Hi spazzpp2, welcome back! I dunno why I never mentioned sooner, but I'm proficient in Unity Engine and have made significant progress on an RTS based on how Machines works. And bilal I felt the same way about OpenMachines, I had some interest in making models for the project but that fizzled after a few, as the project died. Nowadays I usually just check up on the forum occasionally.
The nice thing about a game as Machines though is that by modern game development standards it's not too tough to build. And we have all the original assets for use, including (I hear anyways) all the 3d models? (although even if that's true, that doesn't necessarily include a fair amount of animations) Mostly a matter of no one being interested in such a project.
I know it's not much use but I can confirm this problem, just tested it myself... got same results.
And I'm really tempted to get directly involved with OpenMachines! I've seen there are some models from the game somewhere around this site and such. And isn't there something on Github? Scripting with a modern engine (I'm looking at Unity) shouldn't be too insane!
Yep, and now you're all gonna hear about it....
I had a dream that I was in this super cool mission where you had to sneakily overtake a mining area and gather enough resources to overtake a huge base before you caught their attention, and it had different difficulty levels and stuff, and... sigh I want machines 2 dammit. Why does no one care about Machines....
Glad you found that page, I found it very shortly after replying to your post here. Cheers!
@M123 Thanks much, worked perfectly! ...maybe I should read the full set of instructions next time ;) Gonna go annihilate that campaign now!
On a side-note, your name looks familiar (as well as a few members of the new WFW forum), were you around on the original forum?
Interesting.... I previously ran the game with no issues whatsoever on Win7, but more recently I encountered the visual transparency bug that people seem to be commonly encountering.
So I just tried the DgVoodoo solution and it essentially worked- but with a small drawback.
Unlike Machines without DgVoodoo, which runs smoothly at 144fps (on, of course, my 144hz monitor) the framerate is now capped to a 60hz input. There is also a DgVoodoo watermark in the corner, but that's kinda whatever.
LUL, forum seems awfully quiet these days. I've actually not signed in for months, just checked in today for some odd reason.
In addition to my stupid workaround idea, I'm wondering about running an emulator for a previous version of Windows... Probably an equally-stupid idea if I'm honest...
Welcome to WiredForWar!
I just popped on today to describe the exact same issue... I have a GTX970 with latest drivers, running Windows 7 x64, and I have the exact same visual issue, minus the lag. Strangely, I swear the game worked perfectly on my same machine previously... Anyways, since you observed that only the black pixels are transparent, I'm wondering about a REALLY stupid workaround of changing all #000000 pixels in the textures to #010101 or something... Of course that doesn't solve the lag for you, but I don't know what to otherwise suggest... Such an amazing game and my nostalgia has been driving me nuts over this!
Wish us luck...