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    Open Machines?

    Machines
    openmachines machines2
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    • bilalB
      bilal
      last edited by

      @Judas

      I am interested in working with issues along the way, however we want to call a couple more sources, which will be done soon. And it is not 100% decided if this is to be a commercial or non-commercial project.

      Moving on, while I've used Unity for a long time, I don't think it would be fit as an engine for a Machines game because it does not work well with the developer when implementing modding tools. Also, as a personal opinion, I think the scripting method in Unity can get very unorganized.

      I've been most interested in Unreal 4 (which became free in February) especially because of map making tools. Not only this, but with their new Unreal Tournament game, they've been creating lots of documentation on creating your own content for the game, using he Unreal editor. So I'm heavily leaning toward this engine because of the modding tools, and with a community like WFW I think that's very important.

      We can do a more extensive comparison later today when I have time.

      So if people want to get started, probably the best ways to begin would be for us decide on an engine, and go from there with getting used to it, working on art assets, etc.

      1 Reply Last reply Reply Quote 1
      • AvionArisA
        AvionAris
        last edited by AvionAris

        Seems like much things happen 'round. Let's just hope it'll work as it should.

        And, yeah, Unreal Engine (insert number here) might be a good thing to re-make the Machines with.

        Heck, I have so much ideas for new campaign missions (pre-Machines missions) that I don't even know where to begin from.
        Guess it would be some nice stuff to have.

        1 Reply Last reply Reply Quote 1
        • JudasJ
          Judas
          last edited by Judas

          Unreal Engine #X sounds fine by me. I'll back you guys up on that!

          For the rest I think we should minimize the amount of creative stuff (Although I love the intent) but getting that engine running is really the single most-important priority we should have here. If we want any kind of game. (We have 9 years worth of creative stuff hehe)

          How well versed are you guys with the Unreal Engine? Are you absolute Guru's? Is it easy to learn? How fast could somebody get up to speed with it?

          I saw something SourceForge somewhere. How much effort went into there, does anybody have the link, how viable is that still?

          1 Reply Last reply Reply Quote 0
          • bilalB
            bilal
            last edited by

            Well getting an RTS to work on Unreal is not going to be very difficult. It will obviously take time, but we definitely need 3D art. While I'm practicing 2D and 3D art I'm currently nowhere near good enough to do anything more than drawing up concepts. So creative works aren't out of the picture.

            With Unreal I'm new, but I've tried stuff out, and it's not going too be difficult to learn. (for parts that are relevant to your field) We should be able to get up to speed with it pretty fast.

            The SourceForge project does not really have anything of value for continuing a project, not too much effort was put into it. It was just a small attempt when we wanted to make changes afterward with switching engines and whatnot. Of course we had not moved on sooner because we had been busy.

            Of course we will set up version control later; probably with git.

            JudasJ 1 Reply Last reply Reply Quote 0
            • JudasJ
              Judas @bilal
              last edited by Judas

              @bilal

              Can we re-use all the old 3D models? (Should we?)

              1 Reply Last reply Reply Quote 0
              • bilalB
                bilal
                last edited by

                @Judas
                Do you mean from the original game or from the SourceForge project? The project has a minimal amount of models, and I don't know if they original ones would work. I guess it depends on what type of file can be extracted from the game. If we would want to start there we could, and then move on to original content later.

                JudasJ 1 Reply Last reply Reply Quote 1
                • JudasJ
                  Judas @bilal
                  last edited by Judas

                  @bilal said:

                  @Judas
                  Do you mean from the original game or from the SourceForge project? The project has a minimal amount of models, and I don't know if they original ones would work. I guess it depends on what type of file can be extracted from the game. If we would want to start there we could, and then move on to original content later.

                  Exactly. I think we can extract DirectX (.x) files from the models.bin file. I'll check out how we can edit those later (Change 'm into AutoCAD's .dxf? Or Blender's .obj? What works best?)

                  1 Reply Last reply Reply Quote 0
                  • bilalB
                    bilal
                    last edited by

                    I guess .fbx. It seems that's what people are using with Unreal.

                    JudasJ 1 Reply Last reply Reply Quote 1
                    • JudasJ
                      Judas @bilal
                      last edited by

                      @bilal

                      Aye aye capt'n. I'll be home in two hours and I'll get to it right away.

                      JudasJ 1 Reply Last reply Reply Quote 0
                      • JudasJ
                        Judas @Judas
                        last edited by Judas

                        @Judas

                        I may or may not have 700 .obj files right now.

                        I may need to register the software though (3D Object Converter) because now every 5th triangle/poly is removed :/ (And a license is 50$. Ouch.)

                        upload-8325a779-4d55-46ab-82c8-b3bdb66065d0

                        Onlu .obj files btw. I couldn't find .fbx :s (Mind you, every 5th triangle is removed, hence the crappy look)

                        AvionArisA 1 Reply Last reply Reply Quote 0
                        • bilalB
                          bilal
                          last edited by bilal

                          @Judas
                          I think obj should work anyway. Is it importing the .x into blender that removed every 5th triangle, but the exporter works fine?

                          EDIT: By exporter I meant the program that pulls the model out of machines.

                          JudasJ 1 Reply Last reply Reply Quote 0
                          • JudasJ
                            Judas @bilal
                            last edited by Judas

                            @bilal

                            The Exporter/Converter is the part that removes the 5th triangle. Blender is working as it should (free and perfectly smooth)

                            (Blender doesn't allow importing .x files tho)

                            1 Reply Last reply Reply Quote 0
                            • bilalB
                              bilal
                              last edited by

                              @Judas
                              Ah, hm. That's weird. I'm going to see if there are any other converters and probably test this one as well.

                              JudasJ 1 Reply Last reply Reply Quote 0
                              • JudasJ
                                Judas @bilal
                                last edited by Judas

                                @bilal

                                I've asked the guys that created the converter if we could get a free key (even if it's only for a single use), this being the product of love, sweat and tears. :) (But looking at others is wise, as I don't know if they'll respond positively if at all)

                                1 Reply Last reply Reply Quote 1
                                • AvionArisA
                                  AvionAris @Judas
                                  last edited by

                                  @Judas Wait, you need 3D Object Converter?

                                  ...just asking.

                                  JudasJ 1 Reply Last reply Reply Quote 0
                                  • JudasJ
                                    Judas @AvionAris
                                    last edited by

                                    @Encrypted

                                    That's the one we need yes. You have a license?

                                    1 Reply Last reply Reply Quote 0
                                    • AvionArisA
                                      AvionAris
                                      last edited by

                                      Nah, nah. But if I get enough money I might want to give you the license.

                                      1 Reply Last reply Reply Quote 0
                                      • JudasJ
                                        Judas
                                        last edited by Judas

                                        YES YES YES!

                                        Zoltan, the creator of 3D Object Converter has very generously given us a FREE LICENSE!

                                        awesome-interview-questions-for-candidates-600x320.jpg

                                        So, soon I'll be able to upload the model files 100% intact!


                                        Edit: My god. That looks amazing. (For 1999 3d models, of course)

                                        upload-ce06ab50-3f8d-40a3-b41a-d822d89a9c98

                                        bilalB 1 Reply Last reply Reply Quote 0
                                        • bilalB
                                          bilal @Judas
                                          last edited by

                                          @Judas
                                          Wow.

                                          I didn't expect that to happen. Did he give you a limited time or unlimited time license?

                                          Anyway, that's great. I've been working with UE4 in the meantime so I guess we can see how these would do as placeholders.

                                          1 Reply Last reply Reply Quote 1
                                          • JudasJ
                                            Judas
                                            last edited by

                                            Unlimited, but personal license.

                                            AvionArisA 1 Reply Last reply Reply Quote 0
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