New Opening Screens
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I was thinking more of an overview of the entire process, perhaps using either the square .BMPs found in the game folder or screenshots of the 3D-models. With arrows and such.
But if we use that as a background, we could add in a nice graphic image of how a Machine is constructed with the green nano-bot goo! Or something like that
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yay.gorilla
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Pop this 640x480 pic in \Machines\gui\menu as Acclaim.bmp (as a 24bit .bmp) and you're all set!
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@Judas said:
I vote we give www.Wiredforwar.org some love and change the following image:
To something more suitable for us. Like a big Wiredforwar.org Image. Anybody has any nice ideas?
Color-inverted picture of a nice drawing I found on the old forum. Something like this. Black, technical, with URL?
@Judas said:
I vote we give www.Wiredforwar.org some love and change the following image:
To something more suitable for us. Like a big Wiredforwar.org Image. Anybody has any nice ideas?
Color-inverted picture of a nice drawing I found on the old forum. Something like this. Black, technical, with URL?
Haha I'm glad you liked them, since I made them! It's been a long time. I am kameok13 from the old forum.
My suggestion would be technical drawings since that would resemble the cover of the original game, which is awesome. I think I have some links for making 3d objects in Blender look like the diagrams from patents and user manuals. I'll post them here as soon as I can.
It's good to see this proyect alive again. -
@Pisarz So that's your job? Awesome, keep up the good work!
Oh, and forgot to say hi. So, hello.
And, yeah, this project is so old, yet we've been able to revive it using NECRO- err, HTML coding skills (or something). -
Thanks!
I have no experience in 3d modeling, but I'lll do my best to help with the concept art. Meanwhile, I'll try to do some tests with blender (but I have to learn how to use it first).
Anyway, to show the outlines only of 3d models should be easy to make. -
@Pisarz
Good to see you again!Help with concept art would be great!
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Thanks @bilal !
These links show how to achieve the outline effect:
http://www.cgmotionbox.com/2011/08/how-to-use-freestyle-line-drawing-rendering-in-blender-3d-2/
http://r-factor.blogspot.com.ar/2008/11/blender-rendering-outlines-separately.html
I''ll try to experiment with blender whenever I can, but meanwhile, I can do classic lineart:
(A concept for a technician or a locator that I did last year. It was intended to be a "remake" with style modifications.)
I can try to stylize the drawings with Photoshop so as to achieve smooth lines.
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@Pisarz This machine looks pretty good, but the legs seem to be a bit weird, if you know what I mean. But I love everything above'em.
Also, can you draw some more? I'd especially like to see "Aggressors", armed to the teeth with thousands o' kinetic weapons.
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@Encrypted said:
I'd especially like to see "Aggressors", armed to the teeth with thousands o' kinetic weapons.
How to: shitty unit design 101.
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@SinJul
Why not?...ah. Mobility...
...well then, let's make a Gorilla with a nuke strapped to its back! It can't be slower, right? #mebadinjokes
yay.gorilla
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@SinJul said:
@Encrypted said:
I'd especially like to see "Aggressors", armed to the teeth with thousands o' kinetic weapons.
How to: shitty unit design 101.
lel
Still, the gorilla holding something on its back sounds like fun. Maybe we could actually make the scrapped "ninja" form of it, as slow and technically-samurai as it would be. The goliath could also afford to be less...weird. I don't see why it's shaped as it is, unless the bulk is supposed to be missile storage, which brings to light more of the impossibility of warlords and knights, not to mention the infinite capacity of all the weapons... The point is the goliath unit would be nice to change, if at least by changing placement/shape of the launchers, or adding an artillery/tank-cannon unit to it, making it look more like the tank it is. -
A Bipedal Starcraft siegetank comes to mind. But first, let's that that v0.01 rdy.
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I think I have a solution that could both stick to the original design and improve the Goliath's role within the game. Sketches and descriptions soon (I'll upload them on a different thread within this section since this one should be used for the new opening screens discussion right?).
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Technical drawings resembling the game's original cover would look good, but maybe it could be an animation, with the camera focusing first on some schematics/blueprints, and then focusing on some detail at the back. The first images would blur and the title as well as wiredforwar.org would appear.
The following videos might help illustrate my point (I'll upload some sketches soon, but I'm currently in exams' period, so, as a technician would say: "this might take a while").
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@Pisarz Hm, sure, why not? It might attract some people, make them think "Woah, that's interesting! I must play it!" and, eventually bring back old veterans (Dr. Hoga, Automatic, ect.).
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@Pisarz
While an animation would be cool, I don't think there is any way of modding it in the original game, since the splash screens are just image files (maybe gif would work).@Encrypted
Maybe. (I was Automatic btw :o ) -
Wait, we have the original game already. Can't we "simply" add it with Unreal Engine 4?