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    Open Machines?

    Machines
    openmachines machines2
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    • bilalB
      bilal @Judas
      last edited by

      @Judas
      Wow.

      I didn't expect that to happen. Did he give you a limited time or unlimited time license?

      Anyway, that's great. I've been working with UE4 in the meantime so I guess we can see how these would do as placeholders.

      1 Reply Last reply Reply Quote 1
      • JudasJ
        Judas
        last edited by

        Unlimited, but personal license.

        AvionArisA 1 Reply Last reply Reply Quote 0
        • AvionArisA
          AvionAris @Judas
          last edited by

          @Judas

          My.
          Dear.

          I'm at a loss of words!

          So, anyway... seems like it'll be easier to make OpenMachines? No?

          JudasJ 1 Reply Last reply Reply Quote 1
          • JudasJ
            Judas @AvionAris
            last edited by

            @Encrypted

            Yep. Much easier. In fact, I even dare to state that things like 3D models and textures are the #1 reason these kinds of projects fail. Everybody can create a single 3D model for show, but nobody wants to create all 695 we've just extracted with the click of a button.

            Anyway, to make a game you have a couple of components, three of which are the most important:

            Engine, Textures, 3D Models.

            With those three combined you can place objects and actors in an environment and make them do things/interact. With the Unreal Engine we have #1, we can reuse most of the textures of Machines so we also have #2 (until we find suitable replacement) and with the 3D-models we finally have #3. (Again, until we find suitable replacement)

            By reusing the models, we've managed to cut about 200 Hours of 3D-modelling time (by an experienced 3D-artist) and it will make it much easier (in fact, this alone makes it possible) to create some sort of product with PR-value that will attract new, interested and hopefully skilled people to the project.

            Now, we still need to think about animating the models, improving the models and texturing the models (The actual process of putting textures on a model is also a field of expertise) but we've managed to cut considerable time with this. Probably years, taking into account the speed at which we were going.

            Pretty surprised nobody did it before me though. The tools were right there on the download page, haha.

            1 Reply Last reply Reply Quote 0
            • AvionArisA
              AvionAris
              last edited by

              So you say that OpenMachines will have HD models and textures based on previous Machines models.

              Sounds fair.

              JudasJ 1 Reply Last reply Reply Quote 0
              • JudasJ
                Judas @AvionAris
                last edited by Judas

                @Encrypted

                No, it will probably be crap and that's what we should aim for at the moment because we have no resources.

                Perhaps, maybe, when and if people take notice, perhaps maybe perhaps we will be able to create HD models and textures. But currently we're light-years away from that point.

                And what I mean with "Until we find suitable replacement" is: Until we find somebody who can create crappy models that are marginally better than what we have, purely to minimize IP-troubles. We use these older models to incite enthusiasm with the old guard and new peeples, hopefully people with experience, over the interwebs

                1 Reply Last reply Reply Quote 0
                • bilalB
                  bilal
                  last edited by

                  Yeah, as of right now I'm just working on RTS code since I will use it in the future whether it's for completion of the project or not.

                  Because it's just planned to work toward a machines multiplayer prototype at the moment. I'm currently undecided of where to go after doing so. (Whether to make it OS, work on commercial project, etc)

                  So the main thing to focus on is just making it work, and that's where we're going before worrying about much else.

                  JudasJ 1 Reply Last reply Reply Quote 1
                  • JudasJ
                    Judas @bilal
                    last edited by Judas

                    @bilal

                    We could always decide to switch from OS to some form of commercial project in the future. This doesn't mean we have to use the traditional 'Buy game, get game' model.

                    I'm all for doing as much free as possible, so I think we should create and give out the basic system for free. Especially seeing most of the work is done by other people (All the models, textures, for example) asking money straight away wouldn't be morally justified.

                    However, if we give out the basic system for free, the people that want to earn a buck or two can provide (paid) add-ons.

                    Perhaps that's the best of two worlds?

                    bilalB 1 Reply Last reply Reply Quote 0
                    • H
                      Hayden
                      last edited by

                      Sounds like we need to start dev.wiredforwar.org back up.

                      In addition, someone should start a GitHub organization up for OpenMachines and add us all as contributors.

                      1 Reply Last reply Reply Quote 1
                      • bilalB
                        bilal @Judas
                        last edited by

                        @Judas
                        So of course nobody will be asking for money from other people's work. Until everything is original content, nothing would be sold, and a prototype would most likely start out as a free game.

                        And of course, if the game were to be a commercial product, all developing parties would have to be compensated fairly, which would be another thing to figure out.

                        @Judas said:

                        We could always decide to switch from OS to some form of commercial project in the future. This doesn't mean we have to use the traditional 'Buy game, get game' model.

                        Agreed, again I think we should get a prototype out and see where to go from there.

                        @Hayden So I think we'll use a personal git server that we've set up, and we can just have contributors access as needed. And yeah, I suppose the dev site would help.

                        JudasJ 1 Reply Last reply Reply Quote 1
                        • JudasJ
                          Judas @bilal
                          last edited by Judas

                          @bilal

                          Sound like we're in agreement then :D

                          1 Reply Last reply Reply Quote 1
                          • H
                            Hayden
                            last edited by

                            As long as we're going OSS, I think a GitHub org would be better than a personal git server. They've got a lot of great tools there for managing the repo and project, plus it's friendlier to OSS devs who typically use GitHub.

                            Plus we can always set up our own build servers and whatever else to pull from GitHub.

                            bilalB 1 Reply Last reply Reply Quote 1
                            • bilalB
                              bilal @Hayden
                              last edited by bilal

                              @Hayden
                              Yeah since the prototype can be open source guaranteed, if we want to take that route GitHub would work. I'll probably set one up soon.

                              Github Page
                              Just send me your github usernames and I'll add you. Will push some stuff later.

                              1 Reply Last reply Reply Quote 0
                              • H
                                Hayden
                                last edited by

                                @bilal a GitHub organization would work better - could you put one of those together and maybe add Judas and myself as admins? That way we can maintain multiple repos and have multiple users as admins.

                                bilalB 1 Reply Last reply Reply Quote 1
                                • bilalB
                                  bilal @Hayden
                                  last edited by bilal

                                  @Hayden
                                  Oh, sounds good. Didn't know those existed. Must have misread your post.

                                  1 Reply Last reply Reply Quote 1
                                  • H
                                    Hayden
                                    last edited by

                                    If we could get GitHub.com/OpenMachines that'd be awesome!

                                    bilalB 1 Reply Last reply Reply Quote 1
                                    • bilalB
                                      bilal @Hayden
                                      last edited by bilal

                                      https://github.com/OpenMachines

                                      JudasJ 1 Reply Last reply Reply Quote 0
                                      • H
                                        Hayden
                                        last edited by

                                        Sweet, thanks !

                                        1 Reply Last reply Reply Quote 1
                                        • JudasJ
                                          Judas @bilal
                                          last edited by

                                          @bilal

                                          User: Judaswarlord

                                          1 Reply Last reply Reply Quote 0
                                          • AvionArisA
                                            AvionAris
                                            last edited by

                                            Can I hop in?

                                            Name: AvionAris

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