Remember that this would be a prototype game finder and I would only make one lobby client.
I understood what you said, but I'm not sure of what this would imply.
You mean for the alpha and beta versions, or you have in mind some sort of "kit" or "package" that once it has acquired a certain level of popularity it would evolve according to everyone's contributions?
Is this the reason for which you state that customization is not significant? (Because this joint-development program would ensure that everyone gets what they want?)
If that's the case, I believe it's logical. Yet, I have to say that as a multiplayer-based game, O.M. could benefit from certain customization aspects, such as your own customized "homeworld" (where your race's first pod landed or maybe something else) as the menu's background. In fact, certain multiplayer matches could involve defending your homeworld from other players and vice-versa. Whether you win or loose, your menu's background would change according to the outcome of those battles.
Maybe we should make a "formal" list with all the things that we are planning to include and modify it if necessary. Just to keep things organized and clear.
(By the way, I read the GitHub site! Should we use that for this?)
I'll look at your references to have a better idea of the on-screen/off-screen lobby issue.