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    • PisarzP

      Seeding Ships

      • • Pisarz
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      PisarzP

      seeding ship.png

    • bilalB

      Logo

      • • bilal
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      PisarzP

      @bilal
      Ok!
      The gear logo could be used for modding or for a developers' section.

      I did some things in trello. It looks nice!

    • B

      what about the coding...?

      • • blackice
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      bilalB

      @blackice said:

      what about the coding within the project?

      What about it? It's here.

    • A

      Story

      • • Aquarillis
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      PisarzP

      @bilal
      Yeah. I will present this concept sometime in the future after doing the pending portfolios that I promised. Then we would develop it.
      Don't worry pal, I'm in a similar situation.

    • PisarzP

      Maps Ideas

      map machines open openmachines maps • • Pisarz
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      bilalB

      @Mordakai95
      AI wouldn't be a problem anyway for a generated map assuming it works properly for ones made in an editor.

    • bilalB

      Menu Design

      • • bilal
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      bilalB

      @Encrypted
      I think this should be fine for a prototype. Any suggestions are welcome. Maybe in the future there would be news/updates and other visual stuff on the sides.

    • PisarzP

      Mecanum/Ilon/Omni wheels

      • • Pisarz
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      PisarzP

      More "Machines-related" applications for these wheels!
      KUKA_youBot_picture.jpg
      http://sparc-robotics.eu/enabling-researchers-to-innovate-in-small-scale-for-the-factory-of-the-future/

      The video is quite interesting for watching these wheels in action:
      http://www.kuka-labs.com/en/service_robotics/research_education/youbot/start.htm

    • AvionArisA

      Special OM gamemode: An Army of One

      yay.gorilla openmachines gamemode • • AvionAris
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      PisarzP

      @Encrypted said:

      @Pisarz I'd say, the first comparision was actually way more accurate, as we don't really know how big those machines are. I mean, I'd say a Scout is the size of a car, but I'm not really sure because it was never mentioned how big they were.

      Well, they were modified industrial robots, so maybe this scale could be used:
      http://s1.ibtimes.com/sites/www.ibtimes.com/files/styles/v2_article_large/public/2014/07/22/kuka-robots.jpg?itok=8GpBzZPv

      And this one for the dozer:
      http://www.deere.com/common/media/images/product/crawler_dozers/1050j/446160_1050j_642x462.png

      I don't know what to say about the second one, though, discounting this: that human is too big for me.

      Ok. Got it.

      By the way, the "broadsword-like" arms would be its legs, but also, I thought about putting some hidden retractile blades in them, for close combat:
      http://patentimages.storage.googleapis.com/US7140110B2/US07140110-20061128-D00001.png
      http://www.carrycasesplus.com/images/detailed/1/Utility_Knife.jpg

    • AvionArisA

      Special OM gamemode: Platform Racing

      yay.gorilla openmachines gamemode • • AvionAris
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      No one has replied

    • bilalB

      Unreal WTF Experiences Documented

      • • bilal
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      bilalB

      @Judas
      Learning's great, but I didn't ever expect to see the engine crashing from compiling simple C++ code haha. I just hope that my C++ crashes are fixed soon. I might have to try it on a different computer at some point, but in the meantime I've been using a workaround.