONS	ON	rein5	RACE	BLUE	SQUADRONS	4								
                              ACTIVATE_SQUADRONS	ON	rein6	RACE	BLUE	SQUADRONS	5								
                              ACTIVATE_SQUADRONS	ON	rein7	RACE	BLUE	SQUADRONS	6								
                              														
                              ENDACTIONS														
                              														
                              														
                              //----------------------------------------RED														
                              														
                              														
                              														
                              RACE	RED	data/m_cont_r.spl												
                              //FORTIFY	TIGHT	POSITION												
                              CAMERA_POS	440	600	150	-90	41	0	ZENITH							
                              CONSTRUCTIONS														
                              POD	1	600	600	9.935	-270	T_ION_ORBITAL_CANNON								
                              														
                              //Center	Room													
                              MISSILE_EMPLACEMENT	2	587.425	445.689	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                              MISSILE_EMPLACEMENT	2	615.722	446.246	9.94234	0	TURRET	LR_AUTO_CANNON_X2							
                              MISSILE_EMPLACEMENT	2	449.028	582.33	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                              MISSILE_EMPLACEMENT	2	449.367	614.188	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                              MISSILE_EMPLACEMENT	2	587.191	756.013	9.9413	0	TURRET	LR_AUTO_CANNON_X2							
                              MISSILE_EMPLACEMENT	2	612.949	756.352	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                              MISSILE_EMPLACEMENT	2	479.663	600.041	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                              MISSILE_EMPLACEMENT	2	600.592	479.668	9.93512	0	TURRET	LR_AUTO_CANNON_X2							
                              MISSILE_EMPLACEMENT	2	725.215	600.933	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                              MISSILE_EMPLACEMENT	2	600.006	721.8	9.93567	0	TURRET	LR_AUTO_CANNON_X2							
                              MISSILE_EMPLACEMENT	2	600.145	518.644	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                              MISSILE_EMPLACEMENT	2	680.461	599.496	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                              MISSILE_EMPLACEMENT	2	600.143	679.251	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                              MISSILE_EMPLACEMENT	2	520.325	599.792	9.93504	0	TURRET	LR_AUTO_CANNON_X2							
                              														
                              MACHINES														
                              CONSTRUCTOR	1	1	550	600	9.935	DOZER								
                              CONSTRUCTOR	1	1	500	600	9.935	DOZER								
                              GEO_LOCATOR	3	1	650	600	-0.065									
                              //AGGRESSOR	1	1	320.77	639.967	9.935	GRUNT	R_BOLTER							
                              //AGGRESSOR	1	1	281.119	819.076	9.935	GRUNT	R_BOLTER							
                              //AGGRESSOR	1	1	341.091	976.166	9.935	GRUNT	R_BOLTER							
                              //AGGRESSOR	1	1	341.16	1040.45	9.935	GRUNT	R_BOLTER							
                              //AGGRESSOR	1	1	199.685	881.762	9.935	GRUNT	R_BOLTER							
                              //AGGRESSOR	1	1	217.81	440.667	9.935	GRUNT	R_BOLTER							
                              //AGGRESSOR	1	1	321.201	480.554	9.935	GRUNT	R_BOLTER							
                              														
                              ASSEMBLY	AGGRESSOR	320	640											
                              ASSEMBLY	AGGRESSOR	280	820											
                              ASSEMBLY	AGGRESSOR	340	975											
                              ASSEMBLY	AGGRESSOR	340	1040											
                              ASSEMBLY	AGGRESSOR	200	880											
                              ASSEMBLY	AGGRESSOR	217	440											
                              ASSEMBLY	AGGRESSOR	320	480											
                              ASSEMBLY	ADMINISTRATOR	320	640											
                              														
                              //VIRTUAL_BEACON	LEVEL_3_BEACON													
                              NBMU	800													
                              NORE	0													
                              ENDRACE														
                              														
                              //----------------------------------------BLUE														
                              														
                              RACE	BLUE	data/m_cont_b.spl												
                              //AGGRESIVE	PRODUCTION	LINE												
                              CAMERA_POS	600	440	150	-90	41	90	ZENITH							
                              CONSTRUCTIONS														
                              POD	1	540.058	144.393	9.935	-270	T_ION_ORBITAL_CANNON								
                              														
                              MISSILE_EMPLACEMENT	3	400.379	280.532	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                              MISSILE_EMPLACEMENT	3	600.949	360.953	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                              MISSILE_EMPLACEMENT	3	400.379	280.532	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                              MISSILE_EMPLACEMENT	3	600.949	360.953	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                              MISSILE_EMPLACEMENT	3	439.922	186.473	9.94003	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                              MISSILE_EMPLACEMENT	3	600.177	186.473	9.93993	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                              MISSILE_EMPLACEMENT	3	346.882	575.247	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                              MISSILE_EMPLACEMENT	3	256.69	673.17	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                              MISSILE_EMPLACEMENT	2	348.419	624.462	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                              MISSILE_EMPLACEMENT	2	303.071	672.167	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                              MISSILE_EMPLACEMENT	2	335.881	600.293	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                              MISSILE_EMPLACEMENT	2	281.03	661.467	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                              MISSILE_EMPLACEMENT	2	280.195	900.774	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                              MISSILE_EMPLACEMENT	2	335.713	599.658	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                              MISSILE_EMPLACEMENT	2	280.192	660.586	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                              MISSILE_EMPLACEMENT	3	1000	187	12.2448	0	SENTRY	LR_MULTI_LAUNCHER5_X2							
                              MISSILE_EMPLACEMENT	3	1000	204	12.2448	0	SENTRY	LR_MULTI_LAUNCHER5_X2							
                              MISSILE_EMPLACEMENT	2	1000	204	9.9397	0	TURRET	LR_AUTO_CANNON_X2							
                              														
                              MACHINES														
                              //CONSTRUCTOR	1	1	600	580	9.935	DOZER								
                              AGGRESSOR	1	1	600.052	239.081	9.935	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	440.199	219.76	9.935	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	760	160.427	9.935	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	201.259	279.394	9.935	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	1000.13	239.217	9.935	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	360.949	239.682	9.935	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	945.583	177.144	9.935	GRUNT	R_BOLTER							
                              														
                              //TO	RED	POD												
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	ADMINISTRATOR	500	500											
                              														
                              //ALLY														
                              ALLY	GREEN													
                              ALLY	YELLOW													
                              														
                              //VIRTUAL_BEACON	LEVEL_3_BEACON													
                              NBMU	800													
                              NORE	0													
                              ENDRACE														
                              														
                              //----------------------------------------GREEN														
                              														
                              RACE	GREEN	data/m_cont_g.spl												
                              //ANNEX	CENTRAL	ROOM												
                              CAMERA_POS	760	600	150	-90	41	90	ZENITH							
                              CONSTRUCTIONS														
                              //POD	1	970.157	460	9.935	-270	T_ION_ORBITAL_CANNON								
                              //UPSIDE	DOWN	TO	AVOID	BOTTLENECK,	BUT	LOCATOR	THEN	DIDNT	BOTHER	WORKING!				
                              POD	1	970.157	460	9.935	-270	T_ION_ORBITAL_CANNON								
                              														
                              //FIRST	FACTORY	SOUTH	OF	POD,	THEN	DEFEND	SOUTH							
                              FACTORY	3	958.994	803.209	9.935	-90	MILITARY	REBUILD							
                              MISSILE_EMPLACEMENT	3	920.148	820.752	9.93994	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                              MISSILE_EMPLACEMENT	3	902.351	601.082	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                              MISSILE_EMPLACEMENT	2	906.668	830.957	9.94339	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                              MISSILE_EMPLACEMENT	2	933.665	831.582	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                              														
                              //THEN	DEFEND	NORTH												
                              //FACTORY	1	881.817	397.393	9.935	-270	CIVILIAN	REBUILD							
                              MISSILE_EMPLACEMENT	3	924.171	304.548	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                              MISSILE_EMPLACEMENT	3	920.12	377.48	9.94004	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                              MISSILE_EMPLACEMENT	2	907.257	365.344	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                              MISSILE_EMPLACEMENT	2	934.709	365.345	9.942	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                              														
                              //SECURE	THE	MAIN	ROOM											
                              														
                              MACHINES														
                              AGGRESSOR	1	1	919.952	399.529	9.93518	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	920.291	800.828	9.93531	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	922.872	600.924	9.935	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	560.492	480.46	9.935	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	480.62	640.582	9.935	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	640.654	720.916	9.935	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	720.845	600.177	9.935	GRUNT	R_BOLTER							
                              														
                              //TO	RED	POD												
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	ADMINISTRATOR	500	500											
                              														
                              //ALLY														
                              ALLY	BLUE													
                              ALLY	YELLOW													
                              														
                              //VIRTUAL_BEACON	LEVEL_3_BEACON													
                              NBMU	3000													
                              NORE	0													
                              ENDRACE														
                              														
                              //----------------------------------------YELLOW														
                              														
                              RACE	YELLOW	data/m_cont_y.spl												
                              //FORTIFY	POSTION													
                              CAMERA_POS	600	760	150	-90	41	90	ZENITH							
                              CONSTRUCTIONS														
                              POD	1	488.886	1041.28	9.935	-90	T_ION_ORBITAL_CANNON								
                              														
                              //TURRETS	SEPERATED	BECAUSE	CONSTRUCTORS	IN	EACH	OTHERS	WAY							
                              MISSILE_EMPLACEMENT	2	448.756	1016.16	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                              MISSILE_EMPLACEMENT	2	448.756	983.623	9.94328	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                              MISSILE_EMPLACEMENT	3	462.543	1000.74	9.93972	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                              MISSILE_EMPLACEMENT	3	600.621	859.06	9.94023	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                              MISSILE_EMPLACEMENT	3	735.804	1000.95	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                              MISSILE_EMPLACEMENT	2	748.96	1023.32	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                              MISSILE_EMPLACEMENT	2	748.282	979.601	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                              MISSILE_EMPLACEMENT	2	587.742	847.218	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                              MISSILE_EMPLACEMENT	2	613.837	847.897	9.94296	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                              														
                              //DEFEND	SECOND	ROOM												
                              MISSILE_EMPLACEMENT	3	920.592	933.275	9.9402	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                              MISSILE_EMPLACEMENT	3	600.854	859.762	9.94032	0	SENTRY	LR_MULTI_LAUNCHER5_X2							
                              MISSILE_EMPLACEMENT	3	463.478	1001.85	9.93931	0	SENTRY	LR_MULTI_LAUNCHER5_X2							
                              														
                              MACHINES														
                              AGGRESSOR	1	1	420.765	1000.1	9.935	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	719.805	1000.8	9.93507	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	600.913	873.364	9.93749	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	320.11	1000.53	9.93504	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	879.856	1000.53	9.935	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	563.166	1036.91	9.935	GRUNT	R_BOLTER							
                              AGGRESSOR	1	1	712.64	887.961	9.935	GRUNT	R_BOLTER							
                              														
                              //TO	RED	POD												
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	AGGRESSOR	500	500											
                              ASSEMBLY	ADMINISTRATOR	500	500											
                              														
                              //ALLY														
                              ALLY	GREEN													
                              ALLY	BLUE													
                              														
                              //VIRTUAL_BEACON	LEVEL_3_BEACON													
                              NBMU	800													
                              NORE	0													
                              ENDRACE														
                              														
                              RESEARCH_ITEMS	data/default.rsi	data/lowtech.rsi	data/medtech.rsi	data/hightech.rsi										
                              ENDRESEARCH_ITEMS
                              
                              1 Reply Last reply Reply Quote 0
                              • JudasJ
                                Judas
                                last edited by

                                upload-1fdd9309-9977-49b7-a5b4-138f6776a934

                                Aww yiss. WE GOT REINFORCEMENTS GOING.

                                It's way too hard tho!

                                AvionArisA 1 Reply Last reply Reply Quote 0
                                • AvionArisA
                                  AvionAris @Judas
                                  last edited by

                                  @Judas Dem plasma shots look better in red, I think.

                                  JudasJ 1 Reply Last reply Reply Quote 0
                                  • JudasJ
                                    Judas @AvionAris
                                    last edited by

                                    @Encrypted They look evil don't they :D

                                    upload-a58d0b5e-dfc3-4bac-b19a-6c89a7e7b35d

                                    Welp! Looking good!
                                    Some playtesting and we're good to go!

                                    AvionArisA 1 Reply Last reply Reply Quote 0
                                    • AvionArisA
                                      AvionAris @Judas
                                      last edited by

                                      @Judas

                                      https://www.youtube.com/watch?v=Xm_dS-wEFvs

                                      1 Reply Last reply Reply Quote 1
                                      • JudasJ
                                        Judas
                                        last edited by Judas

                                        upload-e7c13d8e-09ee-4b7e-847b-369f935bce97

                                        upload-205fb0b9-bc5b-4a75-94ed-7dccb8687c27

                                        AvionArisA 1 Reply Last reply Reply Quote 0
                                        • AvionArisA
                                          AvionAris @Judas
                                          last edited by

                                          @Judas Do I have hallucinations or did I just see a nuke passing by?

                                          1 Reply Last reply Reply Quote 0
                                          • JudasJ
                                            Judas
                                            last edited by Judas

                                            NOBODY HAS TIME TO WAIT FOR THE WEEKEND!!

                                            To do:

                                            1. Smaller waves between the large waves. //DONE

                                            2. Add Voice mails for the time. //DONE

                                            3. Add condition that the last wave destroyed = victory, rather than wait the entire time period. //DONE

                                            4. Change research so that Brainbox, Titan Mek and Judas Warlord are unresearchable. //DONE

                                            5. Remove a couple of green turrets that block the way. //DONE

                                            6. DONE & UPLOAD

                                            AvionArisA 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post