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    Getting Started on Github

    OpenMachines
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    • bilal
      bilal @Hayden last edited by bilal

      @Hayden Yes!

      However I feel that content like this guide and other info about the repo should probably stay on the github wiki; that would be more organized in my opinion. Of course there would still be stuff to discuss in the Development section.

      Judas 1 Reply Last reply Reply Quote 1
      • Judas
        Judas @bilal last edited by Judas

        How I feel:

        Technical stuff = Github.
        Creative stuff, showing off pictures, talking etc = Development Section (Like the old forum?)

        bilal 1 Reply Last reply Reply Quote 2
        • bilal
          bilal @Judas last edited by

          @Judas
          Yup, something like that.

          1 Reply Last reply Reply Quote 1
          • Judas
            Judas last edited by

            upload-f69ffd0c-a249-482d-b638-74e7c9e29a76

            bilal 1 Reply Last reply Reply Quote 1
            • bilal
              bilal @Judas last edited by bilal

              @Judas BTW, I learned this recently. If you write C++ in Visual Studio, intelliSense apparently is much faster if you build UE4 from source. I had unbearably slow speeds with VS.

              I built from source today, so I'm going to check if that's true in a bit.

              Going to post that in github wiki and the wtf experiences thread later.

              Yup, VS is so much faster after building from source.

              I lied. It's no faster. I'm going to disable intellisense and see if that fixes the issue.

              Final edit: Okay so I disabled intellisense and visual studio is now actually usable. If you're using visual studio and member suggestion is very slow, make sure to do this!

              Final edit 2: And then it became slow again. Will look for an alternative eventually.
              Heard qtcreator is fast, will test it soon.

              1 Reply Last reply Reply Quote 0
              • G
                gabre last edited by

                what is the current status of this project? is it playable? not yet?

                bilal 1 Reply Last reply Reply Quote 1
                • bilal
                  bilal @gabre last edited by

                  @gabre
                  Nope! On the road to prototype...

                  AvionAris 1 Reply Last reply Reply Quote 0
                  • AvionAris
                    AvionAris @bilal last edited by

                    @bilal I'd love to see that "bizarre_adventure" map playable!

                    1 Reply Last reply Reply Quote 0
                    • N
                      nainnad last edited by

                      wow, I'd just like to say, great work!

                      (sorry for bumping a 4 month old thread. I just thought it needed to be said)

                      bilal 1 Reply Last reply Reply Quote 1
                      • bilal
                        bilal @nainnad last edited by bilal

                        @nainnad Thanks!

                        Though I haven't been able to work on it recently. I'm figuring a couple things out while doing other work before I continue the project.

                        1 Reply Last reply Reply Quote 1
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