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    Buildings inside and out.

    OpenMachines
    models
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    • JRL101J
      JRL101
      last edited by

      So buildings! i remember them having internals. I haven't been through the buildings folder yet looking for them but i was thinking of keeping them small but having more buildings with insides?
      Possibly having internals for the troop transports. so you can first person in the back.

      But for now i'd like to request images of all the buildings? If anyone's up to that.

      • Pictures of Front/Side/Back/Top or isometric camera of the outsides, with an Enforcer next to them (for scale) would be dandy!

      • Internals would be appreciated but i expect i will have to make them from scratch considering they're probably a box space with just textures anyway. So just textures of the insides would be cool.

      • Ideas for new buildings? Preferably in similar format. Quality of personal drawing skill is irrelevant scribble/images can explain something way better.

      • Try to keep off topic to a minimum (IE videos etc), normal chatter is fine, i'll try and tidy the topic and organize the images into the main topic when i can. It'll make scrolling through the comments for materials easier.

      I feel like im asking for a heavy load of materials. Just remember this isn't getting done over night, a trickle of materials will do.

      AvionArisA JRL101J D 3 Replies Last reply Reply Quote 0
      • AvionArisA
        AvionAris @JRL101
        last edited by

        @JRL101 Well, I won't really bring you any drawings or anything similiar (at least now, but I promise nothing), however, maybe some factories could have internals, too. You could, like, hide machines inside them.
        Or, heck, the Garrison could be turned into a bunker slightly so you can shoot while your machines are inside it. Would make an otherwise useless (not really, it heals your units, but since you get access to healing units, it loses its importance) construction something worth to place. And it's very resistant, too!

        1 Reply Last reply Reply Quote 1
        • JRL101J
          JRL101
          last edited by

          dwayne-johnson.gif

          1 Reply Last reply Reply Quote 0
          • M123M
            M123
            last edited by

            Something like this?

            Light Infantry Factory

            Front + Enforcer | Front (closer)
            Left
            Right
            Rear
            Above + Enforcer
            [Interior] (none)

            JRL101J 1 Reply Last reply Reply Quote 2
            • JRL101J
              JRL101 @M123
              last edited by

              @M123 interesting, the pad seems to be a texture on the ground, and the building is placed where the pad is placed. That's a cool effect, makes the pad look like its placed on the actual ground instead of clipping into the ground with the building :)
              Possible use of decals in unreal for placing buildings.

              1 Reply Last reply Reply Quote 1
              • JRL101J
                JRL101 @JRL101
                last edited by

                So far so good.
                STEP1) Replicate as close as possible.
                STEP2) Add additional details
                STEP3) Clean
                STEP4) Create High Detail MESH for distortion map.
                STEP5) Rework original textures and edit where needed.

                Light Infantry Factory(WIP).jpg

                1 Reply Last reply Reply Quote 2
                • JRL101J
                  JRL101
                  last edited by JRL101

                  UPDATE:
                  Light Infantry Factory
                  Light Infantry Factory(WIP2).png
                  Added the smoke stacks, They're in the same position as i can get them from the images, but the stacks look wrong. Maybe i have to make them lean inwards. I'll make some adjustments, i changed the ribbed things on the side to flow with the mesh, but those stacks are all one mesh each.

                  AvionArisA 1 Reply Last reply Reply Quote 2
                  • AvionArisA
                    AvionAris @JRL101
                    last edited by AvionAris

                    @JRL101 Hey, it looks very cool, I'd say! Maybe I'll be able to get a model or two? I mean, screenshotted. But I'm not sure, to be honest.

                    JRL101J 1 Reply Last reply Reply Quote 0
                    • JRL101J
                      JRL101 @AvionAris
                      last edited by

                      @Encrypted Still need to add the side vents, cables, pad feet, the door? that sorta cabling/piston mechanical looking weird shape.
                      Light Infantry Factory LEFTOTDO.jpg

                      1 Reply Last reply Reply Quote 1
                      • JRL101J
                        JRL101
                        last edited by

                        UPDATE:
                        Adding the front stuff, not sure if i should give this internals.
                        Getting weird triangulation creases on the front surface.. may have to manually work the vertices.

                        Light Infantry Factory(WIP3).png
                        Light Infantry Factory(WIP3_Closeup).png

                        D 1 Reply Last reply Reply Quote 1
                        • bilalB
                          bilal
                          last edited by

                          Looking good! Let me know when/if you have a unit finished.

                          JRL101J 1 Reply Last reply Reply Quote 2
                          • JRL101J
                            JRL101 @bilal
                            last edited by JRL101

                            @bilal shouldn't be long before i texture this one, Animation how ever may take longer. (for the buildings/units etc) Considering i have no clue where to start. I'll stick to building the tracked units first before i attempt walking cycles.

                            AvionArisA bilalB 2 Replies Last reply Reply Quote 0
                            • AvionArisA
                              AvionAris @JRL101
                              last edited by AvionAris

                              @JRL101 You know, I think units are teleported outside the factory when they're built. That might explain why there's no door!

                              Just look at the APCs, for example - they teleport machines inside/outside of theirselves when they're taking/dropping them. There are no hatchways at all in the Armored Personnel Carriers (the things on their backs might be considered to be hatchways, but remember how they deploy the units, though - that is, they drop'em down from the front, not from the back).

                              So I guess I made your job easier now?

                              1 Reply Last reply Reply Quote 0
                              • bilalB
                                bilal @JRL101
                                last edited by

                                @JRL101
                                Most of the animation for units with tracks or hover is just going to be the guns moving backward as the unit fires, which I can do. I've done a bit of animation and modeling before for several games.

                                Mind you the animation is a lot easier for me, so I can get some basic ones out if a unit model is there.

                                1 Reply Last reply Reply Quote 1
                                • JRL101J
                                  JRL101
                                  last edited by

                                  @Encrypted Most yes, but i was considering giving all the buildings interiors for the purpose of letting a scientist/spy into the building to speed it up/steal upgrades/disable it.

                                  @bilal Easy, if you know more about animating/rigging, i'll just make the static unit and link it when they're ready.

                                  1 Reply Last reply Reply Quote 0
                                  • D
                                    Ddc_Cl @JRL101
                                    last edited by Ddc_Cl

                                    @JRL101 Hey There is here a Folder with all the 3d Models of the game that the one i use for make my model, i was a bit busy with work and stuff and could been here ID

                                    Here is the Link with all the models http://download.wiredforwar.org/Game/Machines Models %26 Textures.zip
                                    That Judas Get

                                    Also, NICE MODELING DUDE YA HAVE A LOT OF TALENT :D

                                    JRL101J 1 Reply Last reply Reply Quote 1
                                    • JRL101J
                                      JRL101 @Ddc_Cl
                                      last edited by

                                      @Ddc_Cl already have that, problem is some of the units have parts all over the place, then when you open the files the mesh is all kinds of messed up. I've been using them for rough scales, but honestly i'm better off just re-making them from images. Most of the folders are also named weirdly. so finding the right ones its problematic.

                                      D 1 Reply Last reply Reply Quote 1
                                      • D
                                        Ddc_Cl @JRL101
                                        last edited by

                                        @JRL101 Yeh at first glance look like a full mess of folder but its sorted
                                        generally the Unit main Body is in the folder, Administ (Like command) the aggressor, average attack unit (Reaper, Grunt) and then the building, Factory, the Pod, beacon.
                                        I think that is a bit more easy using the old model as a reference for the new
                                        also for the unit just focus on the base and movement way (IE: Grunts wheels) instead of the Weapon, those make it in a diferent file, cuz the weapon are added as diferent file/Model so not gonna model different unit using blaster, bolt, minigun ETC

                                        JRL101J 1 Reply Last reply Reply Quote 0
                                        • JRL101J
                                          JRL101 @Ddc_Cl
                                          last edited by JRL101

                                          @Ddc_Cl the models are still arranged with all the parts centered.
                                          The heads are also separate. and they all see to share textures too.

                                          bilalB 1 Reply Last reply Reply Quote 0
                                          • bilalB
                                            bilal @JRL101
                                            last edited by bilal

                                            @JRL101
                                            There are a bunch of screenshots of units here taken a long time ago: https://drive.google.com/open?id=0B3hJvIPdNZp-YmVkZjA4NGYtZGYyZC00NjMzLWFjNDItNzg5YjE0MjZlZmE0

                                            Unfortunately, it's not all of them, which is a little weird because I thought we took more.

                                            JRL101J 1 Reply Last reply Reply Quote 2
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