• Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Login

    Open Machines?

    Machines
    openmachines machines2
    13
    75
    83.7k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JudasJ
      Judas @Judas
      last edited by Judas

      @Judas

      I may or may not have 700 .obj files right now.

      I may need to register the software though (3D Object Converter) because now every 5th triangle/poly is removed :/ (And a license is 50$. Ouch.)

      upload-8325a779-4d55-46ab-82c8-b3bdb66065d0

      Onlu .obj files btw. I couldn't find .fbx :s (Mind you, every 5th triangle is removed, hence the crappy look)

      AvionArisA 1 Reply Last reply Reply Quote 0
      • bilalB
        bilal
        last edited by bilal

        @Judas
        I think obj should work anyway. Is it importing the .x into blender that removed every 5th triangle, but the exporter works fine?

        EDIT: By exporter I meant the program that pulls the model out of machines.

        JudasJ 1 Reply Last reply Reply Quote 0
        • JudasJ
          Judas @bilal
          last edited by Judas

          @bilal

          The Exporter/Converter is the part that removes the 5th triangle. Blender is working as it should (free and perfectly smooth)

          (Blender doesn't allow importing .x files tho)

          1 Reply Last reply Reply Quote 0
          • bilalB
            bilal
            last edited by

            @Judas
            Ah, hm. That's weird. I'm going to see if there are any other converters and probably test this one as well.

            JudasJ 1 Reply Last reply Reply Quote 0
            • JudasJ
              Judas @bilal
              last edited by Judas

              @bilal

              I've asked the guys that created the converter if we could get a free key (even if it's only for a single use), this being the product of love, sweat and tears. :) (But looking at others is wise, as I don't know if they'll respond positively if at all)

              1 Reply Last reply Reply Quote 1
              • AvionArisA
                AvionAris @Judas
                last edited by

                @Judas Wait, you need 3D Object Converter?

                ...just asking.

                JudasJ 1 Reply Last reply Reply Quote 0
                • JudasJ
                  Judas @AvionAris
                  last edited by

                  @Encrypted

                  That's the one we need yes. You have a license?

                  1 Reply Last reply Reply Quote 0
                  • AvionArisA
                    AvionAris
                    last edited by

                    Nah, nah. But if I get enough money I might want to give you the license.

                    1 Reply Last reply Reply Quote 0
                    • JudasJ
                      Judas
                      last edited by Judas

                      YES YES YES!

                      Zoltan, the creator of 3D Object Converter has very generously given us a FREE LICENSE!

                      awesome-interview-questions-for-candidates-600x320.jpg

                      So, soon I'll be able to upload the model files 100% intact!


                      Edit: My god. That looks amazing. (For 1999 3d models, of course)

                      upload-ce06ab50-3f8d-40a3-b41a-d822d89a9c98

                      bilalB 1 Reply Last reply Reply Quote 0
                      • bilalB
                        bilal @Judas
                        last edited by

                        @Judas
                        Wow.

                        I didn't expect that to happen. Did he give you a limited time or unlimited time license?

                        Anyway, that's great. I've been working with UE4 in the meantime so I guess we can see how these would do as placeholders.

                        1 Reply Last reply Reply Quote 1
                        • JudasJ
                          Judas
                          last edited by

                          Unlimited, but personal license.

                          AvionArisA 1 Reply Last reply Reply Quote 0
                          • AvionArisA
                            AvionAris @Judas
                            last edited by

                            @Judas

                            My.
                            Dear.

                            I'm at a loss of words!

                            So, anyway... seems like it'll be easier to make OpenMachines? No?

                            JudasJ 1 Reply Last reply Reply Quote 1
                            • JudasJ
                              Judas @AvionAris
                              last edited by

                              @Encrypted

                              Yep. Much easier. In fact, I even dare to state that things like 3D models and textures are the #1 reason these kinds of projects fail. Everybody can create a single 3D model for show, but nobody wants to create all 695 we've just extracted with the click of a button.

                              Anyway, to make a game you have a couple of components, three of which are the most important:

                              Engine, Textures, 3D Models.

                              With those three combined you can place objects and actors in an environment and make them do things/interact. With the Unreal Engine we have #1, we can reuse most of the textures of Machines so we also have #2 (until we find suitable replacement) and with the 3D-models we finally have #3. (Again, until we find suitable replacement)

                              By reusing the models, we've managed to cut about 200 Hours of 3D-modelling time (by an experienced 3D-artist) and it will make it much easier (in fact, this alone makes it possible) to create some sort of product with PR-value that will attract new, interested and hopefully skilled people to the project.

                              Now, we still need to think about animating the models, improving the models and texturing the models (The actual process of putting textures on a model is also a field of expertise) but we've managed to cut considerable time with this. Probably years, taking into account the speed at which we were going.

                              Pretty surprised nobody did it before me though. The tools were right there on the download page, haha.

                              1 Reply Last reply Reply Quote 0
                              • AvionArisA
                                AvionAris
                                last edited by

                                So you say that OpenMachines will have HD models and textures based on previous Machines models.

                                Sounds fair.

                                JudasJ 1 Reply Last reply Reply Quote 0
                                • JudasJ
                                  Judas @AvionAris
                                  last edited by Judas

                                  @Encrypted

                                  No, it will probably be crap and that's what we should aim for at the moment because we have no resources.

                                  Perhaps, maybe, when and if people take notice, perhaps maybe perhaps we will be able to create HD models and textures. But currently we're light-years away from that point.

                                  And what I mean with "Until we find suitable replacement" is: Until we find somebody who can create crappy models that are marginally better than what we have, purely to minimize IP-troubles. We use these older models to incite enthusiasm with the old guard and new peeples, hopefully people with experience, over the interwebs

                                  1 Reply Last reply Reply Quote 0
                                  • bilalB
                                    bilal
                                    last edited by

                                    Yeah, as of right now I'm just working on RTS code since I will use it in the future whether it's for completion of the project or not.

                                    Because it's just planned to work toward a machines multiplayer prototype at the moment. I'm currently undecided of where to go after doing so. (Whether to make it OS, work on commercial project, etc)

                                    So the main thing to focus on is just making it work, and that's where we're going before worrying about much else.

                                    JudasJ 1 Reply Last reply Reply Quote 1
                                    • JudasJ
                                      Judas @bilal
                                      last edited by Judas

                                      @bilal

                                      We could always decide to switch from OS to some form of commercial project in the future. This doesn't mean we have to use the traditional 'Buy game, get game' model.

                                      I'm all for doing as much free as possible, so I think we should create and give out the basic system for free. Especially seeing most of the work is done by other people (All the models, textures, for example) asking money straight away wouldn't be morally justified.

                                      However, if we give out the basic system for free, the people that want to earn a buck or two can provide (paid) add-ons.

                                      Perhaps that's the best of two worlds?

                                      bilalB 1 Reply Last reply Reply Quote 0
                                      • H
                                        Hayden
                                        last edited by

                                        Sounds like we need to start dev.wiredforwar.org back up.

                                        In addition, someone should start a GitHub organization up for OpenMachines and add us all as contributors.

                                        1 Reply Last reply Reply Quote 1
                                        • bilalB
                                          bilal @Judas
                                          last edited by

                                          @Judas
                                          So of course nobody will be asking for money from other people's work. Until everything is original content, nothing would be sold, and a prototype would most likely start out as a free game.

                                          And of course, if the game were to be a commercial product, all developing parties would have to be compensated fairly, which would be another thing to figure out.

                                          @Judas said:

                                          We could always decide to switch from OS to some form of commercial project in the future. This doesn't mean we have to use the traditional 'Buy game, get game' model.

                                          Agreed, again I think we should get a prototype out and see where to go from there.

                                          @Hayden So I think we'll use a personal git server that we've set up, and we can just have contributors access as needed. And yeah, I suppose the dev site would help.

                                          JudasJ 1 Reply Last reply Reply Quote 1
                                          • JudasJ
                                            Judas @bilal
                                            last edited by Judas

                                            @bilal

                                            Sound like we're in agreement then :D

                                            1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post