Made out of complete boredom:
By the way, there's a bug: When you mention yourself in your own post, you get a notification. Lolz
Sorry for the .pdf file, but my scanner can only give .pdfs and .tiffs.
After all, I've thought of a new flying unit in Machines: Wired for War - the Cannonball.
What's so unique in it? Well, it doesn't use any weapons at all! Only kinetic energy to break through everything that stays on its way (it's extremely hard [its nose, damnit!]).
So, how does it work? In "Flight" mode, it's a simple... airplane. Yeah, nothing too special about it, except that it's able to rotate almost instantly in any direction.
However, when it switches to "Cannonball" mode, its aerodynamics change, allowing it to reach extreme speeds (at the cost of little to no rotation at all) and therefore being similiar to a missile, but with two advantages: its mass factor and the fact that instead of exploding, it penetrates everything.
The thing with this machine is, it dies pretty damn fast if it gets hit with anything (despite the fact that it's extremely hard). It's just like a regular missile: if it hits anything, it causes total mayhem, but if it gets hit, it doesn't do anything but fireworks.
It reminds me of this:
Could be for Open Machines.
So you say that my ship is similiar to these birds? Hell yeah, but, honestly, I had no idea about those birds... I just learnt more about aerodynamics and wanted to make a ship that uses kinetic force to destroy everything... and those birds, well, just... wow.
And yeah, it seems like those "Shredders" use kinetic force to kill everything on their way.
You just surprised me, sir.
I began to think about your map already, to justify the positions of the pods. I'll upload them soon.