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    Getting Started on Github

    OpenMachines
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    • Judas
      Judas last edited by Judas

      I'm going to purchase a new computer tonight. Current one is great for Machines but doesn't cut it for anything else. (I'll get it on wednesday)

      1 Reply Last reply Reply Quote 0
      • H
        Hayden last edited by

        Should we have a Development section here on the forums where we can put stuff like this?

        AvionAris bilal 2 Replies Last reply Reply Quote 3
        • AvionAris
          AvionAris @Hayden last edited by

          @Hayden

          Muahaha, I was waitin' for that question entire time!
          That means "Yes".

          1 Reply Last reply Reply Quote 0
          • bilal
            bilal @Hayden last edited by bilal

            @Hayden Yes!

            However I feel that content like this guide and other info about the repo should probably stay on the github wiki; that would be more organized in my opinion. Of course there would still be stuff to discuss in the Development section.

            Judas 1 Reply Last reply Reply Quote 1
            • Judas
              Judas @bilal last edited by Judas

              How I feel:

              Technical stuff = Github.
              Creative stuff, showing off pictures, talking etc = Development Section (Like the old forum?)

              bilal 1 Reply Last reply Reply Quote 2
              • bilal
                bilal @Judas last edited by

                @Judas
                Yup, something like that.

                1 Reply Last reply Reply Quote 1
                • Judas
                  Judas last edited by

                  upload-f69ffd0c-a249-482d-b638-74e7c9e29a76

                  bilal 1 Reply Last reply Reply Quote 1
                  • bilal
                    bilal @Judas last edited by bilal

                    @Judas BTW, I learned this recently. If you write C++ in Visual Studio, intelliSense apparently is much faster if you build UE4 from source. I had unbearably slow speeds with VS.

                    I built from source today, so I'm going to check if that's true in a bit.

                    Going to post that in github wiki and the wtf experiences thread later.

                    Yup, VS is so much faster after building from source.

                    I lied. It's no faster. I'm going to disable intellisense and see if that fixes the issue.

                    Final edit: Okay so I disabled intellisense and visual studio is now actually usable. If you're using visual studio and member suggestion is very slow, make sure to do this!

                    Final edit 2: And then it became slow again. Will look for an alternative eventually.
                    Heard qtcreator is fast, will test it soon.

                    1 Reply Last reply Reply Quote 0
                    • G
                      gabre last edited by

                      what is the current status of this project? is it playable? not yet?

                      bilal 1 Reply Last reply Reply Quote 1
                      • bilal
                        bilal @gabre last edited by

                        @gabre
                        Nope! On the road to prototype...

                        AvionAris 1 Reply Last reply Reply Quote 0
                        • AvionAris
                          AvionAris @bilal last edited by

                          @bilal I'd love to see that "bizarre_adventure" map playable!

                          1 Reply Last reply Reply Quote 0
                          • N
                            nainnad last edited by

                            wow, I'd just like to say, great work!

                            (sorry for bumping a 4 month old thread. I just thought it needed to be said)

                            bilal 1 Reply Last reply Reply Quote 1
                            • bilal
                              bilal @nainnad last edited by bilal

                              @nainnad Thanks!

                              Though I haven't been able to work on it recently. I'm figuring a couple things out while doing other work before I continue the project.

                              1 Reply Last reply Reply Quote 1
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