Project: Unit & Weapon Rebalance
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Personality List:
Scout
Grunt
Warrior
Reaper
Wraith Reaper
Laser unit that fires a steady beam of weak plasma.Knight Tracks
Knight Hover
Knight Templar
Crusader
Goliath
Eradicator
Gorilla
Commander (Tracks)
Commandant (Spider)
Warlord
Assassin Warlord (Rocket)
Assassin Warlord (Plasma)
Judas Warlord
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Is it possible to allow Healing chargers/Superchargers to regenerate armor, as well?
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I'm afraid not, I haven't found a way yet.
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@Judas said:
Personality List:
Scout
Grunt
Warrior
Reaper
Wraith Reaper
Laser unit that fires a steady beam of weak plasma.Knight Tracks
Knight Hover
Knight Templar
Crusader
Goliath
Eradicator
Gorilla
Commander (Tracks)
Commandant (Spider)
Warlord
Assassin Warlord (Rocket)
Assassin Warlord (Plasma)
Judas Warlord
Make Commandants to be "Crab Soldiers".
Costs to Produce: 300
Costs to Research: 100
Size: Make it small enough.
Damage: 80
Firing Speed: Slooow
Speed: Slooow
Acceleration: High
Rotation Speed: Slooow
Rotation Speed Acc.: Slooow
Projectile Speed: Kinda fast
Armor: 900
HP: 30
Armor Repair Rate: 5 points/second
Accuracy: Kinda high
Range: 30
Reload speed: Slooow
Projectiles fired: Lowest possible (1 per weapon)Weapon: Basic
Role: Tanking and massive short-range damage support.
Inspiration: Real crabs are armored, but if you can penetrate their armor, you can kill them with ease.
Also they're slow. And they walk sideways. And they're cute (kinda). -
And now with Missile Knight Templars: make'em...
..."Building Buster" units!yay.gorilla
Costs to Produce: 300
Costs to Research: 150
Size: Pretty big... and fat.
Damage: 2 per shot
Firing Speed: Faster than Light, so to speak (can't touch this m8)
Speed: Slooow
Acceleration: Slooow
Rotation Speed: Pretty damn high
Rotation Speed Acc.: Pretty damn high
Projectile Speed: Extremely fast
Armor: 50
HP: 125
Armor Repair Rate: 2 points/second
Accuracy: Pretty high
Range: 175
Reload speed: Very slow
Projectiles fired: A lotWeapon: Basic
R0le: Long-range static building killer. Might eventually destroy a slow target.
Inspiration: Well, random idea. But I like fast-firing, inaccurate weapons. This one's accurate, thou.
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@Encrypted
I love fast firing low-accuracy weapons. They just look so pathetic and hilarious and epic when you have 80 vs 80 Wraiths shooting (and missing) everywhere.
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Indeed they do.
Or when you play a completely different game (FPS especially), use a sniper rifle and realise you're not very accurate with it. So you use a MINIGUN and then you find out that it's so inaccurate that you can get a headshot kill across the whole map with little to no effort. -
New Unit Designs:
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Wasp with Plasma Sting is now an anti-personell units. It only does 1 damage but fires 10 rounds per second, meaning that these will ignore Armor and go straight to HP.
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Wasps with Missiles are now anti-construction. They fire two missiles instead of one at a much longer range. They can sit back and pick off turrets this way.
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The Launcher is cool, but its long reloads make it too vulnerable.. Therefore I cut the reload time and damage dealt. This way, a missed shot doesn't mean the end of the launcher. Also check out the RED smoke. Yep, I did that.
Although I perhaps was a bit too zealous here.
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APC 1 is now a TANK - 500 Armor, 500 Health. That's more than a Gorilla.
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APC 2 is now a better flying APC. More speed, armor, turning speed.
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APC 3 is now a spyplane. 2x as fast as APC2 but same Armor/Health. Less unit capacity though.
(All three are also much more expensive, 300, 250 and 300) -
Mule - Is now a very cheap(30->15), fast little machine. Useful in the beginning and when quickly stealing from unmanned mines
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Ox - Is more expensive, stronger(Armor&HP), Carries more BMU (120->150) and rotates much faster.
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Bull - Military Grade Transporter. Expensive, but lots of armor & health. Carries 300BMU, up from 260. Slower than Mule & OX though.
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Rhino - The Motherlode. Very slow, very weak but carries a whopping 2000BMU's, enough to clear out a mine in one single go.
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Scavenger - Military Upgrades. More armor, more health, higher costs. Now it really pays to have one of these wandering around. And you don't even need to keep an eye out anymore.
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GEO 1 - Cheap, less range.
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GEO 2 - Same price, less range, more armor/health
Else:
Beebomb does more damage for 2 sec more reload time
Auto-cannon reaper does much less damage but has much lower reload times (Much like an actual, you know, auto-cannon) -
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@Judas said:
- Mule - Is now a very cheap(30->15), fast little machine. Useful in the beginning and when quickly stealing from unmanned mines
This is hilarious. Think of how crazy strategies would become in a competitive scene if resource collectors became crazy fast. People would just be stealing resources all the time until turrets were built.
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@bilal Or until someone gets a nuke and blows his opponent's base the hell up.
Not related to yay.gorilla.