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    • JRL101J
      JRL101
      last edited by JRL101

      Commanders Nest?

      CommandersNest.jpg
      Bit like a UFO quad copter, with six slots for spiders. and one for a commander.
      All units in the ship are powered by the commander meaning they get his damage.

      AvionArisA 1 Reply Last reply Reply Quote 0
      • AvionArisA
        AvionAris @JRL101
        last edited by AvionAris

        @JRL101 Imagine a Judas Warlord inside that thing, hehehe
        servant.png
        But it's a good idea, really.
        Btw, anyone gets the joke?

        1 Reply Last reply Reply Quote 1
        • JRL101J
          JRL101
          last edited by

          @Encrypted
          chameleon-body-art-gif-1726672.gif

          AvionArisA 1 Reply Last reply Reply Quote 0
          • AvionArisA
            AvionAris @JRL101
            last edited by AvionAris

            @JRL101 Aw, damnit. The color! Red + blue = purp- oh shi
            i die.jpg
            do not purple when pink
            do not purple

            JRL101J 1 Reply Last reply Reply Quote 1
            • JRL101J
              JRL101 @AvionAris
              last edited by

              @Encrypted Is this an in-joke?

              AvionArisA 1 Reply Last reply Reply Quote 0
              • AvionArisA
                AvionAris @JRL101
                last edited by

                @JRL101 Well, it seems it got a li'l bit outta' hand, for some reason. Let's change the topic, shall we?

                1 Reply Last reply Reply Quote 1
                • PisarzP
                  Pisarz
                  last edited by Pisarz

                  @Encrypted I didn't get it at first, but when I did I laughed quite hard hahaha :)
                  @JRL101 Yes, I really like the idea of a "heavy lift transport unit" or "carrier". I made some sketches!
                  14678584006401755715666.jpg
                  14678584627271946248120.jpg

                  1 Reply Last reply Reply Quote 1
                  • PisarzP
                    Pisarz
                    last edited by Pisarz

                    @JRL101
                    @Byrgius
                    @Encrypted
                    @Encrypted
                    @bilal
                    @M123
                    From the sketches for the gestalt units, one of them involved wasps flying in close formation to lift heavy units like the gorilla. Maybe instead of making a new unit we could add new features to existing ones!

                    JRL101J 1 Reply Last reply Reply Quote 0
                    • JRL101J
                      JRL101 @Pisarz
                      last edited by

                      @Pisarz Possible wasp upgrade from research? "wasp tether" can just be a special effect to pick up the unit with. like say an electrical/anti-grav/beam/ring?

                      AvionArisA 1 Reply Last reply Reply Quote 1
                      • AvionArisA
                        AvionAris @JRL101
                        last edited by AvionAris

                        @JRL101 That's a good idea! 's like, I dunno, you get a Brainbox... or maybe two... and then, they research it. After some time, your Wasps automatically learn how to pick heavy units up (wiff cooperaishyn).

                        I also had this idea...
                        taktikal gorilla.png

                        I wonder, maybe we could "merge" some units together? Something like crossovers?
                        Btw, the Technician is talking in binary, not the nuke silo. And screw proportions for now.

                        yay.gorilla

                        1 Reply Last reply Reply Quote 1
                        • PisarzP
                          Pisarz
                          last edited by

                          @JRL101 said:

                          @Pisarz Possible wasp upgrade from research? "wasp tether" can just be a special effect to pick up the unit with. like say an electrical/anti-grav/beam/ring?

                          That's even better! And more realistic as well, since real aircraft are usually upgraded or converted to fulfill a certain role. I thought about mechanical attachments, but magnetic ones are good as well. Maybe the machines could have pads for that specific purpose. To justify that, we could say that they were used originally for transferring them around factories during the manufacturing process, on the assembly line.

                          JRL101J 1 Reply Last reply Reply Quote 0
                          • JRL101J
                            JRL101 @Pisarz
                            last edited by

                            @Pisarz Pads? you mean only being able to pick up units from these pads? that might be an idea. its excuse could be the unit has to be negatively charged so it can be picked up.

                            PisarzP 1 Reply Last reply Reply Quote 0
                            • PisarzP
                              Pisarz @JRL101
                              last edited by

                              @JRL101 said:

                              @Pisarz Pads? you mean only being able to pick up units from these pads? that might be an idea. its excuse could be the unit has to be negatively charged so it can be picked up.

                              As long as it involves "some" science it's ok haha

                              https://en.wikipedia.org/wiki/Electromagnet

                              1 Reply Last reply Reply Quote 0
                              • PisarzP
                                Pisarz
                                last edited by

                                gestalt.png

                                JRL101J 1 Reply Last reply Reply Quote 0
                                • JRL101J
                                  JRL101 @Pisarz
                                  last edited by

                                  @Pisarz
                                  We don't want it TOO realistic (science wise) though. I mean gameplay comes first with this. but we are talking sifi game.
                                  This gives me an idea.
                                  What if we make a new "refit" building where we can take units to change their weapon?
                                  That way we can design a secondary weapon for the wasp. after its upgraded.

                                  AvionArisA 1 Reply Last reply Reply Quote 0
                                  • AvionArisA
                                    AvionAris @JRL101
                                    last edited by

                                    @JRL101 It's a good idea, I think. I wonder, maybe we could give the Garrison that function? I mean, the ground units could heal and switch their weapons on the lower part of the building, while the air units could just land on top of the garrison and heal here.

                                    So the Garrison will be way more important (healing units, bunker, repurposing units) instead of only being a healing shelter building. It needs it, really!

                                    yay.gorilla

                                    JRL101J 1 Reply Last reply Reply Quote 0
                                    • JRL101J
                                      JRL101 @AvionAris
                                      last edited by

                                      @Encrypted I would think having separate buildings are harder to defend. Having a unit sent to occupy a building you're using for another reason seems like people wouldnt bother repairing/switching weapons, in opposition to just constructing new units.

                                      AvionArisA 1 Reply Last reply Reply Quote 0
                                      • AvionArisA
                                        AvionAris @JRL101
                                        last edited by

                                        @JRL101 Hmm... I think I know what you mean. Well, maybe we could repurpose the units at the factories, then? Of course, only those units corresponding to those factories could have their weapons switched.
                                        On the other hand, that would probably make producing units a bit harder.

                                        What then?

                                        yay.gorilla

                                        JRL101J 1 Reply Last reply Reply Quote -1
                                        • PisarzP
                                          Pisarz
                                          last edited by

                                          locator.png

                                          JRL101J 1 Reply Last reply Reply Quote 1
                                          • JRL101J
                                            JRL101 @AvionAris
                                            last edited by

                                            @Encrypted Just add another building dedicated to repairs/weapon change. That way you could switch out the entire unit for a new one with a changed weapon, instead of transferring the current health-etc, of the unit.

                                            AvionArisA 1 Reply Last reply Reply Quote 0
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