• Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Login

    Models Things

    OpenMachines
    8
    18
    14.2k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • AvionArisA
      AvionAris
      last edited by

      So it's like making a model HD? That's awesome!
      I would love to see a HD Gorilla!

      yay.gorilla

      1 Reply Last reply Reply Quote 1
      • bilalB
        bilal @Ddc_Cl
        last edited by bilal

        @Ddc_Cl

        I wouldn't worry about the Unit Editor (That's already going to be included in UE4 anyway), but yes, the units would have to be modular anyway so different parts can move properly.

        On another note, when you opened the extracted models in Maya, were their parts all in pieces and disconnected? I found it kind of difficult to put them back together when I first looked at them. I did that so far with a pod and an assassin warlord.

        AvionArisA D 2 Replies Last reply Reply Quote 2
        • PisarzP
          Pisarz @Ddc_Cl
          last edited by

          @Ddc_Cl
          ¡Awesome! Also, are the references like character sheets or are they the models themselves?

          D 1 Reply Last reply Reply Quote 0
          • AvionArisA
            AvionAris @bilal
            last edited by

            @bilal said:

            Were their parts all in pieces and disconnected?

            Well, I once opened these models in AC3D. I didn't even know if these were the actual models! I guess this explains everything if they all were in pieces, though.

            yay.gorilla

            bilalB 1 Reply Last reply Reply Quote 0
            • bilalB
              bilal @AvionAris
              last edited by

              @Encrypted
              Yeah it seems that the extractor tool didn't receive the proper location data of the objects. Trust me, piecing a reaper together is not fun haha,

              1 Reply Last reply Reply Quote 1
              • D
                Ddc_Cl @bilal
                last edited by Ddc_Cl

                @bilal Yeh come Splited and in diferent Files, The external part of the Pod is a file and Internal Part of the Pod is another file, the shadow itselft is another part ID
                and in that way all the other models

                1 Reply Last reply Reply Quote 0
                • D
                  Ddc_Cl @Pisarz
                  last edited by Ddc_Cl

                  @Pisarz Models Itselft the Original (or the Base ones)
                  But if wanna add a new stuff like Machines, Wep or anything then should send me a Ortographic Front-Side(-back) Ref Sheet
                  Example i do the "plasma Bolt mortal" of @Encrypted, based on the Draw that he post

                  PS: Sorry if use To Much Cap i am very Used to the CamelCase ID

                  PisarzP 1 Reply Last reply Reply Quote 1
                  • PisarzP
                    Pisarz @Ddc_Cl
                    last edited by

                    @Ddc_Cl Excellent! I can provide you with reference sheets then, since I too want to add new things. As soon as I can I will post them on a separate thread.

                    D 1 Reply Last reply Reply Quote 0
                    • D
                      Ddc_Cl @Pisarz
                      last edited by

                      @Pisarz
                      504[1].gif

                      1 Reply Last reply Reply Quote 1
                      • JRL101J
                        JRL101
                        last edited by

                        I would love a copy of the models, im working on remakes in my spare time, but i need a base to start with for proportions.

                        1 Reply Last reply Reply Quote 1
                        • marvinM
                          marvin
                          last edited by marvin

                          Hi, I created a Reaper in Blender. It is already rigged and textured. For the Textures it may be helpful to have some basic Materail-Textures for the Metal, so that the Models look not too different. I already created some and if you like them I can share them. ;D

                          Based on the model, i uploaded two vids. In one animation i just let the legs move, to better support a moving body for aming in first person for example.

                          //Added: Run Animation:
                          Animation with moving body
                          Animation without moving body

                          Here is the Result:
                          FirstRender.png

                          bilalB JudasJ 2 Replies Last reply Reply Quote 4
                          • RefraggerR
                            Refragger
                            last edited by

                            Is there a new Machines game being created here?

                            1 Reply Last reply Reply Quote 0
                            • RefraggerR
                              Refragger
                              last edited by

                              Ok, dumb question. I must check in more often. I appreciate the work, and I hope it comes to completion.

                              1 Reply Last reply Reply Quote 0
                              • bilalB
                                bilal @marvin
                                last edited by bilal

                                @marvin Well done, looks great!

                                @Refragger Not quite, there has been some divided focus on working on a remake project, but there was a lack of commitment. It's a bit difficult to commit to it for me right now as I have a lot going on. That said, I know @Judas was recently using a framework to make a prototype.

                                1 Reply Last reply Reply Quote 0
                                • PisarzP
                                  Pisarz
                                  last edited by

                                  @Refragger
                                  Same here. It's difficult whe you have to sart from zero. But there was some excitement some months ago due to the possibility that Night Dive Studios might make a remake.
                                  Maybe we'll see Eden 4 once again.
                                  Eden 4.png

                                  1 Reply Last reply Reply Quote 0
                                  • RefraggerR
                                    Refragger
                                    last edited by

                                    Gotcha, thanks.

                                    1 Reply Last reply Reply Quote 0
                                    • JudasJ
                                      Judas @marvin
                                      last edited by

                                      @marvin said:

                                      Hi, I created a Reaper in Blender. It is already rigged and textured. For the Textures it may be helpful to have some basic Materail-Textures for the Metal, so that the Models look not too different. I already created some and if you like them I can share them. ;D

                                      Based on the model, i uploaded two vids. In one animation i just let the legs move, to better support a moving body for aming in first person for example.

                                      //Added: Run Animation:
                                      Animation with moving body
                                      Animation without moving body

                                      Here is the Result:
                                      FirstRender.png

                                      Hey, that's pretty cool

                                      1 Reply Last reply Reply Quote 0
                                      • First post
                                        Last post