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    • PisarzP
      Pisarz
      last edited by Pisarz

      @JRL101
      @Byrgius
      @Encrypted
      @Encrypted
      @bilal
      @M123
      From the sketches for the gestalt units, one of them involved wasps flying in close formation to lift heavy units like the gorilla. Maybe instead of making a new unit we could add new features to existing ones!

      JRL101J 1 Reply Last reply Reply Quote 0
      • JRL101J
        JRL101 @Pisarz
        last edited by

        @Pisarz Possible wasp upgrade from research? "wasp tether" can just be a special effect to pick up the unit with. like say an electrical/anti-grav/beam/ring?

        AvionArisA 1 Reply Last reply Reply Quote 1
        • AvionArisA
          AvionAris @JRL101
          last edited by AvionAris

          @JRL101 That's a good idea! 's like, I dunno, you get a Brainbox... or maybe two... and then, they research it. After some time, your Wasps automatically learn how to pick heavy units up (wiff cooperaishyn).

          I also had this idea...
          taktikal gorilla.png

          I wonder, maybe we could "merge" some units together? Something like crossovers?
          Btw, the Technician is talking in binary, not the nuke silo. And screw proportions for now.

          yay.gorilla

          1 Reply Last reply Reply Quote 1
          • PisarzP
            Pisarz
            last edited by

            @JRL101 said:

            @Pisarz Possible wasp upgrade from research? "wasp tether" can just be a special effect to pick up the unit with. like say an electrical/anti-grav/beam/ring?

            That's even better! And more realistic as well, since real aircraft are usually upgraded or converted to fulfill a certain role. I thought about mechanical attachments, but magnetic ones are good as well. Maybe the machines could have pads for that specific purpose. To justify that, we could say that they were used originally for transferring them around factories during the manufacturing process, on the assembly line.

            JRL101J 1 Reply Last reply Reply Quote 0
            • JRL101J
              JRL101 @Pisarz
              last edited by

              @Pisarz Pads? you mean only being able to pick up units from these pads? that might be an idea. its excuse could be the unit has to be negatively charged so it can be picked up.

              PisarzP 1 Reply Last reply Reply Quote 0
              • PisarzP
                Pisarz @JRL101
                last edited by

                @JRL101 said:

                @Pisarz Pads? you mean only being able to pick up units from these pads? that might be an idea. its excuse could be the unit has to be negatively charged so it can be picked up.

                As long as it involves "some" science it's ok haha

                https://en.wikipedia.org/wiki/Electromagnet

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                • PisarzP
                  Pisarz
                  last edited by

                  gestalt.png

                  JRL101J 1 Reply Last reply Reply Quote 0
                  • JRL101J
                    JRL101 @Pisarz
                    last edited by

                    @Pisarz
                    We don't want it TOO realistic (science wise) though. I mean gameplay comes first with this. but we are talking sifi game.
                    This gives me an idea.
                    What if we make a new "refit" building where we can take units to change their weapon?
                    That way we can design a secondary weapon for the wasp. after its upgraded.

                    AvionArisA 1 Reply Last reply Reply Quote 0
                    • AvionArisA
                      AvionAris @JRL101
                      last edited by

                      @JRL101 It's a good idea, I think. I wonder, maybe we could give the Garrison that function? I mean, the ground units could heal and switch their weapons on the lower part of the building, while the air units could just land on top of the garrison and heal here.

                      So the Garrison will be way more important (healing units, bunker, repurposing units) instead of only being a healing shelter building. It needs it, really!

                      yay.gorilla

                      JRL101J 1 Reply Last reply Reply Quote 0
                      • JRL101J
                        JRL101 @AvionAris
                        last edited by

                        @Encrypted I would think having separate buildings are harder to defend. Having a unit sent to occupy a building you're using for another reason seems like people wouldnt bother repairing/switching weapons, in opposition to just constructing new units.

                        AvionArisA 1 Reply Last reply Reply Quote 0
                        • AvionArisA
                          AvionAris @JRL101
                          last edited by

                          @JRL101 Hmm... I think I know what you mean. Well, maybe we could repurpose the units at the factories, then? Of course, only those units corresponding to those factories could have their weapons switched.
                          On the other hand, that would probably make producing units a bit harder.

                          What then?

                          yay.gorilla

                          JRL101J 1 Reply Last reply Reply Quote -1
                          • PisarzP
                            Pisarz
                            last edited by

                            locator.png

                            JRL101J 1 Reply Last reply Reply Quote 1
                            • JRL101J
                              JRL101 @AvionAris
                              last edited by

                              @Encrypted Just add another building dedicated to repairs/weapon change. That way you could switch out the entire unit for a new one with a changed weapon, instead of transferring the current health-etc, of the unit.

                              AvionArisA 1 Reply Last reply Reply Quote 0
                              • JRL101J
                                JRL101 @Pisarz
                                last edited by

                                @Pisarz whats this?

                                1 Reply Last reply Reply Quote 0
                                • AvionArisA
                                  AvionAris @JRL101
                                  last edited by AvionAris

                                  @JRL101 Wait, but the Garrison was originally a building where your units would automatically repair. Also, Spies could refill mines here.

                                  Oh, and that's the Prospector Locator.

                                  yay.gorilla

                                  PisarzP JRL101J 2 Replies Last reply Reply Quote 1
                                  • PisarzP
                                    Pisarz @AvionAris
                                    last edited by

                                    @JRL101

                                    @Encrypted said:

                                    Oh, and that's the Prospector Locator.

                                    :)

                                    1 Reply Last reply Reply Quote 0
                                    • JRL101J
                                      JRL101 @AvionAris
                                      last edited by JRL101

                                      @Encrypted Yes it did, i forgot about that, i never really used it, but i also thought there was already a "repair bay" building but that must have been a different game.
                                      EITHER WAY, I reckon all repairs should be a separate building, If i remember correctly if something is repairing in a garrison its part of the build que.
                                      I mean if its part of the same building, in our build, then its gonna be harder to debug later?

                                      I didn't recognize Prospector Locator. I barely remember most of the units. Still waiting on more information.

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                                      • PisarzP
                                        Pisarz
                                        last edited by

                                        @JRL101
                                        @Encrypted

                                        I think it depends on how much would you like to customize the game. Do you like more to build your base? Or you enjoy more customizing your units? Maybe you would enjoy more to have complete freedom and choose both, but that would require appropriate UI, etc. The game is an RTS, but that doesn't mean that, for example, one might want to administer Eden 4 so as to send reinforcements to the base you are currently building (similar to Age of Empires III).

                                        http://www.armchairgeneral.com/uploads/reviews/pc/aoe3/homecity.jpg

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                                        • PisarzP
                                          Pisarz
                                          last edited by

                                          x-small.png

                                          AvionArisA 1 Reply Last reply Reply Quote 0
                                          • AvionArisA
                                            AvionAris @Pisarz
                                            last edited by AvionAris

                                            @Pisarz
                                            You will see a comic strip here in a moment related to "playing tag". I'll ensure this will happen.

                                            And Gorillas.
                                            yay.gorilla

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