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    Pisarz' news/status & other stuff.

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    • ByrgiusB
      Byrgius @Pisarz
      last edited by Byrgius

      @Pisarz

      Also, your trailer is awesome!

      Thanks, unfinished though and the planetary textures didn't render in full quality and I couldn't figure out why.
      This is the first frame I rendered while I was working on project and it looked much, much better:
      380897_3021967954089_1354612406_n.jpg
      The planet actually consisted 3 spheres. One is the planet itself, one is a transparent sphere for cloud textures and shadows and another is gassy atmosphere which difuses the light around it. All spining in different directions to give it more realistic feel.

      If you want to make animations as above I'd recommend learning some 3D program, It would be way more convenient when making sketch animations. Textures and lightning/materials are very complex to learn and master, but simple modeling and animation isn't so you could make results quite quick and you could use the models later for the game as well.

      1 Reply Last reply Reply Quote 2
      • AvionArisA
        AvionAris @Byrgius
        last edited by

        @Byrgius said:

        Also here's my first Maya animation I did few years back and it was all exported as still images (frames) and rendered with Sony Vegas:

        Wah, man, that's some pretty interesting stuff! I like it!
        By the way, why is this forum so... empty? I mean, I know it's quite hard to make a topic about Machines, its developement, ect... but... wow, I think I need to post something. Thing is...
        ...what?

        yay.gorilla < don't forget about my signature lawl

        bilalB 1 Reply Last reply Reply Quote 1
        • bilalB
          bilal @AvionAris
          last edited by

          @Encrypted
          busy :(

          1 Reply Last reply Reply Quote 0
          • PisarzP
            Pisarz
            last edited by

            city cover.png

            1 Reply Last reply Reply Quote 2
            • PisarzP
              Pisarz
              last edited by

              Our development issues...
              iconric.jpg

              1 Reply Last reply Reply Quote 1
              • PisarzP
                Pisarz
                last edited by

                units.png

                1 Reply Last reply Reply Quote 1
                • PisarzP
                  Pisarz
                  last edited by

                  Busy for the time being (and the following weeks).
                  Just wanted to say that I couldn't fix the frame rate and the pink squares in MACHINES.

                  1 Reply Last reply Reply Quote 1
                  • PisarzP
                    Pisarz
                    last edited by

                    green reapers.png

                    1 Reply Last reply Reply Quote 0
                    • PisarzP
                      Pisarz
                      last edited by

                      Prototype testing.
                      tactile face.png

                      1 Reply Last reply Reply Quote 2
                      • PisarzP
                        Pisarz
                        last edited by Pisarz

                        Sneek preview of Homeworld: Shipbreakers (possible benchmark?):
                        iis6JUc - Imgur.gif
                        hptdG6p - Imgur.gif
                        vM6RwTA - Imgur.gif
                        Sch6xtO - Imgur.gif

                        bilalB 1 Reply Last reply Reply Quote 1
                        • bilalB
                          bilal @Pisarz
                          last edited by bilal

                          @Pisarz
                          When I was at Unite 2015, two of the devs of shipbreakers had a talk about their procedural camera system for Unity. It was actually interesting stuff.

                          They uploaded the talk here: https://www.youtube.com/watch?v=QNR9Nvjsv9Y

                          PisarzP 1 Reply Last reply Reply Quote 1
                          • PisarzP
                            Pisarz @bilal
                            last edited by

                            @bilal
                            What!? You were there!? Awesome!!! Yes, I saw the entire presentation yesterday! What a small world. I realized that their visualizations were just like the ones I did in my sketchbook (the ones representing the camera). How was it? Did you find other things that we could use?

                            bilalB 1 Reply Last reply Reply Quote 0
                            • bilalB
                              bilal @Pisarz
                              last edited by

                              @Pisarz

                              Yup! Proof: Random unity stuff! :O

                              unnamed1.jpg

                              unnamed.jpg

                              The presentations were actually pretty cool, and there was a lot of stuff on augmented and virtual reality. One thing I'd really like to do is a sort of augmented reality game with machines using this thing they gave us at unite:

                              unnamed3.jpg

                              It's a project tango dev kit. More on that here.

                              PisarzP 1 Reply Last reply Reply Quote 1
                              • PisarzP
                                Pisarz
                                last edited by

                                @bilal
                                This is very interesting! I'm currently a bit bussy, but I would like to discuss about this as soon as I can!

                                1 Reply Last reply Reply Quote 1
                                • PisarzP
                                  Pisarz @bilal
                                  last edited by

                                  @bilal
                                  The procedural cinematography seems to be promising. It would improve the gaming experience even more if applied to the switching between the different cameras.

                                  bilalB 1 Reply Last reply Reply Quote 1
                                  • bilalB
                                    bilal @Pisarz
                                    last edited by bilal

                                    @Pisarz
                                    It actually is very cool. They'll be releasing their tool on the Asset Store if I remember correctly.

                                    On another note, the game is available for preorder now, but they renamed it "Homeworld: Deserts of Kharak." (want)

                                    1 Reply Last reply Reply Quote 1
                                    • PisarzP
                                      Pisarz
                                      last edited by

                                      Could it be used?
                                      I also found this:
                                      http://www.world-machine.com/

                                      bilalB 1 Reply Last reply Reply Quote 0
                                      • bilalB
                                        bilal @Pisarz
                                        last edited by

                                        @Pisarz
                                        Well, I'm not sure when it would come out, and we'd have to re-write it in C++ to use it in UE4 lol. UE4 has a matinee system anyway though.

                                        As for World Machine, we probably can just stick with the UE4 terrain editor for now. If we were using Unity's terrain system, it would be a different story. (Sorry Unity :( )

                                        1 Reply Last reply Reply Quote 1
                                        • PisarzP
                                          Pisarz
                                          last edited by

                                          Thumbnail sketch for a map. It's an industrial facility.
                                          sketch thumbnail.png

                                          1 Reply Last reply Reply Quote 0
                                          • PisarzP
                                            Pisarz
                                            last edited by

                                            This post is deleted!
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