Open Machines?
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So you say that OpenMachines will have HD models and textures based on previous Machines models.
Sounds fair.
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@Encrypted
No, it will probably be crap and that's what we should aim for at the moment because we have no resources.
Perhaps, maybe, when and if people take notice, perhaps maybe perhaps we will be able to create HD models and textures. But currently we're light-years away from that point.
And what I mean with "Until we find suitable replacement" is: Until we find somebody who can create crappy models that are marginally better than what we have, purely to minimize IP-troubles. We use these older models to incite enthusiasm with the old guard and new peeples, hopefully people with experience, over the interwebs
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Yeah, as of right now I'm just working on RTS code since I will use it in the future whether it's for completion of the project or not.
Because it's just planned to work toward a machines multiplayer prototype at the moment. I'm currently undecided of where to go after doing so. (Whether to make it OS, work on commercial project, etc)
So the main thing to focus on is just making it work, and that's where we're going before worrying about much else.
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We could always decide to switch from OS to some form of commercial project in the future. This doesn't mean we have to use the traditional 'Buy game, get game' model.
I'm all for doing as much free as possible, so I think we should create and give out the basic system for free. Especially seeing most of the work is done by other people (All the models, textures, for example) asking money straight away wouldn't be morally justified.
However, if we give out the basic system for free, the people that want to earn a buck or two can provide (paid) add-ons.
Perhaps that's the best of two worlds?
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Sounds like we need to start dev.wiredforwar.org back up.
In addition, someone should start a GitHub organization up for OpenMachines and add us all as contributors.
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@Judas
So of course nobody will be asking for money from other people's work. Until everything is original content, nothing would be sold, and a prototype would most likely start out as a free game.And of course, if the game were to be a commercial product, all developing parties would have to be compensated fairly, which would be another thing to figure out.
@Judas said:
We could always decide to switch from OS to some form of commercial project in the future. This doesn't mean we have to use the traditional 'Buy game, get game' model.
Agreed, again I think we should get a prototype out and see where to go from there.
@Hayden So I think we'll use a personal git server that we've set up, and we can just have contributors access as needed. And yeah, I suppose the dev site would help.
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Sound like we're in agreement then :D
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As long as we're going OSS, I think a GitHub org would be better than a personal git server. They've got a lot of great tools there for managing the repo and project, plus it's friendlier to OSS devs who typically use GitHub.
Plus we can always set up our own build servers and whatever else to pull from GitHub.
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@Hayden
Yeah since the prototype can be open source guaranteed, if we want to take that route GitHub would work. I'll probably set one up soon.Github Page
Just send me your github usernames and I'll add you. Will push some stuff later. -
@bilal a GitHub organization would work better - could you put one of those together and maybe add Judas and myself as admins? That way we can maintain multiple repos and have multiple users as admins.
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@Hayden
Oh, sounds good. Didn't know those existed. Must have misread your post. -
If we could get GitHub.com/OpenMachines that'd be awesome!
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Sweet, thanks !
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User: Judaswarlord
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Can I hop in?
Name: AvionAris
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Yup. I invited you guys. I think it should have emailed you to accept?
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@bilal Alright, got it.
yay.gorilla -
Nice job, guys.
@Judas Could you upload those models somewhere? I'm sure they take up considerable space, but it'd be more than helpful if you could put a .7z up somewhere like on mega.co.nz or even a torrent (although my university blocks legal torrents and I've yet to bypass it >.>)
I could attempt again to texture the models, but it's been a long time, and I'm used to Wings3D over the preferred Blender. I ask for the models not only out of convenience, but out of the fact that I don't exactly have a fully functional Windows install, so I'm not sure if I could even extract them myself, not to mention the fact that Judas already has a licensed converter for free.
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@Mahmoud
He linked them in a different forum:
http://download.wiredforwar.org/Game/Machines Models %26 Textures.zipBTW, I love the notification sound on this site.