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    • PisarzP
      Pisarz @Byrgius
      last edited by

      @Byrgius
      Thank you!
      Do you mean this?
      Yet, Photoshop has other features as well, which is quite useful for doing things like this without pen and paper!
      animaction gif.gif
      (According to the research that I did, these drawings were made either by Jin Kim or Glen Keane. It is a pencil animation test for Disney's Tangled.)

      I'll keep on searching then, because apparently flash is becoming obsolete, (this is another article as well).

      Storyboards are something that I also want to develop. Maybe I could combine these and other techniques (and software)!

      bilalB ByrgiusB 2 Replies Last reply Reply Quote 1
      • PisarzP
        Pisarz
        last edited by Pisarz

        @Byrgius
        Umm... yeah, I think I now actually understand what you meant. Each time I work on a frame, the previous frames change according to the frame being created/modified. Yet, it seems that there is a way to use this disadvantage in my favour! To overcome this, I need to be VERY organized. Of course, as you said, I cannot make complex animations with this but it is nice to see that certain ideas can be shown easily (well, I can, but they need to be brief). This could be used for storyboards if done well... I need a system! (Or, again, another software.)

        So far, I developed the following procedure:

        • Simple line drawings need to be done first to ensure that movements flow naturally.
        • After drawing each frame, start again, drawing each frame with details based on reference points from the first stage.
        • Finally, verify that frames are in the right order and that the timing is correct.

        These 3 steps, if done carefully, should enable me (or anyone else) to do animation tests like the one above.

        I'll experiment with it and upload the results!


        @Byrgius
        @bilal
        Also, I wanted to share this video. I think it is quite interesting =)
        https://www.youtube.com/watch?v=TZJLtujW6FY

        1 Reply Last reply Reply Quote 0
        • PisarzP
          Pisarz
          last edited by

          First test:
          reaper_test_1.gif

          1 Reply Last reply Reply Quote 0
          • bilalB
            bilal @Pisarz
            last edited by bilal

            @Pisarz
            The main reason why flash player is becoming obsolete is because HTML 5 can actually run on your browser without crashing or having a horrible framerate (Shots fired).

            However, I don't really know any other 2D animation programs than flash, but there is always the option to convert from flash to a video, then run the video in HTML 5 on a website. Plus I think adobe is working on an exporter to HTML 5 from flash. So it's more of flash player that's becoming obsolete rather than the editor.

            1 Reply Last reply Reply Quote 1
            • PisarzP
              Pisarz
              last edited by

              @bilal
              @Byrgius
              I kept on researching about the subject and found very interesting things. I'll do some attempts with Photoshop and then see what I can do. Yet, I want to use the software that I already have, and for that I have to learn how to use them, and for that I have to practice, and for that I need time, and...
              tumblr_inline_nklajakrOV1rf8so2.gif
              Challenge accepted!

              1 Reply Last reply Reply Quote 0
              • ByrgiusB
                Byrgius @Pisarz
                last edited by Byrgius

                @Pisarz Yes that's the one. Even though it's becoming obsolete you can export the file to movie format or .gif. It's still a good tool to make animations and one good thing for example is that you see a previous frame with transparency on current frame so you can easily draw over. The flash format is only meant for (obsolete) flash players which is uncompressed and all in vector graphics while other exports result in compression and pixelization - still the compression is not noticable by human eye.

                I can tell you first hand because I'm working with Photoshop animations daily and there are A LOT of things that make the job frustrating. The concept animations you have in mind I think are even more complex though.

                PisarzP 1 Reply Last reply Reply Quote 1
                • PisarzP
                  Pisarz @Byrgius
                  last edited by

                  @Byrgius

                  "...one good thing for example is that you see a previous frame with transparency on current frame so you can easily draw over..."

                  So, you mean this?

                  o_s_.jpg

                  Problem solved!

                  =)


                  Can something like this be done with Photoshop? Although I guess that After Effects would be a better option.

                  asteroid.gif

                  1 Reply Last reply Reply Quote 0
                  • ByrgiusB
                    Byrgius
                    last edited by Byrgius

                    The "draw over previous frame" is way better in flash. In photoshop for example if you have done like 50 frames and you want to change something in between you have to change it in every frame seperately - this is to my view a huge downfall. I assume you'd want to change a lot of things while doing the animation or maybe you'll miss something, that way you'll have this problem constantly.

                    For the gif you posted: yes but only if you have frames rendered already. The frames were exported from some 3D software like Maya or Blender and then put together as gif. Although I must warn you .gif only supports 256 colors so it's really hard to make it look good. There are ways to make it look better taken out of video format, but it will still be only 256 colors once in gif. I'd recommend exporing as something like .avi or .mp4 if you want to make animations like above.

                    Example of gif from motion picture format:
                    https://www.youtube.com/watch?v=XaXnYRlAtks

                    GIF explained:
                    https://en.wikipedia.org/wiki/GIF

                    There's another way to get around in having more than 256 colors in gif but I haven't tried it out, ever. Theoretically you could divide your (unprocessed) frame sequence into several squares and add 256 colors to each of them. So it would take as many colors in each section as possible (if there's not more than 256 then the algorithm would compress), and if you sum all together you could get around 2000.

                    I haven't tried this tehniqe though for at least two reasons: I haven't found a decent software to do so; it would't take seconds to download the gif but minutes. GIFs can take a long time to download even in 256 colors (up to 5mb) but we're talking easily of 10Mb+ here, so it's actually like preloading a short video before watching it.

                    My conclusion is that gif is an outdated format which should better be left alone. You could do much better with simple video format.

                    Also here's my first Maya animation I did few years back and it was all exported as still images (frames) and rendered with Sony Vegas:
                    https://youtu.be/ZRaXzUmC-Hk

                    PisarzP AvionArisA 2 Replies Last reply Reply Quote 2
                    • PisarzP
                      Pisarz @Byrgius
                      last edited by Pisarz

                      @Byrgius

                      Thanks!

                      "...you have to change it in every frame..."

                      Yes, my system was meant to overcome this, but it is quite hard when the amount of layers increases.

                      The following video portrays some of the things that I wanted to do:

                      https://www.youtube.com/watch?v=hgylViCFHAs

                      Also, your trailer is awesome!

                      ByrgiusB 1 Reply Last reply Reply Quote 1
                      • ByrgiusB
                        Byrgius @Pisarz
                        last edited by Byrgius

                        @Pisarz

                        Also, your trailer is awesome!

                        Thanks, unfinished though and the planetary textures didn't render in full quality and I couldn't figure out why.
                        This is the first frame I rendered while I was working on project and it looked much, much better:
                        380897_3021967954089_1354612406_n.jpg
                        The planet actually consisted 3 spheres. One is the planet itself, one is a transparent sphere for cloud textures and shadows and another is gassy atmosphere which difuses the light around it. All spining in different directions to give it more realistic feel.

                        If you want to make animations as above I'd recommend learning some 3D program, It would be way more convenient when making sketch animations. Textures and lightning/materials are very complex to learn and master, but simple modeling and animation isn't so you could make results quite quick and you could use the models later for the game as well.

                        1 Reply Last reply Reply Quote 2
                        • AvionArisA
                          AvionAris @Byrgius
                          last edited by

                          @Byrgius said:

                          Also here's my first Maya animation I did few years back and it was all exported as still images (frames) and rendered with Sony Vegas:

                          Wah, man, that's some pretty interesting stuff! I like it!
                          By the way, why is this forum so... empty? I mean, I know it's quite hard to make a topic about Machines, its developement, ect... but... wow, I think I need to post something. Thing is...
                          ...what?

                          yay.gorilla < don't forget about my signature lawl

                          bilalB 1 Reply Last reply Reply Quote 1
                          • bilalB
                            bilal @AvionAris
                            last edited by

                            @Encrypted
                            busy :(

                            1 Reply Last reply Reply Quote 0
                            • PisarzP
                              Pisarz
                              last edited by

                              city cover.png

                              1 Reply Last reply Reply Quote 2
                              • PisarzP
                                Pisarz
                                last edited by

                                Our development issues...
                                iconric.jpg

                                1 Reply Last reply Reply Quote 1
                                • PisarzP
                                  Pisarz
                                  last edited by

                                  units.png

                                  1 Reply Last reply Reply Quote 1
                                  • PisarzP
                                    Pisarz
                                    last edited by

                                    Busy for the time being (and the following weeks).
                                    Just wanted to say that I couldn't fix the frame rate and the pink squares in MACHINES.

                                    1 Reply Last reply Reply Quote 1
                                    • PisarzP
                                      Pisarz
                                      last edited by

                                      green reapers.png

                                      1 Reply Last reply Reply Quote 0
                                      • PisarzP
                                        Pisarz
                                        last edited by

                                        Prototype testing.
                                        tactile face.png

                                        1 Reply Last reply Reply Quote 2
                                        • PisarzP
                                          Pisarz
                                          last edited by Pisarz

                                          Sneek preview of Homeworld: Shipbreakers (possible benchmark?):
                                          iis6JUc - Imgur.gif
                                          hptdG6p - Imgur.gif
                                          vM6RwTA - Imgur.gif
                                          Sch6xtO - Imgur.gif

                                          bilalB 1 Reply Last reply Reply Quote 1
                                          • bilalB
                                            bilal @Pisarz
                                            last edited by bilal

                                            @Pisarz
                                            When I was at Unite 2015, two of the devs of shipbreakers had a talk about their procedural camera system for Unity. It was actually interesting stuff.

                                            They uploaded the talk here: https://www.youtube.com/watch?v=QNR9Nvjsv9Y

                                            PisarzP 1 Reply Last reply Reply Quote 1
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