Open Machines?
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@Hayden
Yeah since the prototype can be open source guaranteed, if we want to take that route GitHub would work. I'll probably set one up soon.Github Page
Just send me your github usernames and I'll add you. Will push some stuff later. -
@bilal a GitHub organization would work better - could you put one of those together and maybe add Judas and myself as admins? That way we can maintain multiple repos and have multiple users as admins.
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@Hayden
Oh, sounds good. Didn't know those existed. Must have misread your post. -
If we could get GitHub.com/OpenMachines that'd be awesome!
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Sweet, thanks !
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User: Judaswarlord
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Can I hop in?
Name: AvionAris
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Yup. I invited you guys. I think it should have emailed you to accept?
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@bilal Alright, got it.
yay.gorilla -
Nice job, guys.
@Judas Could you upload those models somewhere? I'm sure they take up considerable space, but it'd be more than helpful if you could put a .7z up somewhere like on mega.co.nz or even a torrent (although my university blocks legal torrents and I've yet to bypass it >.>)
I could attempt again to texture the models, but it's been a long time, and I'm used to Wings3D over the preferred Blender. I ask for the models not only out of convenience, but out of the fact that I don't exactly have a fully functional Windows install, so I'm not sure if I could even extract them myself, not to mention the fact that Judas already has a licensed converter for free.
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@Mahmoud
He linked them in a different forum:
http://download.wiredforwar.org/Game/Machines Models %26 Textures.zipBTW, I love the notification sound on this site.
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It's the original sound used in the game, haha ;)
But yes, I've uploaded them all to the "Downloads" category. It's only 40mb or something.
You want me to check if I can convert it to Wings3D? (I'm not sure how much cross-compatibility there is between 3D models filetypes)
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@Judas It's more that I need to get used to blender and get off my lazy Wings3D-using butt. There isn't really a problem with file compatibility as much as software capability.
It's good to know the site can just host the downloads under a subdomain. I'll see if I can get something done with these.
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Has anyone tried to track down ANYONE that has developed the game using LinkedIn or other means? Might be able to get some sweet development stuff that way.
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@Aquarillis
Yeah, I mean I found the designer on linkedin here.But we were mainly looking at people who dealt with the IP, like people involved in the acclaim auction etc.
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@Pisarz Wow an actual Machines 3D designer? :o
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@Byrgius
He only did animation. We knew about him for a while though; even on the old forums.