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    Pisarz' news/status & other stuff.

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    • PisarzP
      Pisarz @Byrgius
      last edited by Pisarz

      @Byrgius

      Thanks!

      "...you have to change it in every frame..."

      Yes, my system was meant to overcome this, but it is quite hard when the amount of layers increases.

      The following video portrays some of the things that I wanted to do:

      https://www.youtube.com/watch?v=hgylViCFHAs

      Also, your trailer is awesome!

      ByrgiusB 1 Reply Last reply Reply Quote 1
      • ByrgiusB
        Byrgius @Pisarz
        last edited by Byrgius

        @Pisarz

        Also, your trailer is awesome!

        Thanks, unfinished though and the planetary textures didn't render in full quality and I couldn't figure out why.
        This is the first frame I rendered while I was working on project and it looked much, much better:
        380897_3021967954089_1354612406_n.jpg
        The planet actually consisted 3 spheres. One is the planet itself, one is a transparent sphere for cloud textures and shadows and another is gassy atmosphere which difuses the light around it. All spining in different directions to give it more realistic feel.

        If you want to make animations as above I'd recommend learning some 3D program, It would be way more convenient when making sketch animations. Textures and lightning/materials are very complex to learn and master, but simple modeling and animation isn't so you could make results quite quick and you could use the models later for the game as well.

        1 Reply Last reply Reply Quote 2
        • AvionArisA
          AvionAris @Byrgius
          last edited by

          @Byrgius said:

          Also here's my first Maya animation I did few years back and it was all exported as still images (frames) and rendered with Sony Vegas:

          Wah, man, that's some pretty interesting stuff! I like it!
          By the way, why is this forum so... empty? I mean, I know it's quite hard to make a topic about Machines, its developement, ect... but... wow, I think I need to post something. Thing is...
          ...what?

          yay.gorilla < don't forget about my signature lawl

          bilalB 1 Reply Last reply Reply Quote 1
          • bilalB
            bilal @AvionAris
            last edited by

            @Encrypted
            busy :(

            1 Reply Last reply Reply Quote 0
            • PisarzP
              Pisarz
              last edited by

              city cover.png

              1 Reply Last reply Reply Quote 2
              • PisarzP
                Pisarz
                last edited by

                Our development issues...
                iconric.jpg

                1 Reply Last reply Reply Quote 1
                • PisarzP
                  Pisarz
                  last edited by

                  units.png

                  1 Reply Last reply Reply Quote 1
                  • PisarzP
                    Pisarz
                    last edited by

                    Busy for the time being (and the following weeks).
                    Just wanted to say that I couldn't fix the frame rate and the pink squares in MACHINES.

                    1 Reply Last reply Reply Quote 1
                    • PisarzP
                      Pisarz
                      last edited by

                      green reapers.png

                      1 Reply Last reply Reply Quote 0
                      • PisarzP
                        Pisarz
                        last edited by

                        Prototype testing.
                        tactile face.png

                        1 Reply Last reply Reply Quote 2
                        • PisarzP
                          Pisarz
                          last edited by Pisarz

                          Sneek preview of Homeworld: Shipbreakers (possible benchmark?):
                          iis6JUc - Imgur.gif
                          hptdG6p - Imgur.gif
                          vM6RwTA - Imgur.gif
                          Sch6xtO - Imgur.gif

                          bilalB 1 Reply Last reply Reply Quote 1
                          • bilalB
                            bilal @Pisarz
                            last edited by bilal

                            @Pisarz
                            When I was at Unite 2015, two of the devs of shipbreakers had a talk about their procedural camera system for Unity. It was actually interesting stuff.

                            They uploaded the talk here: https://www.youtube.com/watch?v=QNR9Nvjsv9Y

                            PisarzP 1 Reply Last reply Reply Quote 1
                            • PisarzP
                              Pisarz @bilal
                              last edited by

                              @bilal
                              What!? You were there!? Awesome!!! Yes, I saw the entire presentation yesterday! What a small world. I realized that their visualizations were just like the ones I did in my sketchbook (the ones representing the camera). How was it? Did you find other things that we could use?

                              bilalB 1 Reply Last reply Reply Quote 0
                              • bilalB
                                bilal @Pisarz
                                last edited by

                                @Pisarz

                                Yup! Proof: Random unity stuff! :O

                                unnamed1.jpg

                                unnamed.jpg

                                The presentations were actually pretty cool, and there was a lot of stuff on augmented and virtual reality. One thing I'd really like to do is a sort of augmented reality game with machines using this thing they gave us at unite:

                                unnamed3.jpg

                                It's a project tango dev kit. More on that here.

                                PisarzP 1 Reply Last reply Reply Quote 1
                                • PisarzP
                                  Pisarz
                                  last edited by

                                  @bilal
                                  This is very interesting! I'm currently a bit bussy, but I would like to discuss about this as soon as I can!

                                  1 Reply Last reply Reply Quote 1
                                  • PisarzP
                                    Pisarz @bilal
                                    last edited by

                                    @bilal
                                    The procedural cinematography seems to be promising. It would improve the gaming experience even more if applied to the switching between the different cameras.

                                    bilalB 1 Reply Last reply Reply Quote 1
                                    • bilalB
                                      bilal @Pisarz
                                      last edited by bilal

                                      @Pisarz
                                      It actually is very cool. They'll be releasing their tool on the Asset Store if I remember correctly.

                                      On another note, the game is available for preorder now, but they renamed it "Homeworld: Deserts of Kharak." (want)

                                      1 Reply Last reply Reply Quote 1
                                      • PisarzP
                                        Pisarz
                                        last edited by

                                        Could it be used?
                                        I also found this:
                                        http://www.world-machine.com/

                                        bilalB 1 Reply Last reply Reply Quote 0
                                        • bilalB
                                          bilal @Pisarz
                                          last edited by

                                          @Pisarz
                                          Well, I'm not sure when it would come out, and we'd have to re-write it in C++ to use it in UE4 lol. UE4 has a matinee system anyway though.

                                          As for World Machine, we probably can just stick with the UE4 terrain editor for now. If we were using Unity's terrain system, it would be a different story. (Sorry Unity :( )

                                          1 Reply Last reply Reply Quote 1
                                          • PisarzP
                                            Pisarz
                                            last edited by

                                            Thumbnail sketch for a map. It's an industrial facility.
                                            sketch thumbnail.png

                                            1 Reply Last reply Reply Quote 0
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