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    Project: Unit & Weapon Rebalance

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    rebalancing mod technical
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    • JudasJ
      Judas
      last edited by Judas

      Personality List:

      Scout

      Grunt

      Warrior

      Reaper

      Wraith Reaper
      Laser unit that fires a steady beam of weak plasma.

      Knight Tracks

      Knight Hover

      Knight Templar

      Crusader

      Goliath

      Eradicator

      Gorilla

      Commander (Tracks)

      Commandant (Spider)

      Warlord

      Assassin Warlord (Rocket)

      Assassin Warlord (Plasma)

      Judas Warlord

      upload-f56d787e-9ef4-4698-97a3-853b33d7ef2c

      AvionArisA 1 Reply Last reply Reply Quote 0
      • Gameuser10G
        Gameuser10
        last edited by

        Is it possible to allow Healing chargers/Superchargers to regenerate armor, as well?

        JudasJ 1 Reply Last reply Reply Quote 0
        • JudasJ
          Judas @Gameuser10
          last edited by

          @Gameuser10

          I'm afraid not, I haven't found a way yet.

          1 Reply Last reply Reply Quote 0
          • AvionArisA
            AvionAris @Judas
            last edited by AvionAris

            @Judas said:

            Personality List:

            Scout

            Grunt

            Warrior

            Reaper

            Wraith Reaper
            Laser unit that fires a steady beam of weak plasma.

            Knight Tracks

            Knight Hover

            Knight Templar

            Crusader

            Goliath

            Eradicator

            Gorilla

            Commander (Tracks)

            Commandant (Spider)

            Warlord

            Assassin Warlord (Rocket)

            Assassin Warlord (Plasma)

            Judas Warlord

            upload-f56d787e-9ef4-4698-97a3-853b33d7ef2c

            Make Commandants to be "Crab Soldiers".

            Costs to Produce: 300
            Costs to Research: 100
            Size: Make it small enough.
            Damage: 80
            Firing Speed: Slooow
            Speed: Slooow
            Acceleration: High
            Rotation Speed: Slooow
            Rotation Speed Acc.: Slooow
            Projectile Speed: Kinda fast
            Armor: 900
            HP: 30
            Armor Repair Rate: 5 points/second
            Accuracy: Kinda high
            Range: 30
            Reload speed: Slooow
            Projectiles fired: Lowest possible (1 per weapon)

            Weapon: Basic

            Role: Tanking and massive short-range damage support.

            Inspiration: Real crabs are armored, but if you can penetrate their armor, you can kill them with ease.
            Also they're slow. And they walk sideways. And they're cute (kinda).

            1 Reply Last reply Reply Quote 0
            • AvionArisA
              AvionAris
              last edited by AvionAris

              And now with Missile Knight Templars: make'em...
              ..."Building Buster" units!

              yay.gorilla

              Costs to Produce: 300
              Costs to Research: 150
              Size: Pretty big... and fat.
              Damage: 2 per shot
              Firing Speed: Faster than Light, so to speak (can't touch this m8)
              Speed: Slooow
              Acceleration: Slooow
              Rotation Speed: Pretty damn high
              Rotation Speed Acc.: Pretty damn high
              Projectile Speed: Extremely fast
              Armor: 50
              HP: 125
              Armor Repair Rate: 2 points/second
              Accuracy: Pretty high
              Range: 175
              Reload speed: Very slow
              Projectiles fired: A lot

              Weapon: Basic

              R0le: Long-range static building killer. Might eventually destroy a slow target.

              Inspiration: Well, random idea. But I like fast-firing, inaccurate weapons. This one's accurate, thou.

              JudasJ 1 Reply Last reply Reply Quote 0
              • JudasJ
                Judas @AvionAris
                last edited by

                @Encrypted

                I love fast firing low-accuracy weapons. They just look so pathetic and hilarious and epic when you have 80 vs 80 Wraiths shooting (and missing) everywhere.

                1 Reply Last reply Reply Quote 0
                • AvionArisA
                  AvionAris
                  last edited by AvionAris

                  Indeed they do.
                  Or when you play a completely different game (FPS especially), use a sniper rifle and realise you're not very accurate with it. So you use a MINIGUN and then you find out that it's so inaccurate that you can get a headshot kill across the whole map with little to no effort.

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                  • JudasJ
                    Judas
                    last edited by Judas

                    New Unit Designs:

                    1. Wasp with Plasma Sting is now an anti-personell units. It only does 1 damage but fires 10 rounds per second, meaning that these will ignore Armor and go straight to HP.

                    2. Wasps with Missiles are now anti-construction. They fire two missiles instead of one at a much longer range. They can sit back and pick off turrets this way.

                    3. The Launcher is cool, but its long reloads make it too vulnerable.. Therefore I cut the reload time and damage dealt. This way, a missed shot doesn't mean the end of the launcher. Also check out the RED smoke. Yep, I did that.

                    Although I perhaps was a bit too zealous here.
                    upload-336db1fb-4d37-4236-965e-722882823b6e

                    1. APC 1 is now a TANK - 500 Armor, 500 Health. That's more than a Gorilla.

                    2. APC 2 is now a better flying APC. More speed, armor, turning speed.

                    3. APC 3 is now a spyplane. 2x as fast as APC2 but same Armor/Health. Less unit capacity though.
                      (All three are also much more expensive, 300, 250 and 300)

                    4. Mule - Is now a very cheap(30->15), fast little machine. Useful in the beginning and when quickly stealing from unmanned mines

                    5. Ox - Is more expensive, stronger(Armor&HP), Carries more BMU (120->150) and rotates much faster.

                    6. Bull - Military Grade Transporter. Expensive, but lots of armor & health. Carries 300BMU, up from 260. Slower than Mule & OX though.

                    7. Rhino - The Motherlode. Very slow, very weak but carries a whopping 2000BMU's, enough to clear out a mine in one single go.

                    8. Scavenger - Military Upgrades. More armor, more health, higher costs. Now it really pays to have one of these wandering around. And you don't even need to keep an eye out anymore.

                    9. GEO 1 - Cheap, less range.

                    10. GEO 2 - Same price, less range, more armor/health

                    Else:
                    Beebomb does more damage for 2 sec more reload time
                    Auto-cannon reaper does much less damage but has much lower reload times (Much like an actual, you know, auto-cannon)

                    bilalB 1 Reply Last reply Reply Quote 0
                    • bilalB
                      bilal @Judas
                      last edited by

                      @Judas said:

                      1. Mule - Is now a very cheap(30->15), fast little machine. Useful in the beginning and when quickly stealing from unmanned mines

                      This is hilarious. Think of how crazy strategies would become in a competitive scene if resource collectors became crazy fast. People would just be stealing resources all the time until turrets were built.

                      AvionArisA 1 Reply Last reply Reply Quote 0
                      • AvionArisA
                        AvionAris @bilal
                        last edited by AvionAris

                        @bilal Or until someone gets a nuke and blows his opponent's base the hell up.

                        Not related to yay.gorilla.

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