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    Open Machines?

    Machines
    openmachines machines2
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    • bilalB
      bilal
      last edited by

      @Judas
      Ah, hm. That's weird. I'm going to see if there are any other converters and probably test this one as well.

      JudasJ 1 Reply Last reply Reply Quote 0
      • JudasJ
        Judas @bilal
        last edited by Judas

        @bilal

        I've asked the guys that created the converter if we could get a free key (even if it's only for a single use), this being the product of love, sweat and tears. :) (But looking at others is wise, as I don't know if they'll respond positively if at all)

        1 Reply Last reply Reply Quote 1
        • AvionArisA
          AvionAris @Judas
          last edited by

          @Judas Wait, you need 3D Object Converter?

          ...just asking.

          JudasJ 1 Reply Last reply Reply Quote 0
          • JudasJ
            Judas @AvionAris
            last edited by

            @Encrypted

            That's the one we need yes. You have a license?

            1 Reply Last reply Reply Quote 0
            • AvionArisA
              AvionAris
              last edited by

              Nah, nah. But if I get enough money I might want to give you the license.

              1 Reply Last reply Reply Quote 0
              • JudasJ
                Judas
                last edited by Judas

                YES YES YES!

                Zoltan, the creator of 3D Object Converter has very generously given us a FREE LICENSE!

                awesome-interview-questions-for-candidates-600x320.jpg

                So, soon I'll be able to upload the model files 100% intact!


                Edit: My god. That looks amazing. (For 1999 3d models, of course)

                upload-ce06ab50-3f8d-40a3-b41a-d822d89a9c98

                bilalB 1 Reply Last reply Reply Quote 0
                • bilalB
                  bilal @Judas
                  last edited by

                  @Judas
                  Wow.

                  I didn't expect that to happen. Did he give you a limited time or unlimited time license?

                  Anyway, that's great. I've been working with UE4 in the meantime so I guess we can see how these would do as placeholders.

                  1 Reply Last reply Reply Quote 1
                  • JudasJ
                    Judas
                    last edited by

                    Unlimited, but personal license.

                    AvionArisA 1 Reply Last reply Reply Quote 0
                    • AvionArisA
                      AvionAris @Judas
                      last edited by

                      @Judas

                      My.
                      Dear.

                      I'm at a loss of words!

                      So, anyway... seems like it'll be easier to make OpenMachines? No?

                      JudasJ 1 Reply Last reply Reply Quote 1
                      • JudasJ
                        Judas @AvionAris
                        last edited by

                        @Encrypted

                        Yep. Much easier. In fact, I even dare to state that things like 3D models and textures are the #1 reason these kinds of projects fail. Everybody can create a single 3D model for show, but nobody wants to create all 695 we've just extracted with the click of a button.

                        Anyway, to make a game you have a couple of components, three of which are the most important:

                        Engine, Textures, 3D Models.

                        With those three combined you can place objects and actors in an environment and make them do things/interact. With the Unreal Engine we have #1, we can reuse most of the textures of Machines so we also have #2 (until we find suitable replacement) and with the 3D-models we finally have #3. (Again, until we find suitable replacement)

                        By reusing the models, we've managed to cut about 200 Hours of 3D-modelling time (by an experienced 3D-artist) and it will make it much easier (in fact, this alone makes it possible) to create some sort of product with PR-value that will attract new, interested and hopefully skilled people to the project.

                        Now, we still need to think about animating the models, improving the models and texturing the models (The actual process of putting textures on a model is also a field of expertise) but we've managed to cut considerable time with this. Probably years, taking into account the speed at which we were going.

                        Pretty surprised nobody did it before me though. The tools were right there on the download page, haha.

                        1 Reply Last reply Reply Quote 0
                        • AvionArisA
                          AvionAris
                          last edited by

                          So you say that OpenMachines will have HD models and textures based on previous Machines models.

                          Sounds fair.

                          JudasJ 1 Reply Last reply Reply Quote 0
                          • JudasJ
                            Judas @AvionAris
                            last edited by Judas

                            @Encrypted

                            No, it will probably be crap and that's what we should aim for at the moment because we have no resources.

                            Perhaps, maybe, when and if people take notice, perhaps maybe perhaps we will be able to create HD models and textures. But currently we're light-years away from that point.

                            And what I mean with "Until we find suitable replacement" is: Until we find somebody who can create crappy models that are marginally better than what we have, purely to minimize IP-troubles. We use these older models to incite enthusiasm with the old guard and new peeples, hopefully people with experience, over the interwebs

                            1 Reply Last reply Reply Quote 0
                            • bilalB
                              bilal
                              last edited by

                              Yeah, as of right now I'm just working on RTS code since I will use it in the future whether it's for completion of the project or not.

                              Because it's just planned to work toward a machines multiplayer prototype at the moment. I'm currently undecided of where to go after doing so. (Whether to make it OS, work on commercial project, etc)

                              So the main thing to focus on is just making it work, and that's where we're going before worrying about much else.

                              JudasJ 1 Reply Last reply Reply Quote 1
                              • JudasJ
                                Judas @bilal
                                last edited by Judas

                                @bilal

                                We could always decide to switch from OS to some form of commercial project in the future. This doesn't mean we have to use the traditional 'Buy game, get game' model.

                                I'm all for doing as much free as possible, so I think we should create and give out the basic system for free. Especially seeing most of the work is done by other people (All the models, textures, for example) asking money straight away wouldn't be morally justified.

                                However, if we give out the basic system for free, the people that want to earn a buck or two can provide (paid) add-ons.

                                Perhaps that's the best of two worlds?

                                bilalB 1 Reply Last reply Reply Quote 0
                                • H
                                  Hayden
                                  last edited by

                                  Sounds like we need to start dev.wiredforwar.org back up.

                                  In addition, someone should start a GitHub organization up for OpenMachines and add us all as contributors.

                                  1 Reply Last reply Reply Quote 1
                                  • bilalB
                                    bilal @Judas
                                    last edited by

                                    @Judas
                                    So of course nobody will be asking for money from other people's work. Until everything is original content, nothing would be sold, and a prototype would most likely start out as a free game.

                                    And of course, if the game were to be a commercial product, all developing parties would have to be compensated fairly, which would be another thing to figure out.

                                    @Judas said:

                                    We could always decide to switch from OS to some form of commercial project in the future. This doesn't mean we have to use the traditional 'Buy game, get game' model.

                                    Agreed, again I think we should get a prototype out and see where to go from there.

                                    @Hayden So I think we'll use a personal git server that we've set up, and we can just have contributors access as needed. And yeah, I suppose the dev site would help.

                                    JudasJ 1 Reply Last reply Reply Quote 1
                                    • JudasJ
                                      Judas @bilal
                                      last edited by Judas

                                      @bilal

                                      Sound like we're in agreement then :D

                                      1 Reply Last reply Reply Quote 1
                                      • H
                                        Hayden
                                        last edited by

                                        As long as we're going OSS, I think a GitHub org would be better than a personal git server. They've got a lot of great tools there for managing the repo and project, plus it's friendlier to OSS devs who typically use GitHub.

                                        Plus we can always set up our own build servers and whatever else to pull from GitHub.

                                        bilalB 1 Reply Last reply Reply Quote 1
                                        • bilalB
                                          bilal @Hayden
                                          last edited by bilal

                                          @Hayden
                                          Yeah since the prototype can be open source guaranteed, if we want to take that route GitHub would work. I'll probably set one up soon.

                                          Github Page
                                          Just send me your github usernames and I'll add you. Will push some stuff later.

                                          1 Reply Last reply Reply Quote 0
                                          • H
                                            Hayden
                                            last edited by

                                            @bilal a GitHub organization would work better - could you put one of those together and maybe add Judas and myself as admins? That way we can maintain multiple repos and have multiple users as admins.

                                            bilalB 1 Reply Last reply Reply Quote 1
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