Pisarz' news/status & other stuff.
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@bilal
Yes! Almost exactly that. The aerial unit was meant to be more than just transport, but I had to consider the existing designs from the original game. The main issue is the fact that I need to justify said interdependence.If both units are together, the idea is that they should be stronger, yet, one would think about this ("Don't put all your eggs in one basket."):
http://www.quora.com/What-is-the-origin-of-the-saying-dont-put-all-your-eggs-in-one-basket
This would imply that it is better to simply produce more cheaper and faster units and deploy them in a loose staggered formation. In fact, this alternative could be the GESTALT units' worst nightmare.
http://pmdvod.nationalgeographic.com/NG_Video/987/63/54219_1_1280x720_640x360_177572931923.jpg
(sorry about the bee @bilal)
BUT, someone else might say this:
To emphasize this, I present to you... THE TORTOISE SHELL BEETLE:
http://www.sanitaryum.com/wp-content/uploads/2011/01/beetle.jpg
http://www.livewild.org/CostaRica/Pics/a4828.jpg
http://cdn4.kidsdiscover.com/wp-content/uploads/2014/02/Panamanian-golden-tortoise-beetle.jpg
The GESTALT units would look like this when assembled:
https://cornerofthecabinet.files.wordpress.com/2014/08/gt_3.png -
@Pisarz said:
The original idea was to make an aerial transport for one specialized unit only, that is too slow/big to move by itself.
Actually I had a combat unit in mind (not a carrier) that would assemble with two or three units, though each of that units are standalone combat units already if not assembled.
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@Byrgius
Well, the "carrier" was meant to be also a standalone unit. Brainstorming is very useful. Those drawings have a cargo container because I was thinking about the aerial unit only and needed to put something under it. When I publish the concepts I will include explanations, etc. But don't worry, I understood your idea (I didn't want the Gestalt units to resemble transformers or other existing designs). -
@Pisarz
It will be a gorilla launcher. We'll call it Monkeybars. (lol) -
Yeah, after doing these I realized that I could simply put a gorilla with its own nice transport. That's why I discarded them for the Assembling Machines project.
About Monkeybars, monkeybars... (sorry, I'm sometimes VERY slow for jokes). You are either referring to those cool games for kids that can be found in public spaces, or to something else.
To compensate that, I'll simply put this :) -
@Pisarz
These!
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@bilal
Yes! Haha! :) -
A machine launching a Gorilla throwing a Scout.
Uhm, I don't know what to say here, so I'll just... well:yay.gorilla
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Hi everyone. I won't be as available as before for some time, so I won't be uploading as much stuff as usual. But don't worry, I'll be around!
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My proposal for the Assembling Machines' thread is finished! The concept will be developed even further after the game is finished. For now, you won't see much about this unitl I improve my drawing skills haha.
http://wiredforwar.org/topic/62/assembling-machines
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Just for fun =)
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I managed to make my first animated gif using Photoshop! I drew every frame (because I can't import any) and this was the result:
This could be useful for designing animations for the units in O.M.
One small step for a worm, one giant leap for MACHINES hahaha
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@Pisarz Photoshop isn't meant for more complex animations believe me, you'll have a lot of trouble with it doing such concept animations. I recommend using Adobe Flash instead, you can export in .gif too I think, otherwise you could just upload an .avi on Youtube :)
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@Byrgius
Thank you!
Do you mean this?
Yet, Photoshop has other features as well, which is quite useful for doing things like this without pen and paper!
(According to the research that I did, these drawings were made either by Jin Kim or Glen Keane. It is a pencil animation test for Disney's Tangled.)I'll keep on searching then, because apparently flash is becoming obsolete, (this is another article as well).
Storyboards are something that I also want to develop. Maybe I could combine these and other techniques (and software)!
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@Byrgius
Umm... yeah, I think I now actually understand what you meant. Each time I work on a frame, the previous frames change according to the frame being created/modified. Yet, it seems that there is a way to use this disadvantage in my favour! To overcome this, I need to be VERY organized. Of course, as you said, I cannot make complex animations with this but it is nice to see that certain ideas can be shown easily (well, I can, but they need to be brief). This could be used for storyboards if done well... I need a system! (Or, again, another software.)So far, I developed the following procedure:
- Simple line drawings need to be done first to ensure that movements flow naturally.
- After drawing each frame, start again, drawing each frame with details based on reference points from the first stage.
- Finally, verify that frames are in the right order and that the timing is correct.
These 3 steps, if done carefully, should enable me (or anyone else) to do animation tests like the one above.
I'll experiment with it and upload the results!
@Byrgius
@bilal
Also, I wanted to share this video. I think it is quite interesting =)
https://www.youtube.com/watch?v=TZJLtujW6FY -
First test:
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@Pisarz
The main reason why flash player is becoming obsolete is because HTML 5 can actually run on your browser without crashing or having a horrible framerate (Shots fired).However, I don't really know any other 2D animation programs than flash, but there is always the option to convert from flash to a video, then run the video in HTML 5 on a website. Plus I think adobe is working on an exporter to HTML 5 from flash. So it's more of flash player that's becoming obsolete rather than the editor.
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@bilal
@Byrgius
I kept on researching about the subject and found very interesting things. I'll do some attempts with Photoshop and then see what I can do. Yet, I want to use the software that I already have, and for that I have to learn how to use them, and for that I have to practice, and for that I need time, and...
Challenge accepted! -
@Pisarz Yes that's the one. Even though it's becoming obsolete you can export the file to movie format or .gif. It's still a good tool to make animations and one good thing for example is that you see a previous frame with transparency on current frame so you can easily draw over. The flash format is only meant for (obsolete) flash players which is uncompressed and all in vector graphics while other exports result in compression and pixelization - still the compression is not noticable by human eye.
I can tell you first hand because I'm working with Photoshop animations daily and there are A LOT of things that make the job frustrating. The concept animations you have in mind I think are even more complex though.
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