DONE - COMPLETED - SEE DOWNLOAD PAGE
Hey everybody.
Some of you might know me. Some of you might not. Just a short introduction and then we'll get to the blog part, I guess. It's going to be about mods.
I joined WFW around 2005. I was a stupid, arrogant little fucktard and I still am. My middle name is 'Dick' and I'm not even joking (I'll scan my ID later). Anyway, I knew it all. Stupid 14 year old me.
Anyway, in 2007 I got pretty sick. Hospital-sick. The exact timeline is a bit vague to me but around that time I also stopped coming around to this project. Just other things on my mind. 2 years of treatment, 5 years of being miserable and then it was 2014. Now not quite as sick as I was before anymore. In fact I'm a healthy 70kg, going to the gym 4x a week, finishing up my 6th year of college (out of 4 years... hehe) and overall not dying.
Which is good.
Anyway, around last year I installed Machines, finally completed the entire campaign without cheating (yay me) and I wanted to try my hand at modding again. Woe was me when I found out that the entire project was gone. The little executables like Metaex.exe were like artefacts to me but lost in the great abyss. I couldn't find them and the game would never be the same.
And then I stumbled on a page saying that Hayden/Sloik was going to reboot the project. It kind of faded away but I remembered it two months later so I showed up. And here I am now! Ready to roll!
So that's my story. Cool to see old and new faces. It has been 10 years since I first came here, so it's just nice being here.
Anyway. I'm going to try and create a 'Onslaught' mod as described by my younger self in my horrible, but useful mod-guide.
Onslaught
Goal: You have to survive for 30 minutes.
Map: Claustrophobia (Nice center area)
Required Conditions:
ALL_UNITS_DEAD allreddead RED
TIMER rein1 100
TIMER rein2 400
TIMER rein3 600
TIMER rein4 900
TIMER rein5 1200
TIMER rein6 1300
TIMER rein7 1450
//Low Unit Counter
LOW_UNIT_COUNT reinblue BLUE 1 MACHINE
//Victorytimer
TIMER victorytimer 1800
//All Blues dead
ALL_UNITS_DEAD allbluedead BLUE
// Victory if 30 Minutes + all Blues dead
ALL victorycond victorytimer allbluedead
//Reinforcement Conditions. Check if all blue's are dead + Timer passed to start next wave.
ALL reincond1 rein1 reinblue
ALL reincond2 rein2 reinblue
ALL reincond3 rein3 reinblue
ALL reincond4 rein4 reinblue
Actions:
//Lost
LOST ON allreddead RACE RED
//Won
WON ON victorycond RACE RED
//Enemy Reinforcements
//Reinforcements
//Names of machines
//Where? {point}
//Name of Squad (1 to 99)
// End (The end)
REINFORCEMENTS ON reincond1 RACE BLUE
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 KNIGHT LR_PLASMA_CANNON1_X2
POINT 400 1200
ASSIGN 1
END
//Reinforcements
//Names of machines
//Where? {point}
//Name of Squad (1 to 99)
// End (The end)
REINFORCEMENTS ON reincond2 RACE BLUE
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 KNIGHT LR_PLASMA_CANNON1_X2
POINT 400 1200
ASSIGN 2
END
//Reinforcements
//Names of machines
//Where? {point}
//Name of Squad (1 to 99)
// End (The end)
REINFORCEMENTS ON reincond3 RACE BLUE
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 KNIGHT LR_PLASMA_CANNON1_X2
POINT 400 1200
ASSIGN 3
END
//Reinforcements
//Names of machines
//Where? {point}
//Name of Squad (1 to 99)
// End (The end)
REINFORCEMENTS ON reincond4 RACE BLUE
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 KNIGHT LR_PLASMA_CANNON1_X2
POINT 400 1200
ASSIGN 4
END
//Reinforcements
//Names of machines
//Where? {point}
//Name of Squad (1 to 99)
// End (The end)
REINFORCEMENTS ON rein5 RACE BLUE
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 KNIGHT LR_PLASMA_CANNON1_X2
POINT 400 1200
ASSIGN 5
END
//Reinforcements
//Names of machines
//Where? {point}
//Name of Squad (1 to 99)
// End (The end)
REINFORCEMENTS ON rein6 RACE BLUE
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 KNIGHT LR_PLASMA_CANNON1_X2
POINT 400 1200
ASSIGN 6
END
REINFORCEMENTS ON rein7 RACE BLUE
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 ASSASSIN LR_PLASMA_RIFLE_X2
MACHINE AGGRESSOR 3 KNIGHT LR_PLASMA_CANNON1_X2
POINT 400 1200
ASSIGN 7
END
//Assemblies (.SPL File?)
ACTIVATE_SQUADRONS ON rein1 RACE BLUE SQUADRONS 1
ACTIVATE_SQUADRONS ON rein2 RACE BLUE SQUADRONS 2
ACTIVATE_SQUADRONS ON rein3 RACE BLUE SQUADRONS 3
ACTIVATE_SQUADRONS ON rein4 RACE BLUE SQUADRONS 4
ACTIVATE_SQUADRONS ON rein5 RACE BLUE SQUADRONS 5
ACTIVATE_SQUADRONS ON rein6 RACE BLUE SQUADRONS 6
ACTIVATE_SQUADRONS ON rein7 RACE BLUE SQUADRONS 7
DONE DONE DONE DONE