Hey Guys and Girls! In this thread I'd like to ask your expert opinion on the unit and weapon statistics of the Machines.
As you know, all Machines have the following stats:
Costs to Produce:
Costs to Research:
Size
Speed
Acceleration
Rotation Speed
Rotation Speed Acceleration
Research Costs to Research
Armor
HP
Armor Repair Rate
Accuracy
Scanner Range
NOW. I want ask you guys to hit me with your ideas on how to rebalance the Machines. Do you want a Sniper-Reaper(Range 1000, Accuracy 100, Reload 100)? Or a Crazy Self-Destruct Scout (Range 1, Weapon Damage 1000, Armor 5)? Or a Ballerina Gorilla? (Rotation_Acceleration 100, Rotation Speed 100?). A Gattling laser wasp (Reload 0.5, Damage 1, Accuracy 5)?!
For a more sensible approach, I could remove all the burst shots and average out the remaining reload time. That way you do the same amount of damage but bullets will fly all across the screen which looks pretty fucking EPIC
I have now decided that Reapers will shoot this hilariously inaccurate laser. Looks really cool in action!
Anyway.
I think we can make two final products:
- Normal Rebalance Mod with suitable and responsible changes
- Special Forces Rebalance Mod, with crazy changes as mentioned above.
GIVE ME YOUR CREATIVITY.