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    Project: New Skirmish Maps - Assault, Onslaught, Battle, Satellite

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    • JudasJ
      Judas
      last edited by Judas

      Onslaught - Homeworld

      Original Map = home
      (Change to onslaught probably)
      Create Onslaught terrain type
      Add Assemblies to AI.
      Add more pods/factories etc etc.


      Assault - Jungle

      Original Map = Hilly
      Build all building
      Add assemblies
      Create Assault terrain type.


      Assault - DeepSpace

      Original map = deepspac
      Add Assemblies for AI
      Build all buildings

      upload-9fdf6bbf-a744-4d22-8466-1743c9999ef1


      Battle - Arena (COMPLETED)

      Original map = Tut
      7 rounds of reinforcements. Can you make it out?
      (RGB DONE. Yellow is giving me trouble // Apparently it's not allowed to place units on coordinate 400 200. Who knew?)


      Battle - Testing Ground (COMPLETED)

      Original Map = Tut

      Completed: (REB/BLUE/GREEN/YELLOW)
      Reaper
      Commandant
      Knight
      Goliath
      Judas Warlord

      To do:
      Above for Green/Yellow.

      upload-7cfccb88-796a-4963-bdb6-76a0b14e93dc
      Recreate this map at least 5 times with 5 different groups on the same unit for all 4 players. (Reapers, Commandants, Knights Templar, Goliaths, Gorillas?)


      Satellite - Satellite Suicide

      Original Map = suicide
      To Do: Add Reinforcements for Red, Blue, Green, Yellow


      Satellite - Satellite Sumo

      Original map sat
      To Do: Add Reinforcements for Red, Blue, Green, Yellow

      upload-f319398d-81b9-4b28-8899-ef86948f4652


      How did I do the above?:

      1. Add new ID's in machstrng.dll with ResourceHacker //DONE

        8211, Jungle Assault
        8212, Homeworld Assault
        8213, Testingground
        8214, Satellite Suicide
        8215, DeepSpace Assault
        8216, Domeworld (Unused)
        8217, Satellite Sumo

      I believe it is.

      1. Creating a new ID per Mission in scninfo.dat //DONE

        TERRAIN interior IDS 8207 TEXT sk_space.txt
        SCENARIO sk_space PLANET space IDS 8321 TEXT space1.txt MUSIC 11
        SCENARIO sk_suicide PLANET suicide IDS 8214 TEXT sk_suicide.txt MUSIC 9
        SCENARIO sk_sat PLANET sat IDS 8217 TEXT sk_sat.txt MUSIC 5
        ENDTERRAIN
        TERRAIN home IDS 8209 TEXT joust.txt
        SCENARIO joust PLANET joust IDS 8360 TEXT joust1.txt MUSIC 9
        SCENARIO btut PLANET tut IDS 8213 TEXT btut.txt MUSIC 9
        ENDTERRAIN
        TERRAIN control IDS 8210 TEXT sk_cont.txt
        SCENARIO m_onslaught PLANET m_contrl IDS 8374 TEXT m_onslaught.txt MUSIC 5
        SCENARIO as_deepspace PLANET deepspac IDS 8215 TEXT as_deepspac.txt MUSIC 5
        SCENARIO as_hilly PLANET hilly IDS 8211 TEXT as_hilly.txt MUSIC 11
        SCENARIO as_home PLANET home IDS 8212 TEXT as_home.txt MUSIC 7
        ENDTERRAIN

      2. Create new .txt files //DONE

      sk_sat.txt
      btut.txt
      as_home.txt
      as_hilly.txt
      as_deepspac.txt
      sk_suicide.txt

      1. Copy old.scn and change the names to whatever you typed in scninfo.dat //DONE (didn't do the .spl files yet)

      as_hilly.scn
      as_home.scn
      btut.scn
      sk_sat.scn
      as_deepspace.scn
      sk_suicide.scn

      //5. Remove many "NOT_BUILT" parameters from the .scn file. Not done
      //6. Load, play! Not yet

      (Any other suggestions?)

      1 Reply Last reply Reply Quote 0
      • AvionArisA
        AvionAris
        last edited by AvionAris

        Midian (Protect the interior, everyone wants it!)
        Talok (Protect the research facility)
        Desert on Talon Prime (Protect the commander, might be a good escort mission)
        Custom map where's a hill (+5 to excellence)

        Yes!

        Btw, wow, you can restore erased posts. Thought I've posted two posts, but it seems like I've posted one.

        1 Reply Last reply Reply Quote 0
        • JudasJ
          Judas
          last edited by Judas

          upload-11213bad-fb4e-4534-9fcc-ed7fb2ae18ad

          NEW ASSAULT MAP - SUICIDE SQUAD

          1 Reply Last reply Reply Quote 0
          • JudasJ
            Judas
            last edited by

            upload-a5213893-fc9a-489c-a3f7-65670ad12542

            NEW ASSAULT MAP - HOMEWORLD 2

            1 Reply Last reply Reply Quote 0
            • JudasJ
              Judas
              last edited by

              upload-fdc5afcf-4d90-4a27-8eb8-35775369a0be

              NEW BATTLE MAP - ARENA

              1 Reply Last reply Reply Quote 0
              • JudasJ
                Judas
                last edited by

                upload-5e4362ba-3dad-4669-b7f5-3b574990bbea

                NEW ASSAULT MAP - JUNGLE

                1 Reply Last reply Reply Quote 0
                • JudasJ
                  Judas
                  last edited by Judas

                  upload-7489e44a-3cab-46c4-a830-8dce7fe019a3

                  NEW ASSAULT MAP - Ehh... Machines in space?

                  I"M SO CONFUSED

                  upload-26689479-c840-4db0-8b3f-ff3c72d97876

                  AvionArisA 1 Reply Last reply Reply Quote 0
                  • bilalB
                    bilal
                    last edited by

                    @Judas
                    Very cool. Does the AI work like in the campaign or like a skirmish. Or at all?

                    Also love the machines in space haha.

                    JudasJ 1 Reply Last reply Reply Quote 0
                    • JudasJ
                      Judas @bilal
                      last edited by Judas

                      @bilal said:

                      @Judas
                      Very cool. Does the AI work like in the campaign or like a skirmish. Or at all?

                      Also love the machines in space haha.

                      The AI in the Skirmish works exactly the same as the AI in the Campaigns. Sadly tho, the AI is very dumb.

                      It's basically just a few assembly points where the AI will either build or send units.

                      You can play around further by setting timers, 'and, or, nor, if' statements or sending units in squads (after a specific amount of units has assembled), or after a specific building /artefact is destroyed but that's basically it.

                      The onslaught maps are therefore fairly simple to create. Just set the assembly in the middle of the RED's base.

                      The assault maps will be pretty easy too, as we need only a few assemblies to defend strategic points from the player.

                      Battle maps will be pretty simple too I reckon. Just set the assembly of all Machines in the middle of the map or create some patrols (If the maps are small like Satellite Shootout). The Machines will then walk around and kill kill kill.

                      I don't know if I can adjust the initiative level yet, but I reckon setting it to 3 will (hopefully) enable the AI to think for itself more.

                      Creating a true Skirmish map (in notepad, as I do) is an incredible feat. You need to locate all the coordinates on the map (I do this in a crappy bitmap file) and write these down. Then you need to place all the buildings with the correct orientation and hope not a single one clips with the environment/cliffs/ground/rivers/lava/walls. Then you need to set the assembly points per player to attack the other 3. So that's at least 16 assembly points for all 4 players (Because the player isn't always Red, so Red also needs an AI..)

                      Then you need to playtest the thing, many many times to make sure nothing goes wrong. Sometimes I see loads of code just commented out because it was causing the Machines to simply stop. I also saw this in my Onslaught map where a couple of gorillas stopped moving because there were 3 turrets in the way.

                      It would be awesome if somebody could import all the models in Unity/Unreal, import the maps somehow and import the assemblies for each map and allow it to create .scn files so that we have a sort of mapmaker going on. But that's just my fantasy.

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                      • AvionArisA
                        AvionAris @Judas
                        last edited by AvionAris

                        @Judas said:

                        upload-7489e44a-3cab-46c4-a830-8dce7fe019a3

                        NEW ASSAULT MAP - Ehh... Machines in space?

                        I"M SO CONFUSED

                        upload-26689479-c840-4db0-8b3f-ff3c72d97876

                        Yes, I'm confused aswell. Lol.

                        ...and it looks great.

                        Oh, by the way, just had an idea... why not make some Skirmish maps be available in the "Battle" mode?

                        Oh, also, make something like...
                        gra w statki.xd.jpg
                        ...this. I don't even remember this game's name, but doing something like that with machines or maybe even nukes would be fun!
                        Oh, right, it's called "Sea Battle"! yay.gorilla

                        1 Reply Last reply Reply Quote 0
                        • S
                          StonerHate
                          last edited by StonerHate

                          @Judas What the HECK is that on the space map in the centre below the star-figure? Looks like some red bus xD Part of the map itsself?

                          EDIT: Oh. God. I've got the GREATEST idea ever.

                          Try to survive with a steel bus and wreck as many machines as possible >:) Destruction Derby against Machines? :O F*CK yeah! xD

                          bilalB 1 Reply Last reply Reply Quote 0
                          • bilalB
                            bilal @StonerHate
                            last edited by

                            @StonerHate said:

                            @Judas What the HECK is that on the space map in the centre below the star-figure? Looks like some red bus xD Part of the map itsself?

                            That's the seeding pod launching ship. You can see it in the first cutscene of the campaign.

                            AvionArisA 1 Reply Last reply Reply Quote 0
                            • AvionArisA
                              AvionAris @bilal
                              last edited by AvionAris

                              @bilal I wonder if someone could make that seeding pod ship a machine later. I don't know what should it do if someone does it, though.

                              And by 'machine', I mean being able to play with it in 1st person!

                              bilalB 1 Reply Last reply Reply Quote 0
                              • bilalB
                                bilal @AvionAris
                                last edited by

                                @Encrypted said:

                                @bilal I wonder if someone could make that seeding pod ship a machine later. I don't know what should it do if someone does it, though.

                                And by 'machine', I mean being able to play with it in 1st person!

                                Machines 2: Space Simulator

                                AvionArisA 1 Reply Last reply Reply Quote 0
                                • AvionArisA
                                  AvionAris @bilal
                                  last edited by

                                  @bilal

                                  yay.gorilla

                                  1 Reply Last reply Reply Quote 0
                                  • JudasJ
                                    Judas
                                    last edited by Judas

                                    Sneak peeks
                                    upload-14d19cbb-8eca-4da2-bea8-890ff3c58fe3

                                    upload-618bbb1d-e2cb-494b-8bc5-3d0dc92e9217

                                    1 Reply Last reply Reply Quote 0
                                    • JudasJ
                                      Judas
                                      last edited by

                                      Oh my...

                                      New reinforcements every 30 seconds ...

                                      upload-54e5b32d-8de2-4dd7-8ebf-6e0744c7a8ce

                                      1 Reply Last reply Reply Quote 0
                                      • JudasJ
                                        Judas
                                        last edited by Judas

                                        3 Player Mayhem Free4All

                                        2AM EDIT: I suddenly realize where the green bitmaps that I switched with the red bitmaps ended up. Check out those (green) Goliath missiles!
                                        upload-764e6e24-0176-47a2-bc87-d6a2127704cc

                                        Okay

                                        upload-6327e2d3-6a07-4827-9073-cc13b2272e67

                                        Joust 2.0

                                        upload-ae9ecd4e-bf7f-406d-be36-c90e2cefce6d

                                        upload-4d961143-5c05-4875-99d0-a3ff525580a0

                                        AvionArisA 1 Reply Last reply Reply Quote 2
                                        • AvionArisA
                                          AvionAris @Judas
                                          last edited by

                                          @Judas I knew that Eradicators would cause total mayhem!
                                          Majestic.

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