@JRL101 Those are just the textures distributed with the original game, re-arranged within the folder structure so that the game actually reads the high-quality versions and displays them in-game.
They could be used as a base if someone wanted to try improving them further for use in the original game (up to the maximum 256x256 resolution and 24-bit colour) or to make textures for OpenMachines.
@M123 Im currently trying to relate the textures to the models. Is there anything i should be recognizing?
Finally found the (or at least, a) reason why the
texture4textures weren't being used on some systems:
The Voodoo 3 fix (
vidcard.capfile) intended to allow owners of 16MB Voodoo 3 video cards to play the game at resolutions higher than 640x480 seems to allocate 16MB of video memory to Machines, divided into 12MB for display and 4MB for textures:
MEMORY_AVAILABLE_FOR_TEXTURES 4194304 MEMORY_AVAILABLE_FOR_DISPLAY 12582912
If you edit
vidcard.cap(using Notepad) and increase both values (double the originals seems to be enough) the game will load textures from the
texture4folder without needing to move any files around.
You can also simply delete or rename the
EDIT: apparently the
vidcard.capfile being present also fixes the options menu freezing on some systems
I'm not sure if
vidcard.capis included in a fresh (and patched) install of Machines from CD, but it is included in the zipped install directory from WiredForWar.org.
vidcard.capis also added by the XP patch - which explains why many players have it.
@M123 You learned about it only in 2016? ROFL
Back in 2011 I enlarged (using some quality-assuring algorithms) all the texture4 files. This includes all the machines, buildings and weapons. The effect is pretty cool if you ask me. You can see for yourself:
Just download the zip and extract it to your Machines/models/texture4 and texture2 folders.
@X-Lord Nice :-)
Around the time I posted this thread I experimented with using the waifu2x-Caffe upscaler on Machines textures - results were pretty good for most textures, but they would benefit from some manual work to clean up dithering/banding (8-bit artifacts from original textures), missed edges and colourkey alpha textures (I think gun barrels, etc. use magenta as full transparency, blending the edges may cause pink outlines).
@X-Lord You did a great job and I'm very pleased with the far better look of almost everything. Sadly it appears that the vent texture isn't working quite right, I noticed it on the side of a military factory. I believe that there should be a fan beneath it but instead there is just a pink circle. I was wondering if you could fix this for me as I'm not sure how to go about doing so.
Okay nice its working but on my gaming pc very laggy
@GeneralCamel lags may be caused by your graphic card drivers etc. Please search the forums. I also recommend the latest community patch http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend.