I have ideas for unit names, II
-
Yay, another thread.
Bring me all "Aggressor" unit stats (including turnrate, accuracy, ect.) and I shall tell you what are my own units supposed to do. I would do it on my own, but, as you might know, I'm not using my own computer and I shall not download huge ("huge", over 5mb) files here. Plus, I don't have Machines here.yay.gorilla <--- This is my meme and my signature.
Btw, we need signatures!
-
Could you scale down the crazy thread names juuust a bit? I'll get you the numbers if you do that for me.
-
okay
-
@Encrypted
Cool! Here you go!
MACHINES TYPE AGGRESSOR GRUNT (Scouts & Grunts & Enforcers) HW_COSTS 35 35 50 (Cost to build) SW_COSTS 0 0 0 (Always 0) VOLUME 10 10 10 (Not literal size, but how much room it requires between other machines) MIN_ACCESS_SIZE_INDEX 0 0 0 (How small it is and what kind of buildings it can thus enter) SPEED 15 11 10 (Speed) TASK_SPEED 10 8 8 (How quick to follow orders, not important) ACCELERATION 19 13 13 ( ROTATION_SPEED 115 85 75 ROTATION_ACCELERATION 85 60 60 HW_RESEARCH_COSTS 20 30 40 Research Costs in BMU SW_RESEARCH_COSTS 10 12 14 Research costs in Technician cleverness-points ARMOUR 10 15 20 HP 12 25 40 REPAIR_RATE 0.25 0.45 0.45 (How quick to generate health) NUMBER_WEAPONS 1 1 1 ACCURACY 60 70 65 SCANNER_RANGE 120 120 120 LOCOMOTION WHEELS TRACKS TRACKS LOCOMOTION_PARAMETER 0.715 -1.88 -3.13 EPP NEVER_EVADE NEVER_EVADE NEVER_EVADE What kind of AI (See below!) BODY_TURN_LINK NONE body body Can it look around and how? BODY_TURN_RATE 0 180 180 Can its body turn and how fast? HIGH_CLEARANCE 1.2 1.6 2.06 Is it tall? LOW_CLEARANCE 1.2 1.6 2.06 Is it not tall? END TYPE AGGRESSOR ASSASSIN (Reaper & Wraith Reaper) HW_COSTS 50 75 SW_COSTS 0 0 0 0 0 VOLUME 1 1 MIN_ACCESS_SIZE_INDEX 1 1 SPEED 14.85 14.85 TASK_SPEED 100 14.85 ACCELERATION 100 100 ROTATION_SPEED 190 190 ROTATION_ACCELERATION 6000 6000 HW_RESEARCH_COSTS 40 60 SW_RESEARCH_COSTS 10 12 14 16 18 ARMOUR 30 30 HP 30 30 REPAIR_RATE 0.65 0.75 NUMBER_WEAPONS 2 2 ACCURACY 100 100 SCANNER_RANGE 150 100 LOCOMOTION SPIDER SPIDER EPP FRONTIER FRONTIER BODY_TURN_LINK body body BODY_TURN_RATE 180 180 HIGH_CLEARANCE 2.4 2.4 LOW_CLEARANCE 2.4 2.4 END TYPE AGGRESSOR KNIGHT HW_COSTS 125 200 300 SW_COSTS 0 0 0 0 0 VOLUME 15 15 15 MIN_ACCESS_SIZE_INDEX 1 1 1 SPEED 13 17 19 TASK_SPEED 5.5 7 7.5 ACCELERATION 14 14 14 ROTATION_SPEED 360 360 360 ROTATION_ACCELERATION 360 360 360 HW_RESEARCH_COSTS 120 180 240 SW_RESEARCH_COSTS 10 12 14 16 18 ARMOUR 60 70 80 HP 70 80 90 REPAIR_RATE 0.85 1.5 2 NUMBER_WEAPONS 2 2 1 ACCURACY 50 55 60 SCANNER_RANGE 140 150 160 LOCOMOTION TRACKS HOVER HOVER LOCOMOTION_PARAMETER -3 1 1 EPP FRONTIER FRONTIER FRONTIER BODY_TURN_LINK head head head BODY_TURN_RATE 180 180 180 HIGH_CLEARANCE 2 2.06 2.2 LOW_CLEARANCE 2 2.06 2.2 END TYPE AGGRESSOR BALLISTA (Crusader, Goliath) HW_COSTS 175 350 SW_COSTS 0 0 VOLUME 20 60 MIN_ACCESS_SIZE_INDEX 1 2 SPEED 8 6 TASK_SPEED 7 7.5 ACCELERATION ROTATION_SPEED 90 75 ROTATION_ACCELERATION 45 25 HW_RESEARCH_COSTS 180 300 SW_RESEARCH_COSTS 10 12 ARMOUR 20 80 HP 30 140 REPAIR_RATE 1.5 2 NUMBER_WEAPONS 2 1 ACCURACY 60 60 SCANNER_RANGE 200 180 LOCOMOTION WHEELS TRACKS LOCOMOTION_PARAMETER 0.715 -3 EPP FRONTIER NO_BUILDINGS HIGH_CLEARANCE 1.4 3.6 LOW_CLEARANCE 1.4 3.6 END TYPE AGGRESSOR NINJA (Gorilla) HW_COSTS 450 SW_COSTS 0 0 0 0 0 VOLUME 60 MIN_ACCESS_SIZE_INDEX 2 SPEED 9 TASK_SPEED 9 ACCELERATION ROTATION_SPEED 90 ROTATION_ACCELERATION 2500 HW_RESEARCH_COSTS 450 SW_RESEARCH_COSTS 10 12 14 16 18 ARMOUR 250 HP 450 REPAIR_RATE 2 NUMBER_WEAPONS 1 ACCURACY 65 SCANNER_RANGE 120 LOCOMOTION SPIDER EPP NO_BUILDINGS BODY_TURN_LINK head BODY_TURN_RATE 180 HIGH_CLEARANCE 6 LOW_CLEARANCE 6 END TYPE ADMINISTRATOR BOSS (Wasp, Bee) HW_COSTS 150 350 SW_COSTS 0 0 0 0 0 VOLUME 20 20 MIN_ACCESS_SIZE_INDEX 2 2 SPEED 14 9 TASK_SPEED 3 4.5 ACCELERATION ROTATION_SPEED 300 300 ROTATION_ACCELERATION 300 300 HW_RESEARCH_COSTS 20 40 SW_RESEARCH_COSTS 10 12 14 16 18 ARMOUR 60 250 HP 80 200 REPAIR_RATE 0.25 0.55 NUMBER_WEAPONS 1 1 ACCURACY 40 75 SCANNER_RANGE 160 160 MAX_SUBORDINATES 2 5 LOCOMOTION GLIDER GLIDER LOCOMOTION_PARAMETER 0.715 0.715 EPP FRONTIER FRONTIER HIGH_CLEARANCE 4.3 6.4 LOW_CLEARANCE 4.3 6.4 END TYPE ADMINISTRATOR OVERSEER (Commandant, Commander) HW_COSTS 100 150 SW_COSTS 0 0 0 0 0 VOLUME 20 20 MIN_ACCESS_SIZE_INDEX 1 1 SPEED 10 14 TASK_SPEED 5 14 ACCELERATION 12 100 ROTATION_SPEED 45 55 ROTATION_ACCELERATION 55 2500 HW_RESEARCH_COSTS 50 90 SW_RESEARCH_COSTS 10 12 14 16 18 ARMOUR 30 30 HP 40 60 REPAIR_RATE 0.75 0.8 NUMBER_WEAPONS 2 2 ACCURACY 60 70 SCANNER_RANGE 120 120 NVG_CAPABILITY YES YES MAX_SUBORDINATES 7 10 LOCOMOTION TRACKS SPIDER LOCOMOTION_PARAMETER -3 1 EPP FRONTIER FRONTIER BODY_TURN_LINK body body BODY_TURN_RATE 180 180 HIGH_CLEARANCE 2.06 2.4 LOW_CLEARANCE 2.06 2.4 END TYPE ADMINISTRATOR COMMANDER ((Judas) Warlord, Assassin Warlord) HW_COSTS 300 350 SW_COSTS 0 0 0 0 0 VOLUME 20 20 MIN_ACCESS_SIZE_INDEX 1 2 SPEED 15 17 TASK_SPEED 6.5 7 ACCELERATION 15 15 ROTATION_SPEED 360 360 ROTATION_ACCELERATION 180 180 HW_RESEARCH_COSTS 160 200 SW_RESEARCH_COSTS 10 12 14 16 18 ARMOUR 100 100 HP 100 100 REPAIR_RATE 6.95 1 NUMBER_WEAPONS 2 2 ACCURACY 70 80 SCANNER_RANGE 120 130 NVG_CAPABILITY YES YES MAX_SUBORDINATES 12 15 LOCOMOTION HOVER HOVER LOCOMOTION_PARAMETER 1 1 EPP FRONTIER NO_BUILDINGS BODY_TURN_LINK body body BODY_TURN_RATE 180 180 HIGH_CLEARANCE 1.63 2 LOW_CLEARANCE 1.63 2 END TYPE APC (APC 1, 2, & 3) HW_COSTS 100 200 300 SW_COSTS 0 0 0 0 0 CAPACITY 80 80 60 MIN_ACCESS_SIZE_INDEX 2 2 2 VOLUME 1200 1800 900 SPEED 15 25 34 TASK_SPEED 5 6 8 ACCELERATION 12 14 14 ROTATION_SPEED 75 85 85 ROTATION_ACCELERATION 300 300 300 HW_RESEARCH_COSTS 50 100 200 SW_RESEARCH_COSTS 2 4 5 6 8 ARMOUR 100 150 200 HP 300 450 600 REPAIR_RATE 0.9 0.95 1 SCANNER_RANGE 90 180 260 LOCOMOTION TRACKS GLIDER GLIDER LOCOMOTION_PARAMETER -0.61 0.5 0.5 EPP RUN_AWAY RUN_AWAY RUN_AWAY HIGH_CLEARANCE 6.13 6.13 4.33 LOW_CLEARANCE 6.13 6.13 4.33 END TYPE RESOURCE_CARRIER Mule, Ox, Scavenger, Bull, Rhino, HW_COSTS 30 90 150 250 350 SW_COSTS 0 0 0 0 CAPACITY 40 120 120 260 1000 VOLUME 10 10 10 80 120 MIN_ACCESS_SIZE_INDEX 0 1 1 1 2 SPEED 11 9 12 9 8 TASK_SPEED 4 6 12 5 6 ACCELERATION 7 6 100 5 5 ROTATION_SPEED 75 65 45 65 65 ROTATION_ACCELERATION 65 65 4500 65 65 HW_RESEARCH_COSTS 20 40 60 120 25 SW_RESEARCH_COSTS 2 4 5 6 ARMOUR 10 15 30 20 30 HP 25 40 100 150 250 REPAIR_RATE 0.25 0.45 0.65 0.75 0.85 SCANNER_RANGE 120 120 120 120 120 LOCOMOTION WHEELS TRACKS SPIDER HOVER TRACKS LOCOMOTION_PARAMETER 0.715 -4.1 0 1 -4.1 EPP RUN_AWAY RUN_HOME RUN_AWAY NO_BUILDINGS NO_BUILDINGS HIGH_CLEARANCE 1.66 3.26 3.26 7.9 6.06 LOW_CLEARANCE 1.66 3.06 3.06 7.9 6.06 END TYPE GEO_LOCATOR (Locators) HW_COSTS 25 75 150 SW_COSTS 0 0 0 VOLUME 5 10 30 MIN_ACCESS_SIZE_INDEX 0 1 2 SPEED 6 13 20 TASK_SPEED 6 3.5 10 ACCELERATION 400 10 40 ROTATION_SPEED 40 65 70 ROTATION_ACCELERATION 4500 65 100 HW_RESEARCH_COSTS 10 30 70 SW_RESEARCH_COSTS 10 12 14 ARMOUR 10 14 50 HP 30 45 50 REPAIR_RATE 0.25 0.65 1 SCANNER_RANGE 70 140 250 MINERAL_GRADE 1 3 4 LOCOMOTION SPIDER TRACKS GLIDER LOCOMOTION_PARAMETER 0.951 -2 0.5 EPP RUN_AWAY RUN_HOME NEAREST_ANYTHING HIGH_CLEARANCE 1.4 3.2 1.46 LOW_CLEARANCE 1.4 3.2 1.46 END TYPE SPY_LOCATOR HW_COSTS 150 220 SW_COSTS 0 0 0 0 0 VOLUME 5 5 MIN_ACCESS_SIZE_INDEX 0 0 SPEED 12 20 TASK_SPEED 6.5 6 ACCELERATION 6 10 ROTATION_ACCELERATION 180 360 ROTATION_SPEED 270 720 HW_RESEARCH_COSTS 90 120 SW_RESEARCH_COSTS 10 12 14 16 18 ARMOUR 6 6 HP 30 36 REPAIR_RATE 0.95 1 SCANNER_RANGE 200 280 MINE_CAPACITY 5 8 DOWNLOAD_RATE 60 120 LOCOMOTION HOVER HOVER LOCOMOTION_PARAMETER 0.5 0.5 EPP RUN_AWAY NEAREST_ANYTHING HIGH_CLEARANCE 1.13 1 LOW_CLEARANCE 1.13 1 NVG_CAPABILITY YES YES END TYPE TECHNICIAN LAB_TECH HW_COSTS 55 SW_COSTS 0 0 VOLUME 10 MIN_ACCESS_SIZE_INDEX 0 SPEED 8 TASK_SPEED 6 ACCELERATION 6 ROTATION_SPEED 55 ROTATION_ACCELERATION 55 HW_RESEARCH_COSTS 40 SW_RESEARCH_COSTS 12 12 RESEARCH_RATE 20 ARMOUR 9 HP 30 REPAIR_RATE 0.35 SCANNER_RANGE 60 LOCOMOTION WHEELS LOCOMOTION_PARAMETER 0.372 EPP RUN_AWAY HIGH_CLEARANCE 1.4 LOW_CLEARANCE 1.4 END TYPE TECHNICIAN TECH_BOY HW_COSTS 180 SW_COSTS 0 VOLUME 10 MIN_ACCESS_SIZE_INDEX 0 SPEED 8 TASK_SPEED 2.5 ACCELERATION 6 ROTATION_SPEED 45 ROTATION_ACCELERATION 25 HW_RESEARCH_COSTS 80 SW_RESEARCH_COSTS 12 RESEARCH_RATE 60 ARMOUR 6 HP 45 REPAIR_RATE 0.55 SCANNER_RANGE 90 LOCOMOTION TRACKS LOCOMOTION_PARAMETER -3.13 EPP RUN_AWAY HIGH_CLEARANCE 1.2 LOW_CLEARANCE 1.2 END TYPE TECHNICIAN BRAIN_BOX HW_COSTS 360 SW_COSTS 0 VOLUME 10 MIN_ACCESS_SIZE_INDEX 0 SPEED 10 TASK_SPEED 5 ACCELERATION 1 ROTATION_SPEED 70 ROTATION_ACCELERATION 25 HW_RESEARCH_COSTS 30 SW_RESEARCH_COSTS 14 RESEARCH_RATE 120 ARMOUR 6 HP 36 REPAIR_RATE 1 SCANNER_RANGE 120 LOCOMOTION HOVER LOCOMOTION_PARAMETER 0.1 EPP RUN_AWAY HIGH_CLEARANCE 1.4 LOW_CLEARANCE 1.4 END TYPE CONSTRUCTOR DOZER HW_COSTS 60 SW_COSTS 0 VOLUME 10 CAPACITY 20 MIN_ACCESS_SIZE_INDEX 1 RATE_CONSTRUCTION 100 SPEED 9 TASK_SPEED 4 ACCELERATION 6 ROTATION_SPEED 65 ROTATION_ACCELERATION 65 HW_RESEARCH_COSTS 10 SW_RESEARCH_COSTS 10 ARMOUR 30 HP 50 REPAIR_RATE 0.25 SCANNER_RANGE 80 LOCOMOTION TRACKS LOCOMOTION_PARAMETER -3.13 MOST_ADVANCED_CONSTYPE MISSILE_EMPLACEMENT MOST_ADVANCED_CONSSUBTYPE TURRET MOST_ADVANCED_CONSLEVEL EPP RUN_AWAY HIGH_CLEARANCE 2.53 LOW_CLEARANCE 2.06 END TYPE CONSTRUCTOR BUILDER HW_COSTS 120 SW_COSTS 0 VOLUME 20 MIN_ACCESS_SIZE_INDEX 1 CAPACITY 260 RATE_CONSTRUCTION 200 SPEED 8.5 TASK_SPEED 6 ACCELERATION 1 ROTATION_SPEED 45 ROTATION_ACCELERATION 45 HW_RESEARCH_COSTS 20 SW_RESEARCH_COSTS 18 ARMOUR 50 HP 100 REPAIR_RATE 0.75 SCANNER_RANGE 160 LOCOMOTION TRACKS LOCOMOTION_PARAMETER -3.13 MOST_ADVANCED_CONSTYPE MISSILE_EMPLACEMENT MOST_ADVANCED_CONSSUBTYPE SENTRY MOST_ADVANCED_CONSLEVEL EPP NEAREST_ANYTHING HIGH_CLEARANCE 2.53 LOW_CLEARANCE 2.06 END TYPE CONSTRUCTOR BEHEMOTH HW_COSTS 300 400 SW_COSTS 0 0 VOLUME 120 120 MIN_ACCESS_SIZE_INDEX 2 2 CAPACITY 600 360 RATE_CONSTRUCTION 280 350 SPEED 8 9 ROTATION_ACCELERATION 45 55 TASK_SPEED 6.5 7.5 ACCELERATION 5 5 ROTATION_SPEED 25 30 HW_RESEARCH_COSTS 24 30 SW_RESEARCH_COSTS 10 12 ARMOUR 75 100 HP 200 300 REPAIR_RATE 0.9 1 SCANNER_RANGE 170 180 LOCOMOTION WHEELS TRACKS LOCOMOTION_PARAMETER 2 -1.88 MOST_ADVANCED_CONSTYPE MISSILE_EMPLACEMENT MISSILE_EMPLACEMENT MOST_ADVANCED_CONSSUBTYPE LAUNCHER ICBM MOST_ADVANCED_CONSLEVEL EPP NO_BUILDINGS NO_BUILDINGS HIGH_CLEARANCE 7.2 8.8 LOW_CLEARANCE 7.2 8.8 END END MACHINES CONSTRUCTIONS TYPE HARDWARE_LAB MILITARY HW_COSTS 70 200 HW_RESEARCH_COSTS 10 25 ARMOUR 50 50 HP 250 800 ACCESS_SIZE_INDEX 0 0 BOUNDARY LEVEL_1 -9 -7.2 9.5 7.2 ENTRANCE LEVEL_1 12.5 0 4.9 0 7 INTERIOR_BOUNDARY LEVEL_1 -7.4 -5.9 7.6 6.1 STATION LEVEL_1 -4.125 0 RESEARCH BOUNDARY LEVEL_3 -15.2 -18.6 15.3 18.8 ENTRANCE LEVEL_3 20.5 -0.018 1.5 -0.018 7.9 INTERIOR_BOUNDARY LEVEL_3 -7.04 -16.2 6.8 16.9 STATION LEVEL_3 2.9 13.2 RESEARCH STATION LEVEL_3 -3.2 13.2 RESEARCH STATION LEVEL_3 -3.2 -12.2 RESEARCH STATION LEVEL_3 2.9 -12.2 RESEARCH END TYPE HARDWARE_LAB CIVILIAN HW_COSTS 60 150 HW_RESEARCH_COSTS 10 25 ARMOUR 50 50 HP 250 800 ACCESS_SIZE_INDEX 0 0 BOUNDARY LEVEL_1 -9.2 -7.9 9.2 8 ENTRANCE LEVEL_1 12.5 0 4.9 0 7 INTERIOR_BOUNDARY LEVEL_1 -7.4 -5.9 6.8 6.1 STATION LEVEL_1 -4.125 0 RESEARCH BOUNDARY LEVEL_3 -21.14 -21.01 21.03 21.21 ENTRANCE LEVEL_3 27.23 -0.28 -1 -0.28 18.7 INTERIOR_BOUNDARY LEVEL_3 -18.32 -18.38 16.21 18.06 STATION LEVEL_3 -14.7 3.2 RESEARCH STATION LEVEL_3 -14.7 -2.9 RESEARCH STATION LEVEL_3 -1 -14.84 RESEARCH STATION LEVEL_3 -1 14.16 RESEARCH INTERIOR_OBSTACLE LEVEL_3 6.2 -18.4 16.2 -18.4 16.2 INTERIOR_OBSTACLE LEVEL_3 -18.3 -18.4 -6.2 -18.4 -6.2 INTERIOR_OBSTACLE LEVEL_3 -18.3 7.8 -6.2 7.8 -6.2 INTERIOR_OBSTACLE LEVEL_3 6.2 7.8 16.2 7.8 16.2 END TYPE SMELTER HW_COSTS 100 150 HW_RESEARCH_COSTS 10 15 ARMOUR 50 50 HP 450 1400 ACCESS_SIZE_INDEX 0 0 CAPACITY 1000 4000 //mine distance is in sqr units. MINE_DISTANCE 6400 6400 BOUNDARY LEVEL_1 -6.7 -12 21.54 10.8 ENTRANCE LEVEL_1 26.74 0.41 10 0.41 18 INTERIOR_BOUNDARY LEVEL_1 -5.5 -5.9 19 5.5 STATION LEVEL_1 0 0.41 PARK PUTDOWN LEVEL_1 16.7 20.81 PUTDOWN LEVEL_1 -1.3 20.81 BOUNDARY LEVEL_3 -20 -20 20 22 ENTRANCE LEVEL_3 26.1 0.4 4.9 0.4 12 INTERIOR_BOUNDARY LEVEL_3 -7.7 -5.7 12 5.7 STATION LEVEL_3 -2.7 0.4 PARK PUTDOWN LEVEL_3 27 -16 PUTDOWN LEVEL_3 27 16 PUTDOWN LEVEL_3 -27 16 PUTDOWN LEVEL_3 -27 -16 END TYPE FACTORY MILITARY HW_COSTS 75 200 300 300 BUILD_RATES 75 150 180 225 HW_RESEARCH_COSTS 5 15 20 25 ARMOUR 50 50 50 50 HP 400 600 700 800 ACCESS_SIZE_INDEX 1 1 1 1 BOUNDARY LEVEL_1 -5.3 -14 14.3 14 ENTRANCE LEVEL_1 24.3 0 6 0 12.2 BOUNDARY LEVEL_3 -14.8 -19 14.4 19 ENTRANCE LEVEL_3 24.4 0 6 0 12.2 BOUNDARY LEVEL_4 -14.8 -19 14.4 19 ENTRANCE LEVEL_4 24.4 0 6 0 12.2 BOUNDARY LEVEL_5 -19.7 -26.1 21.4 26.4 ENTRANCE LEVEL_5 28 0.4 6 0.4 18.2 END TYPE FACTORY CIVILIAN HW_COSTS 40 400 750 BUILD_RATES 75 150 225 HW_RESEARCH_COSTS 5 30 60 ARMOUR 50 50 50 HP 300 750 1500 ACCESS_SIZE_INDEX 1 1 1 BOUNDARY LEVEL_1 -12.3 -13.1 15.3 18.7 ENTRANCE LEVEL_1 21 0.6 0 0.6 13.4 BOUNDARY LEVEL_3 -15 -16 16 19 ENTRANCE LEVEL_3 30 0.7 16 0.7 0 BOUNDARY LEVEL_5 -19 -19 22.6 20.8 ENTRANCE LEVEL_5 33.5 0.2 22.7 0.2 0 END TYPE MISSILE_EMPLACEMENT TURRET HW_COSTS 40 80 130 HW_RESEARCH_COSTS 25 45 800 ARMOUR 50 60 80 HP 70 120 180 NUMBER_WEAPONS 2 2 2 MAX_ROTATION 60 60 60 ACCURACY 70 55 60 BOUNDARY LEVEL_1 -1 -1 1 1 BOUNDARY LEVEL_2 -1.5 -1.5 1.5 1.5 BOUNDARY LEVEL_3 -1.5 -1.5 1.5 1.5 END TYPE MISSILE_EMPLACEMENT SENTRY HW_COSTS 200 175 HW_RESEARCH_COSTS 65 95 ARMOUR 100 100 HP 170 200 NUMBER_WEAPONS 2 4 MAX_ROTATION 90 90 ACCURACY 80 100 BOUNDARY LEVEL_3 -1.5 -1.5 1.5 1.5 BOUNDARY LEVEL_4 -1.5 -1.5 1.5 1.5 END TYPE MISSILE_EMPLACEMENT LAUNCHER HW_COSTS 400 HW_RESEARCH_COSTS 80 ARMOUR 120 HP 120 NUMBER_WEAPONS 2 MAX_ROTATION 360 ACCURACY 70 BOUNDARY LEVEL_4 -4 -4 4 4 END TYPE MISSILE_EMPLACEMENT ICBM HW_COSTS 500 HW_RESEARCH_COSTS 130 ARMOUR 100 HP 800 NUMBER_WEAPONS 1 MAX_ROTATION 360 ACCURACY 80 BOUNDARY LEVEL_5 -17.8 -13.8 18.4 9.9 END TYPE GARRISON HW_COSTS 150 HW_RESEARCH_COSTS 20 ARMOUR 400 HP 1200 REPAIR_RATE 15 ACCESS_SIZE_INDEX 1 //Garrison 1 will need expanding slightly BOUNDARY LEVEL_1 -16 -16 19 15 ENTRANCE LEVEL_1 25.5 -0.3 -0.4 -0.3 16.2 INTERIOR_BOUNDARY LEVEL_1 -15 -15 13 13.5 STATION LEVEL_1 -0.4 10.2 PARK STATION LEVEL_1 -10.7 10.2 PARK STATION LEVEL_1 -0.4 -10.8 PARK STATION LEVEL_1 -10.7 -10.8 PARK END TYPE MINE HW_COSTS 50 100 300 EXTRACTION_RATE 100 180 250 CAPACITY 120 500 4000 MINERAL_DISTANCE 900 900 900 HW_RESEARCH_COSTS 5 40 90 ARMOUR 50 50 75 HP 300 800 1750 BOUNDARY LEVEL_1 -5.8 -5.3 7.4 5.2 PICKUP LEVEL_1 0.6 14.7 PICKUP LEVEL_1 0.6 -14.8 BOUNDARY LEVEL_3 -5.6 -16.5 2.8 16.7 PICKUP LEVEL_3 12.5 9.4 PICKUP LEVEL_3 12.5 -10.9 BOUNDARY LEVEL_5 -12.6 -13.9 14.4 11.6 PICKUP LEVEL_5 -23 -9 PICKUP LEVEL_5 -8 -23 PICKUP LEVEL_5 9 -23 PICKUP LEVEL_5 27 -9 END TYPE BEACON HW_COSTS 50 350 HW_RESEARCH_COSTS 5 30 ARMOUR 100 200 HP 100 500 BOUNDARY LEVEL_1 -3.2 -3.2 3.2 3.2 BOUNDARY LEVEL_3 -4.6 -4.8 4.7 5 END TYPE POD HW_COSTS 1200 HW_RESEARCH_COSTS 0 ARMOUR 1000 HP 2000 ACCESS_SIZE_INDEX 0 BOUNDARY LEVEL_1 -14.8 -14 13.8 14.7 ENTRANCE LEVEL_1 22.649 -0.293 7 -0.293 14.649 INTERIOR_BOUNDARY LEVEL_1 -14.281 -13.351 11.67 13.668 STATION LEVEL_1 7 -9.4 PARK STATION LEVEL_1 -0.2 -10.4 PARK STATION LEVEL_1 -8.5 -9.6 PARK STATION LEVEL_1 -11.8 -5.9 PARK STATION LEVEL_1 -12.3 3 PARK STATION LEVEL_1 -9.7 9 PARK STATION LEVEL_1 -3.3 11.6 PARK STATION LEVEL_1 5.8 11.4 PARK STATION LEVEL_1 9.3 8.8 PARK STATION LEVEL_1 10.1 -6.2 PARK PUTDOWN LEVEL_1 -19.7 -18.9 PUTDOWN LEVEL_1 -20.6 20.2 PUTDOWN LEVEL_1 19.1 20.8 PUTDOWN LEVEL_1 17.9 -18.2 EXTRACTION_RATE 6 CAPACITY 500 END END CONSTRUCTIONS WEAPONS TYPE VORTEX DAMAGE 150 RANGE 90 SPEED 10 BURST 1 10 RELOAD_TIME 16 LAUNCH_OFFSET 1 0 0 DEVIATION_ANGLES 20 20 TILT_ANGLES -20 20 EXTRAS 40 //radius RGB(2nd light) [intensity range height( 1st END TYPE ION_ORBITAL_CANNON //NORMAL DAM 450 BURST 1 DAMAGE 90 RANGE 10000 SPEED 10 BURST 5 10 RELOAD_TIME 240 LAUNCH_OFFSET 1 0 0 EXTRAS 30 // radius R G B range startIntensity END TYPE PULSE_RIFLE //NOR 9 DAMAGE 3 RANGE 95 //NOR 110 SPEED 160 //NOR 1 0.24 BURST 3 1 //NOR 1.5 RELOAD_TIME 1.5 LAUNCH_OFFSET 1.6 0 0 RECOIL 0.65 0.05 0.19 TILT_ANGLES -85 30 DEVIATION_ANGLES 15 15 EXTRAS 10 END TYPE PULSE_CANNON DAMAGE 15 RANGE 60 SPEED 80 BURST 3 1 VARIABLE RELOAD_TIME 2 LAUNCH_OFFSET 1.77 0 0 RECOIL 1.8 0.04 0.29 TILT_ANGLES -89 30 DEVIATION_ANGLES 15 15 EXTRAS 10 END TYPE BOLTER DAMAGE 20 RANGE 35 SPEED 50 BURST 1 0.25 RELOAD_TIME 5 LAUNCH_OFFSET 0.98 0 0 RECOIL 0.3 0.1 0.15 DEVIATION_ANGLES 30 30 EXTRAS 2 //light intensity END TYPE AUTO_CANNON DAMAGE 3 RANGE 45 SPEED 50 BURST 6 1.5 FIXED RELOAD_TIME 2.5 LAUNCH_OFFSET 2.22 0 0.36 RECOIL 0 0.05 0.15 TILT_ANGLES -85 30 DEVIATION_ANGLES 30 30 EXTRAS 5 //light intensity END TYPE HEAVY_BOLTER1 DAMAGE 6 RANGE 45 SPEED 50 BURST 1 0.35 RELOAD_TIME 1.5 LAUNCH_OFFSET 1.3 0 0.14 LAUNCH_OFFSET 1.3 0 -0.14 RECOIL 0.75 0.03 0.2 TILT_ANGLES -89 25 DEVIATION_ANGLES 30 30 EXTRAS 5 //light intensity END TYPE HEAVY_BOLTER2 DAMAGE 12 RANGE 50 SPEED 1000 BURST 1 0.45 RELOAD_TIME 2 LAUNCH_OFFSET 1.96 0 0.23 LAUNCH_OFFSET 1.96 0 -0.17 RECOIL 1.5 0.04 0.4 TILT_ANGLES -89 30 DEVIATION_ANGLES 30 30 EXTRAS 5 //light intensity END TYPE SUPERCHARGE_ADVANCED DAMAGE 1 RANGE 35 SPEED 1000 BURST 1 10 RELOAD_TIME 1 LAUNCH_OFFSET 1.61 0 0 RECOIL 0 0.15 0.2 TILT_ANGLES -85 85 DEVIATION_ANGLES 35 35 END TYPE SUPERCHARGE_SUPER DAMAGE 2 RANGE 35 SPEED 1000 BURST 1 10 RELOAD_TIME 1 LAUNCH_OFFSET 1.94 0 0 RECOIL 0 0.15 0.2 TILT_ANGLES -85 85 DEVIATION_ANGLES 35 35 END TYPE ORB_OF_TREACHERY DAMAGE 0 RANGE 90 SPEED 50 BURST 6 0.4 RELOAD_TIME 8 LAUNCH_OFFSET 0.79 0.15 0 RECOIL 0 0.15 0.2 TILT_ANGLES -85 55 END TYPE FLAME_THROWER1 DAMAGE 15 RANGE 15 SPEED 10 BURST 5 0.5 FIXED RELOAD_TIME 2.5 LAUNCH_OFFSET 1.81 0 0 RECOIL 0 0.15 0.2 TILT_ANGLES -85 30 DEVIATION_ANGLES 15 15 EXTRAS 0.2 0 -3.5 0.2 8 0.1 //EXTRAS 0 0.45 5 0 7 0.05 //EXTRAS 0 0 0 0 0 0 //EXTRAS 0 0.03 0.07 0.12 0.16 0 END TYPE FLAME_THROWER2 DAMAGE 3 RANGE 15 SPEED 10 BURST 5 0.5 RELOAD_TIME 3 LAUNCH_OFFSET 1.83 0 0 RECOIL 0 0.15 0.2 DEVIATION_ANGLES 15 15 EXTRAS 0.2 0 -3.5 0.2 8 0.1 //EXTRAS 0 0.45 5 0 7 0.05 //EXTRAS 0 0 5 2 5 1 //EXTRAS 0 0 0 0 0 0 END TYPE ELECTRIC_CHARGE DAMAGE 18 RANGE 15 SPEED 10 BURST 1 0.35 RELOAD_TIME 3 LAUNCH_OFFSET 1.61 0 0 RECOIL 0 0.15 0.2 DEVIATION_ANGLES 15 15 EXTRAS 0.5 1 2.5 END TYPE MULTI_LAUNCHER1 DAMAGE 50 RANGE 100 SPEED 50 BURST 1 1 RELOAD_TIME 2 LAUNCH_OFFSET 1.76 0 1.08 LAUNCH_OFFSET 1.76 0 1.08 RECOIL 1 0.05 0.05 TILT_ANGLES -45 45 DEVIATION_ANGLES 15 15 TRAIL OFF FLAME ROTATE SCALING 2 4 END TYPE MULTI_LAUNCHER2 DAMAGE 80 RANGE 120 SPEED 40 BURST 1 0.8 RELOAD_TIME 5 LAUNCH_OFFSET 1.15 0.93 1.73 LAUNCH_OFFSET 1.15 -0.96 1.73 RECOIL 1 0.05 0.05 TILT_ANGLES -25 45 DEVIATION_ANGLES 15 15 TRAIL ON COLOUR 255 0 0 FLAME NOROTATE SCALING 0.5 2 END TYPE MULTI_LAUNCHER3 DAMAGE 21 RANGE 75 SPEED 50 BURST 1 0.8 RELOAD_TIME 3 LAUNCH_OFFSET 1.3 0.38 0.75 LAUNCH_OFFSET 1.3 0.38 0 LAUNCH_OFFSET 1.3 0.38 -0.75 LAUNCH_OFFSET 1.3 -0.35 0.75 LAUNCH_OFFSET 1.3 -0.35 0 LAUNCH_OFFSET 1.3 -0.35 -0.75 RECOIL 1 0.05 0.05 TILT_ANGLES -89 45 DEVIATION_ANGLES 15 15 TRAIL ON COLOUR 255 180 0 FLAME NOROTATE SCALING 0.5 2 END TYPE MULTI_LAUNCHER4 DAMAGE 19.5 RANGE 85 SPEED 50 BURST 1 0.8 RELOAD_TIME 3 LAUNCH_OFFSET 1.65 0.64 -0.28 LAUNCH_OFFSET 1.65 0 -0.28 LAUNCH_OFFSET 1.65 -0.63 -0.28 LAUNCH_OFFSET 1.65 0.64 0.28 LAUNCH_OFFSET 1.65 0 0.28 LAUNCH_OFFSET 1.65 -0.63 0.28 RECOIL 1 0.05 0.05 TILT_ANGLES -89 75 DEVIATION_ANGLES 15 15 TRAIL ON COLOUR 0 255 0 FLAME NOROTATE SCALING 0.5 2 END TYPE MULTI_LAUNCHER5 DAMAGE 30 RANGE 90 SPEED 60 BURST 1 0.8 RELOAD_TIME 3 LAUNCH_OFFSET 1.08 0.32 0.63 LAUNCH_OFFSET 1.08 0.32 0 LAUNCH_OFFSET 1.08 0.32 -0.63 LAUNCH_OFFSET 1.08 -0.28 0.63 LAUNCH_OFFSET 1.08 -0.28 0 LAUNCH_OFFSET 1.08 -0.28 -0.63 RECOIL 1 0.05 0.05 TILT_ANGLES -85 65 DEVIATION_ANGLES 15 15 TRAIL ON COLOUR 128 78 8 FLAME ROTATE SCALING 0.5 2 END TYPE MULTI_LAUNCHER6 DAMAGE 150 RANGE 120 SPEED 75 BURST 1 0.8 RELOAD_TIME 2 LAUNCH_OFFSET 1.09 0.31 -0.33 LAUNCH_OFFSET 1.09 0.31 0.31 LAUNCH_OFFSET 1.09 0.31 1.22 LAUNCH_OFFSET 1.09 0.31 1.85 LAUNCH_OFFSET 1.09 -0.3 -0.33 LAUNCH_OFFSET 1.09 -0.3 0.31 LAUNCH_OFFSET 1.09 -0.3 1.22 LAUNCH_OFFSET 1.09 -0.3 1.85 RECOIL 1 0.05 0.05 TILT_ANGLES -89 -15 DEVIATION_ANGLES 15 15 TRAIL ON COLOUR 0 0 0 FLAME ROTATE SCALING 0.5 2 END TYPE MULTI_LAUNCHER7 DAMAGE 32 RANGE 100 SPEED 60 BURST 3 0.9 RELOAD_TIME 8 LAUNCH_OFFSET 1.2 0.09 0.76 LAUNCH_OFFSET 1.2 0.09 1.36 LAUNCH_OFFSET 1.2 0.09 1.97 LAUNCH_OFFSET 1.2 0.54 0.76 LAUNCH_OFFSET 1.2 0.09 1.36 LAUNCH_OFFSET 1.2 -0.64 1.97 LAUNCH_OFFSET 1.2 0.54 1.36 LAUNCH_OFFSET 1.2 0.09 1.36 LAUNCH_OFFSET 1.2 -0.64 1.36 LAUNCH_OFFSET 1.2 0.54 1.97 LAUNCH_OFFSET 1.2 0.09 1.36 LAUNCH_OFFSET 1.2 -0.64 0.76 RECOIL 1 0.02 0.02 TILT_ANGLES -85 30 DEVIATION_ANGLES 22 22 TRAIL ON COLOUR 124 52 191 TEXTURE FLAME NOROTATE SCALING 0.5 2 END TYPE LARGE_MISSILE DAMAGE 150 RANGE 500 SPEED 70 BURST 1 0.8 RELOAD_TIME 15 LAUNCH_OFFSET 0 0 1.28 RECOIL 0 0.05 0.05 DEVIATION_ANGLES 15 15 TRAIL ON COLOUR 255 255 255 FLAME NOROTATE END TYPE PLASMA_RIFLE DAMAGE 0.025 RANGE 75 SPEED 55 BURST 5 0.8 FIXED RELOAD_TIME 1 LAUNCH_OFFSET 4.69 0 0 RECOIL 1 0.05 0.12 TILT_ANGLES -85 30 DEVIATION_ANGLES 180 0 EXTRAS 0.5 21//Central TTF size and light END TYPE PLASMA_CANNON1 DAMAGE 10 RANGE 50 SPEED 95 BURST 2 0.6 VARIABLE RELOAD_TIME 2 LAUNCH_OFFSET 2.2 0 0 RECOIL 2 0.05 0.2 TILT_ANGLES -89 30 DEVIATION_ANGLES 15 15 EXTRAS 0.7 10//Central TTF size END TYPE PLASMA_CANNON2 DAMAGE 20 RANGE 60 SPEED 80 BURST 1 1 FIXED RELOAD_TIME 2 LAUNCH_OFFSET 1.69 0 0 RECOIL 3 0.05 0.35 TILT_ANGLES -89 30 DEVIATION_ANGLES 15 15 EXTRAS 2 10//Central TTF size END TYPE VIRUS DAMAGE 5 RANGE 15 SPEED 100 BURST 1 0.35 RELOAD_TIME 3 LAUNCH_OFFSET 2.71 0 0 RECOIL 0 0.15 0.2 EXTRAS 0.5 3 1.25 END TYPE NUCLEAR_MISSILE DAMAGE 750 RANGE 10000 SPEED 50 BURST 1 0.35 RELOAD_TIME 360 LAUNCH_OFFSET 2.71 0 0 RECOIL 0 0.15 0.2 EXTRAS 0.1 4 0.5 350 0.25 0.5 //shockWaveFromRadius shockWaveToRadius shockWaveDuration(for machine explosion) //missileInitialFligtDistance //3flashAlphaTimes( t1, t2, t3) flashAlpha ( alpha(0)=1, //mushroomUVSpeed //nukewave fromRadius toRadius duration TRAIL OFF FLAME NOROTATE SCALING 1 1.5 END TYPE GORILLA_PUNCH DAMAGE 150 RANGE 1 SPEED 1 BURST 1 10 RELOAD_TIME 4 LAUNCH_OFFSET 1 0 0 EXTRAS 40 RECOIL 0 0.15 0.2 END TYPE BEE_BOMB DAMAGE 100 RANGE 30 SPEED 60 BURST 1 0.1 FIXED RELOAD_TIME 7 LAUNCH_OFFSET 0 0 0 RECOIL 1 0.05 0.12 TILT_ANGLES 90 90 DEVIATION_ANGLES 45 45 TRAIL OFF FLAME NOROTATE EXTRAS 0 0 2 0.1 0.6 1 //3 (light R G B ) END TYPE WASP_LIGHT_STING DAMAGE 8 RANGE 85 SPEED 100 BURST 1 0.5 VARIABLE RELOAD_TIME 0.5 LAUNCH_OFFSET 0.2 0 0.66 LAUNCH_OFFSET 0.2 0.66 0 LAUNCH_OFFSET 0.2 0 -0.66 LAUNCH_OFFSET 0.2 -0.66 0 LAUNCH_OFFSET 0.2 0.47 0.47 LAUNCH_OFFSET 0.2 0.47 -0.47 LAUNCH_OFFSET 0.2 -0.47 -0.47 LAUNCH_OFFSET 0.2 -0.47 0.47 RECOIL 0.4 0.03 0.12 TILT_ANGLES -85 30 DEVIATION_ANGLES 15 15 END TYPE WASP_METAL_STING DAMAGE 40 RANGE 75 SPEED 80 BURST 1 0.5 FIXED RELOAD_TIME 1.5 LAUNCH_OFFSET 1 -0.5 0 LAUNCH_OFFSET 1 0.5 0 RECOIL 1 0.05 0.12 TILT_ANGLES -85 30 DEVIATION_ANGLES 15 15 TRAIL ON COLOUR 255 0 0 TEXTURE FLAME NOROTATE SCALING 1 1 END END WEAPONS GENERAL_DATA 1ST_PERSON_LOOK_UP_DOWN_RATE 60 1ST_PERSON_LOOK_UP_DOWN_ANGLES -45 70 1ST_PERSON_MAX_TURN_RATES 45 10 // // START_ROTATION_DISTANCE // MAX_MOVE_GRADIENT // // which we can place a building MAX_TERRAIN_UNEVENNESS // Grace period (in seconds) following an // VIRTUAL_DEFCON_INTERVAL 7 // PC_PATH_FINDING_PRIORITY // The BMU cost of launching a // NUKE_LAUNCH_COST 200 EVASION_STRATEGIES // Note that the lower the priority, // Magic number caveats: -1 means the // -2 for the garrisons priority ensures // evasion as a tactic whatsoever. TYPE EPP NAME RUN_HOME GARRISONS_PRIORITY 0 AGGRESSIVES_PRIORITY 2 TURRETS_PRIORITY 1 POD_PRIORITY 0 END TYPE EPP NAME FRONTIER GARRISONS_PRIORITY 1 AGGRESSIVES_PRIORITY 0 TURRETS_PRIORITY 0 POD_PRIORITY -1 END TYPE EPP NAME RUN_AWAY GARRISONS_PRIORITY -1 AGGRESSIVES_PRIORITY -1 TURRETS_PRIORITY -1 POD_PRIORITY -1 END TYPE EPP NAME LONE_WOLF GARRISONS_PRIORITY 1 AGGRESSIVES_PRIORITY -1 TURRETS_PRIORITY 0 POD_PRIORITY 2 END TYPE EPP NAME NEAREST_ANYTHING GARRISONS_PRIORITY 0 AGGRESSIVES_PRIORITY 0 TURRETS_PRIORITY 0 POD_PRIORITY 0 END TYPE EPP NAME NO_BUILDINGS GARRISONS_PRIORITY -1 AGGRESSIVES_PRIORITY 0 TURRETS_PRIORITY 0 POD_PRIORITY -1 END TYPE EPP NAME NEVER_EVADE GARRISONS_PRIORITY -2 AGGRESSIVES_PRIORITY 0 TURRETS_PRIORITY 0 POD_PRIORITY 0 END END EVASION_STRATEGIES END
-
Well, well, well... wow.
Striker
Type: Aggressor (subtype Grunt)
Costs to build: 65
Required space: 10
[MIN_ACCESS_SIZE_INDEX]: 1
Speed: 9
Acceleration: 12
Rotation speed: 90
Rotation acceleration: 70
Research costs: 50 //yay
Research points required: 16 //yay
Armo(u)r: 28
Hitpoints: 56
Armo(u)r repair rate: 0.5
NUMBER_WEAPONS: wut iz dis
Accuracy: 55
Field of view range: 120
Propulsion type: Tracks
LOCOMOTION_PARAMETER: wut
AI kind: NEVER_EVADE
BODY_TURN_LINK: Body
Body turn rate: 120
HIGH_CLEARANCE: 3.12
LOW_CLEARANCE: 3.12Oppressor
Type: Aggressor (subtype Grunt)
Costs to build: 80
Required space: 10
[MIN_ACCESS_SIZE_INDEX]: 1
Speed: 8
Acceleration: 10
Rotation speed: 90
Rotation acceleration: 75
Research costs: 60
Research points required: 18
Armo(u)r: 35
Hitpoints: 70
Armo(u)r repair rate: 0.5
[NUMBER_WEAPONS]: blank lol
Accuracy: 55
Fov range: 120
Propulsion type: Mega tracks //Error: does not compute
[LOCOMOTION_PARAMETER]: still dk
AI kind: NEVER_EVADE
BODY_TURN_LINK: Lower body (Bolter Desintegrator Cannon) and Upper body (Head and two Disruptors)
Body turn rate: 100
HIGH_CLEARANCE: 3.8
LOW_CLEARANCE: 3.8Paladin
Type: Aggressor (Knight)
Costs to build: 450 //yay.gorilla.costs
Required space: 17
MIN_ACCESS_SIZE_INDEX: 1
Speed: 21
Acceleration: 13
Rotation speed: 360
Rotation acceleration: 360
Research costs: 320
Research pts. required: 20
Armo(u)r: 100
HP: 120Will complete later