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    Project: New Skirmish map - Onslaught - COMPLETED April 1st 2015

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    complete new map playtesting req onslaught
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    • JudasJ
      Judas
      last edited by

      upload-23e26fee-270a-4414-8bdd-d8139db12298

      Liking the look of this.

      1. Removed most of the other buildings again.
      2. Centered Red Pod in middle of room.
      3. All the weaponry in the middle room is Red.
      4. Everything else is Green/Blue/Yellow (To make sure Red player doesn't start roaming or something.

      Now I got to add the correct mines.

      1 Reply Last reply Reply Quote 0
      • JudasJ
        Judas
        last edited by Judas

        INTRODUCING: BAD BOY MK 1

        upload-94b834b3-9489-47b6-8c74-ba1756aae2ec

        I'm laughing my balls of because this Geolocator has 22.000 Health, a regenerative strength of 5 Armor PER SECOND and incredible speed and manouverability. I don't know how but he actually destroyed a turret (probably self-destructed when he saw that awesomeness)

        Anyway. Gonna use it to scout all the mines. There are others ways but this is fun.

        bilalB 1 Reply Last reply Reply Quote 0
        • Gameuser10G
          Gameuser10
          last edited by Gameuser10

          VirtualStore seems to be a place where standard accounts store temporary files when they don't have permission to overrwrite the current folder. Try and go to the current folder, find a "compatibility files" button.
          If you have trouble just edit the security permissions of the Machines folder and check "Full control" for normal users. That should write files to the folder directly and not to the virtualstore.
          Edit: Files in the VirtualStore are used first (higher priority) before whatever's in the current folder.

          1 Reply Last reply Reply Quote 1
          • bilalB
            bilal @Judas
            last edited by

            @Judas said:

            Anyway. Gonna use it to scout all the mines. There are others ways but this is fun.

            I didn't know you could do that. Does it just show it forever once you've located a mine?

            JudasJ 1 Reply Last reply Reply Quote 0
            • JudasJ
              Judas @bilal
              last edited by Judas

              @bilal said:

              @Judas said:

              Anyway. Gonna use it to scout all the mines. There are others ways but this is fun.

              I didn't know you could do that. Does it just show it forever once you've located a mine?

              What I do is use the scout to see all the mines on the minimap. The little toggle there allows you to switch between seeing units only, mines only or both. I then use that as a 'general guideline' on my larger maps (the very large .jpg minimap) I posted above. It's not exact, but it works.

              upload-776eb2ed-5958-4608-86dd-c9a27aadbb79

              Mine's are looking good! I'll also add in some goodies for the adventurous types.

              bilalB 1 Reply Last reply Reply Quote 0
              • bilalB
                bilal @Judas
                last edited by

                @Judas
                Oh you mean mineral deposits. I thought we were talking about spy mines. Oops.

                JudasJ 1 Reply Last reply Reply Quote 0
                • JudasJ
                  Judas @bilal
                  last edited by

                  @bilal

                  Ah yeah. Sorry. I often use the wrong words in the wrong locations.

                  1 Reply Last reply Reply Quote 0
                  • JudasJ
                    Judas
                    last edited by

                    Today was a good day. I'm going to work on the squad Reinforcements tomorrow. They seem to cause crashes. (But what did I expect adding such large chunks of code in there?!)

                    RACES_DEFAULT														
                    	RED	PC												
                    	BLUE	AI												
                    	GREEN	AI												
                    	YELLOW	AI												
                    ENDRACES_DEFAULT														
                    														
                    MINERAL	SITES													
                    //Center	Room													
                    														
                    //12														
                    SITE	1	2000	500	500	9.935	LOW								
                    SITE	1	2000	700	500	9.935	LOW								
                    SITE	1	2000	500	700	9.935	LOW								
                    SITE	1	2000	700	700	9.935	LOW								
                    														
                    SITE	1	4000	500	500	9.935	MEDIUM								
                    SITE	1	4000	700	500	9.935	MEDIUM								
                    SITE	1	4000	500	700	9.935	MEDIUM								
                    SITE	1	4000	700	700	9.935	MEDIUM								
                    														
                    SITE	1	5000	500	500	9.935	HIGH								
                    SITE	1	5000	700	500	9.935	HIGH								
                    SITE	1	5000	500	700	9.935	HIGH								
                    SITE	1	5000	700	700	9.935	HIGH								
                    														
                    //6														
                    SITE	1	5000	337.137	518.048	9.935									
                    														
                    //3														
                    SITE	1	5000	560.301	321.162	9.935									
                    														
                    ENDSITES														
                    														
                    CONDITIONS														
                    	LOW_UNIT_COUNT	reinblue	RACE	BLUE	1	AGGRESSOR								
                    	ALL_UNITS_DEAD	allDeadRed	RACE	RED										
                    	ALL_UNITS_DEAD	noBlue	RACE	BLUE										
                    	ALL_UNITS_DEAD	noYellow	RACE	YELLOW										
                    	ALL_UNITS_DEAD	noGreen	RACE	GREEN										
                    	ALL	win	victorytimer	noBlue	noGreen	noYellow								
                    	TIMER	rein1	100											
                    	TIMER	rein2	400											
                    	TIMER	rein3	600											
                    	TIMER	rein4	900											
                    	TIMER	rein5	1200											
                    	TIMER	rein6	1300											
                    	TIMER	rein7	1450											
                    	TIMER	victorytimer	1800											
                    //Reinforcement	Conditions.	Check	if	all	blue's	are	dead	+	Timer	passed	to	start	next	wave.
                    	ALL	reincond1	rein1	reinblue										
                    	ALL	reincond2	rein2	reinblue										
                    	ALL	reincond3	rein3	reinblue										
                    	ALL	reincond4	rein4	reinblue										
                    														
                    ENDCONDITIONS														
                    ACTIONS														
                    	LOST	ON	allDeadRed	RACE	RED									
                    	WON	ON	win	RACE	RED									
                    														
                    	WON	ON	allDeadRed	RACE	YELLOW									
                    	WON	ON	allDeadRed	RACE	GREEN									
                    	WON	ON	allDeadRed	RACE	BLUE									
                    	LOST	ON	win	RACE	BLUE									
                    	LOST	ON	win	RACE	GREEN									
                    	LOST	ON	win	RACE	YELLOW									
                    														
                    														
                    //Enemy	Reinforcements													
                    //Reinforcements														
                    //Names	of	machines												
                    //Where?	{point}													
                    //Name	of	Squad	(1	to	99)									
                    //	End	(The	end)											
                    REINFORCEMENTS	ON	reincond1	RACE	BLUE										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                    POINT	945.583	177.144												
                    ASSIGN	0													
                    END														
                    														
                    //Reinforcements														
                    //Names	of	machines												
                    //Where?	{point}													
                    //Name	of	Squad	(1	to	99)									
                    //	End	(The	end)											
                    REINFORCEMENTS	ON	reincond2	RACE	BLUE										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                    POINT	945.583	177.144												
                    ASSIGN	1													
                    END														
                    														
                    //Reinforcements														
                    //Names	of	machines												
                    //Where?	{point}													
                    //Name	of	Squad	(1	to	99)									
                    //	End	(The	end)											
                    REINFORCEMENTS	ON	reincond3	RACE	BLUE										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                    POINT	945.583	177.144												
                    ASSIGN	2													
                    END														
                    														
                    //Reinforcements														
                    //Names	of	machines												
                    //Where?	{point}													
                    //Name	of	Squad	(1	to	99)									
                    //	End	(The	end)											
                    REINFORCEMENTS	ON	reincond4	RACE	BLUE										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                    POINT	945.583	177.144												
                    ASSIGN	3													
                    END														
                    														
                    //Reinforcements														
                    //Names	of	machines												
                    //Where?	{point}													
                    //Name	of	Squad	(1	to	99)									
                    //	End	(The	end)											
                    REINFORCEMENTS	ON	rein5	RACE	BLUE										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                    POINT	945.583	177.144												
                    ASSIGN	4													
                    END														
                    														
                    //Reinforcements														
                    //Names	of	machines												
                    //Where?	{point}													
                    //Name	of	Squad	(1	to	99)									
                    //	End	(The	end)											
                    REINFORCEMENTS	ON	rein6	RACE	BLUE										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                    POINT	945.583	177.144												
                    ASSIGN	5													
                    END														
                    														
                    REINFORCEMENTS	ON	rein7	RACE	BLUE										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
                    MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
                    POINT	945.583	177.144												
                    ASSIGN	6													
                    END														
                    														
                    //Assemblies	(.SPL	File?)												
                    ACTIVATE_SQUADRONS	ON	rein1	RACE	BLUE	SQUADRONS	0								
                    ACTIVATE_SQUADRONS	ON	rein2	RACE	BLUE	SQUADRONS	1								
                    ACTIVATE_SQUADRONS	ON	rein3	RACE	BLUE	SQUADRONS	2								
                    ACTIVATE_SQUADRONS	ON	rein4	RACE	BLUE	SQUADRONS	3								
                    ACTIVATE_SQUADRONS	ON	rein5	RACE	BLUE	SQUADRONS	4								
                    ACTIVATE_SQUADRONS	ON	rein6	RACE	BLUE	SQUADRONS	5								
                    ACTIVATE_SQUADRONS	ON	rein7	RACE	BLUE	SQUADRONS	6								
                    														
                    ENDACTIONS														
                    														
                    														
                    //----------------------------------------RED														
                    														
                    														
                    														
                    RACE	RED	data/m_cont_r.spl												
                    //FORTIFY	TIGHT	POSITION												
                    CAMERA_POS	440	600	150	-90	41	0	ZENITH							
                    CONSTRUCTIONS														
                    POD	1	600	600	9.935	-270	T_ION_ORBITAL_CANNON								
                    														
                    //Center	Room													
                    MISSILE_EMPLACEMENT	2	587.425	445.689	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                    MISSILE_EMPLACEMENT	2	615.722	446.246	9.94234	0	TURRET	LR_AUTO_CANNON_X2							
                    MISSILE_EMPLACEMENT	2	449.028	582.33	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                    MISSILE_EMPLACEMENT	2	449.367	614.188	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                    MISSILE_EMPLACEMENT	2	587.191	756.013	9.9413	0	TURRET	LR_AUTO_CANNON_X2							
                    MISSILE_EMPLACEMENT	2	612.949	756.352	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                    MISSILE_EMPLACEMENT	2	479.663	600.041	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                    MISSILE_EMPLACEMENT	2	600.592	479.668	9.93512	0	TURRET	LR_AUTO_CANNON_X2							
                    MISSILE_EMPLACEMENT	2	725.215	600.933	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                    MISSILE_EMPLACEMENT	2	600.006	721.8	9.93567	0	TURRET	LR_AUTO_CANNON_X2							
                    MISSILE_EMPLACEMENT	2	600.145	518.644	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                    MISSILE_EMPLACEMENT	2	680.461	599.496	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                    MISSILE_EMPLACEMENT	2	600.143	679.251	9.935	0	TURRET	LR_AUTO_CANNON_X2							
                    MISSILE_EMPLACEMENT	2	520.325	599.792	9.93504	0	TURRET	LR_AUTO_CANNON_X2							
                    														
                    MACHINES														
                    CONSTRUCTOR	1	1	550	600	9.935	DOZER								
                    CONSTRUCTOR	1	1	500	600	9.935	DOZER								
                    GEO_LOCATOR	3	1	650	600	-0.065									
                    //AGGRESSOR	1	1	320.77	639.967	9.935	GRUNT	R_BOLTER							
                    //AGGRESSOR	1	1	281.119	819.076	9.935	GRUNT	R_BOLTER							
                    //AGGRESSOR	1	1	341.091	976.166	9.935	GRUNT	R_BOLTER							
                    //AGGRESSOR	1	1	341.16	1040.45	9.935	GRUNT	R_BOLTER							
                    //AGGRESSOR	1	1	199.685	881.762	9.935	GRUNT	R_BOLTER							
                    //AGGRESSOR	1	1	217.81	440.667	9.935	GRUNT	R_BOLTER							
                    //AGGRESSOR	1	1	321.201	480.554	9.935	GRUNT	R_BOLTER							
                    														
                    ASSEMBLY	AGGRESSOR	320	640											
                    ASSEMBLY	AGGRESSOR	280	820											
                    ASSEMBLY	AGGRESSOR	340	975											
                    ASSEMBLY	AGGRESSOR	340	1040											
                    ASSEMBLY	AGGRESSOR	200	880											
                    ASSEMBLY	AGGRESSOR	217	440											
                    ASSEMBLY	AGGRESSOR	320	480											
                    ASSEMBLY	ADMINISTRATOR	320	640											
                    														
                    //VIRTUAL_BEACON	LEVEL_3_BEACON													
                    NBMU	800													
                    NORE	0													
                    ENDRACE														
                    														
                    //----------------------------------------BLUE														
                    														
                    RACE	BLUE	data/m_cont_b.spl												
                    //AGGRESIVE	PRODUCTION	LINE												
                    CAMERA_POS	600	440	150	-90	41	90	ZENITH							
                    CONSTRUCTIONS														
                    POD	1	540.058	144.393	9.935	-270	T_ION_ORBITAL_CANNON								
                    														
                    MISSILE_EMPLACEMENT	3	400.379	280.532	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                    MISSILE_EMPLACEMENT	3	600.949	360.953	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                    MISSILE_EMPLACEMENT	3	400.379	280.532	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                    MISSILE_EMPLACEMENT	3	600.949	360.953	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                    MISSILE_EMPLACEMENT	3	439.922	186.473	9.94003	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                    MISSILE_EMPLACEMENT	3	600.177	186.473	9.93993	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                    MISSILE_EMPLACEMENT	3	346.882	575.247	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                    MISSILE_EMPLACEMENT	3	256.69	673.17	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                    MISSILE_EMPLACEMENT	2	348.419	624.462	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                    MISSILE_EMPLACEMENT	2	303.071	672.167	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                    MISSILE_EMPLACEMENT	2	335.881	600.293	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                    MISSILE_EMPLACEMENT	2	281.03	661.467	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                    MISSILE_EMPLACEMENT	2	280.195	900.774	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                    MISSILE_EMPLACEMENT	2	335.713	599.658	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                    MISSILE_EMPLACEMENT	2	280.192	660.586	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                    MISSILE_EMPLACEMENT	3	1000	187	12.2448	0	SENTRY	LR_MULTI_LAUNCHER5_X2							
                    MISSILE_EMPLACEMENT	3	1000	204	12.2448	0	SENTRY	LR_MULTI_LAUNCHER5_X2							
                    MISSILE_EMPLACEMENT	2	1000	204	9.9397	0	TURRET	LR_AUTO_CANNON_X2							
                    														
                    MACHINES														
                    //CONSTRUCTOR	1	1	600	580	9.935	DOZER								
                    AGGRESSOR	1	1	600.052	239.081	9.935	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	440.199	219.76	9.935	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	760	160.427	9.935	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	201.259	279.394	9.935	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	1000.13	239.217	9.935	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	360.949	239.682	9.935	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	945.583	177.144	9.935	GRUNT	R_BOLTER							
                    														
                    //TO	RED	POD												
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	ADMINISTRATOR	500	500											
                    														
                    //ALLY														
                    ALLY	GREEN													
                    ALLY	YELLOW													
                    														
                    //VIRTUAL_BEACON	LEVEL_3_BEACON													
                    NBMU	800													
                    NORE	0													
                    ENDRACE														
                    														
                    //----------------------------------------GREEN														
                    														
                    RACE	GREEN	data/m_cont_g.spl												
                    //ANNEX	CENTRAL	ROOM												
                    CAMERA_POS	760	600	150	-90	41	90	ZENITH							
                    CONSTRUCTIONS														
                    //POD	1	970.157	460	9.935	-270	T_ION_ORBITAL_CANNON								
                    //UPSIDE	DOWN	TO	AVOID	BOTTLENECK,	BUT	LOCATOR	THEN	DIDNT	BOTHER	WORKING!				
                    POD	1	970.157	460	9.935	-270	T_ION_ORBITAL_CANNON								
                    														
                    //FIRST	FACTORY	SOUTH	OF	POD,	THEN	DEFEND	SOUTH							
                    FACTORY	3	958.994	803.209	9.935	-90	MILITARY	REBUILD							
                    MISSILE_EMPLACEMENT	3	920.148	820.752	9.93994	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                    MISSILE_EMPLACEMENT	3	902.351	601.082	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                    MISSILE_EMPLACEMENT	2	906.668	830.957	9.94339	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                    MISSILE_EMPLACEMENT	2	933.665	831.582	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                    														
                    //THEN	DEFEND	NORTH												
                    //FACTORY	1	881.817	397.393	9.935	-270	CIVILIAN	REBUILD							
                    MISSILE_EMPLACEMENT	3	924.171	304.548	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                    MISSILE_EMPLACEMENT	3	920.12	377.48	9.94004	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                    MISSILE_EMPLACEMENT	2	907.257	365.344	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                    MISSILE_EMPLACEMENT	2	934.709	365.345	9.942	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                    														
                    //SECURE	THE	MAIN	ROOM											
                    														
                    MACHINES														
                    AGGRESSOR	1	1	919.952	399.529	9.93518	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	920.291	800.828	9.93531	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	922.872	600.924	9.935	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	560.492	480.46	9.935	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	480.62	640.582	9.935	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	640.654	720.916	9.935	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	720.845	600.177	9.935	GRUNT	R_BOLTER							
                    														
                    //TO	RED	POD												
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	ADMINISTRATOR	500	500											
                    														
                    //ALLY														
                    ALLY	BLUE													
                    ALLY	YELLOW													
                    														
                    //VIRTUAL_BEACON	LEVEL_3_BEACON													
                    NBMU	3000													
                    NORE	0													
                    ENDRACE														
                    														
                    //----------------------------------------YELLOW														
                    														
                    RACE	YELLOW	data/m_cont_y.spl												
                    //FORTIFY	POSTION													
                    CAMERA_POS	600	760	150	-90	41	90	ZENITH							
                    CONSTRUCTIONS														
                    POD	1	488.886	1041.28	9.935	-90	T_ION_ORBITAL_CANNON								
                    														
                    //TURRETS	SEPERATED	BECAUSE	CONSTRUCTORS	IN	EACH	OTHERS	WAY							
                    MISSILE_EMPLACEMENT	2	448.756	1016.16	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                    MISSILE_EMPLACEMENT	2	448.756	983.623	9.94328	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                    MISSILE_EMPLACEMENT	3	462.543	1000.74	9.93972	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                    MISSILE_EMPLACEMENT	3	600.621	859.06	9.94023	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                    MISSILE_EMPLACEMENT	3	735.804	1000.95	9.935	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                    MISSILE_EMPLACEMENT	2	748.96	1023.32	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                    MISSILE_EMPLACEMENT	2	748.282	979.601	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                    MISSILE_EMPLACEMENT	2	587.742	847.218	9.935	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                    MISSILE_EMPLACEMENT	2	613.837	847.897	9.94296	0	TURRET	LR_AUTO_CANNON_X2	REBUILD						
                    														
                    //DEFEND	SECOND	ROOM												
                    MISSILE_EMPLACEMENT	3	920.592	933.275	9.9402	0	SENTRY	LR_MULTI_LAUNCHER5_X2	REBUILD						
                    MISSILE_EMPLACEMENT	3	600.854	859.762	9.94032	0	SENTRY	LR_MULTI_LAUNCHER5_X2							
                    MISSILE_EMPLACEMENT	3	463.478	1001.85	9.93931	0	SENTRY	LR_MULTI_LAUNCHER5_X2							
                    														
                    MACHINES														
                    AGGRESSOR	1	1	420.765	1000.1	9.935	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	719.805	1000.8	9.93507	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	600.913	873.364	9.93749	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	320.11	1000.53	9.93504	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	879.856	1000.53	9.935	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	563.166	1036.91	9.935	GRUNT	R_BOLTER							
                    AGGRESSOR	1	1	712.64	887.961	9.935	GRUNT	R_BOLTER							
                    														
                    //TO	RED	POD												
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	AGGRESSOR	500	500											
                    ASSEMBLY	ADMINISTRATOR	500	500											
                    														
                    //ALLY														
                    ALLY	GREEN													
                    ALLY	BLUE													
                    														
                    //VIRTUAL_BEACON	LEVEL_3_BEACON													
                    NBMU	800													
                    NORE	0													
                    ENDRACE														
                    														
                    RESEARCH_ITEMS	data/default.rsi	data/lowtech.rsi	data/medtech.rsi	data/hightech.rsi										
                    ENDRESEARCH_ITEMS
                    
                    1 Reply Last reply Reply Quote 0
                    • JudasJ
                      Judas
                      last edited by

                      upload-1fdd9309-9977-49b7-a5b4-138f6776a934

                      Aww yiss. WE GOT REINFORCEMENTS GOING.

                      It's way too hard tho!

                      AvionArisA 1 Reply Last reply Reply Quote 0
                      • AvionArisA
                        AvionAris @Judas
                        last edited by

                        @Judas Dem plasma shots look better in red, I think.

                        JudasJ 1 Reply Last reply Reply Quote 0
                        • JudasJ
                          Judas @AvionAris
                          last edited by

                          @Encrypted They look evil don't they :D

                          upload-a58d0b5e-dfc3-4bac-b19a-6c89a7e7b35d

                          Welp! Looking good!
                          Some playtesting and we're good to go!

                          AvionArisA 1 Reply Last reply Reply Quote 0
                          • AvionArisA
                            AvionAris @Judas
                            last edited by

                            @Judas

                            https://www.youtube.com/watch?v=Xm_dS-wEFvs

                            1 Reply Last reply Reply Quote 1
                            • JudasJ
                              Judas
                              last edited by Judas

                              upload-e7c13d8e-09ee-4b7e-847b-369f935bce97

                              upload-205fb0b9-bc5b-4a75-94ed-7dccb8687c27

                              AvionArisA 1 Reply Last reply Reply Quote 0
                              • AvionArisA
                                AvionAris @Judas
                                last edited by

                                @Judas Do I have hallucinations or did I just see a nuke passing by?

                                1 Reply Last reply Reply Quote 0
                                • JudasJ
                                  Judas
                                  last edited by Judas

                                  NOBODY HAS TIME TO WAIT FOR THE WEEKEND!!

                                  To do:

                                  1. Smaller waves between the large waves. //DONE

                                  2. Add Voice mails for the time. //DONE

                                  3. Add condition that the last wave destroyed = victory, rather than wait the entire time period. //DONE

                                  4. Change research so that Brainbox, Titan Mek and Judas Warlord are unresearchable. //DONE

                                  5. Remove a couple of green turrets that block the way. //DONE

                                  6. DONE & UPLOAD

                                  AvionArisA 1 Reply Last reply Reply Quote 0
                                  • AvionArisA
                                    AvionAris @Judas
                                    last edited by AvionAris

                                    @Judas Oh, well, great. What about those modified machines?

                                    Oh, nevermind.

                                    JudasJ 1 Reply Last reply Reply Quote 0
                                    • JudasJ
                                      Judas @AvionAris
                                      last edited by

                                      @Encrypted Modified machines?

                                      AvionArisA 1 Reply Last reply Reply Quote 0
                                      • AvionArisA
                                        AvionAris @Judas
                                        last edited by

                                        @Judas

                                        You know, "Ballerine Gorillas", "Suicidal Scouts", "Sniper Reapers", "Crab Soldiers" and such.

                                        JudasJ 1 Reply Last reply Reply Quote 0
                                        • JudasJ
                                          Judas @AvionAris
                                          last edited by

                                          @Encrypted

                                          That's another mod, my friend

                                          AvionArisA 1 Reply Last reply Reply Quote 0
                                          • AvionArisA
                                            AvionAris @Judas
                                            last edited by

                                            @Judas Yep, said that before.

                                            But, well, I still wonder... what should those Crab Soldiers have?

                                            bilalB 1 Reply Last reply Reply Quote 0
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