Navigation

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search

    Getting Started on Github

    OpenMachines
    6
    15
    10527
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • AvionAris
      AvionAris @Hayden last edited by

      @Hayden

      Muahaha, I was waitin' for that question entire time!
      That means "Yes".

      1 Reply Last reply Reply Quote 0
      • bilal
        bilal @Hayden last edited by bilal

        @Hayden Yes!

        However I feel that content like this guide and other info about the repo should probably stay on the github wiki; that would be more organized in my opinion. Of course there would still be stuff to discuss in the Development section.

        Judas 1 Reply Last reply Reply Quote 1
        • Judas
          Judas @bilal last edited by Judas

          How I feel:

          Technical stuff = Github.
          Creative stuff, showing off pictures, talking etc = Development Section (Like the old forum?)

          bilal 1 Reply Last reply Reply Quote 2
          • bilal
            bilal @Judas last edited by

            @Judas
            Yup, something like that.

            1 Reply Last reply Reply Quote 1
            • Judas
              Judas last edited by

              upload-f69ffd0c-a249-482d-b638-74e7c9e29a76

              bilal 1 Reply Last reply Reply Quote 1
              • bilal
                bilal @Judas last edited by bilal

                @Judas BTW, I learned this recently. If you write C++ in Visual Studio, intelliSense apparently is much faster if you build UE4 from source. I had unbearably slow speeds with VS.

                I built from source today, so I'm going to check if that's true in a bit.

                Going to post that in github wiki and the wtf experiences thread later.

                Yup, VS is so much faster after building from source.

                I lied. It's no faster. I'm going to disable intellisense and see if that fixes the issue.

                Final edit: Okay so I disabled intellisense and visual studio is now actually usable. If you're using visual studio and member suggestion is very slow, make sure to do this!

                Final edit 2: And then it became slow again. Will look for an alternative eventually.
                Heard qtcreator is fast, will test it soon.

                1 Reply Last reply Reply Quote 0
                • G
                  gabre last edited by

                  what is the current status of this project? is it playable? not yet?

                  bilal 1 Reply Last reply Reply Quote 1
                  • bilal
                    bilal @gabre last edited by

                    @gabre
                    Nope! On the road to prototype...

                    AvionAris 1 Reply Last reply Reply Quote 0
                    • AvionAris
                      AvionAris @bilal last edited by

                      @bilal I'd love to see that "bizarre_adventure" map playable!

                      1 Reply Last reply Reply Quote 0
                      • N
                        nainnad last edited by

                        wow, I'd just like to say, great work!

                        (sorry for bumping a 4 month old thread. I just thought it needed to be said)

                        bilal 1 Reply Last reply Reply Quote 1
                        • bilal
                          bilal @nainnad last edited by bilal

                          @nainnad Thanks!

                          Though I haven't been able to work on it recently. I'm figuring a couple things out while doing other work before I continue the project.

                          1 Reply Last reply Reply Quote 1
                          • First post
                            Last post