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    Project: New Skirmish map - Onslaught - COMPLETED April 1st 2015

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    complete new map playtesting req onslaught
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    • JudasJ
      Judas
      last edited by Judas

      DONE - COMPLETED - SEE DOWNLOAD PAGE

      Hey everybody.

      Some of you might know me. Some of you might not. Just a short introduction and then we'll get to the blog part, I guess. It's going to be about mods.

      I joined WFW around 2005. I was a stupid, arrogant little fucktard and I still am. My middle name is 'Dick' and I'm not even joking (I'll scan my ID later). Anyway, I knew it all. Stupid 14 year old me.

      Anyway, in 2007 I got pretty sick. Hospital-sick. The exact timeline is a bit vague to me but around that time I also stopped coming around to this project. Just other things on my mind. 2 years of treatment, 5 years of being miserable and then it was 2014. Now not quite as sick as I was before anymore. In fact I'm a healthy 70kg, going to the gym 4x a week, finishing up my 6th year of college (out of 4 years... hehe) and overall not dying.

      Which is good.

      Anyway, around last year I installed Machines, finally completed the entire campaign without cheating (yay me) and I wanted to try my hand at modding again. Woe was me when I found out that the entire project was gone. The little executables like Metaex.exe were like artefacts to me but lost in the great abyss. I couldn't find them and the game would never be the same.

      And then I stumbled on a page saying that Hayden/Sloik was going to reboot the project. It kind of faded away but I remembered it two months later so I showed up. And here I am now! Ready to roll!

      So that's my story. Cool to see old and new faces. It has been 10 years since I first came here, so it's just nice being here.

      Anyway. I'm going to try and create a 'Onslaught' mod as described by my younger self in my horrible, but useful mod-guide.


      Onslaught

      Goal: You have to survive for 30 minutes.

      Map: Claustrophobia (Nice center area)

      Required	Conditions:													
      ALL_UNITS_DEAD	allreddead	RED												
      TIMER	rein1	100												
      TIMER	rein2	400												
      TIMER	rein3	600												
      TIMER	rein4	900												
      TIMER	rein5	1200												
      TIMER	rein6	1300												
      TIMER	rein7	1450												
      														
      //Low	Unit	Counter												
      LOW_UNIT_COUNT	reinblue	BLUE	1	MACHINE										
      														
      //Victorytimer														
      TIMER	victorytimer	1800												
      														
      //All	Blues	dead												
      ALL_UNITS_DEAD	allbluedead	BLUE												
      														
      //	Victory	if	30	Minutes	+	all	Blues	dead						
      ALL	victorycond	victorytimer	allbluedead											
      														
      //Reinforcement	Conditions.	Check	if	all	blue's	are	dead	+	Timer	passed	to	start	next	wave.
      ALL	reincond1	rein1	reinblue											
      ALL	reincond2	rein2	reinblue											
      ALL	reincond3	rein3	reinblue											
      ALL	reincond4	rein4	reinblue											
      														
      														
      Actions:														
      														
      //Lost														
      LOST	ON	allreddead	RACE	RED										
      														
      //Won														
      WON	ON	victorycond	RACE	RED										
      														
      //Enemy	Reinforcements													
      //Reinforcements														
      //Names	of	machines												
      //Where?	{point}													
      //Name	of	Squad	(1	to	99)									
      //	End	(The	end)											
      REINFORCEMENTS	ON	reincond1	RACE	BLUE										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
      POINT	400	1200												
      ASSIGN	1													
      END														
      														
      //Reinforcements														
      //Names	of	machines												
      //Where?	{point}													
      //Name	of	Squad	(1	to	99)									
      //	End	(The	end)											
      REINFORCEMENTS	ON	reincond2	RACE	BLUE										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
      POINT	400	1200												
      ASSIGN	2													
      END														
      														
      //Reinforcements														
      //Names	of	machines												
      //Where?	{point}													
      //Name	of	Squad	(1	to	99)									
      //	End	(The	end)											
      REINFORCEMENTS	ON	reincond3	RACE	BLUE										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
      POINT	400	1200												
      ASSIGN	3													
      END														
      														
      //Reinforcements														
      //Names	of	machines												
      //Where?	{point}													
      //Name	of	Squad	(1	to	99)									
      //	End	(The	end)											
      REINFORCEMENTS	ON	reincond4	RACE	BLUE										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
      POINT	400	1200												
      ASSIGN	4													
      END														
      														
      //Reinforcements														
      //Names	of	machines												
      //Where?	{point}													
      //Name	of	Squad	(1	to	99)									
      //	End	(The	end)											
      REINFORCEMENTS	ON	rein5	RACE	BLUE										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
      POINT	400	1200												
      ASSIGN	5													
      END														
      														
      //Reinforcements														
      //Names	of	machines												
      //Where?	{point}													
      //Name	of	Squad	(1	to	99)									
      //	End	(The	end)											
      REINFORCEMENTS	ON	rein6	RACE	BLUE										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
      POINT	400	1200												
      ASSIGN	6													
      END														
      														
      REINFORCEMENTS	ON	rein7	RACE	BLUE										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	ASSASSIN	LR_PLASMA_RIFLE_X2										
      MACHINE	AGGRESSOR	3	KNIGHT	LR_PLASMA_CANNON1_X2										
      POINT	400	1200												
      ASSIGN	7													
      END														
      														
      //Assemblies	(.SPL	File?)												
      ACTIVATE_SQUADRONS	ON	rein1	RACE	BLUE	SQUADRONS	1								
      ACTIVATE_SQUADRONS	ON	rein2	RACE	BLUE	SQUADRONS	2								
      ACTIVATE_SQUADRONS	ON	rein3	RACE	BLUE	SQUADRONS	3								
      ACTIVATE_SQUADRONS	ON	rein4	RACE	BLUE	SQUADRONS	4								
      ACTIVATE_SQUADRONS	ON	rein5	RACE	BLUE	SQUADRONS	5								
      ACTIVATE_SQUADRONS	ON	rein6	RACE	BLUE	SQUADRONS	6								
      ACTIVATE_SQUADRONS	ON	rein7	RACE	BLUE	SQUADRONS	7								
      

      DONE DONE DONE DONE

      1 Reply Last reply Reply Quote 0
      • JudasJ
        Judas
        last edited by Judas

        Okay. First I'm going to try to add a new map to the list.

        • Used Mb's Extractor to extract .txt from a .bin file. I'm going to use m_contrl.bin as the original file.

        • Added m_onslght.txt to the /data folder.

        • Created/copied m_contrl.arb and .psd and changed them to m_onslght.arb and psd.

        • Added m_onslght behind Joust in the scninfo.dat file

        • Added m_onslght.scn to Mach1.met

            TERRAIN control IDS 8299 TEXT sk_cont.txt
            	SCENARIO m_onslght PLANET m_onslght IDS 8399 TEXT m_onslght.txt MUSIC 5
            ENDTERRAIN
          

        Don't know what IDS I should enter tho. Or is this the file where you define them in the first place?

        Result:
        No map added yet :( More tweaking required

        Now I've changed //Special to the following:

        //	SPECIAL
        	TERRAIN interior IDS 8207 TEXT sk_space.txt
        		SCENARIO sk_space PLANET space IDS 8321 TEXT space1.txt MUSIC 11
        			ENDTERRAIN
        	TERRAIN home IDS 8209 TEXT joust.txt
        		SCENARIO joust PLANET joust IDS 8360 TEXT joust1.txt 	MUSIC 9
        		SCENARIO m_onslght PLANET m_onslght IDS 8399 TEXT m_onslght.txt MUSIC 5
        	ENDTERRAIN
        	TERRAIN control IDS 8208 TEXT sk_cont.txt
        		SCENARIO m_onslght PLANET m_onslght IDS 8399 TEXT m_onslght.txt MUSIC 5
        	ENDTERRAIN
        END
        

        Let's see where the error is.

        Result
        It doesn't seem to get added at all, so I must be doing something wrong with replacing the old scninfo.dat files somehow.

        Update:
        I keep deleting things but the list just doesn't seem to update :s

        Update:
        Can't seem to update anything at all. Not even Mb's mod is doing anything. Whaaaa?

        Update:
        :(

        Update:
        I have to read this:
        http://wiredforwar.wikia.com/wiki/Map_making_tutorial

        1 Reply Last reply Reply Quote 0
        • AvionArisA
          AvionAris
          last edited by AvionAris

          ...you returned. Wow. My hat's off to ya, you're our modder.

          1 Reply Last reply Reply Quote 0
          • mbM
            mb
            last edited by

            @Judas nice to see you again! I remember you from old wiredforwar.org (2007) .

            IDS are string ID stored in machstrg.dll (you can edit this file with programs like Resource Hacker). It must be valid ID that exist in machstrg.dll.

            1. sceninfo.dat must be in data/
            2. savegame/playinfo.bin must be deleted after each change in sceninfo.dat
            3. pdata/sceninfo.bin must be deleted after each change in sceninfo.dat

            If you are using Windows above XP, this files can be duplicated in VirtualStore (%userprofile%\Appdata\local\Virtual Store\Program Files).

            1 Reply Last reply Reply Quote 0
            • JudasJ
              Judas
              last edited by Judas

              Cool! Thanks!

              Okay.

              Step 1:
              Downloaded Resource Hacker

              Step 2: Opened Machstrng.dll and opened folder 524 / 2057 (We should save this entire table somewhere so we can reserve ID's for the future)

              STRINGTABLE
              LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
              {
              8368, 	"Ice Moon Maze - Day/Night"
              8369, 	"Ice Moon Mountain - Day/Night"
              8370, 	"Central Dominance - Day/Night"
              8371, 	"King of the Castle - Day/Night"
              8372, 	"Island Skirmish - Day/Night"
              8373, 	"Oasis - Day/Night"
              8374, 	"Onslaught"
              }
              

              Added my map with ID 8374

              Step 3: Savegame/playinfo.bin? I never get anything there I believe :s

              Let's see...

              Nothing. Waaat... Hmm

              I put this in the scninfo.dat which I placed in /Data

              TERRAIN desert IDS 8200 TEXT mdesert.txt
              SCENARIO m_desert PLANET m_desert IDS 8346 TEXT mdesert.txt MUSIC 8
              SCENARIO daynight PLANET daynight IDS 8347 TEXT daynight.txt MUSIC 10
              SCENARIO m_onslght PLANET m_onslght IDS 8374 TEXT m_onslght.txt 	MUSIC 9
              ENDTERRAIN
              

              Nothing.

              Update: Finally, some love. A crash, but it's better than nothing.

              Update: And now it won't stop crashing. ugh.

              Update: Re-installing entire Machines folder. Hehe. Got to go to the gym. Will work more on it tonight

              1 Reply Last reply Reply Quote 0
              • mbM
                mb
                last edited by

                If you are playing then Machines/Savegame/playinfo.bin must exist. As well as save*.sav files.

                I suspect that your savegame/ can be in VirtualStore. VirtualStore is a special folder under user settings, take a look at http://www.interworks.com/blogs/dsmith/2011/09/21/disabling-windows-7-virtual-store

                Another thing: this procedure was tested only on Machines with "XP Patch".

                1 Reply Last reply Reply Quote 0
                • JudasJ
                  Judas
                  last edited by Judas

                  I was supposed to go to the gym

                  upload-76a97e86-af1c-46d0-9ac5-c82cbd6aa0a4

                  But I love you.

                  INDEED it was 'C:\Users\User\AppData\Local\VirtualStore\Program Files\Machines' wherein the files were hidden. I smote them all and now it WORKS!

                  Alright. Now I'm going to set the map to the correct settings

                  Update:
                  upload-4a7d48f8-ce8f-4654-87aa-48e57b82dc64
                  Does crash tho. (Prolly cause there's nothing in the map!)

                  1 Reply Last reply Reply Quote 0
                  • JudasJ
                    Judas
                    last edited by Judas

                    I changed m_control.scn to m_onslaught.scn and changed the .spl files to m_onslaught_r.spl, b, y & g. No other changes. Also, it crashed on scenario load. But this should be fine.

                    Update: It actually crashes on any skirmishmap. Hmm

                    RACES_DEFAULT	
                    	RED PC
                    	BLUE AI
                    	GREEN AI
                    	YELLOW AI
                    ENDRACES_DEFAULT	
                    	
                    	
                    	
                    MINERAL SITES	
                    //artificailly high because transporters don't move on to next mine	
                    //DEFAULT MINES	
                    //SITE 1 2000 545.056 598.854 9.93957 	
                    //SITE 1 2000 586.701 570.18 9.935 	
                    //SITE 1 2000 616.057 631.283 9.93725 	
                    //SITE 1 2000 119.969 620.69 9.935 this causes machines to leave safety 	
                    SITE 1 2000 149.354 998.874 9.935 LOW	
                    SITE 1 4000 149.354 998.874 9.935 MEDIUM	
                    SITE 1 8000 149.354 998.874 9.935 HIGH	
                    	
                    //SITE 1 2000 239.976 958.213 9.935 causes jam 	
                    SITE 1 2000 320.31 1040.81 9.935 LOW	
                    SITE 1 4000 320.31 1040.81 9.935 MEDIUM	
                    SITE 1 8000 320.31 1040.81 9.935 HIGH	
                    //SITE 1 2000 1034.93 1038.78 9.935 this causes machines to leave safety 	
                    SITE 1 2000 1001.2 959.689 9.935 LOW	
                    SITE 1 4000 1001.2 959.689 9.935 MEDIUM	
                    SITE 1 8000 1001.2 959.689 9.935 HIGH	
                    //SITE 1 2000 1080.39 619.625 9.935 causes machines to leave safety 	
                    	
                    //RED MINES	
                    SITE 1 500 237.45 392.788 9.935 	
                    SITE 1 2000 320.526 388.31 9.935 	
                    SITE 1 4000 337.137 518.048 9.935 LOW	
                    SITE 1 8000 337.137 518.048 9.935 MEDIUM	
                    SITE 1 16000 337.137 518.048 9.935 HIGH	
                    	
                    //BLUE SITES	
                    SITE 1 2000 420 200 9.935	
                    SITE 1 4000 639.795 160.017 9.935 	
                    SITE 1 4000 560.301 321.162 9.935 LOW	
                    SITE 1 8000 560.301 321.162 9.935 MEDIUM	
                    SITE 1 16000 560.301 321.162 9.935 HIGH	
                    	
                     	
                    //GREEN SITES	
                    SITE 1 1000 880.401 800.411 9.935 	
                    SITE 1 1000 960.645 720.942 9.935	
                    SITE 1 4000 879.615 479.372 9.935 LOW	
                    SITE 1 8000 879.615 479.372 9.935 MEDIUM	
                    SITE 1 16000 879.615 479.372 9.935 HIGH	
                    	
                    	
                    //YELLOW SITES	
                    SITE 1 500 479.334 879.493 9.935 	
                    SITE 1 2000 549.256 958.57 9.935 	
                    SITE 1 4000 709.245 1047.38 9.935 LOW	
                    SITE 1 8000 709.245 1047.38 9.935 MEDIUM	
                    SITE 1 16000 709.245 1047.38 9.935 HIGH	
                    	
                     	
                    ENDSITES	
                    	
                    	
                    //CONDITIONS	
                    //ACTIONS	
                    	
                    	
                    	
                    //----------------------------------------RED	
                    	
                    	
                    	
                    RACE RED data/m_onslaught_r.spl	
                    //FORTIFY TIGHT POSITION	
                    CAMERA_POS 440 600 150 0 41 0 ZENITH	
                    CONSTRUCTIONS	
                    POD 1 228.603 493.061 9.935 -270 T_ION_ORBITAL_CANNON	
                    //MINE 1 237.45 392.788 9.935 0 NOT_BUILT REBUILD 	
                    //MINE 1 320.526 388.31 9.935 0 NOT_BUILT REBUILD 	
                    //MINE 1 337.137 518.048 9.935 0 NOT_BUILT REBUILD 	
                    FACTORY 1 225.166 539.139 9.935 0 CIVILIAN NOT_BUILT REBUILD 	
                    HARDWARE_LAB 1 294.61 382.615 9.935 0 LAB_CIVILIAN NOT_BUILT REBUILD 	
                    MISSILE_EMPLACEMENT 2 346.882 575.247 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 2 256.69 673.17 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    FACTORY 1 290.194 620.33 9.935 0 MILITARY NOT_BUILT REBUILD 	
                    HARDWARE_LAB 1 268.752 382.646 9.935 -180 LAB_MILITARY NOT_BUILT REBUILD 	
                    MISSILE_EMPLACEMENT 2 348.419 624.462 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 2 303.071 672.167 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    BEACON 1 217.321 416.509 9.935 0 NOT_BUILT 	
                    	
                    MISSILE_EMPLACEMENT 4 335.881 600.293 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 4 281.03 661.467 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 4 280.195 900.774 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
                    //MISSILE_EMPLACEMENT 2 335.713 599.658 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    //MISSILE_EMPLACEMENT 2 280.192 660.586 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                      	
                    FACTORY 3 279.652 958.138 9.935 -90 CIVILIAN NOT_BUILT	
                    	
                    MISSILE_EMPLACEMENT 3 359.857 1000.05 9.93507 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
                    MISSILE_EMPLACEMENT 3 200 920 9.93544 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
                    MISSILE_EMPLACEMENT 4 200.788 920.615 10 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT	
                    HARDWARE_LAB 3 283.23 576.85 9.93879 -90 LAB_CIVILIAN NOT_BUILT 	
                    HARDWARE_LAB 3 282.576 518.814 9.93552 -90 LAB_MILITARY  NOT_BUILT	
                    	
                    SMELTER 1 247.424 1050.88 9.935 -180 NOT_BUILT	
                    MISSILE_EMPLACEMENT 3 320.407 960.751 9.935 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
                    MISSILE_EMPLACEMENT 4 327.937 1000.84 9.93798 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT	
                     	
                    FACTORY 3 230 580.155 9.935 0 MILITARY NOT_BUILT 	
                    FACTORY 5 182 1050 9.935 -90 MILITARY NOT_BUILT 	
                    FACTORY 5 187.232 955.693 9.93521 0 CIVILIAN NOT_BUILT 	
                    FACTORY 4 281.807 1056.33 9.935 -90 MILITARY NOT_BUILT 	
                    MISSILE_EMPLACEMENT 5 338.901 448.645 9.935 -90 ICBM T_NUCLEAR_MISSILE NOT_BUILT	
                    BEACON 3 339.632 404.282 9.935 0 NOT_BUILT 	
                    SMELTER 3 247.604 627.992 9.935 0T NOT_BUILT  	
                    	
                    	
                    MACHINES	
                    CONSTRUCTOR 1 1 580 600 9.935 DOZER	
                    //AGGRESSOR 1 1 320.77 639.967 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 281.119 819.076 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 341.091 976.166 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 341.16 1040.45 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 199.685 881.762 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 217.81 440.667 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 321.201 480.554 9.935 GRUNT R_BOLTER	
                    	
                    	
                    ASSEMBLY AGGRESSOR 320 640	
                    ASSEMBLY AGGRESSOR 280 820	
                    ASSEMBLY AGGRESSOR 340 975	
                    ASSEMBLY AGGRESSOR 340 1040	
                    ASSEMBLY AGGRESSOR 200 880	
                    ASSEMBLY AGGRESSOR 217 440	
                    ASSEMBLY AGGRESSOR 320 480	
                    ASSEMBLY ADMINISTRATOR 320 640	
                    	
                    //VIRTUAL_BEACON LEVEL_3_BEACON	
                    NBMU 800	
                    NORE 0	
                    ENDRACE	
                    	
                    	
                    	
                    //----------------------------------------BLUE	
                    	
                    	
                    	
                    RACE BLUE data/m_onslaught_b.spl	
                    //AGGRESIVE PRODUCTION LINE	
                    CAMERA_POS 600 440 150 90 41 0 ZENITH	
                    CONSTRUCTIONS	
                    POD 1 540.058 144.393 9.935 -270 T_ION_ORBITAL_CANNON	
                    //MINE 1 639.795 160.017 9.935 0 NOT_BUILT REBUILD 	
                    //MINE 1 560.301 321.162 9.935 0 NOT_BUILT REBUILD 	
                    //MINE 1 159.884 159.856 9.935 0 NOT_BUILT REBUILD	
                    //MINE 1 418.622 160.04 9.935 0	
                    	
                    FACTORY 1 480.566 139.584 9.935 -270 CIVILIAN NOT_BUILT REBUILD	
                    FACTORY 1 280.376 140 9.935 -270 MILITARY NOT_BUILT REBUILD 	
                    FACTORY 1 360.184 140 9.935 -270 MILITARY NOT_BUILT REBUILD 	
                     	
                    FACTORY 1 680 140 9.935 -270 MILITARY NOT_BUILT REBUILD	
                    FACTORY 1 715 140 9.935 -270 MILITARY NOT_BUILT REBUILD 	
                    	
                    HARDWARE_LAB 1 420 139.248 9.935 -270 LAB_CIVILIAN NOT_BUILT REBUILD	
                    HARDWARE_LAB 1 390.397 138.642 9.935 -270 LAB_MILITARY NOT_BUILT REBUILD	
                    HARDWARE_LAB 3 223.307 150.096 9.935 -270 LAB_MILITARY NOT_BUILT REBUILD 	
                    	
                    MISSILE_EMPLACEMENT 4 400.379 280.532 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
                    	
                    MISSILE_EMPLACEMENT 4 600.949 360.953 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
                    	
                    MISSILE_EMPLACEMENT 3 400.379 280.532 9.935 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 3 600.949 360.953 9.935 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT REBUILD	
                     	
                    MISSILE_EMPLACEMENT 2 439.922 186.473 9.94003 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 2 600.177 186.473 9.93993 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    	
                    	
                    MISSILE_EMPLACEMENT 4 1000 187 12.2448 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT	
                    MISSILE_EMPLACEMENT 3 1000 204 12.2448 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
                    MISSILE_EMPLACEMENT 2 1000 204 9.9397 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT	
                    BEACON 1 506.791 131.811 9.935 0 NOT_BUILT	
                    	
                    FACTORY 3 320.343 143.303 9.935 -270 MILITARY NOT_BUILT 	
                    HARDWARE_LAB 3 165.725 161.604 9.935 0 LAB_CIVILIAN NOT_BUILT 	
                    SMELTER 1 644.605 313.444 9.935 -270 NOT_BUILT 	
                    FACTORY 3 600.189 140.976 9.935 -270 CIVILIAN NOT_BUILT 	
                    //FACTORY 5 1016.38 161.893 9.935 -180 MILITARY NOT_BUILT  	
                    //FACTORY 4 940.787 143.568 9.935 0 MILITARY NOT_BUILT 	
                    //SMELTER 3 880.234 169.44 9.935 0 NOT_BUILT 	
                    BEACON 3 745.597 140.78 9.935 0 NOT_BUILT 	
                    FACTORY 5 796.388 152.374 9.935 0 CIVILIAN NOT_BUILT 	
                    MISSILE_EMPLACEMENT 5 602.826 320.444 9.93517 -90 ICBM T_NUCLEAR_MISSILE NOT_BUILT	
                    	
                    FACTORY 1 880.874 139.069 9.935 -270 MILITARY NOT_BUILT REBUILD 	
                    FACTORY 3 921.249 145.75 9.935 -270 MILITARY NOT_BUILT REBUILD 	
                    FACTORY 3 968.557 145.75 9.935 -270 MILITARY NOT_BUILT REBUILD 	
                    FACTORY 3 1017.3 145.75 9.935 -270 MILITARY NOT_BUILT REBUILD	
                    	
                    MACHINES	
                    CONSTRUCTOR 1 1 600 580 9.935 DOZER	
                    //AGGRESSOR 1 1 600.052 239.081 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 440.199 219.76 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 760 160.427 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 201.259 279.394 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 1000.13 239.217 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 360.949 239.682 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 945.583 177.144 9.935 GRUNT R_BOLTER	
                    	
                    //ASSEMBLY AGGRESSOR 600 240	
                    //ASSEMBLY AGGRESSOR 440 220	
                    //ASSEMBLY AGGRESSOR 760 160	
                    //ASSEMBLY AGGRESSOR 200 280	
                    //ASSEMBLY AGGRESSOR 1000 240	
                    //ASSEMBLY AGGRESSOR 360 240	
                    //ASSEMBLY AGGRESSOR 945 177	
                    //ASSEMBLY ADMINISTRATOR 600 240	
                    	
                    //ASSEMBLY POINTS ARE LEFT TO RIGHT IN CORRIDORS (2 in LAST)	
                    ASSEMBLY AGGRESSOR 200 230	
                    ASSEMBLY AGGRESSOR 280 230	
                    ASSEMBLY AGGRESSOR 360 230	
                    ASSEMBLY AGGRESSOR 440 230	
                    ASSEMBLY AGGRESSOR 600 230	
                    ASSEMBLY AGGRESSOR 1000 220	
                    ASSEMBLY AGGRESSOR 1000 250	
                    ASSEMBLY ADMINISTRATOR 200 230	
                    	
                    	
                    //VIRTUAL_BEACON LEVEL_3_BEACON	
                    NBMU 800	
                    NORE 0	
                    ENDRACE	
                    	
                    	
                    //----------------------------------------GREEN	
                    	
                    	
                    	
                    RACE GREEN data/m_onslaught_g.spl	
                    //ANNEX CENTRAL ROOM	
                    CAMERA_POS 760 600 150 180 41 0 ZENITH	
                    CONSTRUCTIONS	
                    //POD 1 970.157 460 9.935 -270 T_ION_ORBITAL_CANNON	
                    //UPSIDE DOWN TO AVOID BOTTLENECK, BUT LOCATOR THEN DIDNT BOTHER WORKING!	
                    POD 1 970.157 460 9.935 -270 T_ION_ORBITAL_CANNON	
                    	
                    //MINE 1 879.615 479.372 9.935 0 NOT_BUILT REBUILD 	
                    //MINE 1 880.401 800.411 9.935 0 NOT_BUILT REBUILD 	
                    //MINE 1 960.645 720.942 9.935 0 NOT_BUILT REBUILD 	
                    	
                    //FIRST FACTORY SOUTH OF POD, THEN DEFEND SOUTH	
                    FACTORY 1 958.994 803.209 9.935 -90 CIVILIAN NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 4 920.148 820.752 9.93994 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 4 902.351 601.082 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 2 906.668 830.957 9.94339 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 2 933.665 831.582 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    HARDWARE_LAB 1 863.216 759.427 9.935 0 LAB_CIVILIAN NOT_BUILT REBUILD	
                    	
                    //THEN DEFEND NORTH	
                    //FACTORY 1 881.817 397.393 9.935 -270 CIVILIAN NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 4 924.171 304.548 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 3 920.12 377.48 9.94004 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 2 907.257 365.344 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 2 934.709 365.345 9.942 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    	
                    	
                    //SECURE THE MAIN ROOM	
                    MISSILE_EMPLACEMENT 2 587.425 445.689 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 2 615.722 446.246 9.94234 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 2 449.028 582.33 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 2 449.367 614.188 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 2 587.191 756.013 9.9413 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 2 612.949 756.352 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    	
                    HARDWARE_LAB 1 862.538 741.465 9.935 0 LAB_MILITARY NOT_BUILT REBUILD 	
                    FACTORY 1 960 390 9.935 -180 MILITARY NOT_BUILT REBUILD	
                    BEACON 1 985 485 9.935 0 NOT_BUILT	
                    	
                    	
                    FACTORY 3 667.089 466.326 9.935 -270 MILITARY NOT_BUILT	
                    SMELTER 1 721.108 512.858 9.935 -270 NOT_BUILT 	
                    HARDWARE_LAB 3 720.187 678.798 9.935 -180 LAB_CIVILIAN NOT_BUILT 	
                    HARDWARE_LAB 3 679.487 722.764 9.935 -90 LAB_MILITARY NOT_BUILT 	
                    FACTORY 3 474.119 511.682 9.935 0 CIVILIAN NOT_BUILT 	
                    FACTORY 5 519.734 468.727 9.935 -270 MILITARY NOT_BUILT 	
                    FACTORY 4 473.319 709.152 9.935 0 MILITARY NOT_BUILT 	
                    FACTORY 5 537.848 726.98 9.935 -90 CIVILIAN NOT_BUILT 	
                    SMELTER 3 478.805 663.763 9.935 0 NOT_BUILT 	
                    BEACON 3 599.799 599.896 9.935 0 NOT_BUILT	
                    MISSILE_EMPLACEMENT 3 479.663 600.041 9.935 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
                    MISSILE_EMPLACEMENT 3 600.592 479.668 9.93512 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
                    MISSILE_EMPLACEMENT 3 725.215 600.933 9.935 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
                    MISSILE_EMPLACEMENT 3 600.006 721.8 9.93567 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
                    MISSILE_EMPLACEMENT 4 600.145 518.644 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT	
                    MISSILE_EMPLACEMENT 4 680.461 599.496 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT	
                    MISSILE_EMPLACEMENT 4 600.143 679.251 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT	
                    MISSILE_EMPLACEMENT 4 520.325 599.792 9.93504 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT	
                    MISSILE_EMPLACEMENT 5 723.093 475.666 9.935 -90 ICBM T_NUCLEAR_MISSILE NOT_BUILT	
                    	
                    MACHINES	
                    CONSTRUCTOR 1 1 620 600 9.94011 DOZER	
                    //AGGRESSOR 1 1 919.952 399.529 9.93518 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 920.291 800.828 9.93531 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 922.872 600.924 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 560.492 480.46 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 480.62 640.582 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 640.654 720.916 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 720.845 600.177 9.935 GRUNT R_BOLTER	
                    	
                    // NORTH CORRIDOR	
                    ASSEMBLY AGGRESSOR 860 600	
                    // WEST CORRIDOR	
                    ASSEMBLY AGGRESSOR 1080 380	
                    // BIG ROOM LINK CORIDOR	
                    ASSEMBLY AGGRESSOR 930 288	
                    // GUARD SOUTH	
                    ASSEMBLY AGGRESSOR 880 800	
                    // NORTH BIG ROOM	
                    ASSEMBLY AGGRESSOR 640 480	
                    //EAST BIG ROOM	
                    ASSEMBLY AGGRESSOR 480 560	
                    //SOUTH BIG ROOM	
                    ASSEMBLY AGGRESSOR 640 720	
                    ASSEMBLY ADMINISTRATOR 860 600	
                    	
                    //VIRTUAL_BEACON LEVEL_3_BEACON	
                    NBMU 800	
                    NORE 0	
                    ENDRACE	
                    	
                    	
                    	
                    //----------------------------------------YELLOW	
                    	
                    	
                    	
                    RACE YELLOW data/m_onslaught_y.spl	
                    //FORTIFY POSTION	
                    CAMERA_POS 600 760 150 -90 41 0 ZENITH	
                    CONSTRUCTIONS	
                    POD 1 488.886 1041.28 9.935 -90 T_ION_ORBITAL_CANNON	
                    //MINE 1 479.334 879.493 9.935 0 NOT_BUILT REBUILD 	
                    //MINE 1 549.256 958.57 9.935 0 NOT_BUILT REBUILD 	
                    //MINE 1 709.245 1047.38 9.935 0 NOT_BUILT REBUILD	
                    FACTORY 1 463.101 917.953 9.935 0 CIVILIAN NOT_BUILT REBUILD 	
                    HARDWARE_LAB 1 461.052 951.101 9.935 0 LAB_CIVILIAN NOT_BUILT REBUILD	
                     	
                    //TURRETS SEPERATED BECAUSE CONSTRUCTORS IN EACH OTHERS WAY	
                    MISSILE_EMPLACEMENT 2 448.756 1016.16 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    FACTORY 1 651.46 1012.08 9.935 0 MILITARY NOT_BUILT REBUILD 	
                    MISSILE_EMPLACEMENT 2 448.756 983.623 9.94328 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    	
                    HARDWARE_LAB 1 659.255 980.221 9.935 0 LAB_MILITARY NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 4 462.543 1000.74 9.93972 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 4 600.621 859.06 9.94023 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 4 735.804 1000.95 9.935 0 LAUNCHER LR_LARGE_MISSILE_X2 NOT_BUILT REBUILD 	
                    MISSILE_EMPLACEMENT 2 748.96 1023.32 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 2 748.282 979.601 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 2 587.742 847.218 9.935 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    MISSILE_EMPLACEMENT 2 613.837 847.897 9.94296 0 TURRET LR_AUTO_CANNON_X2 NOT_BUILT REBUILD	
                    BEACON 1 639.853 960.045 9.935 0 NOT_BUILT REBUILD	
                    	
                    //DEFEND SECOND ROOM	
                    MISSILE_EMPLACEMENT 3 920.592 933.275 9.9402 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT REBUILD	
                    FACTORY 3 889.82 943.785 9.935 -270 MILITARY NOT_BUILT	
                    SMELTER 1 932.539 1052.68 9.935 -180 NOT_BUILT	
                    FACTORY 3 519.953 859.587 9.935 -270 MILITARY NOT_BUILT 	
                    HARDWARE_LAB 3 966.057 1048.63 9.935 -90 LAB_CIVILIAN NOT_BUILT REBUILD 	
                    HARDWARE_LAB 3 1007.77 1051.74 9.935 0 LAB_MILITARY NOT_BUILT REBUILD 	
                    FACTORY 3 965.886 945.681 9.935 -270 CIVILIAN NOT_BUILT 	
                    MISSILE_EMPLACEMENT 3 600.854 859.762 9.94032 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
                    MISSILE_EMPLACEMENT 3 463.478 1001.85 9.93931 0 SENTRY LR_MULTI_LAUNCHER5_X2 NOT_BUILT	
                    SMELTER 3 877.583 1026.34 9.935 -90 NOT_BUILT 	
                    FACTORY 5 1039.99 971.041 9.935 -270 CIVILIAN NOT_BUILT 	
                    FACTORY 4 654.008 1051.11 9.935 0 MILITARY NOT_BUILT 	
                    MISSILE_EMPLACEMENT 5 540.055 1060.51 9.935 0 ICBM T_NUCLEAR_MISSILE NOT_BUILT	
                    BEACON 3 726.748 865.998 9.935 0 NOT_BUILT	
                    	
                    MACHINES	
                    CONSTRUCTOR 1 1 600 620 9.94019 DOZER	
                    //AGGRESSOR 1 1 420.765 1000.1 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 719.805 1000.8 9.93507 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 600.913 873.364 9.93749 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 320.11 1000.53 9.93504 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 879.856 1000.53 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 563.166 1036.91 9.935 GRUNT R_BOLTER	
                    //AGGRESSOR 1 1 712.64 887.961 9.935 GRUNT R_BOLTER	
                    	
                    //ONLY 4 ASSEMBLIES!	
                    //NEAR POD WEST - GUARDING NORTH - GUARDING NORTH(ROOM2) - GUARDING LINK CORRIDOR	
                    ASSEMBLY AGGRESSOR 480 960	
                    ASSEMBLY AGGRESSOR 640 880	
                    ASSEMBLY AGGRESSOR 920 960	
                    ASSEMBLY AGGRESSOR 720 1040	
                    ASSEMBLY ADMINISTRATOR 480 960	
                    	
                    //VIRTUAL_BEACON LEVEL_3_BEACON	
                    NBMU 800	
                    NORE 0	
                    ENDRACE	
                    	
                    RESEARCH_ITEMS data/default.rsi data/lowtech.rsi data/medtech.rsi data/hightech.rsi	
                    ENDRESEARCH_ITEMS
                    
                    1 Reply Last reply Reply Quote 0
                    • JudasJ
                      Judas
                      last edited by Judas

                      I reloaded the entire /pdata folder aaannddd:

                      upload-97ec698e-a594-445f-9ec2-d53239a87eef

                      So now:
                      Create Red's Base
                      Create Red's Mines

                      Using the m_onslaught.scn file above

                      But how will you find the X and Y coords?

                      Wellll:
                      Claustrophobia.JPG

                      Each pixel is 1 unit of distance. So 400x400 on the .JPG is 400x400 ingame. Easy placement!

                      1 Reply Last reply Reply Quote 0
                      • mbM
                        mb
                        last edited by

                        Good work.

                        I always had hope that someday someone will make some use from binex and psbex.

                        1 Reply Last reply Reply Quote 0
                        • JudasJ
                          Judas
                          last edited by Judas

                          I'm so close. Somehow it just won't use the new .spl and .scn files I've created. Load bar is 50%

                          No Crash

                          TERRAIN control IDS 8208 TEXT sk_cont.txt
                          		SCENARIO m_contrl PLANET m_contrl IDS 8355 TEXT m_contrl.txt MUSIC 5
                          		SCENARIO m_contrl PLANET m_contrl IDS 8374 TEXT m_onslaught.txt MUSIC 5
                          	ENDTERRAIN
                          

                          Crash 50%

                          TERRAIN control IDS 8208 TEXT sk_cont.txt
                          		SCENARIO m_contrl PLANET m_contrl IDS 8355 TEXT m_contrl.txt MUSIC 5
                          		SCENARIO m_onslaught PLANET m_contrl IDS 8374 TEXT m_onslaught.txt MUSIC 5
                          	ENDTERRAIN
                          

                          Crash at 25%

                          TERRAIN control IDS 8208 TEXT sk_cont.txt
                          		SCENARIO m_contrl PLANET m_contrl IDS 8355 TEXT m_contrl.txt MUSIC 5
                          		SCENARIO m_onslaught PLANET m_onslaught IDS 8374 TEXT m_onslaught.txt MUSIC 5
                          	ENDTERRAIN
                          

                          Which I find strange because I just copy-pasted all the m_control files and just renamed them :s

                          Which are the important files? The m_onslaught.scn in the Virtual Store or the m_onslaught.scn in the Mach1.met? How does that process go?

                          1 Reply Last reply Reply Quote 0
                          • JudasJ
                            Judas
                            last edited by Judas

                            Fixed it!

                            I forgot to add m_onslaught to the Metafile.txt used to construct the Mach1.met file. I placed it in there and now it works.

                            Also explained why everythings crashed earlier. Because I the Metafile.txt wass... empty. So no AI or scenarios were loaded at all. Derp.

                            But now it works, so I can start on working the units locations... FINALLY

                            (Still wondering what the .scn and .spl files in the Virtual Store do though...)

                            appguid.ini
                            data\1o1.rsi
                            data\1o1.scn
                            data\1o1.spl
                            data\1o1demo.rsi
                            data\1o1demo.scn
                            data\1o1demo.spl
                            data\1o2.rsi
                            data\1o2.scn
                            data\1o2.spl
                            data\1o2g.spl
                            data\1o3.rsi
                            data\1o3.scn
                            data\1o3.spl
                            data\1o3b.spl
                            data\1o3bdemo.spl
                            data\1o3demo.scn
                            data\1o3g.spl
                            data\2o1.rsi
                            data\2o1.scn
                            data\2o1.spl
                            data\5o1.rsi
                            data\5o1.scn
                            data\5o1.spl
                            data\all.rsi
                            data\b_cont_b.spl
                            data\b_cont_g.spl
                            data\b_cont_r.spl
                            data\b_cont_y.spl
                            data\b_contrl.scn
                            data\b_dales.scn
                            data\b_dales.spl
                            data\b_roll1.scn
                            data\b_roll2.scn
                            data\b_roll3.scn
                            data\b_rollB.spl
                            data\b_roller.scn
                            data\b_rollG.spl
                            data\b_rollR.spl
                            data\b_rollY.spl
                            data\commsat.rsi
                            data\commsat.scn
                            data\CommSat.spl
                            data\control.rsi
                            data\control.scn
                            data\control.spl
                            data\daynight.rsi
                            data\daynight.scn
                            data\deepbak.scn
                            data\deepspac.rsi
                            data\deepspac.scn
                            data\deepspac.spl
                            data\default.rsi
                            data\desert.rsi
                            data\desert.scn
                            data\desert.spl
                            data\deshard.rsi
                            data\deshard.scn
                            data\deshard.spl
                            data\desmulti.scn
                            data\desspy.rsi
                            data\desspy.scn
                            data\desspy.spl
                            data\deswar.rsi
                            data\deswar.scn
                            data\deswar.spl
                            data\deswarg.spl
                            data\deswary.spl
                            data\dogbar.rsi
                            data\dogbar.scn
                            data\dogbar.spl
                            data\factory.bld
                            data\finger.rsi
                            data\finger.scn
                            data\finger.spl
                            data\fortmult.rsi
                            data\fortmult.scn
                            data\fortmult.spl
                            data\fortseig.rsi
                            data\fortseig.scn
                            data\fseig_b.spl
                            data\fseig_r.spl
                            data\fulltech.rsi
                            data\global.cst
                            data\global.rst
                            data\gracko.rsi
                            data\gracko.scn
                            data\gracko.spl
                            data\grtstgai.spl
                            data\guns.rsi
                            data\guns.scn
                            data\guns.spl
                            data\hightech.rsi
                            data\hilly.rsi
                            data\hilly.scn
                            data\hilly.spl
                            data\home.rsi
                            data\home.scn
                            data\home.spl
                            data\homeg.spl
                            data\ianskirm.scn
                            data\ice.scn
                            data\ice.spl
                            data\joust.scn
                            data\joust.spl
                            data\kidnap.scn
                            data\kidnap.spl
                            data\logos.dat
                            data\lowtech.rsi
                            data\m_1o2.rsi
                            data\m_1o2.scn
                            data\m_1o2.spl
                            data\m_1o2B.spl
                            data\m_1o2G.spl
                            data\m_1o2R.spl
                            data\m_1o2Y.spl
                            data\m_onslaught.scn
                            data\m_onslaught_r.spl
                            data\m_onslaught_b.spl
                            data\m_onslaught_y.spl
                            data\m_onslaught_g.spl
                            data\m_cont_b.spl
                            data\m_cont_g.spl
                            data\m_cont_r.spl
                            data\m_cont_y.spl
                            data\m_contrl.scn
                            data\m_dales.scn
                            data\m_dales.spl
                            data\m_desert.scn
                            data\m_deserX.scn
                            data\m_green.scn
                            data\m_greenB.spl
                            data\m_greenG.spl
                            data\m_greenR.spl
                            data\m_greenY.spl
                            data\m_moon.scn
                            data\m_moonB.spl
                            data\m_moonG.spl
                            data\m_moonR.spl
                            data\m_moonY.spl
                            data\m_mud.scn
                            data\m_mud.spl
                            data\m_roller.scn
                            data\m_roller.spl
                            data\m_space.scn
                            data\mdesert.rsi
                            data\mdesertB.spl
                            data\mdesertG.spl
                            data\mdesertR.spl
                            data\mdesertY.spl
                            data\mdeswar.scn
                            data\mdeswar4.scn
                            data\mdogR.spl
                            data\mdogY.spl
                            data\medtech.rsi
                            data\mgrack.scn
                            data\mgrackB.spl
                            data\mgrackG.spl
                            data\mgrackR.spl
                            data\mgrackY.spl
                            data\micey.scn
                            data\miceyB.spl
                            data\miceyG.spl
                            data\miceyR.spl
                            data\miceyY.spl
                            data\midian.rsi
                            data\midian.scn
                            data\midian.spl
                            data\mmoony.scn
                            data\mmoonyB.spl
                            data\mmoonyG.spl
                            data\mmoonyR.spl
                            data\mmoonyY.spl
                            data\Mseige.scn
                            data\Mseige1.scn
                            data\multidog.scn
                            data\multtest.scn
                            data\parmdata.dat
                            data\resfac.rsi
                            data\resfac.scn
                            data\resfac.spl
                            data\resfacg.spl
                            data\sat.rsi
                            data\sat.scn
                            data\sat.spl
                            data\satg.spl
                            data\savegame.scn
                            data\sceninfo.dat
                            data\seige.rsi
                            data\seige.scn
                            data\seige1.scn
                            data\seigeB.spl
                            data\seigeG.spl
                            data\seigeR.spl
                            data\seigeY.spl
                            data\simstats.ini
                            data\sk_space.scn
                            data\skirmish.scn
                            data\skirmish.spl
                            data\soak.scn
                            data\soak.spl
                            data\space.scn
                            data\space.spl
                            data\stats.ini
                            data\suicide.scn
                            data\suicide.spl
                            data\talon8.spl
                            data\talon8a.rsi
                            data\talon8a.scn
                            data\talon8b.scn
                            data\talon8g.spl
                            data\test.scn
                            data\tut01.scn
                            data\tut02.rsi
                            data\tut02.scn
                            data\tut03.rsi
                            data\tut03.scn
                            data\tut04.scn
                            data\tut05.scn
                            data\tut05.spl
                            data\zenith.dat
                            models\planet\1o1\1o1.csp
                            models\planet\1o1\1o1.env
                            models\planet\1o1\1o1.psf
                            models\planet\1o2\1o2.csp
                            models\planet\1o2\1o2.env
                            models\planet\1o2\1o2.psf
                            models\planet\1o3\1o3.csp
                            models\planet\1o3\1o3.env
                            models\planet\1o3\1o3.psf
                            models\planet\2o1\2o1.csp
                            models\planet\2o1\2o1.env
                            models\planet\2o1\2o1.psf
                            models\planet\5o1\5o1.csp
                            models\planet\5o1\5o1.env
                            models\planet\5o1\5o1.psf
                            models\planet\CommSat\CommSat.csp
                            models\planet\CommSat\CommSat.env
                            models\planet\CommSat\CommSat.psf
                            models\planet\control\control.csp
                            models\planet\control\control.env
                            models\planet\control\control.psf
                            models\planet\daynight\daynight.csp
                            models\planet\daynight\daynight.env
                            models\planet\daynight\daynight.psf
                            models\planet\deepspac\deepspac.csp
                            models\planet\deepspac\deepspac.env
                            models\planet\deepspac\deepspac.psf
                            models\planet\desert\desert.csp
                            models\planet\desert\desert.env
                            models\planet\desert\desert.psf
                            models\planet\desspy\desspy.csp
                            models\planet\desspy\desspy.env
                            models\planet\desspy\desspy.psf
                            models\planet\dogbar\dogbar.csp
                            models\planet\dogbar\dogbar.env
                            models\planet\dogbar\dogbar.psf
                            models\planet\finger\finger.csp
                            models\planet\finger\finger.env
                            models\planet\finger\finger.psf
                            models\planet\fortmdn\fortmdn.csp
                            models\planet\fortmdn\fortmdn.env
                            models\planet\fortmdn\fortmdn.psf
                            models\planet\fortmult\fortmult.csp
                            models\planet\fortmult\fortmult.env
                            models\planet\fortmult\fortmult.psf
                            models\planet\fortsdn\fortsdn.csp
                            models\planet\fortsdn\fortsdn.env
                            models\planet\fortsdn\fortsdn.psf
                            models\planet\fortseig\fortseig.csp
                            models\planet\fortseig\fortseig.env
                            models\planet\fortseig\fortseig.psf
                            models\planet\gracko\gracko.csp
                            models\planet\gracko\gracko.env
                            models\planet\gracko\gracko.psf
                            models\planet\guns\guns.csp
                            models\planet\guns\guns.env
                            models\planet\guns\guns.psf
                            models\planet\hilly\hilly.csp
                            models\planet\hilly\hilly.env
                            models\planet\hilly\hilly.psf
                            models\planet\home\home.csp
                            models\planet\home\home.env
                            models\planet\home\home.psf
                            models\planet\ice\ice.csp
                            models\planet\ice\ice.env
                            models\planet\ice\ice.psf
                            models\planet\icedn\icedn.csp
                            models\planet\icedn\icedn.env
                            models\planet\icedn\icedn.psf
                            models\planet\joust\joust.csp
                            models\planet\joust\joust.env
                            models\planet\joust\joust.psf
                            models\planet\kidnap\kidnap.csp
                            models\planet\kidnap\kidnap.env
                            models\planet\kidnap\kidnap.psf
                            models\planet\m_contrl\m_contrl.csp
                            models\planet\m_contrl\m_contrl.env
                            models\planet\m_contrl\m_contrl.psf
                            models\planet\m_dales\m_dales.csp
                            models\planet\m_dales\m_dales.env
                            models\planet\m_dales\m_dales.psf
                            models\planet\m_desert\m_desert.csp
                            models\planet\m_desert\m_desert.env
                            models\planet\m_desert\m_desert.psf
                            models\planet\m_green\m_green.csp
                            models\planet\m_green\m_green.env
                            models\planet\m_green\m_green.psf
                            models\planet\m_moon\m_moon.csp
                            models\planet\m_moon\m_moon.env
                            models\planet\m_moon\m_moon.psf
                            models\planet\mdalesdn\mdalesdn.csp
                            models\planet\mdalesdn\mdalesdn.env
                            models\planet\mdalesdn\mdalesdn.psf
                            models\planet\mgrack\mgrack.csp
                            models\planet\mgrack\mgrack.env
                            models\planet\mgrack\mgrack.psf
                            models\planet\mgreendn\mgreendn.csp
                            models\planet\mgreendn\mgreendn.env
                            models\planet\mgreendn\mgreendn.psf
                            models\planet\micey\micey.csp
                            models\planet\micey\micey.env
                            models\planet\micey\micey.psf
                            models\planet\miceydn\miceydn.csp
                            models\planet\miceydn\miceydn.env
                            models\planet\miceydn\miceydn.psf
                            models\planet\midian\midian.csp
                            models\planet\midian\midian.env
                            models\planet\midian\midian.psf
                            models\planet\mmoony\mmoony.csp
                            models\planet\mmoony\mmoony.env
                            models\planet\mmoony\mmoony.psf
                            models\planet\multidog\multidog.csp
                            models\planet\multidog\multidog.env
                            models\planet\multidog\multidog.psf
                            models\planet\resfac\resfac.csp
                            models\planet\resfac\resfac.env
                            models\planet\resfac\resfac.psf
                            models\planet\roller\roller.csp
                            models\planet\roller\roller.env
                            models\planet\roller\roller.psf
                            models\planet\sat\sat.csp
                            models\planet\sat\sat.env
                            models\planet\sat\sat.psf
                            models\planet\seekndes\seekndes.csp
                            models\planet\seekndes\seekndes.env
                            models\planet\seekndes\seekndes.psf
                            models\planet\seige\seige.csp
                            models\planet\seige\seige.env
                            models\planet\seige\seige.psf
                            models\planet\space\space.csp
                            models\planet\space\space.env
                            models\planet\space\space.psf
                            models\planet\suicide\suicide.csp
                            models\planet\suicide\suicide.env
                            models\planet\suicide\suicide.psf
                            models\planet\talonth8\talonth8.csp
                            models\planet\talonth8\talonth8.env
                            models\planet\talonth8\talonth8.psf
                            models\planet\tut\tut.csp
                            models\planet\tut\tut.env
                            models\planet\tut\tut.psf
                            sounds\Sd2d32.dat
                            sounds\Sd2d64.dat
                            sounds\snddef32.dat
                            sounds\snddef64.dat
                            sounds\vemail\vemail.dat
                            
                            1 Reply Last reply Reply Quote 0
                            • JudasJ
                              Judas
                              last edited by Judas

                              More crashes, Enough for one night.

                              Didn't exactly get it to work. Somehow it just won't open m_onslaught.scn (I believe it was an old Sceninfo.bin file that allowed it to work the previous time). Did something wrong somewhere.

                              Will start anew with fresh m_control files renamed as m_onslaught tomorrow. That should work, right?

                              1 Reply Last reply Reply Quote 0
                              • JudasJ
                                Judas
                                last edited by Judas

                                Fixed it!

                                What I did:

                                TERRAIN control IDS 8208 TEXT sk_cont.txt
                                		SCENARIO m_contrl PLANET m_contrl IDS 8355 TEXT m_contrl.txt MUSIC 5
                                		SCENARIO m_onslaught PLANET m_contrl IDS 8374 TEXT m_onslaught.txt MUSIC 5
                                	ENDTERRAIN
                                

                                So the first one (Scenario) is m_onslaught and the Planet is still m_control. Derp.

                                Then it still crashed. So I:

                                1. Using a fresh Mach1.met file, I copy/pasted the m_control.scn file and renamed it m_onslaught (it still pointed to the old .spl files) - And it worked.
                                2. Quit game and edited a few of the buildings in seen below. It all seems to work just fine.

                                upload-03b03eaf-a3f6-42c9-9516-443d36432d4f

                                Steps / Files
                                Step 1:
                                machstrg.dll
                                Adds the required ID for the map (ID: 8374) - Place this in /Machines

                                Step 2:
                                sceninfo.dat
                                Place this in /data and remove the scninfo.bin file from /pdata.

                                Mach1.met is too large so:

                                Step 3:
                                m_onslaught.scn
                                Extract your Mach1.met file. Add the above file to /data and use the two files below with Metaex.exe:

                                Optional:
                                Don't know how to use cmd? Place this in the same folder as Metaex.exe:
                                Extract.bat and execute to extract with Metaex.exe

                                Step 4:
                                Txt file with all the files you want to load up (Including m_onslaught). Place alongside metaex.exe
                                mach1.met.txt

                                Step 5:
                                Uses above txt file to create a Newmach1.met file with all the required files. Place alongside metaex.exe.
                                Load.bat

                                Step 6:
                                Put the new Mach1.met file in the /Machines folder (always back up old one) and you should be ready to go!

                                Optional:
                                (Note: You might need to remove the Virtual store files, see above)

                                Nowwww..... It's time for adding some units I think!

                                1 Reply Last reply Reply Quote 0
                                • JudasJ
                                  Judas
                                  last edited by

                                  upload-2a065cb9-7ea7-4a22-9b55-31abd7dbea50

                                  You got to love the precision engineering the devs did

                                  1 Reply Last reply Reply Quote 0
                                  • JudasJ
                                    Judas
                                    last edited by Judas

                                    Stupid weird draw-distance. Does anybody know how to clear that up?

                                    upload-e5cb135d-dc85-47f7-89e5-bd9ff8ceae37

                                    (Yes. That's very, very far away with a very large camera)

                                    Update: I'm going to use the building in the center to give the player a nice starting base. Recycling ftw

                                    1 Reply Last reply Reply Quote 0
                                    • JudasJ
                                      Judas
                                      last edited by

                                      upload-23e26fee-270a-4414-8bdd-d8139db12298

                                      Liking the look of this.

                                      1. Removed most of the other buildings again.
                                      2. Centered Red Pod in middle of room.
                                      3. All the weaponry in the middle room is Red.
                                      4. Everything else is Green/Blue/Yellow (To make sure Red player doesn't start roaming or something.

                                      Now I got to add the correct mines.

                                      1 Reply Last reply Reply Quote 0
                                      • JudasJ
                                        Judas
                                        last edited by Judas

                                        INTRODUCING: BAD BOY MK 1

                                        upload-94b834b3-9489-47b6-8c74-ba1756aae2ec

                                        I'm laughing my balls of because this Geolocator has 22.000 Health, a regenerative strength of 5 Armor PER SECOND and incredible speed and manouverability. I don't know how but he actually destroyed a turret (probably self-destructed when he saw that awesomeness)

                                        Anyway. Gonna use it to scout all the mines. There are others ways but this is fun.

                                        bilalB 1 Reply Last reply Reply Quote 0
                                        • Gameuser10G
                                          Gameuser10
                                          last edited by Gameuser10

                                          VirtualStore seems to be a place where standard accounts store temporary files when they don't have permission to overrwrite the current folder. Try and go to the current folder, find a "compatibility files" button.
                                          If you have trouble just edit the security permissions of the Machines folder and check "Full control" for normal users. That should write files to the folder directly and not to the virtualstore.
                                          Edit: Files in the VirtualStore are used first (higher priority) before whatever's in the current folder.

                                          1 Reply Last reply Reply Quote 1
                                          • bilalB
                                            bilal @Judas
                                            last edited by

                                            @Judas said:

                                            Anyway. Gonna use it to scout all the mines. There are others ways but this is fun.

                                            I didn't know you could do that. Does it just show it forever once you've located a mine?

                                            JudasJ 1 Reply Last reply Reply Quote 0
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