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    Pisarz' news/status & other stuff.

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    • AvionArisA
      AvionAris @Pisarz
      last edited by AvionAris

      @Pisarz Whoosh! Same here.
      By the way, those camouflages look great! Could you do the same with Gorillas (my favourite units)?

      yay.gorilla

      1 Reply Last reply Reply Quote 1
      • PisarzP
        Pisarz
        last edited by

        @Encrypted
        Yes! I'm planning to change all the textures. Yet, I still haven't identified the textures for the antennae. That's why I took the reapers' backs in the screenshots.

        1 Reply Last reply Reply Quote 0
        • PisarzP
          Pisarz
          last edited by

          Experiment using original textures and the warp tool in Photoshop CS6.
          These were made for the Assembling Machines thread:
          http://wiredforwar.org/topic/62/assembling-machines


          aerial_transport3.png
          aerial_transport2.png
          aerial_transport1.png


          The original idea was to make an aerial transport for one specialized unit only, that is too slow/big to move by itself.
          This was intended to establish a close relationship between both units due to interdependence.
          I made more sketches, but I want to make some sort of portfolio to put everything together.
          These designs were discarded, but they evolved into other ideas!

          bilalB ByrgiusB 2 Replies Last reply Reply Quote 2
          • bilalB
            bilal @Pisarz
            last edited by

            @Pisarz said:

            The original idea was to make an aerial transport for one specialized unit only, that is too slow/big to move by itself.

            https://www.youtube.com/watch?v=wPVxoOHmmMs

            Reminded me of this.

            1 Reply Last reply Reply Quote 1
            • PisarzP
              Pisarz
              last edited by Pisarz

              @bilal
              Yes! Almost exactly that. The aerial unit was meant to be more than just transport, but I had to consider the existing designs from the original game. The main issue is the fact that I need to justify said interdependence.

              If both units are together, the idea is that they should be stronger, yet, one would think about this ("Don't put all your eggs in one basket."):

              http://www.quora.com/What-is-the-origin-of-the-saying-dont-put-all-your-eggs-in-one-basket

              This would imply that it is better to simply produce more cheaper and faster units and deploy them in a loose staggered formation. In fact, this alternative could be the GESTALT units' worst nightmare.

              http://pmdvod.nationalgeographic.com/NG_Video/987/63/54219_1_1280x720_640x360_177572931923.jpg

              https://theboldcorsicanflame.files.wordpress.com/2013/10/delicious_dead_bee_and_hungry_ants.jpg?w=350&h=200&crop=1

              (sorry about the bee @bilal)

              BUT, someone else might say this:

              http://izquotes.com/quotes-pictures/quote-don-t-put-all-your-eggs-in-one-basket-is-all-wrong-i-tell-you-put-all-your-eggs-in-one-basket-andrew-carnegie-304276.jpg

              To emphasize this, I present to you... THE TORTOISE SHELL BEETLE:

              http://www.sanitaryum.com/wp-content/uploads/2011/01/beetle.jpg

              http://www.livewild.org/CostaRica/Pics/a4828.jpg

              http://cdn4.kidsdiscover.com/wp-content/uploads/2014/02/Panamanian-golden-tortoise-beetle.jpg

              The GESTALT units would look like this when assembled:
              https://cornerofthecabinet.files.wordpress.com/2014/08/gt_3.png

              1 Reply Last reply Reply Quote 1
              • ByrgiusB
                Byrgius @Pisarz
                last edited by

                @Pisarz said:

                The original idea was to make an aerial transport for one specialized unit only, that is too slow/big to move by itself.

                Actually I had a combat unit in mind (not a carrier) that would assemble with two or three units, though each of that units are standalone combat units already if not assembled.

                PisarzP 1 Reply Last reply Reply Quote 0
                • PisarzP
                  Pisarz @Byrgius
                  last edited by

                  @Byrgius
                  Well, the "carrier" was meant to be also a standalone unit. Brainstorming is very useful. Those drawings have a cargo container because I was thinking about the aerial unit only and needed to put something under it. When I publish the concepts I will include explanations, etc. But don't worry, I understood your idea (I didn't want the Gestalt units to resemble transformers or other existing designs).

                  bilalB 1 Reply Last reply Reply Quote 0
                  • bilalB
                    bilal @Pisarz
                    last edited by

                    @Pisarz
                    It will be a gorilla launcher. We'll call it Monkeybars. (lol)

                    PisarzP 1 Reply Last reply Reply Quote 0
                    • PisarzP
                      Pisarz @bilal
                      last edited by

                      @bilal

                      Yeah, after doing these I realized that I could simply put a gorilla with its own nice transport. That's why I discarded them for the Assembling Machines project.

                      About Monkeybars, monkeybars... (sorry, I'm sometimes VERY slow for jokes). You are either referring to those cool games for kids that can be found in public spaces, or to something else.
                      To compensate that, I'll simply put this :)

                      monkey-pulls-dog-tail.gif

                      bilalB 1 Reply Last reply Reply Quote 0
                      • bilalB
                        bilal @Pisarz
                        last edited by

                        @Pisarz
                        These!
                        OutdoorMonkeyBars_1.jpg5fc1892b-05fa-4366-8e19-10b7def21592Original.jpg

                        PisarzP 1 Reply Last reply Reply Quote 0
                        • PisarzP
                          Pisarz @bilal
                          last edited by

                          @bilal
                          Yes! Haha! :)

                          1 Reply Last reply Reply Quote 0
                          • AvionArisA
                            AvionAris
                            last edited by

                            A machine launching a Gorilla throwing a Scout.
                            Uhm, I don't know what to say here, so I'll just... well:

                            yay.gorilla

                            1 Reply Last reply Reply Quote 2
                            • PisarzP
                              Pisarz
                              last edited by

                              Hi everyone. I won't be as available as before for some time, so I won't be uploading as much stuff as usual. But don't worry, I'll be around!

                              1 Reply Last reply Reply Quote 0
                              • PisarzP
                                Pisarz
                                last edited by

                                My proposal for the Assembling Machines' thread is finished! The concept will be developed even further after the game is finished. For now, you won't see much about this unitl I improve my drawing skills haha.


                                http://wiredforwar.org/topic/62/assembling-machines


                                mchns.jpg
                                CERBERUS.jpg is

                                1 Reply Last reply Reply Quote 0
                                • PisarzP
                                  Pisarz
                                  last edited by

                                  Just for fun =)

                                  my machines.jpg

                                  1 Reply Last reply Reply Quote 1
                                  • PisarzP
                                    Pisarz
                                    last edited by

                                    I managed to make my first animated gif using Photoshop! I drew every frame (because I can't import any) and this was the result:

                                    worm.gif

                                    This could be useful for designing animations for the units in O.M.

                                    One small step for a worm, one giant leap for MACHINES hahaha

                                    ByrgiusB 1 Reply Last reply Reply Quote 1
                                    • ByrgiusB
                                      Byrgius @Pisarz
                                      last edited by

                                      @Pisarz Photoshop isn't meant for more complex animations believe me, you'll have a lot of trouble with it doing such concept animations. I recommend using Adobe Flash instead, you can export in .gif too I think, otherwise you could just upload an .avi on Youtube :)

                                      PisarzP 1 Reply Last reply Reply Quote 2
                                      • PisarzP
                                        Pisarz @Byrgius
                                        last edited by

                                        @Byrgius
                                        Thank you!
                                        Do you mean this?
                                        Yet, Photoshop has other features as well, which is quite useful for doing things like this without pen and paper!
                                        animaction gif.gif
                                        (According to the research that I did, these drawings were made either by Jin Kim or Glen Keane. It is a pencil animation test for Disney's Tangled.)

                                        I'll keep on searching then, because apparently flash is becoming obsolete, (this is another article as well).

                                        Storyboards are something that I also want to develop. Maybe I could combine these and other techniques (and software)!

                                        bilalB ByrgiusB 2 Replies Last reply Reply Quote 1
                                        • PisarzP
                                          Pisarz
                                          last edited by Pisarz

                                          @Byrgius
                                          Umm... yeah, I think I now actually understand what you meant. Each time I work on a frame, the previous frames change according to the frame being created/modified. Yet, it seems that there is a way to use this disadvantage in my favour! To overcome this, I need to be VERY organized. Of course, as you said, I cannot make complex animations with this but it is nice to see that certain ideas can be shown easily (well, I can, but they need to be brief). This could be used for storyboards if done well... I need a system! (Or, again, another software.)

                                          So far, I developed the following procedure:

                                          • Simple line drawings need to be done first to ensure that movements flow naturally.
                                          • After drawing each frame, start again, drawing each frame with details based on reference points from the first stage.
                                          • Finally, verify that frames are in the right order and that the timing is correct.

                                          These 3 steps, if done carefully, should enable me (or anyone else) to do animation tests like the one above.

                                          I'll experiment with it and upload the results!


                                          @Byrgius
                                          @bilal
                                          Also, I wanted to share this video. I think it is quite interesting =)
                                          https://www.youtube.com/watch?v=TZJLtujW6FY

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                                          • PisarzP
                                            Pisarz
                                            last edited by

                                            First test:
                                            reaper_test_1.gif

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